I've hit 102.4%.

Warning: Theorycraft inside.

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I've hit 102.4%.

Postby chris1554 » Mon Mar 28, 2011 3:08 am

I hit 102.59% yesterday. I hit this with going full out Mastery, the Mirror trinket along with the Alchemy Stamina + Mastery trinket. Along with fully raid buffed, Mastery food and a Mastery Elixir (Will be using 90 magic resistance Elixir along with it).

I'm going to test this out on certain bosses on Wednesday bar afew. I'm not 100% sure I should try it out on Nef heroic though (We are currently 10/13 with Cho'gall, Council and Sinestra left).

I made this topic so I could perhaps get some help Theory crafting abit about which bosses it will be viable on and which it won't and how much of a benefit it will give me on those certain bosses. So far I have come to the conclusion that with my Healthpool in this gear (around 172k, raid buffed no flask.) I would need to regem / switch trinkets for Maloriak, Cho'gall (Perhaps, going to test a theory on thursday) Nefarian (another maybe, could be better now with the resistance Elixir + I always have a personal CD for crackle.

Cataclysm bosses pros and cons: (All Heroic)
Magmaw: It will be quite good for this fight, although I think the mangle full damage is unavoidable. That won't matter too much though due to always popping a cooldown for it. The damage will be much more stable overall.

Omnotron: This boss could well be the eye opener for our healers on how much 102.4% helps. Barely any magic damage and definatly no unavoidable burst damage.

Chimareon: Big and obvious benefits.

Maloriak: Add tanking would benefit hugely from this but I tank Maloriak so may need to switch afew gems/ trinkets around for the extra health for the shadow phase channel.

Atramedes: Due to having little magic damage in it, it is worthwhile on this fight.

Nefarian: Crackle + Shadow breath could mean the end of me with this healthpool, even with a Magical Cooldown up, still to be investigated though.

Moving onto Bastion:

Halfus: Big gains on this fight, again quite obvious ones.

Valiona and Theralion: Little magic damage in it, especially as Meteor isn't an issue.

Council
: Need more information on this.

Cho'gall
: We've had 1-2 hours of tries on this boss so far. With his Flame elemental buff up he hits really hard (Magical damage) I didn't have this setup when trying it and was using two stamina trinkets. Each fire elemental buff I had 2 cd's for. Divine Protection (glyphed) + AD or Guardian, I still got hit for a ton of damage. So I'm thinking this setup won't be that useful for the fight. I've still to test Divine Prot + Mirror proc + either AD or Guardian though. Will test this on Thursday.

Sinestra
: Little to no information on this fight except she hits quite hard (physical), so thinking this could work. Any information would be appreciated.

I have yet to see Sinestra or Bastion Council so any input on them would be great. What do you guys think the Pros and Cons for this setup is?

The obvious ones are:
Pros: Much more stable incoming physical damage, less damage taken overall.

Cons: Will work rather terrible on bosses with magic burst.

At the start of the expansion I was skeptical as to whether this was possible to achieve but it seems it is. Will it be nerfed due to Paladins achieving it so quick?
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Re: I've hit 102.4%.

Postby Yelena » Mon Mar 28, 2011 6:32 am

Nerfing it won't yield much benefit, from a balance standpoint, as Paladins already have a lower base block chance than Warriors; the current scaling essentially compensates for that.

That said, the fact the Mastery yields no additional benefit once complete CTC is reached is another issue altogether. Critical Block continues to scale beyond the block cap. When you consider the uptime on Hold the Line, along with up to 33% uptime on Shield Block, and the amount of mastery already available in the current tier; the crossover threshold where a Warrior is capable of blocking more damage than a Paladin, over a period of time, is already easily reachable.

The "boss expertise/avoidance" proposition Blizzard gave doesn't do much to address that issue, even if they make reaching complete CTC difficult with each tier. That doesn't change the fact that more available Mastery rating (which will be a natural extension of item level) will continue to increase the chance to critically block. The fact Mastery rating has no diminishing return has some play in that, but with Mastery basically having 30 different flavors, putting a DR on it would further devalue it for many healing/DPS specs (as several value it dead last among the secondary stats already).

