Quick question about Inq

How to get started.

Moderators: Fridmarr, Worldie, Aergis, lythac

Re: Quick question about Inq

Postby theckhd » Sat Jan 15, 2011 10:29 pm

Something's grossly wrong with your numbers. My numbers match yours at 0% Vengeance. But whoever ran the code for you screwed up the Vengeance scaling. Your 100% values are smaller than the code's output for 30%.

Here are the appropriate values, with the new Vengeance formula:
Code: Select all
Ability    0%     10%    20%    30%    40%    50%    60%    70%    80%    90%   100%
ShoR      8735   9631  10526  11422  12318  13213  14109  15005  15900  16796  17691
CS        5731   6286   6841   7396   7951   8506   9061   9616  10170  10725  11280
JoT       6475   7219   7962   8705   9449  10192  10935  11679  12422  13165  13908
AS        8262   8981   9700  10419  11139  11857  12577  13296  14015  14734  15453
HW        5230   5230   5230   5230   5230   5230   5230   5230   5230   5230   5230
HoW      11148  12010  12871  13732  14594  15455  16317  17178  18040  18901  19762
Exor      6599   7203   7806   8410   9014   9617  10221  10825  11428  12032  12635
SoT        573    631    688    745    803    860    917    975   1032   1090   1147
SoR        535    591    647    704    760    816    873    929    986   1042   1098
SoJ        242    268    293    319    344    370    395    421    447    472    498
Cens      6784   7779   8772   9766  10760  11754  12748  13742  14736  15730  16723
Cons      6362   7025   7688   8352   9015   9678  10341  11005  11668  12331  12994
HotR      1030   1133   1236   1339   1442   1545   1648   1751   1854   1958   2061
HaNova    3719   4159   4598   5038   5478   5917   6357   6797   7237   7676   8116
Melee     1787   1965   2144   2323   2502   2681   2860   3039   3217   3396   3575


In addition, here are two more sequences to consider:

Exo+AS-CS-J-CS-Cons-CS-SotR-DP-SotR-(usual 939)
J+AS-CS-Cons-CS-HW-CS-SotR-DP-SotR-(usual 939)
J+AS-CS-Cons-CS-(wait 0.5)-J-CS-SotR-DP-SotR-(usual 939)

The last two simulate a boss that starts far enough away to get two ranged casts off before it reaches you.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 6.x, Blog: Sacred Duty
User avatar
theckhd
Moderator
 
Posts: 6205
Joined: Thu Jul 31, 2008 3:06 pm
Location: Harrisburg, PA

Re: Quick question about Inq

Postby Mirydon » Sun Jan 16, 2011 8:49 am

Changed the values (don't know what happened there), and added more pull sequences. I will start a new topic in the theorycrafting section to post it, because this doesn't really belong here.
Rune Weapon has defeated the hero of the Warmaul, Mogor! All hail Rune Weapon!
Mirydon
 
Posts: 30
Joined: Wed Jul 08, 2009 9:45 pm

Re: Quick question about Inq

Postby theckhd » Sun Jan 16, 2011 9:45 am

Probably a good idea, since we're not done yet. We still have to incorporate Sacred Duty interactions.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 6.x, Blog: Sacred Duty
User avatar
theckhd
Moderator
 
Posts: 6205
Joined: Thu Jul 31, 2008 3:06 pm
Location: Harrisburg, PA

Previous

Return to Basic Training & Talents

Who is online

Users browsing this forum: Kelerei and 1 guest

Who is online

In total there are 2 users online :: 1 registered, 0 hidden and 1 guest (based on users active over the past 5 minutes)
Most users ever online was 380 on Tue Oct 14, 2008 6:28 pm

Users browsing this forum: Kelerei and 1 guest