Tabular Mastery / Avoidance Equivalence
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Tabular Mastery / Avoidance Equivalence
Theck has derived the necessary formulas to compare mastery with avoidance for both maximum damage reduction and combat table coverage. I want to generate a table of equivalents for a range of avoidance values.
If you want to skip the derivations:
Tabular Mastery / Dodge Equivalence
Constant and variable definitions:
For dodge: given postDR (character sheet) dodge Ad, how much additional dodge rating is MDRequivalent to one mastery rating? How much additional dodge rating is CTCequivalent to one mastery rating? For parry: given postDR (character sheet) parry Ap, how much additional parry rating is MDRequivalent to one mastery rating? How much additional parry rating is CTCequivalent to one parry rating?
This is based on Theck's formulas here.
The important place to start is equation (4), which defines the change in damage taken dD for a given melee swing Do based on changes in armor dAr, avoidance dAv, or block dB:
Values S, Fa, and K are the Sanctuary damage reduction factor, the armor mitigation factor, and the opponent armor coefficient, all of which are constants when considering a level 85 character facing a fixedlevel opponent.
dAr is a change in armor, which for the purposes of this discussion is assumed to be zero. This simplifies the above equation to:
To calculate equivalence in damage reduction between a change in avoidance and a change in block, we want to find values dR and dRm such that:
To calculate equivalence in combat table coverage between a change in avoidance and a change in block, we want to find values dR and dRm such that:
Without diminishing returns, changes in mastery rating dRm yield linear changes in block percent dB. From Theck:
Because I'm seeking an equivalence to a change in one mastery rating, dRm = 1 and thus dB = 0.0225/Cm = 0.0225/179.28 = 1/7968.
Substituting back into (ii) and (iii) yields:
MDR:
CTC:
Back to Theck, the diminishing returns equation is:
where k = 0.9560 and C = 0.65631440 at level 85. (Note that I am using A' for preDR avoidance and A for postDR avoidance.) Important note: for this equation, A is only the portion of postDR avoidance subject to diminishing returns. For dodge, A is thus Ad  3.9705%, while for parry, A is Ap  5%.
Differentiating both sides of the equation and solving for postDR avoidance yields:
Solve the diminishing returns equation for (A/A') and substitute yields:
This equation is important, as it defines a change in postDR avoidance dA (either dodge or parry) in terms of initial postDR avoidance A (still excluding the portion not subject to diminishing returns) and a change in preDR avoidance dA'.
The next step is to define an equation for preDR avoidance in terms of avoidance rating. From Theck:
Substituting into equation (10):
Filling in some constant values:
When changing only dodge, dA_dodge = dAv. When changing only parry, dA_parry = dAv. Thus, using equations (iv), (v), and (vii), I can now set up a table of dodge or parry rating equivalents to one mastery rating, for a given initial postDR dodge or parry percent.
If you want to skip the derivations:
Tabular Mastery / Dodge Equivalence
Constant and variable definitions:
Ad = postDR (character sheet) dodge
Ap = postDR (character sheet) parry
Av = postDR (character sheet) avoidance, equal to Ad + Ap + 5%
A = postDR avoidance, either parry or dodge when unspecified
dAd, dAp, dAv = changes in postDR dodge, parry, or avoidance
Ad' = preDR dodge
Ap' = preDR parry
A' = preDR avoidance, either parry or dodge when unspecified
dAd', dAp', dA' = changes in preDR dodge or parry
Rd = dodge rating
Rp = parry rating
R = avoidance rating, either parry or dodge rating when unspecified
dRd, dRp, dR = changes in dodge or parry rating
B = block percent
dB = change in block percent
Rm = mastery rating
dRm = change in mastery rating
For dodge: given postDR (character sheet) dodge Ad, how much additional dodge rating is MDRequivalent to one mastery rating? How much additional dodge rating is CTCequivalent to one mastery rating? For parry: given postDR (character sheet) parry Ap, how much additional parry rating is MDRequivalent to one mastery rating? How much additional parry rating is CTCequivalent to one parry rating?
