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A Call to Arms - Cataclysm Mechanics testing

Warning: Theorycraft inside.

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Re: A Call to Arms - Cataclysm Mechanics testing

Postby theckhd » Mon Jan 24, 2011 1:08 pm

This post on EJ mentioned that Consecration should gains ticks as you get more haste, just like other DoTs. I wasn't aware that this was the case for Consecration, and as a result the MATLAB model doesn't include this effect. We should only have 5% spell haste from raid buffs, so this is probably irrelevant in most cases (unglyphed Cons doesn't gain a tick, glyphed Cons would gain one if the game uses round() but I suspect it uses floor()), but I'd like to include it just for the sake of accuracy.

Cons haste testing:
  • Spec: any (Ret or Prot is fine)
  • Glyphs: any, but Consecration major glyph is preferred
  • Seal: irrelevant, Insight probably sensible though for mana
  • target: any one dummy (debuffs, level irrelevant).
  • gear: multiple sets at different haste levels:
    1. 0% haste (naked, no buffs)
    2. 5%-8% haste (anywhere between 640 and 1020 rating, or find a friend to give you Wrath of Air totem)
    3. 9%-16% haste (1152-2048 rating, or Judgements of the Pure active, or JotP+WoA)
    4. 17%+ haste (2177+ rating, or JotP and 940+ rating, or JotP+WoA+286+ rating, or Heroism/Bloodlust active)
  • attack sequence: Cons only
  • goal: Cast a single Consecration at each haste level and write down your character's spell haste %.
  • Upload/post log, haste %'s, and the glyphs/spec you used.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
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Re: A Call to Arms - Cataclysm Mechanics testing

Postby tlitp » Tue Jan 25, 2011 11:15 am

Eia :
  • triggers : 97 J, 97 JotJ
  • assuming only J itself as trigger : mean 29.1, stdev 4.5 (a)
  • assuming both as triggers : mean 58.2, stdev 6.4 (b)
  • observed procs : 66, 8.2 standard deviations away from (a), 1.2 from (b)
Most probably, JotJ's aura application does serve as trigger for PPM-based effects.

Theck :
Code: Select all
[20:21:00.902] Khyri gains Bloodlust from Pepper
...
[20:21:28.158] Khyri Consecration Atramedes 802
[20:21:29.011] Khyri Consecration Atramedes 764
[20:21:30.172] Khyri Consecration Atramedes 764
[20:21:31.001] Khyri Consecration Atramedes *1117*
[20:21:32.269] Khyri Consecration Atramedes 745
[20:21:32.999] Khyri Consecration Atramedes 768
[20:21:34.240] Khyri Consecration Atramedes 768
[20:21:35.102] Khyri Consecration Atramedes *1877*
[20:21:36.210] Khyri Consecration Atramedes 1251
[20:21:37.003] Khyri Consecration Atramedes 1259
...
[20:21:40.785] Khyri Censure Atramedes 2708
[20:21:40.916] Pepper's Bloodlust fades from Khyri
[20:21:43.009] Khyri Censure Atramedes 2924
[20:21:43.497] Atramedes's Censure is refreshed by Khyri
[20:21:45.224] Khyri Censure Atramedes 3117
[20:21:45.840] Atramedes's Censure is refreshed by Khyri
[20:21:48.110] Khyri Censure Atramedes 3118

Random parse (January 13th). One can clearly see that :
a. Consecration still isn't affected by haste,
b. Censure still doesn't scale with haste dynamically (i.e. on-the-fly), but on the next aura refresh.
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Re: A Call to Arms - Cataclysm Mechanics testing

Postby tlitp » Wed Jan 26, 2011 6:26 am

Theck, do update the leading post. What we need right now is an analysis of the PTR changes : triggers+seals+JotJ (high priority), Consecration+Avalanche (medium priority). Any other issues should be delayed until 4.0.6 goes live.
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Re: A Call to Arms - Cataclysm Mechanics testing

Postby theckhd » Wed Jan 26, 2011 6:40 am

tlitp wrote:Theck, do update the leading post. What we need right now is an analysis of the PTR changes : triggers+seals+JotJ (high priority), Consecration+Avalanche (medium priority). Any other issues should be delayed until 4.0.6 goes live.


Doing so now.


tlitp wrote:Most probably, JotJ's aura application does serve as trigger for PPM-based effects.

Just to clarify, this was on live (4.0.3a), right? Or was it PTR?
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Re: A Call to Arms - Cataclysm Mechanics testing

Postby tlitp » Wed Jan 26, 2011 6:59 am

4.0.3a.
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Re: A Call to Arms - Cataclysm Mechanics testing

Postby theckhd » Wed Jan 26, 2011 7:06 am

First post updated. Let me know if I overlooked anything. I rearranged the "results" area a bit to try and keep each individual result chronological, and added a 'compiled' section for grouping results that go together (i.e. PPM and Seal behavior).
<edit> Can we add SotR to the seal testing? I know it procs SoT/SoR on live, but I'm not sure if we've tested SoJ/SoI.
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Re: A Call to Arms - Cataclysm Mechanics testing

Postby benebarba » Thu Jan 27, 2011 5:16 am

tlitp wrote:I've looked at Benebarba's parse. I've looked at Eia's. I've scratched my head. I then swiftly proceeded to make good use of a double facepalm. Fiery Weapon works only in melee range; the test explicitly states to attack from afar. The two aforementioned victims are free to call us incompetent. :P
Joking aside, the bugger still stands - FW must simply be replaced with Avalanche.