There are ways to address this without any changes to the Mastery itself, but how ideal those are falls under "subjective" at best.

As I said in the other thread; none of this is new, this was an issue raised back during the beta.

With the way things are scaling, the statement "Paladins block more often, while Warriors sometimes block for more" may as well be changed to "Warriors block at the same rate as Paladins, and often times block for more." Anyway, there's my hyperbole for the morning, time for the next cup of coffee.
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Re: I've hit 102.4%.

Postby Rhiannon » Mon Mar 28, 2011 7:16 am

Tank deaths on Sinestra usually have a large magical component (breath, or high stacks of shadow debuff making whelp shadow attacks painful). The physical component from the whelps is significant, but it's lots of small hits, so the difference between 5% of them being full hits rather than blocks won't be hugely noticeable.
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Re: I've hit 102.4%.

Postby baleogthefierce » Mon Mar 28, 2011 7:29 am

Rhiannon wrote:Tank deaths on Sinestra usually have a large magical component (breath, or high stacks of shadow debuff making whelp shadow attacks painful). The physical component from the whelps is significant, but it's lots of small hits, so the difference between 5% of them being full hits rather than blocks won't be hugely noticeable.


That's basically the metric I use for determining which trinket setup to select for a fight: what kills me the most?

Bone-crushing physical damage? Double mastery trinkets/102.4% CTC
Face-melting magic damage I can't predict? Double stam
Face-melting magic damage I can predict? Stam/Mirror (resist use)
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Re: I've hit 102.4%.

Postby PsiVen » Mon Mar 28, 2011 4:15 pm

A block cap set is aided by the fact that it already includes the powerful Baradin resist trinket for magic burst, but I have to say I mostly disagree with your assessment of boss fights; here is my version of this list:

Cataclysm bosses pros and cons: (All Heroic)
Magmaw: Magmaw hits very hard so it will help here... but lower HP just makes Mangle more dangerous. Still plenty of fire/shadow damage dealt to the tank.

Omnotron: This fight has all kinds of magic/burst type damage. Missed AAs, grips into death clouds, Magmatron AoE/Flamethrower on you, Electron random bolts, shield shocks... Some of these only happen if you screw up, but it's pretty tricky to get through this fight without making any mistakes. All of this magic damage reduces the amount of HP buffer you have to be reducing physical damage with the extra mastery.

Chimareon: Tank damage is exclusively physical with proper positioning, this is a great fight for block capping.

Maloriak: Add tanking shouldn't benefit much if you are kiting them properly, and Maloriak is only really dangerous to the tank due to his Black/Red phase magic attacks.

Atramedes: Decent fight for block capping, though it doesn't matter much since he hits the tank so rarely. I'd rather have more HP in case I "lag out" and have to survive several seconds of Devastation.

Nefarian: Shock damage is a constant tank threat and Nef does more damage with his breath than his melee.

Moving onto Bastion:

Halfus: Depending on your strategy there can be very little or quite a lot of unavoidable magic damage. Assuming you go with very little, block capping can be a big help here.

Valiona and Theralion: Blackout, Twilight Blast, Meteor, clipping Unstable Twilights and other nasty things, clipping void zones that aren't where they're supposed to be, etc. Lots of the magic damage in this fight can be life threatening.

Council
: Not good for the first two phases, but as long as you avoid fire plumes it will be good for P3. I've heard that P3 is the hard part for tank damage, but I don't know if that's from people who solo tank it on heroic.

Cho'gall
: Block doesn't stop the fire damage from landing; actually this fight's mechanics heavily favor avoidance rather than mastery I would think. Not sure about the tentacles in P2 heroic, but there is a decent amount of magic damage thrown around especially near the end.

Sinestra
: Dunno, sounds like there's heavy magic damage though.