This is based on Theck's formulas here.
The important place to start is equation (4), which defines the change in damage taken dD for a given melee swing Do based on changes in armor dAr, avoidance dAv, or block dB:
 Code: Select all
dD/Do = dAr*S*Fa/(Ar+K)*[1Av0.4*B]  Fa*S*[dAv+0.4*dB] (4)
Values S, Fa, and K are the Sanctuary damage reduction factor, the armor mitigation factor, and the opponent armor coefficient, all of which are constants when considering a level 85 character facing a fixedlevel opponent.
dAr is a change in armor, which for the purposes of this discussion is assumed to be zero. This simplifies the above equation to:
 Code: Select all
dD/Do = 0  Fa*S*[dAv+0.4*dB] (i)
To calculate equivalence in damage reduction between a change in avoidance and a change in block, we want to find values dR and dRm such that:
 Code: Select all
dAv = 0.4*dB (ii)
To calculate equivalence in combat table coverage between a change in avoidance and a change in block, we want to find values dR and dRm such that:
 Code: Select all
dAv = dB (iii)
Without diminishing returns, changes in mastery rating dRm yield linear changes in block percent dB. From Theck:
theckhd wrote:dB is linear in mastery, at 2.25 percent per point of mastery, or 0.0225/Cm percent per point of mastery rating, with Cm being the mastery rating conversion factor (Cm=179.28 @ level 85). In other words, dB = 0.0225/Cm*dRm for mastery rating dRm.
Because I'm seeking an equivalence to a change in one mastery rating, dRm = 1 and thus dB = 0.0225/Cm = 0.0225/179.28 = 1/7968.
Substituting back into (ii) and (iii) yields:
MDR:
 Code: Select all
dAv = 0.4 / 7968 = 1/19920 (iv)
CTC:
 Code: Select all
dAv = 1/7968 (v)
Back to Theck, the diminishing returns equation is:
 Code: Select all
1/A = k/A' + 1/C (8)
where k = 0.9560 and C = 0.65631440 at level 85. (Note that I am using A' for preDR avoidance and A for postDR avoidance.) Important note: for this equation, A is only the portion of postDR avoidance subject to diminishing returns. For dodge, A is thus Ad  3.9705%, while for parry, A is Ap  5%.
Differentiating both sides of the equation and solving for postDR avoidance yields:
 Code: Select all
dA = k*dA'*(A/A')^2 (9)
Solve the diminishing returns equation for (A/A') and substitute yields:
 Code: Select all
dA = (dA'/k)*(1A/C)^2 (10)
This equation is important, as it defines a change in postDR avoidance dA (either dodge or parry) in terms of initial postDR avoidance A (still excluding the portion not subject to diminishing returns) and a change in preDR avoidance dA'.
The next step is to define an equation for preDR avoidance in terms of avoidance rating. From Theck:
theckhd wrote:dA' is simply equal to 0.01*dR/Ca, the added avoidance rating divided by the avoidance rating conversion factor (Ca=176.7189) times 0.01 to put it in decimal notation.
Substituting into equation (10):
 Code: Select all
dA = (0.01*dR/(k*Ca))*(1A/C)^2 (vi)
Filling in some constant values:
 Code: Select all
dA = (0.01*dR/(0.9560*176.7189))*(1A/0.65631440)^2
dA = (dR/16894.3268)*(1A/0.65631440)^2 (vii)
When changing only dodge, dA_dodge = dAv. When changing only parry, dA_parry = dAv. Thus, using equations (iv), (v), and (vii), I can now set up a table of dodge or parry rating equivalents to one mastery rating, for a given initial postDR dodge or parry percent.
