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why was bubble hearth killed?

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Re: why was bubble hearth killed?

Postby Fridmarr » Fri May 13, 2011 7:21 am

Sabindeus wrote:I am pretty sure they just wanted to reduce the duration of Divine Shield due to PVP, and were unconcerned with the side-effect that this got rid of Bubble-Hearthing.

Absolutely. It's not like other classes didn't have decent escape mechanisms, especially in a world with (instacast) flying mounts, invisibility, stealth etc etc.
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Re: why was bubble hearth killed?

Postby benebarba » Fri May 13, 2011 11:24 am

Fridmarr wrote:
Sabindeus wrote:I am pretty sure they just wanted to reduce the duration of Divine Shield due to PVP, and were unconcerned with the side-effect that this got rid of Bubble-Hearthing.

Absolutely. It's not like other classes didn't have decent escape mechanisms, especially in a world with (instacast) flying mounts, invisibility, stealth etc etc.


Bah! It's way more fun to believe in an anti-bubblehearth conspiracy :P
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Re: why was bubble hearth killed?

Postby Sabindeus » Fri May 13, 2011 12:45 pm

fun?

FUN????

THIS

IS

MAINTANKADIN

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Re: why was bubble hearth killed?

Postby Holyblaze » Fri May 13, 2011 5:51 pm

Worldie wrote:Well many warriors still haven't realized that they can dispel bubbles and iceblocks too, though.



This!
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Re: why was bubble hearth killed?

Postby benebarba » Fri May 13, 2011 6:35 pm

Sabindeus wrote:fun?

FUN????

THIS

IS

MAINTANKADIN

Image



Well played, well played.
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Re: why was bubble hearth killed?

Postby Shyrtandros » Mon May 16, 2011 2:37 pm

Holyblaze wrote:
Worldie wrote:Well many warriors still haven't realized that they can dispel bubbles and iceblocks too, though.



This!


The only thing worse than this.. I dueled a pally and he bubbled, I broke it and finished him off.. he said "Wth, my bubble didn't work.. it went away after like.. 2 seconds"
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Re: why was bubble hearth killed?

Postby Vort » Mon May 16, 2011 3:40 pm

Last Relic of Argus.

You can only use it once every 12 hours but it's been a life saver dozens of times for me.

Getting swarmed? BUBBLE LAST RELIC!!!
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Re: why was bubble hearth killed?

Postby rodos » Mon May 16, 2011 8:38 pm

Vort wrote:Last Relic of Argus.

You can only use it once every 12 hours but it's been a life saver dozens of times for me.

Getting swarmed? BUBBLE LAST RELIC!!!

I've used it once but it was more like "I could not be bothered killing these respawns that just ganked me after finishing last TB daily. I'll relic out of here and turn them in back at camp later."

I expect this to get flagged "not in combat" at some point.

Another side note is that a lot of non-hearthstone teleports are affected by haste. Kirin Tor ring and Argent Tabard spring to mind. I always fish in the Dalaran comp using max-haste gear to cut a few ms off my port time in the event that I catch the shark (still never seen one though).
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Re: why was bubble hearth killed?

Postby masterpoobaa » Mon May 16, 2011 10:58 pm

They got rid of 'Eyes of the beast' as well.
*Sadpanda*

That had so many fun applications.
Friend of had a horde hunter on a PvP server.
Went and tamed a green teldrasill spider, then went and hid behind a tree in the Nelf start area.
Used his spider to stalk and chase unknowing noobs.
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Re: why was bubble hearth killed?

Postby Worldie » Tue May 17, 2011 5:00 am

masterpoobaa wrote:That had so many fun applications.
Friend of had a horde hunter on a PvP server.
Went and tamed a green teldrasill spider, then went and hid behind a tree in the Nelf start area.
Used his spider to stalk and chase unknowing noobs.

You can still do that with the move command.
Sadly though, a noob may be worried by seeing a ?? level spider with 100k or so hp.
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Re: why was bubble hearth killed?

Postby Arnock » Tue May 17, 2011 3:38 pm

There were a lot of things removed in 4.0 that really make no sense to me.


I mean, what justification can you possibly give for removing Divine intervention, sense undead, and eyes of the beast?
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Re: why was bubble hearth killed?

Postby Amirya » Tue May 17, 2011 4:18 pm

Arnock wrote:There were a lot of things removed in 4.0 that really make no sense to me.


I mean, what justification can you possibly give for removing Divine intervention, sense undead, and eyes of the beast?

Because no other classes could have them...?

(Personally, I don't get it either.)
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Re: why was bubble hearth killed?

Postby Sabindeus » Tue May 17, 2011 4:23 pm

Arnock wrote:There were a lot of things removed in 4.0 that really make no sense to me.


I mean, what justification can you possibly give for removing Divine intervention, sense undead, and eyes of the beast?


What justification could you give for them being there in the first place?
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Re: why was bubble hearth killed?

Postby fuzzygeek » Tue May 17, 2011 5:08 pm

Sabindeus wrote:What justification could you give for them being there in the first place?


FLAVOUR

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Re: why was bubble hearth killed?

Postby Vort » Tue May 17, 2011 5:12 pm

Sabindeus wrote:What justification could you give for them being there in the first place?


How else are we supposed to pull Geddon and Shazzrah?
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