Generally I would say to absolutely go for block cap above all else if all it costs is 5-10k HP. But the true cost is more like 20k, and that's getting dangerously low for a lot of situations. I expect Blizzard to make good on their promise to artificially decrease tank avoidance with each new tier, so maybe in full T12 gear we will all be easily block capped for T11 heroic content that we finish up but not capped in T12.
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Re: I've hit 102.4%.

Postby Treck » Mon Mar 28, 2011 7:10 pm

I mentioned myself that i "capped" myself at 102.4% for a full heroic reset to see the differance.
But i cant really say much tbh.

Block capping is most likely going to help your progression (if your still progressing the content) on most of the bosses, and it is most likely going to help on the very same bosses during farm since youve obviously done it before, and tank gear doest really do all that much differance these days anyway.
But what i can say is that, theres really only 4 fights that are "hard", and where your gearing can have an affect.
Im not counting V&T or elementium council, as none of those fights are hard for a tank, you can be in pretty much 346 gear on both of those, and still come out fine, so if your approach is stamina or mastery, healers honestly wont notice any differance.

However, on alakir, mastery is not worth much at all, alakir doesnt hit very hard, and shouldnt be very demanding for your healers, what gets problematic is tanking the adds, and the P2 debuff that keeps on ticking.
I had trouble staying alive compared to my "normal" way of gearing, and i really didnt gain anything on that fight, the extra mastery didnt affect me much at all.

Nefarian isnt that hard of a fight really, it all comes down to some P2 practice, where your gearing is completely useless debating, but p3 does offer magics that can kill you, while nefarian hits pretty weak. In fact the breath can catch my healers off guard and i have died a few times in p3, altho its usually right after an electricute, when healers are healing the raid to top meters or whatever, and they forget to heal me.

On a fight like chogall, as Psiven says, stacking avoidance is prolly better than mastery, but i wouldnt give it much thought tbh.
If you have a warrior, you can pretty much faceroll the fight with spellreflect, and personally, i have to take care of 4 fireelementals throughout the whole fight, (dp(glyphed)+ AD + TB trinket)/(dp(glyphed) + GoAK + TB trinket) is enough (the fire elementals come once each 1min 30, meaning the CDs will always be ready)
Mastery wont do much, stamina wont do that much eather imo, both works fine here id say, if your having tank deaths during progress, you could prolly put a bit of dps on the adds before he sucks them in.

When i went all out mastery on Sinestra, things didnt go to well.
I was harder and more unreliable to keep up, and the breaths in p3 do very menacing damage.
Mastery worked, but it was also for our 4th kill or something, dunno how that would have went during progress.
If your tanking Sinestra more than adds, mastery suddenly becomes a bit stronger, and capping is prolly not a bad idea, since she hits like a bitch.

All in all, I prefer stamina, as how you gear on the "easier" hardmodes, doesnt really make all that much of a differance, but for the later and "harder" bosses, stamina comes out a bit ahead IMO.
Altho, its important to note, that in ALL those 4 fights i mentioned, im using the TB trinket AND DP glyphed, the parts that will kill you on those fights, are almost always magical, making sta good, and the TB trinket amazing, paired with DP glyphed, you got CDs for pretty much any magical thing that would be even close to killing you.
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Re: I've hit 102.4%.

Postby inthedrops » Fri Apr 01, 2011 8:09 am

I've had the capability to be above 102.4 for a while now and tonight decided I'd actually wear it for a fight (25 heroics).

I chose V&T and warned the healers about my lesser health pool before hand. Long story short they completely loved it. But this fight is so stupid on tanks I'm not sure it's very meaningful. Basically all melee hits will be under 40k each. I was at 168k health so 40k is nothing.