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Digren  Moderator
 Posts: 1401
 Joined: Sat Jul 26, 2008 2:41 pm
Tabular Mastery / Dodge Equivalence
Columns are:
Dodge% : Character Sheet Dodge
1MDR : Dodge Rating Equivalent to One Mastery Rating for Maximum Damage Reduction
1CTC : Dodge Rating Equivalent to One Mastery Rating for Combat Table Coverage
A few notes:
1. When reading your character sheet dodge percent, do so with all your regular self and group or raid buffs. The buffs will move you forward along the diminishing return curve, making dodge rating slightly less valuable than if you use your unbuffed dodge percent.
2. Once your character sheet dodge exceeds about 9.2%, one mastery rating yields a greater damage reduction than one dodge rating. The value of mastery rating continues to increase for MDR, slowly, so that one mastery rating is about 1.35 dodge rating for the bestgeared characters. This means that, for MDR, pieces heavy on dodge rating are often better than pieces light on mastery rating.
3. Once your character sheet dodge exceeds the same 9.2%, it takes at least 2.5 dodge rating to yield the same combat table coverage as one mastery rating. The value of mastery rating continues to increase for CRC, so that one mastery rating is about 3.4 dodge rating for the bestgeared characters. This means that, for CTC, pretty much any piece with mastery rating is better than a piece with dodge rating.
4. When considering the amount of dodge rating provided by a given piece of armor, don't forget to include 60.9% of the piece's agility as the equivalent to dodge rating. This can make pieces with agility and mastery rating great for both MDR and CTC.
Dodge% : Character Sheet Dodge
1MDR : Dodge Rating Equivalent to One Mastery Rating for Maximum Damage Reduction
1CTC : Dodge Rating Equivalent to One Mastery Rating for Combat Table Coverage
 Code: Select all
Dodge% 1MDR 1CTC
  
8.00% 0.963 2.407
8.20% 0.969 2.422
8.40% 0.975 2.438
8.60% 0.982 2.454
8.80% 0.988 2.470
9.00% 0.995 2.487
9.20% 1.001 2.503
9.40% 1.008 2.520
9.60% 1.015 2.537
9.80% 1.022 2.554
10.00% 1.028 2.571
10.20% 1.035 2.588
10.40% 1.042 2.606
10.60% 1.049 2.624
10.80% 1.057 2.641
11.00% 1.064 2.659
11.20% 1.071 2.678
11.40% 1.078 2.696
11.60% 1.086 2.715
11.80% 1.093 2.734
12.00% 1.101 2.753
12.20% 1.109 2.772
12.40% 1.116 2.791
12.60% 1.124 2.811
12.80% 1.132 2.831
13.00% 1.140 2.851
13.20% 1.148 2.871
13.40% 1.157 2.891
13.60% 1.165 2.912
13.80% 1.173 2.933
14.00% 1.182 2.954
14.20% 1.190 2.976
14.40% 1.199 2.997
14.60% 1.208 3.019
14.80% 1.216 3.041
15.00% 1.225 3.063
15.20% 1.234 3.086
15.40% 1.243 3.109
15.60% 1.253 3.132
15.80% 1.262 3.155
16.00% 1.271 3.179
16.20% 1.281 3.203
16.40% 1.291 3.227
16.60% 1.300 3.251
16.80% 1.310 3.276
17.00% 1.320 3.301
17.20% 1.330 3.326
17.40% 1.341 3.352
17.60% 1.351 3.377
17.80% 1.361 3.403
18.00% 1.372 3.430
A few notes:
1. When reading your character sheet dodge percent, do so with all your regular self and group or raid buffs. The buffs will move you forward along the diminishing return curve, making dodge rating slightly less valuable than if you use your unbuffed dodge percent.
2. Once your character sheet dodge exceeds about 9.2%, one mastery rating yields a greater damage reduction than one dodge rating. The value of mastery rating continues to increase for MDR, slowly, so that one mastery rating is about 1.35 dodge rating for the bestgeared characters. This means that, for MDR, pieces heavy on dodge rating are often better than pieces light on mastery rating.
