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Block cap... Are all values defined in one combat call?

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Block cap... Are all values defined in one combat call?

Postby milali » Sun May 15, 2011 12:30 am

So I have been looking at block cap and the theory that your block is so high that's its impossible for you to take a normal full hit in a game.

So for that to be true when each swing happens the calculation is a roll of what 100? and then if all your values fit in that then its one of those?

<Miss -- parry --- Dodge --- block --- hit> is the breakdown?

I would have thought it was miss/parry/dodge then if they hit they determine if you blocked? Do I have that wrong?

And to cement it If I have 13 parry and dodge that's 31 combined total miss yeah?(13+13+5) so i'd need ~72 block to be block capped?

My toon's link is: http://us.battle.net/wow/en/character/c ... s/advanced

Is that about it?

Thanks
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Re: Block cap... Are all values defined in one combat call?

Postby RedAces » Sun May 15, 2011 2:13 am

hey,

yeah it's a one roll system, so there will be only one roll and this will determine if its a Parry / Dodge / Miss / Block / Glancing ...

Combined Parry, Dodge, Miss, Block has to be greater than 102.4 % (we call this the block cap or the CTC cap, CTC = Combat Table Coverage).
You need 2.4% more than 100% because you're fighting boss level creatures which reduce you're CTC by that amount (they reduce every type of avoid / mitigation by 0.2% per level, Bosses are +3 so -0.6% per type, -2.4% combined).

With your current values (13.05% D, 13.47% P, 55.3% B and don't forget the 5% Miss everybody has) you have 13.05+13.47+55.3+5 = 86.82% CTC. You need 15.58% more CTC (Block or Dodge or Parry) for full CTC.

Bye, RedAces.
Last edited by RedAces on Sun May 15, 2011 7:28 am, edited 1 time in total.
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Re: Block cap... Are all values defined in one combat call?

Postby milali » Sun May 15, 2011 7:03 am

is the reason people say drop dodge/parry for mastery because its more CTC coverage per point?
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Re: Block cap... Are all values defined in one combat call?

Postby RedAces » Sun May 15, 2011 7:28 am

hey,

yes that plus mastery isn't affected by a DR (dodge and parry is) and the fabulous theckhd derived, that in order to reduce the overall damage intake Mastery is the way to go.

Bye, RedAces.
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Re: Block cap... Are all values defined in one combat call?

Postby theckhd » Sun May 15, 2011 7:48 am

There's a tutorial on the Attack Table stickied in this forum that covers a lot of this, in case you want a more detailed explanation of how combat rolls are determined in the game.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
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Re: Block cap... Are all values defined in one combat call?

Postby milali » Sun May 15, 2011 8:10 am

thanks Theck, I swear i checked basic training for something like that

thanks again for doing the legwork on all this stuff.
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Re: Block cap... Are all values defined in one combat call?

Postby milali » Sun May 15, 2011 8:17 am

is there any reason Mr Robot would favor parry over dodge? They seem to have the same rating or is it assuming normal raid buffs which affect dodge and not parry so much?
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Re: Block cap... Are all values defined in one combat call?

Postby RedAces » Sun May 15, 2011 8:48 am

hey,

Agi gives you considerably more Dodge than Str gives you Parry (0.58 vs 0.26), so they're trying to offset the agi you'll get from the Totem (Or DK-Horn).

Bye, RedAces.
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Re: Block cap... Are all values defined in one combat call?

Postby milali » Sun May 15, 2011 8:18 pm

cool thanks!
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