Theck's MATLAB thread - Cataclysm/4.x
Moderators: Fridmarr, Worldie, Aergis, theckhd
Re: Theck's MATLAB thread - Cataclysm/4.x
from the first 20 blocked melee hits from last night's Cho'gall:
As you can see, all of the blocked percentages are 41%. (except for the two where I taunted and didn't have HS up)
- Code: Select all
hit absorb block blocked
25682 2197 19374 0.410005714
18494 3543 15314 0.41000241
22811 1186 16676 0.410001721
23856 6600 21165 0.410007555
31761 1086 22826 0.410001257
26572 0000 11938 0.309997403
29068 0000 20200 0.410002436
27737 0000 19275 0.410001702
32265 0000 22422 0.410006034
27639 0000 19207 0.410002989
17730 12997 21353 0.41000384
26181 0000 18194 0.410005634
27597 0000 19178 0.410005345
38098 0000 26475 0.410001084
31997 10550 29567 0.410003605
39096 10826 34692 0.410003073
41972 0000 18857 0.310000164
34989 1819 25579 0.41000529
32829 0000 22814 0.41000665
26833 0000 18647 0.410004398
As you can see, all of the blocked percentages are 41%. (except for the two where I taunted and didn't have HS up)
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sculder - Posts: 171
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Re: Theck's MATLAB thread - Cataclysm/4.x
Thank you, that's exactly what I needed.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: Theck's MATLAB thread - Cataclysm/4.x
theckhd wrote:Thank you, that's exactly what I needed.
I'll check a few other fights from this past week just to be sure, but I'm fairly confident the results will be the same
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sculder - Posts: 171
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Re: Theck's MATLAB thread - Cataclysm/4.x
Seal of Truth: All single target attacks (including Judgement, Hammer of Wrath, Exorcism, and Templar's Verdict) can now trigger this seal.
I don't really understand this patch note. According to your work on matlab this is already the case for single target attacks (I checked the ability_model.m updated in 7th December). The only thing missing in code now is to add HoW to proc seals as the latest revision doesn't have that but that doesn't really make too much difference in talent comparison, I guess. Is this patch note meaning that single target attacks also stacks the censure dot (maybe to help for target switching to fix ret on that area?)
- cappytoi
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Re: Theck's MATLAB thread - Cataclysm/4.x
Let's see some numbers for Mending. For that, we'll use the default raid set (average ilvl ~359), and two common frameworks, CS/SotR and CS/WoG :
Note that :
- Code: Select all
ph=physical hit (%)
exp=expertise (skill)
Mend.hps@SCSC Mend.hps@WCWC
ph=0,exp=0 216 206
ph=8,exp=0 236 223
ph=8,exp=26 263 247
Note that :
- the default talent build doesn't have EG; in order to assess the WoG framework, I've switched from 2/2 SotP to 2/2 EG
- the default talent set has 3/3 Divinity, increasing Mending's output
- although these represent the average output, they should be taken as theoretical maxima; in real world scenarios, the overhealing cannot simply be ignored
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tlitp - Posts: 552
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Re: Theck's MATLAB thread - Cataclysm/4.x
cappytoi wrote:Seal of Truth: All single target attacks (including Judgement, Hammer of Wrath, Exorcism, and Templar's Verdict) can now trigger this seal.
I don't really understand this patch note. According to your work on matlab this is already the case for single target attacks (I checked the ability_model.m updated in 7th December). The only thing missing in code now is to add HoW to proc seals as the latest revision doesn't have that but that doesn't really make too much difference in talent comparison, I guess. Is this patch note meaning that single target attacks also stacks the censure dot (maybe to help for target switching to fix ret on that area?)
Judgement, Exorcism, and Hammer of Wrath don't poc seals on live. And nothing but auto-attacks stack Censure on live.
Testing on the PTR so far indicates that both of these will change - Censure will get stacked by all of our single-target attacks, and all three of those abilities should proc seals. This is all subject to change, of course; I'm not sure that getting doubleprocs and double stacks on Judgement (one from Judgement, one from JotJ) will last once Blizz notices it.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: Theck's MATLAB thread - Cataclysm/4.x
Theck,
I've got a question about the interplay of tps talents from your models on the Talent Comparison.
I'd like to pick up Rule of Law, not for the threat value, but for the 15% crit chance on WoG. I'm trying to get a handle on the threat implications, though.