3. Once your character sheet dodge exceeds the same 9.2%, it takes at least 2.5 dodge rating to yield the same combat table coverage as one mastery rating. The value of mastery rating continues to increase for CRC, so that one mastery rating is about 3.4 dodge rating for the bestgeared characters. This means that, for CTC, pretty much any piece with mastery rating is better than a piece with dodge rating.
4. When considering the amount of dodge rating provided by a given piece of armor, don't forget to include 60.9% of the piece's agility as the equivalent to dodge rating. This can make pieces with agility and mastery rating great for both MDR and CTC.
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Digren  Moderator
 Posts: 1401
 Joined: Sat Jul 26, 2008 2:41 pm
Tabular Mastery / Parry Equivalence
Columns are:
Parry% : Character Sheet Parry
1MDR : Parry Rating Equivalent to One Mastery Rating for Maximum Damage Reduction
1CTC : Parry Rating Equivalent to One Mastery Rating for Combat Table Coverage
A few notes:
1. When reading your character sheet parry percent, do so with all your regular self and group or raid buffs. The buffs will move you forward along the diminishing return curve, making parry rating slightly less valuable than if you use your unbuffed parry percent.
2. Once your character sheet parry exceeds about 10.2%, one mastery rating yields a greater damage reduction than one dodge rating. (We knew this already; this is the data point Theck calculates in the derivations thread.) The value of mastery rating continues to increase for MDR, slowly, so that one mastery rating is about 1.3 parry rating for the bestgeared characters. This means that, for MDR, pieces heavy on parry rating are often better than pieces light on mastery rating.
3. Once your character sheet dodge exceeds the same 10.2%, it takes at least 2.5 parry rating to yield the same combat table coverage as one mastery rating. The value of mastery rating continues to increase for CRC, so that one mastery rating is about 3.3 parry rating for the bestgeared characters. This means that, for CTC, pretty much any piece with mastery rating is better than a piece with parry rating.
4. When considering the amount of parry rating provided by a given piece of armor, don't forget to include 26.25% of the piece's strength as parry rating. This may not be obvious when evaluating gear in isolation, though when you equip it the parry rating appears in your total.
Parry% : Character Sheet Parry
1MDR : Parry Rating Equivalent to One Mastery Rating for Maximum Damage Reduction
1CTC : Parry Rating Equivalent to One Mastery Rating for Combat Table Coverage
 Code: Select all
Parry% 1MDR 1CTC
  
8.00% 0.931 2.328
8.20% 0.937 2.343
8.40% 0.943 2.358
8.60% 0.949 2.374
8.80% 0.956 2.389
9.00% 0.962 2.404
9.20% 0.968 2.420
9.40% 0.974 2.436
9.60% 0.981 2.452
9.80% 0.987 2.468
10.00% 0.994 2.484
10.20% 1.000 2.501
10.40% 1.007 2.517
10.60% 1.014 2.534
10.80% 1.021 2.551
11.00% 1.027 2.568
11.20% 1.034 2.586
11.40% 1.041 2.603
11.60% 1.048 2.621
11.80% 1.055 2.639
12.00% 1.063 2.657
12.20% 1.070 2.675
12.40% 1.077 2.693
12.60% 1.085 2.712
12.80% 1.092 2.731
13.00% 1.100 2.750
13.20% 1.108 2.769
13.40% 1.115 2.788
13.60% 1.123 2.808
13.80% 1.131 2.828
14.00% 1.139 2.848
14.20% 1.147 2.868
14.40% 1.155 2.888
14.60% 1.164 2.909
14.80% 1.172 2.930
15.00% 1.180 2.951
15.20% 1.189 2.972
15.40% 1.198 2.994
15.60% 1.206 3.016
15.80% 1.215 3.038
16.00% 1.224 3.060
16.20% 1.233 3.083
16.40% 1.242 3.105
16.60% 1.251 3.128
16.80% 1.261 3.152
17.00% 1.270 3.175
17.20% 1.280 3.199
17.40% 1.289 3.223
17.60% 1.299 3.247
17.80% 1.309 3.272
18.00% 1.319 3.297
A few notes:
1. When reading your character sheet parry percent, do so with all your regular self and group or raid buffs. The buffs will move you forward along the diminishing return curve, making parry rating slightly less valuable than if you use your unbuffed parry percent.