@Theck : WoG/SoI/modifiers are all sorted out, take down any mention of them from the front page.


Doh!

I wondered if something was up when I looked at my rather boring parse and didn't see anything we didn't already know. Of course, I said 'bah, what do I know' and merrily judged the bejeebers out of that target dummy. Good to hear you guys got what you needed.
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Re: A Call to Arms - Cataclysm Mechanics testing

Postby tlitp » Thu Jan 27, 2011 10:28 am

Requesting one additional test on the latest PTR build.
  • talent build : irrelevant
  • gear : naked, the weapon choice is irrelevant
  • seal : irrelevant
  • target : any boss-level dummy (debuffs are irrelevant)
  • attack sequence : HotR/J (autoattacks are irrelevant) from the front of the dummy
  • goal : cast precisely 20 HotR (or 30, if you want a higher degree of accuracy)

This test is extremely simple, and as such it's of highest priority.
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Re: A Call to Arms - Cataclysm Mechanics testing

Postby Dwarfadin » Thu Jan 27, 2011 7:31 pm

*Moved from Theck's MATLAB thread*

Despite it has been said HotR physical portion can't miss, It actually does, i've run a test to find out how hit/expertise affects it.

This is what I actually found out:

- Hammer of the Righteous can miss, dodge, parry
- If the physical portion misses, is dodged or parried, no holy nova damage is applied.
- Holy nova damage can separately miss (spell hit) upon a physical hit, on each target.
- You always gain a charge of Holy Power, even if the Hammer doesn't land.

The odd is, if the physical part doesn't hit, is dodgied or parried, there's no report at all on logs, no message at all.
The only trace left is that Holy Power charge gained.

So, I worked around it rotating HotR and WoG(1HoPow). WoG casts would act as a counter for HotR casts.
I eventually added some Judgement for mana. I've run the test for about an hour.

  • Live build
  • Gear: any, no hit/expertise
  • Weapon: any, avoiding the racial expertise
  • Seal: any, avoid the Glyph of Truth
  • Spec: any, avoid Eternal Glory
  • Dummy level: Raider's
  • Rotation: HotR-WoG x3, Judgement, repeat.

Parse: http://www.worldoflogs.com/reports/lz2vwi19nvuqbgg3/details/0/#tab-dmgspell

As you can see I gained 825 HoPow charges, while only 607 HotR(phys) landed.
As I said, no dodge/parry/miss is reported. Though, you can easily calculate the total miss/dodge/parry percentage is 26%.
Theoretical result would be 6,50% dodge + 14% parry + 8% miss = 28%.
Another evidence is the presence of Hit(Blocked), which suppose an Attack Table roll.

About the HotR(holy) component, you can see it only appears if HotR(phys) has landed, though it can misses separately.
Miss chance is precisely 9% (56/607), same as theory (17% -8% from being Protadins).


Note: this is not the PTR report Tlitp asked for, this is live test I previously did myself.
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Re: A Call to Arms - Cataclysm Mechanics testing

Postby tlitp » Fri Jan 28, 2011 2:35 am

Dwarfadin :
  • Code: Select all
             expected(%)   observed(%)
    M+D+P       28.50         26.42
    B            4.43          6.06
    H           58.98         57.09
    B (C)        0.57          0.00
    H (C)        7.52         10.43

    A chi-squared test gives a two-tailed P over 0.6 (MC-simmed multinomial); statistically, the hypothesis that physHotR obeys the two-roll attack table appears to be valid.
  • SD part : not getting any proc in 22 "miss" events has a probability of ~2e-7. Reconfirmed.
  • GrCr part : not getting any proc in 219 "miss" events has a probability of ~6e-22. Reconfirmed.
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Re: A Call to Arms - Cataclysm Mechanics testing

Postby tlitp » Thu Feb 03, 2011 8:41 am

Requesting a CS test on the latest PTR build :
  • talent build : anything with 2/2 WotL and 3/3 Crusade
  • gear : a regular Prot-centric set, under three restrictions
    • the equipped weapon must be Broad Axe (yes, a 2H)
    • the total hit/exp values should be as close as possible to 0/0
    • the set bonus must be active
  • seal : Insight
  • buffs : Blessing of Might
  • target : any boss-level dummy (debuffs are irrelevant, dealing with the phys.dmg.taken class is trivial)
  • attack sequence : only CS(+AA), from the front of the dummy
  • goal : precisely 50 CS casts

Avoid STR/AP procs, report total AP/hit/exp, upload the CL. Thanks.
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Re: A Call to Arms - Cataclysm Mechanics testing

Postby Shathus » Thu Feb 03, 2011 2:46 pm

tlitp wrote:Requesting one additional test on the latest PTR build.
  • talent build : irrelevant
  • gear : naked, the weapon choice is irrelevant
  • seal : irrelevant
  • target : any boss-level dummy (debuffs are irrelevant)
  • attack sequence : HotR/J (autoattacks are irrelevant) from the front of the dummy
  • goal : cast precisely 20 HotR (or 30, if you want a higher degree of accuracy)

This test is extremely simple, and as such it's of highest priority.


http://www.worldoflogs.com/reports/6rh1 ... etails/13/

(sorry, i just uploaded to my WoL account as I was feeling lazy and didn't want to make another, if it's an issue let me know and i'll make another account/upload the log).