What I'm finding is that to pick up RoL, I will be dropping both points from Seals of the Pure, and 1 point from Reckoning. You've got values nicely listed for the impact of SotP and Reck per talent point.
But here's my uncertainty: aren't these two actually interrelated? Because my Reckoning swings proc my Seals, doesn't that actually mean that Reckoning is somewhat less valuable without SotP, or conversely that SotP is somewhat less valuable due to fewer Seal procs if I don't have 2/2 Reckoning?
I suppose it's not a big deal either way, but it just struck me that because of the overlapping value of these, removing both points from SotP and 1 point from Reckoning will reduce my tps by somewhat less than would be implied by the tps-per-talent-point calculations shown in the Talent Comparison.
I've got a question about the interplay of tps talents from your models on the Talent Comparison.
I'd like to pick up Rule of Law, not for the threat value, but for the 15% crit chance on WoG. I'm trying to get a handle on the threat implications, though.
What I'm finding is that to pick up RoL, I will be dropping both points from Seals of the Pure, and 1 point from Reckoning. You've got values nicely listed for the impact of SotP and Reck per talent point.
But here's my uncertainty: aren't these two actually interrelated? Because my Reckoning swings proc my Seals, doesn't that actually mean that Reckoning is somewhat less valuable without SotP, or conversely that SotP is somewhat less valuable due to fewer Seal procs if I don't have 2/2 Reckoning?
I suppose it's not a big deal either way, but it just struck me that because of the overlapping value of these, removing both points from SotP and 1 point from Reckoning will reduce my tps by somewhat less than would be implied by the tps-per-talent-point calculations shown in the Talent Comparison.
- vexryn
- Maintankadonor
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Re: Theck's MATLAB thread - Cataclysm/4.x
Your intuition is correct. The talent comparison is designed to give "best-case" values for each talent. In some cases that means that a talent is slightly less effective than its maximum value.
For example, in the absence of Reckoning, each point in SotP is worth somewhat less. So if you're comparing a build with 2/2 SotP, 0/2 Reck, and 0/3 Rule of Law to a build with 0/2 SotP, 0/2 Reck, and 2/3 RoL, each point in SotP is actually a smaller loss than the value in the comparison.
Note though that it goes both ways. If you start with a build that has 2/2 SotP and 2/2 Reckoning, which produces X DPS, and you compare to a build with 0/2 SotP and 1/2 Reckoning, you won't get X-2*S-1*R. It will actually be slightly higher than that, because S and R both include a little bit of that interaction.
For example, in the absence of Reckoning, each point in SotP is worth somewhat less. So if you're comparing a build with 2/2 SotP, 0/2 Reck, and 0/3 Rule of Law to a build with 0/2 SotP, 0/2 Reck, and 2/3 RoL, each point in SotP is actually a smaller loss than the value in the comparison.
Note though that it goes both ways. If you start with a build that has 2/2 SotP and 2/2 Reckoning, which produces X DPS, and you compare to a build with 0/2 SotP and 1/2 Reckoning, you won't get X-2*S-1*R. It will actually be slightly higher than that, because S and R both include a little bit of that interaction.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: Theck's MATLAB thread - Cataclysm/4.x
theckhd wrote:cappytoi wrote:Seal of Truth: All single target attacks (including Judgement, Hammer of Wrath, Exorcism, and Templar's Verdict) can now trigger this seal.
I don't really understand this patch note. According to your work on matlab this is already the case for single target attacks (I checked the ability_model.m updated in 7th December). The only thing missing in code now is to add HoW to proc seals as the latest revision doesn't have that but that doesn't really make too much difference in talent comparison, I guess. Is this patch note meaning that single target attacks also stacks the censure dot (maybe to help for target switching to fix ret on that area?)
Judgement, Exorcism, and Hammer of Wrath don't poc seals on live. And nothing but auto-attacks stack Censure on live.
Testing on the PTR so far indicates that both of these will change - Censure will get stacked by all of our single-target attacks, and all three of those abilities should proc seals. This is all subject to change, of course; I'm not sure that getting doubleprocs and double stacks on Judgement (one from Judgement, one from JotJ) will last once Blizz notices it.
You are indeed right as usual as I forget to count the judgement procs. The stacking censure part is good news especially for ret and to us from a point. Thanks for your clarification.