2. Once your character sheet parry exceeds about 10.2%, one mastery rating yields a greater damage reduction than one dodge rating. (We knew this already; this is the data point Theck calculates in the derivations thread.) The value of mastery rating continues to increase for MDR, slowly, so that one mastery rating is about 1.3 parry rating for the bestgeared characters. This means that, for MDR, pieces heavy on parry rating are often better than pieces light on mastery rating.
3. Once your character sheet dodge exceeds the same 10.2%, it takes at least 2.5 parry rating to yield the same combat table coverage as one mastery rating. The value of mastery rating continues to increase for CRC, so that one mastery rating is about 3.3 parry rating for the bestgeared characters. This means that, for CTC, pretty much any piece with mastery rating is better than a piece with parry rating.
4. When considering the amount of parry rating provided by a given piece of armor, don't forget to include 26.25% of the piece's strength as parry rating. This may not be obvious when evaluating gear in isolation, though when you equip it the parry rating appears in your total.
Paladin of the Argent Dawn since 2004
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Digren  Moderator
 Posts: 1401
 Joined: Sat Jul 26, 2008 2:41 pm
Tabular Mastery / Avoidance Equivalence
The first question in response to these tables must be, "How can I use this?". Yet again here is where the tank stages concept helps. Let's make one simple assumption: that a tank has balanced dodge and parry for equal diminishing returns. Straight from the tables above, fully buffed, that means the tank has about 1% more parry than dodge.
With that in mind, look at the character models I created for each stage tank.
Stage One
Stage one survival model
A character with this gear set has:
This character has 20.4% dodge+parry, and, given our assumption, should thus have 9.7% dodge and 10.7% parry. Reading directly from the tables, this means that a stage one tank should consider 1.019 dodge or parry rating equal to 1 mastery rating for MDR, and should consider 2.545 dodge or parry rating equal to 1 mastery rating for CTC.
Stage Two
Stage two survival model
A character with this gear set has:
This character has 23.8% dodge+parry, and so should have 11.4% dodge and 12.4% parry. This means that a stage two tank should consider 1.078 dodge or parry rating equal to 1 mastery rating for MDR, and should consider 2.696 dodge or parry rating equal to 1 mastery rating for CTC.
Stage Three
Stage three survival model for a new raider
A character with this gear set has:
This character has 24.9% dodge+parry, and so should have 11.95% dodge and 12.95% parry. This means that a stage three tank should consider 1.101 dodge or parry rating equal to 1 mastery rating for MDR, and should consider 2.753 dodge or parry rating equal to 1 mastery rating for CTC.
Stage Four
Stage four survival model
A character with this gear set has:
This character has 25.5% dodge+parry, and so should have 12.25% dodge and 13.25% parry. This means that a stage four tank should consider 1.109 dodge or parry rating equal to 1 mastery rating for MDR, and should consider 2.772 dodge or parry rating equal to 1 mastery rating for CTC.
Stage Five
Stage five survival model
A character with this gear set has:
This character has 27.6% dodge+parry, and so should have 13.3% dodge and 14.3% parry. This means that a stage five tank should consider 1.153 dodge or parry rating equal to 1 mastery rating for MDR, and should consider 2.881 dodge or parry rating equal to 1 mastery rating for CTC.
With that in mind, look at the character models I created for each stage tank.
