Sacred Duty + misses
Moderators: Fridmarr, Worldie, Aergis, theckhd
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Sacred Duty + misses
My original understanding of the Sacred Duty mechanic was pretty straightforward: if the buff proc'ed from a judgement, you kept it either for 15 seconds (the duration of the buff), or until your next SotR landed - as a crit, per the proc itself.
I swear that's how Sacred Duty was working a few weeks ago, but now I'm noticing that the Sacred Duty buff merely stays up until the next time I *try* to land a SotR. Which means if the SotR misses, or is dodged/parried, I lose the Sacred Duty buff. When the next GCD comes up, I can try again to make my SotR land, but now I don't get the Sacred Duty crit bonus anymore.
Perhaps Theck can confirm, but I also am not sure if the current talent/rotation comparison is adjusting for this fact. At the margin, this seems to put even slightly more (relative) emphasis on the value of hit and expertise over mere strength for a threat stat, as the consequences of "losing" a Sacred Duty proc due to a miss/dodge/parry on a SotR is a very material impact. Conversely, the relative value of Sacred Duty itself as a scale would then appear to scale significantly with hit and expertise; the value of the talent is much higher with high-hit/high-expertise sets.
So I guess my general questions are:
1) Did Sacred Duty always fall off if your next SotR had a miss/dodge/parry and I just didn't realize it, or was this in fact a "hotfix" sometime after 4.0.3?
2) Any implications to talent, stat, or rotation weightings/decisions in light of this, especially in low-hit/low-expertise sets that seem increasingly relevant for progression content (as a tankadin)?
I don't think there's a "substantive" change here to stats: hit/expertise just become even more valuable for threat stats (if you want them). And Sacred Duty is still astronomically high as a dps/tps talent...
But perhaps if your hit/expertise are so low that you "waste" a material number of SD procs anyway, an Inquisition-based rotation becomes more relevant even for single-target?
I swear that's how Sacred Duty was working a few weeks ago, but now I'm noticing that the Sacred Duty buff merely stays up until the next time I *try* to land a SotR. Which means if the SotR misses, or is dodged/parried, I lose the Sacred Duty buff. When the next GCD comes up, I can try again to make my SotR land, but now I don't get the Sacred Duty crit bonus anymore.
Perhaps Theck can confirm, but I also am not sure if the current talent/rotation comparison is adjusting for this fact. At the margin, this seems to put even slightly more (relative) emphasis on the value of hit and expertise over mere strength for a threat stat, as the consequences of "losing" a Sacred Duty proc due to a miss/dodge/parry on a SotR is a very material impact. Conversely, the relative value of Sacred Duty itself as a scale would then appear to scale significantly with hit and expertise; the value of the talent is much higher with high-hit/high-expertise sets.
So I guess my general questions are:
1) Did Sacred Duty always fall off if your next SotR had a miss/dodge/parry and I just didn't realize it, or was this in fact a "hotfix" sometime after 4.0.3?
2) Any implications to talent, stat, or rotation weightings/decisions in light of this, especially in low-hit/low-expertise sets that seem increasingly relevant for progression content (as a tankadin)?
I don't think there's a "substantive" change here to stats: hit/expertise just become even more valuable for threat stats (if you want them). And Sacred Duty is still astronomically high as a dps/tps talent...
But perhaps if your hit/expertise are so low that you "waste" a material number of SD procs anyway, an Inquisition-based rotation becomes more relevant even for single-target?
- vexryn
- Maintankadonor
- Posts: 157
- Joined: Tue Oct 28, 2008 3:12 pm
Re: Sacred Duty + misses
It's been that way since beta, IIRC. Using the default raid set (average ilvl ~359), SoT, CS/SotR framework :
- Code: Select all
ph=physical hit (%)
exp=expertise (skill)
dps.per.point@veng=0.3 dps.per.point@veng=1.0
ph=0,exp=0 243 376
ph=8,exp=0 300 465
ph=8,exp=26 359 556
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tlitp - Posts: 552
- Joined: Mon Jul 27, 2009 3:25 pm
Re: Sacred Duty + misses
As tlitp said, it's been that way since beta, and the MATLAB code has always handled it appropriately.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
- Posts: 7452
- Joined: Thu Jul 31, 2008 3:06 pm
- Location: Harrisburg, PA
Re: Sacred Duty + misses
Thx, answers alot, but still have a question regarding this.
When the Sacred buff goes away you keep your 3 stacks of holy power.
Is that "working as intended"?
When the Sacred buff goes away you keep your 3 stacks of holy power.
Is that "working as intended"?
- dDStyle
- Posts: 2
- Joined: Wed Aug 05, 2009 5:13 am
Re: Sacred Duty + misses
theckhd wrote:As tlitp said, it's been that way since beta, and the MATLAB code has always handled it appropriately.
Thanks for confirming. I swear I never saw that before; I guess in retrospect I probably had enough expertise and hit I just didn't notice it. Now that I've "geared up" and worked my hit and expertise down to almost nothing, I notice it a lot more.
- vexryn
- Maintankadonor
- Posts: 157
- Joined: Tue Oct 28, 2008 3:12 pm
Re: Sacred Duty + misses
dDStyle wrote:When the Sacred buff goes away you keep your 3 stacks of holy power.
Is that "working as intended"?
Yes.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
-

theckhd - Moderator
- Posts: 7452
- Joined: Thu Jul 31, 2008 3:06 pm
- Location: Harrisburg, PA
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