Theck's MATLAB thread - Cataclysm/4.x

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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby theckhd » Fri Jan 07, 2011 10:46 am

RedAces wrote:does it stack with PoJ ?

Initial reports are that it does.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby Durability » Fri Jan 07, 2011 5:33 pm

theckhd wrote:
RedAces wrote:does it stack with PoJ ?

Initial reports are that it does.


I can confirm via GetUnitSpeed that it does stack multiplicatively with POJ. WW+POJ = 132% increased movement speed.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby theckhd » Sun Jan 09, 2011 1:55 pm

Enchant comparison has been updated.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby Kishi » Mon Jan 10, 2011 6:03 am

theckhd wrote:Enchant comparison has been updated.


As always thanks you, Theck. One thing though could you add Pyrium Weapon Chain to the comparison ?
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby theckhd » Mon Jan 10, 2011 7:11 am

I'll add it for future versions. For now, you can estimate the value by multiplying the Titanium Weapon Chain by 1.43. So the new weapon chain is around 48-49 DPS, barely ahead of Accuracy.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby Zibey » Tue Jan 11, 2011 2:27 am

I am not sure it's right topic to post in, but I can't seem to find any comparison between TPS from reckoning, and grand crusader with glyph of focused shield (or how is it called). I should also probably mention, that I also won't have 10 expertise from SoV glyph (or how is it called now - I dinged like 2 days ago after a year break, so forgive me if I don't know new spell names), which probably will affect reckoning a bit (for the most of time at least - its supposed to be self healing heavy build).
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby Durability » Tue Jan 11, 2011 6:29 am

Focused Shield would increase GC's effect by 30% on a single target (and I assume that's the only place you'd consider using it). Reckoning would lose approximately 5% value from enemy dodges and parries. But since the gap in the first place is well over 2:1, Reckoning still wins out by a substantial margin - it's still 80-90% better, even against a single target.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby theckhd » Tue Jan 11, 2011 6:52 am

The Talent Comparison on the first page has exactly the information you're looking for.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby Sarkan-ZdC » Tue Jan 11, 2011 8:44 am

Vengeance Calculation
The Vengeance calculation is working correctly as far as we can ascertain. Vengeance caps at a number equal to Stamina plus 10% of base health, which is lower than 10% of health. When we buffed Stamina late in Cataclysm development, we specifically did not buff Vengeance because we didn’t think tanks needed 40% additional attack power in order to maintain threat or contribute to damage done by the group. The Vengeance tooltip is a little misleading, but in this case we think that’s fine because a more technically accurate tooltip would be quite long. Astute theorycrafters will understand the difference, while most tanks won’t actually be affected by the delta. (Source)


Was that information known before? Does it change the threat stats (specifically how good stamina is as a tps stat?)
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby theckhd » Tue Jan 11, 2011 9:27 am

All of the calculations currently up are based on pure hit-point scaling. We only became aware of the error last week. It's effectively like running at ~80% vengeance instead of 100%. So the value of stamina as a threat stat is about 20% lower than what's in the plots. The corrected Vengeance formula is already updated in the code base, but isn't going to be reflected in the posts until I update everything for 4.0.6.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby kristoferpally » Wed Jan 12, 2011 10:30 am

Has anyone any new information on the bugged block meta gem? No mention of it was made in the 4.06 notes I've seen thus far :(
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby Arees » Wed Jan 12, 2011 7:06 pm

kristoferpally wrote:Has anyone any new information on the bugged block meta gem? No mention of it was made in the 4.06 notes I've seen thus far :(


Thats because it might not actually be bugged, but suffers from an unclear tooltip.

The "bug" is that the tooltip says it increases the amount blocked by 5%, but when you equip it, your character screen block value does not go to 35%. This is because 30 * 1.05 = 31.5. I can't remember if the character screen truncates this to 31 or rounds up to 32. My memory says it truncates it, so only shows 31%, though my memory could be faulty.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby Durability » Wed Jan 12, 2011 9:28 pm

It truncates, both on the tooltip and some testing I did on beta.

If the tooltip is accurate, it still does it even with HS's 10% bonus, where 40*1.05 should be 42 even.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby kristoferpally » Thu Jan 13, 2011 11:24 am

so worth wearing or no? my gut says yes but what do I know :oops:
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby theckhd » Thu Jan 13, 2011 11:55 am

Durability wrote:It truncates, both on the tooltip and some testing I did on beta.

If the tooltip is accurate, it still does it even with HS's 10% bonus, where 40*1.05 should be 42 even.


Does the character sheet read 42% block with Holy Shield active? I was under the impression it was still 41%, indicating that it wasn't multiplicative, but was simply adding a flat 1% to the blocked amount.