Stage One
Stage one survival model
A character with this gear set has:
 122k health
 25.4% dodge+parry+miss
 42.7% block (for a total combat table coverage of 68.1%)
 3.15% hit and 15 expertise including glyph (18 for a human)
This character has 20.4% dodge+parry, and, given our assumption, should thus have 9.7% dodge and 10.7% parry. Reading directly from the tables, this means that a stage one tank should consider 1.019 dodge or parry rating equal to 1 mastery rating for MDR, and should consider 2.545 dodge or parry rating equal to 1 mastery rating for CTC.
Stage Two
Stage two survival model
A character with this gear set has:
 132k health
 28.8% dodge+parry+miss
 41.7% block (for a total combat table coverage of 70.5%)
 2.35% hit and 20 expertise including glyph (23 for a human)
This character has 23.8% dodge+parry, and so should have 11.4% dodge and 12.4% parry. This means that a stage two tank should consider 1.078 dodge or parry rating equal to 1 mastery rating for MDR, and should consider 2.696 dodge or parry rating equal to 1 mastery rating for CTC.
Stage Three
Stage three survival model for a new raider
A character with this gear set has:
 148k health
 29.9% dodge+parry+miss
 51.0% block (for a total combat table coverage of 80.8%)
 2.26% hit and 15 expertise including glyph (18 for a human)
This character has 24.9% dodge+parry, and so should have 11.95% dodge and 12.95% parry. This means that a stage three tank should consider 1.101 dodge or parry rating equal to 1 mastery rating for MDR, and should consider 2.753 dodge or parry rating equal to 1 mastery rating for CTC.
Stage Four
Stage four survival model
A character with this gear set has:
 156k health
 30.5% dodge+parry+miss
 55.1% block (for a total combat table coverage of 85.7%)
 1.28% hit and 13 expertise including glyph (16 for a human)
This character has 25.5% dodge+parry, and so should have 12.25% dodge and 13.25% parry. This means that a stage four tank should consider 1.109 dodge or parry rating equal to 1 mastery rating for MDR, and should consider 2.772 dodge or parry rating equal to 1 mastery rating for CTC.
Stage Five
Stage five survival model
A character with this gear set has:
 166k health
 32.6% dodge+parry+miss
 59.6% block (for a total combat table coverage of 92.2%)
 1.27% hit and 13 expertise including glyph (16 for a human)
This character has 27.6% dodge+parry, and so should have 13.3% dodge and 14.3% parry. This means that a stage five tank should consider 1.153 dodge or parry rating equal to 1 mastery rating for MDR, and should consider 2.881 dodge or parry rating equal to 1 mastery rating for CTC.
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Digren  Moderator
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 Joined: Sat Jul 26, 2008 2:41 pm
Re: Tabular Mastery / Avoidance Equivalence
Given the above, I can now provide unique weightings for mastery versus avoidance for each stage of tank.
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Digren  Moderator
 Posts: 1401
 Joined: Sat Jul 26, 2008 2:41 pm
Re: Tabular Mastery / Avoidance Equivalence
Any chance for a 4.2 preparatory update, with a few varied values of "uptime" on holy shield? (since damage reduction value will change)
i.e. If you use Holy shield once every 30 seconds (max), 35 seconds, 40/45/50/55/60 ? (depending on how easy it is to calculate, I would assume 30/35/40/60 would be the main numbers people would want... since there will be some 'fudging' of when exactly it is used depending on fight/play style
Theck did something on this on Sacred Duty: http://sacredduty.net/2011/06/02/matha ... lyshield/
But it doesn't clearly state the crossover numbers more specifically other than what you can eyeball
i.e. If you use Holy shield once every 30 seconds (max), 35 seconds, 40/45/50/55/60 ? (depending on how easy it is to calculate, I would assume 30/35/40/60 would be the main numbers people would want... since there will be some 'fudging' of when exactly it is used depending on fight/play style
Theck did something on this on Sacred Duty: http://sacredduty.net/2011/06/02/matha ... lyshield/
But it doesn't clearly state the crossover numbers more specifically other than what you can eyeball
 SurPseudo
 Posts: 101
 Joined: Sat Apr 05, 2008 9:44 pm
Re: Tabular Mastery / Avoidance Equivalence
Digren wrote:To calculate equivalence in damage reduction between a change in avoidance and a change in block, we want to find values dR and dRm such that:
 Code: Select all
dAv = 0.4*dB (ii)
To calculate equivalence in combat table coverage between a change in avoidance and a change in block, we want to find values dR and dRm such that:
 Code: Select all
dAv = dB (iii)
The change in Holy Shield being tossed about for patch 4.2 has no effect on the combat table coverage numbers. In that case, the weighted value of any given type of table filler is equal once all conversions and diminishing returns have been taken into account. Only the MDR numbers will change.