Because of the success on V&T we my healer asked me to try it on Nef too. I tank Nef in phase 1 and help shuttle adds to the add tank in P3. To be quite honest, this gear was AWESOME on Nefarian. I think it would work extremely well in P3 as the Nefarian tank based on my P1 experience. As long as you use a cooldown (or two) for each electrocute, I don't see it as a problem. Before the first pull with this gear, my healer commented that the only sketchy part is when he gets a full melee hit just before or after a breath. Breaths are easy to heal through, unless you just took a full melee hit. This eliminates that possibility. I think it's worth using on Nefarian for sure. Because I was the add shuttle tank, and there were a few messy instances of adds, I think it helped considerably there as well. We hit berserk and when the add tank died I lived a decent amount of time (considering it was berserk)

But again, to be perfectly fair, I don't think I've ever died in P1 from Nefarian even during the learning attempts (this is only our 3rd or 4th kill).

This is the melee + magic damage I took for the whole Nef fight so you can get a feel for the burst:

Code: Select all
Phase 1
[21:24:35.033] Onyxia Lightning Discharge Paperplate 25457 (R: 3143)
[21:24:37.098] Onyxia Lightning Discharge Paperplate 19670 (R: 9367)
[21:24:37.841] Onyxia Lightning Discharge Paperplate 23615 (R: 6560)
[21:24:50.807] Nefarian hits Paperplate 26876 (A: 9794, B: 24447)
[21:24:52.730] Nefarian hits Paperplate 25713 (B: 17142)
[21:24:57.733] Nefarian Shadowflame Breath Paperplate 20291 (A: 8869, R: 21600)
[21:24:59.584] Nefarian hits Paperplate 26985 (A: 1417, B: 18935)
[21:25:01.337] Nefarian hits Paperplate 19457 (A: 7029, B: 17658)
[21:25:03.148] Nefarian hits Paperplate 30691 (A: 116, B: 20538)
[21:25:06.955] Nefarian hits Paperplate 6108 (A: 21282, B: 18260)
[21:25:08.542] Nefarian hits Paperplate 31970 (A: 2202, B: 22782)
[21:25:12.598] Nefarian Shadowflame Breath Paperplate 32595 (A: 1425, R: 16200)
[21:25:12.984] Nefarian Shadowflame Breath Paperplate 34020 (R: 16200)
[21:25:13.378] Nefarian Shadowflame Breath Paperplate 19718 (A: 19162, R: 10800)
[21:25:13.426] Nefarian hits Paperplate 29385 (B: 19590)
[21:25:15.222] Nefarian hits Paperplate 11116 (A: 31920, B: 18444)
[21:25:17.170] Nefarian hits Paperplate 29656 (A: 5749, B: 23604)
[21:25:18.833] Nefarian hits Paperplate 25637 (A: 1132, B: 17846)
[21:25:20.696] Nefarian hits Paperplate 36079 (B: 24053)
[21:25:24.361] Nefarian Shadowflame Breath Paperplate 32562 (A: 1458, R: 16200)
[21:25:24.942] Nefarian Shadowflame Breath Paperplate 29160 (R: 21600)
[21:25:25.375] Nefarian Shadowflame Breath Paperplate 38880 (R: 10800)
[21:25:27.259] Nefarian hits Paperplate 23315 (A: 2100, B: 16944)
[21:25:29.014] Nefarian hits Paperplate 37741 (B: 25161)
[21:25:30.835] Nefarian hits Paperplate 38271 (A: 1777, B: 26699)
[21:25:32.618] Nefarian hits Paperplate 32389 (B: 21593)
[21:25:37.063] Nefarian Shadowflame Breath Paperplate 27466 (A: 1694, R: 21600)
[21:25:37.380] Nefarian Shadowflame Breath Paperplate 29160 (R: 21600)
[21:25:39.244] Nefarian hits Paperplate 27684 (A: 1679, B: 19576)
[21:25:41.064] Nefarian hits Paperplate 31931 (A: 3725, B: 23771)
[21:25:43.040] Nefarian hits Paperplate 32575 (B: 21717)
[21:25:46.539] Nefarian hits Paperplate 30586 (A: 7056, B: 25095)
[21:25:49.867] Nefarian Shadowflame Breath Paperplate 37432 (A: 1448, R: 10800)
[21:25:50.241] Nefarian Shadowflame Breath Paperplate 34020 (R: 16200)
[21:25:50.682] Nefarian Shadowflame Breath Paperplate 2432 (A: 31588, R: 16200)
[21:25:52.539] Nefarian hits Paperplate 14515 (A: 18959, B: 22316)
[21:25:56.092] Nefarian hits Paperplate 20265 (A: 6928, B: 18129)
[21:25:57.886] Nefarian hits Paperplate 20006 (A: 6189, B: 17464)
[21:25:59.738] Nefarian hits Paperplate 26291 (A: 1124, B: 18277)
[21:26:05.148] Nefarian hits Paperplate 32013 (A: 2149, B: 22775)
[21:26:14.278] Nefarian hits Paperplate 895 (A: 26470, B: 18244)
[21:26:16.075] Nefarian hits Paperplate 26711 (A: 2152, B: 19242)
[21:26:19.055] Nefarian's Lightning Machine Electrocute Paperplate 55729 (R: 51601)
[21:26:23.398] Nefarian hits Paperplate 25536 (A: 1475, B: 18008)
[21:26:25.197] Nefarian hits Paperplate 24319 (A: 1141, B: 16974)
[21:26:26.980] Nefarian hits Paperplate 15861 (A: 18697, B: 23039)
[21:26:29.970] Nefarian Shadowflame Breath Paperplate 35417 (A: 3463, R: 10800)
[21:26:30.368] Nefarian Shadowflame Breath Paperplate 38880 (R: 10800)
[21:26:32.244] Nefarian hits Paperplate 30202 (A: 1704, B: 21271)
[21:26:34.032] Nefarian hits Paperplate 25259 (A: 7347, B: 21738)
[21:26:35.949] Nefarian hits Paperplate 16651 (A: 12720, B: 19581)
[21:26:39.449] Nefarian hits Paperplate 28578 (A: 6037, B: 23077)
[21:26:42.768] Nefarian Shadowflame Breath Paperplate 18831 (A: 20049, R: 10800)
[21:26:43.142] Nefarian Shadowflame Breath Paperplate 29160 (R: 21600)
[21:26:43.599] Nefarian Shadowflame Breath Paperplate 29160 (R: 21600)
[21:26:49.126] Nefarian hits Paperplate 12250 (A: 13485, B: 17157)
[21:26:50.882] Nefarian hits Paperplate 28019 (B: 18680)
[21:26:55.954] Nefarian Shadowflame Breath Paperplate 27059 (A: 2101, R: 21600)
[21:26:56.401] Nefarian Shadowflame Breath Paperplate 34020 (R: 16200)
[21:26:56.860] Nefarian Shadowflame Breath Paperplate 34020 (R: 16200)