My work in the derivations thread leads me to believe that the meta is not 'bugged' at all, but that it was determined to be too powerful at 5% late in beta and was adjusted so that its benefit was closer to what the 2% armor meta grants. In all likelihood, they changed it to a flat 1% and just never updated the tooltip (or they made it a multiplicative 5% and left the tooltip ambiguous, depending on what the HS test tells us).
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby sculder » Thu Jan 13, 2011 1:34 pm

theckhd wrote:
Durability wrote:It truncates, both on the tooltip and some testing I did on beta.

If the tooltip is accurate, it still does it even with HS's 10% bonus, where 40*1.05 should be 42 even.


Does the character sheet read 42% block with Holy Shield active? I was under the impression it was still 41%, indicating that it wasn't multiplicative, but was simply adding a flat 1% to the blocked amount.

My work in the derivations thread leads me to believe that the meta is not 'bugged' at all, but that it was determined to be too powerful at 5% late in beta and was adjusted so that its benefit was closer to what the 2% armor meta grants. In all likelihood, they changed it to a flat 1% and just never updated the tooltip (or they made it a multiplicative 5% and left the tooltip ambiguous, depending on what the HS test tells us).


I've been using the BV meta for a few weeks now and plan on parsing some logs when I have time. Also, I'll test the HS question when I get home.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby sculder » Thu Jan 13, 2011 7:41 pm

41% on tooltip with hs active
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby theckhd » Thu Jan 13, 2011 8:55 pm

If you have time, take a look at the Call to Arms thread. I think we still want a data set where you take a beating from a mob (hit size >1000 probably) with the meta active so we can determine exactly what the effect of the meta is. Though I suspect based on the tooltip it's a flat 1%.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby Panemtorvra » Thu Jan 13, 2011 10:15 pm

I've taken only a quick look, but given block value's consistency I think it's plenty. I block 44.9% of all damage with BV meta and HS active, likely due to rounding. I've been using the BV meta for a while, I believe it to have been hotfixed several patches ago.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby theckhd » Fri Jan 14, 2011 5:50 am

Do you have parses that I can browse to confirm that? If the meta were actually giving a full 5% block amount, it would be vastly superior to the armor meta.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby sculder » Fri Jan 14, 2011 7:11 am

from the first 20 blocked melee hits from last night's Cho'gall:

Code: Select all
hit   absorb   block   blocked
25682   2197   19374   0.410005714
18494   3543   15314   0.41000241
22811   1186   16676   0.410001721
23856   6600   21165   0.410007555
31761   1086   22826   0.410001257
26572   0000   11938   0.309997403
29068   0000   20200   0.410002436
27737   0000   19275   0.410001702
32265   0000   22422   0.410006034
27639   0000   19207   0.410002989
17730   12997   21353   0.41000384
26181   0000   18194   0.410005634
27597   0000   19178   0.410005345
38098   0000   26475   0.410001084
31997   10550   29567   0.410003605
39096   10826   34692   0.410003073
41972   0000   18857   0.310000164
34989   1819   25579   0.41000529
32829   0000   22814   0.41000665
26833   0000   18647   0.410004398


As you can see, all of the blocked percentages are 41%. (except for the two where I taunted and didn't have HS up)
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby theckhd » Fri Jan 14, 2011 10:04 am

Thank you, that's exactly what I needed.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby sculder » Fri Jan 14, 2011 10:13 am

theckhd wrote:Thank you, that's exactly what I needed.


I'll check a few other fights from this past week just to be sure, but I'm fairly confident the results will be the same
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby cappytoi » Sun Jan 16, 2011 7:35 am

Seal of Truth: All single target attacks (including Judgement, Hammer of Wrath, Exorcism, and Templar's Verdict) can now trigger this seal.


I don't really understand this patch note. According to your work on matlab this is already the case for single target attacks (I checked the ability_model.m updated in 7th December). The only thing missing in code now is to add HoW to proc seals as the latest revision doesn't have that but that doesn't really make too much difference in talent comparison, I guess. Is this patch note meaning that single target attacks also stacks the censure dot (maybe to help for target switching to fix ret on that area?)
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby tlitp » Sun Jan 16, 2011 7:40 am

Let's see some numbers for Mending. For that, we'll use the default raid set (average ilvl ~359), and two common frameworks, CS/SotR and CS/WoG :
Code: Select all
ph=physical hit (%)
exp=expertise (skill)

               Mend.hps@SCSC   Mend.hps@WCWC
ph=0,exp=0          216             206
ph=8,exp=0          236             223
ph=8,exp=26         263             247

Note that :
  • the default talent build doesn't have EG; in order to assess the WoG framework, I've switched from 2/2 SotP to 2/2 EG
  • the default talent set has 3/3 Divinity, increasing Mending's output
  • although these represent the average output, they should be taken as theoretical maxima; in real world scenarios, the overhealing cannot simply be ignored
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