Hit/miss rating and Low level characters vs high level mobs.
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Hit/miss rating and Low level characters vs high level mobs.
Quick - possibly dumb - question about how hit rating scales with mob level.
EG. My tankadin is level 49, with the draenei bonus 1% to hit.
So to hit a mob of level:
49 = 4% miss chance
50 = 4.5% miss
51 = 5% miss
52/Boss (as it appears on the tooltip) = 7%
But what about mobs 53 or higher? Does it just keep scaling linearly?
And does the same thing happen for expertise?
EG. My tankadin is level 49, with the draenei bonus 1% to hit.
So to hit a mob of level:
49 = 4% miss chance
50 = 4.5% miss
51 = 5% miss
52/Boss (as it appears on the tooltip) = 7%
But what about mobs 53 or higher? Does it just keep scaling linearly?
And does the same thing happen for expertise?
Ellifain @ Khaz'Goroth does not approve of torture, save where there's experience/rep/loot involved.
- masterpoobaa
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Re: Hit/miss rating and Low level characters vs high level m
Yep, by 2% per level. Unless they've changed it (unlikely, but I haven't seen a test of level+4 or higher recently), the miss formula is
so it should progress like
And so on.
I'm actually not sure about expertise. Dodge is probably 5%+0.5%*(npc_level-player_level), since that's consistent with what we know for level to level+3, but it's possible that the distribution changes at level+3 in such a way that it maintains 6.5% (x1+x2*3=0.065, one free parameter). We know that parry has the same formula up to level+2, but jumps at level+3. This could just be a flat 7.5% added base parry (i.e. parry=12.5%+0.5%*(npc_level-player_level), or it could be a change in scaling (again, x1+x2*3=0.14, one free parameter). A quick google search didn't turn up a reliable source, so without testing it I'm not sure what the answer is.
- Code: Select all
5%+0.5%*(npc_level-player_level) if (npc_level-player_level)<=2
2%+2.0%*(npc_level-player_level) if (npc_level-player_level)>=3
so it should progress like
- Code: Select all
level+ miss dodge parry
0 5.0% 5.0% 5.0%
1 5.5% 5.5% 5.5%
2 6.0% 6.0% 6.0%
3(boss) 8.0% 6.5% 14.0%
4 10.0% ? ?
5 12.0% ? ?
And so on.
I'm actually not sure about expertise. Dodge is probably 5%+0.5%*(npc_level-player_level), since that's consistent with what we know for level to level+3, but it's possible that the distribution changes at level+3 in such a way that it maintains 6.5% (x1+x2*3=0.065, one free parameter). We know that parry has the same formula up to level+2, but jumps at level+3. This could just be a flat 7.5% added base parry (i.e. parry=12.5%+0.5%*(npc_level-player_level), or it could be a change in scaling (again, x1+x2*3=0.14, one free parameter). A quick google search didn't turn up a reliable source, so without testing it I'm not sure what the answer is.
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theckhd - Moderator
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Re: Hit/miss rating and Low level characters vs high level m
Hmmm. Untested area.
I might just go smack a few mobs and get some dirty numbers using recount.
I might just go smack a few mobs and get some dirty numbers using recount.
Ellifain @ Khaz'Goroth does not approve of torture, save where there's experience/rep/loot involved.
- masterpoobaa
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- Joined: Thu Jul 31, 2008 5:14 pm
- Location: Brisbane, Australia, Earth, Sol, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe.
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