Phase 3
[21:29:03.885] Nefarian's Lightning Machine Electrocute Paperplate 66108 (R: 39350) <-- 80%
[21:29:50.015] Nefarian's Lightning Machine Electrocute Paperplate 81811 (R: 38958) <-- 70%
[21:30:27.283] Nefarian's Lightning Machine Electrocute Paperplate 70818 (R: 26021) <-- 60%
[21:31:19.903] Nefarian's Lightning Machine Electrocute Paperplate 69663 (R: 51602) <-- 50%
[21:31:59.434] Nefarian's Lightning Machine Electrocute Paperplate 56799 (R: 38639) <-- 40%
[21:32:53.713] Nefarian's Lightning Machine Electrocute Paperplate 53512 (A: 28913, R: 39250) <-- 30%
[21:33:37.304] Animated Bone Warrior hits Paperplate 3130 (B: 2087)
[21:33:38.150] Animated Bone Warrior hits Paperplate 2530 (B: 1687)
[21:33:40.117] Nefarian's Lightning Machine Electrocute Paperplate 70186 (R: 51990) <-- 20%
[21:34:15.810] Nefarian's Lightning Machine Electrocute Paperplate 57352 (R: 39015) <-- 10%
[21:34:37.319] Animated Bone Warrior hits Paperplate 36276 (B: 15547)
[21:34:38.907] Animated Bone Warrior hits Paperplate 18834 (B: 8072)