Hit the raid boss in Org, so the nova portion was hitting one of the other dummies as well. Should have been 30 HotR casts. With judgement in between.

Naked, just wearing a http://www.wowhead.com/item=59333

Let me know if i messed anything up/you need more

EDIT: Attempted to do the logs for the 'Seals on PTR' test as well.
Spec w 0/2 JotJ
http://www.worldoflogs.com/reports/35ku5kgnu8mdhxip/

Spec w 2/2 JotJ
http://www.worldoflogs.com/reports/xuu7 ... ?s=64&e=97

Definitely saw 2 stacks of censure get applied with a single judgement (faced away from the target so there would be no auto-attack as well)

I only had a 3.5 speed 2h on me so I hope that doesn't mess anything up. Again, I apologize if I screwed up any of the tests. Let me know and I can try to correct it if I have time before raiding tonight.
Last edited by Shathus on Thu Feb 03, 2011 3:32 pm, edited 1 time in total.
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Re: A Call to Arms - Cataclysm Mechanics testing

Postby tlitp » Thu Feb 03, 2011 3:31 pm

That's on b13596, right ?

Results so far :
  • phys.HotR can be missed/dodged/parried, but there is no corresponding entry in the CL; unlike on live, if it fails to connect it does not grant HoPow
  • HoW triggers all seals
  • JotJ doesn't seem to trigger any seal (until now, only confirmed on R and J)

The testing of seals should continue as follows :
  • HoW has been analyzed, so the target of choice should now be any low-lvl dummy
  • test AS and HotR as triggers; use the following sequence :
    Code: Select all
    switch to SoR-one AS-switch to SoJ-one AS-switch to SoT-fully stack Censure-one AS-switch to SoI-ten AS
    (...)
    repeat for HotR
  • using a build with 2/2 JotJ :
    Code: Select all
    switch to SoI-ten J-switch to SoT-fully stack Censure-one J
Important : do not pollute the log with AA entries, smart positioning is highly desirable; also, a slow 2H weapon is mandatory (for the JotJ test; for AS, 1H+shield, obviously).
Last edited by tlitp on Thu Feb 03, 2011 5:56 pm, edited 1 time in total.
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Re: A Call to Arms - Cataclysm Mechanics testing

Postby Dreamstar » Thu Feb 03, 2011 5:54 pm

HotR on PTR test. 20 HotR casts with a judgement after every 5.
Log: http://www.worldoflogs.com/reports/j7oi ... details/9/

AP: 865
SP: 281
Weapon damage: 841 - 1563
Weapon speed: 2.60
Weapon name: Mace of Acrid Death
Spec: http://www.wowhead.com/talent#sZuRhsRddRMucbr
Glyphs: None
Seal: Insight
Dummy level: 88(boss)
Gear: Naked with mace equiped.


HotR on PTR test. 30 casts with a judgement after every 5.
Log: http://www.worldoflogs.com/reports/wshm ... details/9/

AP: 865
SP: 281
Weapon damage: 841 - 1563
Weapon speed: 2.60
Weapon name: Mace of Acrid Death
Spec: http://www.wowhead.com/talent#sZuRhsRddRMucbr
Glyphs: None
Seal: Insight
Dummy level: 88(boss)
Gear: Naked with mace equiped.


50 CS on PTR test.
Log: http://www.worldoflogs.com/reports/e8f0 ... details/8/
AP: 2741
SP: 843
Weapon damage: 5-8
Weapon speed: 3.10
Weapon name: Broad Axe
Spec: http://www.wowhead.com/talent#sZuRhsRddRMucbr
Glyphs: None
Seal: Insight
Dummy LevelL 88(boss)
Gear: Tier11 chest & gloves, Bracers of Impossible Death, Jumbotron Power Belt, Vial of Stolen Memories, Bedrock Talisman and Relic of Khaz'Goroth.

For this test I had 0 hit rating and 0 expertise rating, BoM was also active throughout. For some reason WoL is only showing 31 CS strikes however I am possitive I made 50 strikes. I'll run this test again tomorrow a couple of times to check this.
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Re: A Call to Arms - Cataclysm Mechanics testing

Postby theckhd » Thu Feb 03, 2011 6:46 pm

tlitp wrote:Results so far :
  • phys.HotR can be missed/dodged/parried, but there is no corresponding entry in the CL; unlike on live, if it fails to connect it does not grant HoPow

This would be a pretty big bug if it were true. Are we sure this is the case, or is it possible that when HotR fails to generate a combat log entry, the HoPo gain also doesn't get recorded?
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