Block cap... Are all values defined in one combat call?
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Block cap... Are all values defined in one combat call?
So I have been looking at block cap and the theory that your block is so high that's its impossible for you to take a normal full hit in a game.
So for that to be true when each swing happens the calculation is a roll of what 100? and then if all your values fit in that then its one of those?
<Miss -- parry --- Dodge --- block --- hit> is the breakdown?
I would have thought it was miss/parry/dodge then if they hit they determine if you blocked? Do I have that wrong?
And to cement it If I have 13 parry and dodge that's 31 combined total miss yeah?(13+13+5) so i'd need ~72 block to be block capped?
My toon's link is: http://us.battle.net/wow/en/character/c ... s/advanced
Is that about it?
Thanks
So for that to be true when each swing happens the calculation is a roll of what 100? and then if all your values fit in that then its one of those?
<Miss -- parry --- Dodge --- block --- hit> is the breakdown?
I would have thought it was miss/parry/dodge then if they hit they determine if you blocked? Do I have that wrong?
And to cement it If I have 13 parry and dodge that's 31 combined total miss yeah?(13+13+5) so i'd need ~72 block to be block capped?
My toon's link is: http://us.battle.net/wow/en/character/c ... s/advanced
Is that about it?
Thanks
- milali
- Posts: 30
- Joined: Tue Jul 20, 2010 5:14 am
Re: Block cap... Are all values defined in one combat call?
hey,
yeah it's a one roll system, so there will be only one roll and this will determine if its a Parry / Dodge / Miss / Block / Glancing ...
Combined Parry, Dodge, Miss, Block has to be greater than 102.4 % (we call this the block cap or the CTC cap, CTC = Combat Table Coverage).
You need 2.4% more than 100% because you're fighting boss level creatures which reduce you're CTC by that amount (they reduce every type of avoid / mitigation by 0.2% per level, Bosses are +3 so -0.6% per type, -2.4% combined).
With your current values (13.05% D, 13.47% P, 55.3% B and don't forget the 5% Miss everybody has) you have 13.05+13.47+55.3+5 = 86.82% CTC. You need 15.58% more CTC (Block or Dodge or Parry) for full CTC.
Bye, RedAces.
yeah it's a one roll system, so there will be only one roll and this will determine if its a Parry / Dodge / Miss / Block / Glancing ...
Combined Parry, Dodge, Miss, Block has to be greater than 102.4 % (we call this the block cap or the CTC cap, CTC = Combat Table Coverage).
You need 2.4% more than 100% because you're fighting boss level creatures which reduce you're CTC by that amount (they reduce every type of avoid / mitigation by 0.2% per level, Bosses are +3 so -0.6% per type, -2.4% combined).
With your current values (13.05% D, 13.47% P, 55.3% B and don't forget the 5% Miss everybody has) you have 13.05+13.47+55.3+5 = 86.82% CTC. You need 15.58% more CTC (Block or Dodge or Parry) for full CTC.
Bye, RedAces.
Last edited by RedAces on Sun May 15, 2011 7:28 am, edited 1 time in total.
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RedAces - Posts: 500
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- Location: Germany
Re: Block cap... Are all values defined in one combat call?
is the reason people say drop dodge/parry for mastery because its more CTC coverage per point?
- milali
- Posts: 30
- Joined: Tue Jul 20, 2010 5:14 am
Re: Block cap... Are all values defined in one combat call?
hey,
yes that plus mastery isn't affected by a DR (dodge and parry is) and the fabulous theckhd derived, that in order to reduce the overall damage intake Mastery is the way to go.
Bye, RedAces.
yes that plus mastery isn't affected by a DR (dodge and parry is) and the fabulous theckhd derived, that in order to reduce the overall damage intake Mastery is the way to go.
Bye, RedAces.
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RedAces - Posts: 500
- Joined: Tue Dec 01, 2009 9:39 am
- Location: Germany
Re: Block cap... Are all values defined in one combat call?
There's a tutorial on the Attack Table stickied in this forum that covers a lot of this, in case you want a more detailed explanation of how combat rolls are determined in the game.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: Block cap... Are all values defined in one combat call?
thanks Theck, I swear i checked basic training for something like that
thanks again for doing the legwork on all this stuff.
thanks again for doing the legwork on all this stuff.
- milali
- Posts: 30
- Joined: Tue Jul 20, 2010 5:14 am
Re: Block cap... Are all values defined in one combat call?
is there any reason Mr Robot would favor parry over dodge? They seem to have the same rating or is it assuming normal raid buffs which affect dodge and not parry so much?
- milali
- Posts: 30
- Joined: Tue Jul 20, 2010 5:14 am
Re: Block cap... Are all values defined in one combat call?
hey,
Agi gives you considerably more Dodge than Str gives you Parry (0.58 vs 0.26), so they're trying to offset the agi you'll get from the Totem (Or DK-Horn).
Bye, RedAces.
Agi gives you considerably more Dodge than Str gives you Parry (0.58 vs 0.26), so they're trying to offset the agi you'll get from the Totem (Or DK-Horn).
Bye, RedAces.
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RedAces - Posts: 500
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