********************
Berserk
********************
[21:34:39.346] Nefarian casts Berserk
[21:34:41.374] NEF TANK DIED ******
[21:34:41.467] Animated Bone Warrior hits Paperplate 15274 (B: 6546)
[21:34:42.194] Animated Bone Warrior hits Paperplate 3613 (B: 1549)
[21:34:42.928] Nefarian hits Paperplate 82622 (B: 55082)
[21:34:43.864] ADD TANK DIED  ******
[21:34:44.631] Nefarian hits Paperplate 53822 (A: 14874, B: 45798)
<-- I bubble taunted for a bit -->
[21:34:53.111] Nefarian hits Paperplate 139720 (A: 27871, B: 111728)
[21:34:53.813] Nefarian hits Paperplate 31297 (O: 139188, B: 113657)
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Re: I've hit 102.4%.

Postby RoosterJ » Tue Apr 12, 2011 7:20 pm

It seems from your post that the only two bosses you are worried about is Maloriak and Nefarian. I do not have any insight on heroic Nef but I do on hard mode Maloriak as I am also the boss tank as a prot pally. My guild is currently only 2/13 HM so i think its safe to say that you have a wider range of gear on you that would generally lead to a higher health pool, even being avoidance capped. I mastery stack with 4pc T11. The trinkets i use are the stam with an on use dodge and mastery/resist one from Tol Barad. That trinket set up leaves me with 4 personal CD's for the 100% MS breath: Glyphed Divine Protection, Guardian, Resist, Ardent Defender. We also have a disc priest for pain supp and barrier as 2 more CD's.

What i found is my health pool is fine with the proper CD rotation. All CD's should be reset by the next MS phase.

We have not downed him yet but we are only to the point where we need to smooth out DPS and we will have a kill.
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Re: I've hit 102.4%.

Postby PsiVen » Thu Apr 14, 2011 8:17 pm

Are you suggesting that you maintain 102.4% at a lower gear level and find it to work well? There's a significant difference between that and "mastery stacking" which I would say is something I do with almost every piece of gear, yet I'm a solid 10% away from block capping.
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Re: I've hit 102.4%.

Postby Cascadian » Fri Apr 15, 2011 1:26 pm

PsiVen wrote:Are you suggesting that you maintain 102.4% at a lower gear level and find it to work well? There's a significant difference between that and "mastery stacking" which I would say is something I do with almost every piece of gear, yet I'm a solid 10% away from block capping.


With only 358 gear I am solidly over 90%.
I don't see anything else I can do unbuffed to improve my CTC. I maximize it on every piece of gear.
http://us.battle.net/wow/en/character/d ... n/advanced

I logged out in DPS gear this morning, but I recall that my unbuffed CTC is at 90.08% right now.
Over 61% Block and my Parry + Dodge is about 24%.

Once raid buffs are applied, I am solidly into the 91%-93% area.
I run with Vial + Mirror. I like having "on use" Dodge that gives me 6%+ whenever I need it. That gets me typically to 98%+ CTC for significant periods of time.
Windwalk also plays a significant role.

My healers all say that I am EXTREMELY easy to heal.

In fact, one of our raid healers knew my gear was setup wrong because I was more difficult to heal that normal.
He was correct. I was still in my Hit% set of gear for interupt duty on the previous fight.
Healers notice a difference of 5% in CTC. I would say it is worth it on every fight, especially after 4.1 when interupts are always landing.
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Re: I've hit 102.4%.

Postby Cascadian » Fri Apr 15, 2011 1:44 pm

baleogthefierce wrote:Face-melting magic damage I can predict? Stam/Mirror (resist use)


Don't forget Glyph of Divine Protection. That is the equivalent of Mirror of Broken Images.
40% magic damage reduction for 10 seconds on a 1 min CD.