- cappytoi
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Re: Theck's MATLAB thread - Cataclysm/4.x
Let's discuss environmental modifiers (check the supported buff classes in [BM]). Because of synergies, one must consider two approaches : a. no buffs, then adding one buff class at a time; b. full buffs, then subtracting one buff class at a time. They're sorted out, from highest to lowest, based on the average value.
Setup : SoT, regular CS/SotR, default gear set (~359), default talent/glyph configuration.
A probably redundant clarification : for 5-man dungeons, check the @buffs.off columns; for unoptimized raids, the @avg columns; for optimized raids, the @buffs.on columns.
Setup : SoT, regular CS/SotR, default gear set (~359), default talent/glyph configuration.
- Code: Select all
high Vengeance : veng=1.0
low Vengeance : veng=0.3
high hit/exp : 8% physical hit, 26 expertise skill
low hit/exp : 0% physical hit, 0 expertise skill
@ high V, low HE
[email protected] [email protected] dps@avg
unrage 723 973 848
soe 494 902 698
coe 484 631 557
lotp 212 530 371
bok 293 445 369
arctac 280 388 334
pwf 252 346 299
savcom 132 185 158
sund 130 181 155
wf 115 161 138
tw 24 35 29
isb 6 9 7
@ low V, low HE
[email protected] [email protected] dps@avg
soe 474 786 630
unrage 392 544 468
coe 310 405 357
lotp 139 342 240
bok 182 281 231
arctac 182 251 216
savcom 87 121 104
sund 86 118 102
pwf 76 104 90
wf 76 104 90
tw 25 35 30
isb 6 6 6
@ high V, high HE
[email protected] [email protected] dps@avg
unrage 882 1184 1033
soe 607 1063 835
coe 559 726 642
bok 356 538 447
lotp 254 598 426
arctac 344 474 409
pwf 308 422 365
savcom 179 249 214
sund 176 243 209
wf 152 210 181
tw 27 38 32
isb 7 10 8
@ low V, high HE
[email protected] [email protected] dps@avg
soe 580 934 757
unrage 478 663 570
coe 358 467 412
bok 220 339 279
lotp 166 387 276
arctac 223 307 265
savcom 118 163 140
sund 116 159 137
wf 99 136 117
pwf 92 126 109
tw 27 38 32
isb 5 7 6
A probably redundant clarification : for 5-man dungeons, check the @buffs.off columns; for unoptimized raids, the @avg columns; for optimized raids, the @buffs.on columns.
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tlitp - Posts: 552
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Re: Theck's MATLAB thread - Cataclysm/4.x
This seems like a simple and useful enough comparison that we should put it in a calc_ file and include it somewhere on the front page. Would you mind taking your code and uploading a skeleton calc_buffs file? I can take care of graphs and such for the 4.0.6 release.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: Theck's MATLAB thread - Cataclysm/4.x
from PTR 4.0.6 Build 13529:
this is pretty nice. tested it on the ptr today and it seems to proc from almost anything now (including censure/consecration ticks).
Enchanting: Enchant Weapon - Avalanche now also procs from spell damage.
this is pretty nice. tested it on the ptr today and it seems to proc from almost anything now (including censure/consecration ticks).
- Kishi
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Re: Theck's MATLAB thread - Cataclysm/4.x
Kishi wrote:from PTR 4.0.6 Build 13529:Enchanting: Enchant Weapon - Avalanche now also procs from spell damage.
this is pretty nice. tested it on the ptr today and it seems to proc from almost anything now (including censure/consecration ticks).
It already does on live. That's just a tooltip update.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: Theck's MATLAB thread - Cataclysm/4.x
Avalanche isn't triggered by Consecration on the live realms. It raises an interesting question : is it being triggered by the cast itself, or by the DoT effect ? Testing this should be fairly straightforward :
- grab a build with 2/2 HG (the corresponding glyph isn't terribly relevant, you may as well skip it)
- be sure to avoid using SoT, thus eliminating the nuisance of Censure
- attack a low-lvl dummy (only) with Cons and J, outside of melee range
- check any Avalanche procs that are not synchronized (within <1 second) to Cons casts or J
- stop when encountering the first match, or after five Cons casts
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tlitp - Posts: 552
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Re: Theck's MATLAB thread - Cataclysm/4.x
Any chance of a 1 statpoint graph anytime soon? Would be nice for ppl to compare pieces of threat gear.
If you're not busy ofc, otherwise just delay it.
If you're not busy ofc, otherwise just delay it.
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Awyndel - Posts: 672
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