For MDR, the table is generated assuming a 100% uptime of Holy Shield (but without the existing block value meta), yielding a 40% damage reduction for blocks. With the new Holy Shield, the damage reduction will vary from 30% (without HS) to 50% (with HS), with an average uptime (assuming oncooldown use) of about 37%. This really doesn't change the table all that much in and of itself, and even if it did, almost no one uses MDR as a gearing strategy anyway.
Now any other changes they make to our mastery could have a huge effect on the tables. And the change they made to agility will have an effect as well (on the dodge table) in that the parry and dodge tables will now line up exactly. It's just too early to tell what else they plan to tweak, so there's not that much value in me spending an entire night running all the math again to show the shift in crossover for parry and dodge from 910% up to 12% or wherever (for the MDR column only).
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Digren  Moderator
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 Joined: Sat Jul 26, 2008 2:41 pm
Re: Tabular Mastery / Avoidance Equivalence
I suppose it doesn't have a huge effect, but 1MDR previously was always below what people had anyways.. With Theck's 4.2 model it appears you might need up to 16% Dodge+Parry before that changeover happens... Depending on fight mechanics for Firelands (which I have not tried yet), I don't know how often I'd expect to keep Holy Shield up, I doubt I'll be at 33% uptime... More likely 25% (every 40sec)..
I also don't expect to have CTC covered, so going into new content I was just fishing for more information so I can help decide what to do, I think at this point I'm leaning on stamheavy gemming to help with new content, which means I'll be a bit lower on CTC, and Dodge/Parry might be slightly better damage reduction overall until I get to a point I can push CTC
I also don't expect to have CTC covered, so going into new content I was just fishing for more information so I can help decide what to do, I think at this point I'm leaning on stamheavy gemming to help with new content, which means I'll be a bit lower on CTC, and Dodge/Parry might be slightly better damage reduction overall until I get to a point I can push CTC
 SurPseudo
 Posts: 101
 Joined: Sat Apr 05, 2008 9:44 pm
Re: Tabular Mastery / Avoidance Equivalence
Digren wrote:
For MDR, the table is generated assuming a 100% uptime of Holy Shield (but without the existing block value meta), yielding a 40% damage reduction for blocks. With the new Holy Shield, the damage reduction will vary from 30% (without HS) to 50% (with HS), with an average uptime (assuming oncooldown use) of about 37%. This really doesn't change the table all that much in and of itself, and even if it did, almost no one uses MDR as a gearing strategy anyway.
Casual raiders still benefit from an MDR based strategy. We tend to be slightly to heavily overgeared for our progression content.
In difference from what has been said in other threads healer mana is an issue simply because the raid tends to bot do more (nonfatal) bad stuff as well as producing a LOT less rdps, so fights drag out timewise.
Besides, even with an MDR based strategy a pally tank will hit 102.4 during Firelands. As an example I'm at 95% CTC raidbuffed with a grand total of one raiddrop (hate RNG), and that drop is even a loss CTCwise as it's a preparatory replacement for my reputation agilityring.
 yappo
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