Macro Glyphed Divine Protection + Mirror + Mark Wild = ROTFLMAO at Nefarion Crackle
"ooh that tickles"

And at the same time the Mirror is helping you reach the block cap.
So stacking stamina on Nefarion is just plain wrong if anyone tells us that Stamina is better on magic fights.

My only decision on any given fight is whether I Glyph Divine Protection or not.
I am always keeping Mirror equipped.

baleogthefierce wrote:Face-melting magic damage I can't predict? Double stam


Which fights are those? They are all fairly predictable in terms of when to pop a CD.
Do any of them have random huge magic damage?

I basically always run with Vial and Mirror.
I like the on use Dodge from Vial better than the below 35% Mastery from Worm.
Mirror is just too good all of the time.
+321 Mastery full time is great and +400 resist is just useful way too often.

I cannot think of a single Cata raid fight where I would go Vial and Worm at the same time.
Every single one of them has a mechanic that I would use Mirror on. Mirror helps with overall physical damage and magical damge.

Magmaw (Lava AOE)
Omnitron (Fire AOE)
Maloriak (Fire AOE)
Chimaeron (Feud)
Atramedes (Searing Flame)
Nefarion (Crackle)
Halfus (first 30 seconds everything needed)
Twin Dragons (Blackout)
Ascendant Council (AOE flame from Ignacious and Lightning Blast from Arion. Also everything in Phase 3)
Cho'gall (Shadow Orders in phase 1 and everything in phase 2)
Conclave of Wind (Nezir Ultimate and Nezir cone of frost)
Al'Akir (don't know this one yet)
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Re: I've hit 102.4%.

Postby Palgoris » Sat Apr 16, 2011 6:33 pm

Cascadian wrote:Al'Akir (don't know this one yet)


When you have to move to the outside for whirlwinds and he does electrocute. I always pop mirror for that. Phase two I pop mirror before I drop my stacks of Acid Rain so I can stack it higher.
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Re: I've hit 102.4%.

Postby baff » Sun Apr 17, 2011 4:46 am

Cascadian wrote:And at the same time the Mirror is helping you reach the block cap.
So stacking stamina on Nefarion is just plain wrong if anyone tells us that Stamina is better on magic fights.


Stacking stamina is the right thing to do on a magic fight, the on use of the TB trinket is the reason you want it for those type of fights - has nothing to do with the mastery. Your statement makes it sound like stamina is in fact not the way to go for magic, which I think is a wrong statement, before taking other factors into account.
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Re: I've hit 102.4%.

Postby Fetzie » Tue Apr 19, 2011 5:10 am

baff wrote:
Cascadian wrote:And at the same time the Mirror is helping you reach the block cap.
So stacking stamina on Nefarion is just plain wrong if anyone tells us that Stamina is better on magic fights.


Stacking stamina is the right thing to do on a magic fight, the on use of the TB trinket is the reason you want it for those type of fights - has nothing to do with the mastery. Your statement makes it sound like stamina is in fact not the way to go for magic, which I think is a wrong statement, before taking other factors into account.


Don't forget that it isn't always the magical damage that kills you, but the melee swing that follows it, making the mastery on the mirror useful indeed.
Fetzie | Protection Paladin | EU-Kazzak
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Sagara wrote:You see, you need to *spread* the bun before you insert the hot dog.

bldavis wrote:we are trying to extend it as long as we can...it just never seems to last very long
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Re: I've hit 102.4%.

Postby exiledknight » Tue Apr 19, 2011 12:24 pm

RoosterJ wrote:That trinket set up leaves me with 4 personal CD's for the 100% MS breath: Glyphed Divine Protection, Guardian, Resist, Ardent Defender. We also have a disc priest for pain supp and barrier as 2 more CD's.

We have not downed him yet but we are only to the point where we need to smooth out DPS and we will have a kill.


If you rotate your CDs correctly then you will never need an external.

Mirror>DP>GoAK(with 4pc this covers 2 breaths)>AD>Mirror>DP

The mirror and DP will be up within a second of him casting the breath you need it on. Using the barrior on the red phase would be much more beneficial as would saving the PS for an oh crap.
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