ThatJustHappened: Combat Event Announcement Mod
Moderators: Fridmarr, Worldie, Aergis, _Chloe
Re: ThatJustHappened: Combat Event Announcement Mod
fuzzygeek wrote:The mod is no longer announcing stacks, and I've found a few other oddities. When I get a chance to fix I'll go and post a branch on wowinterface.
Can that stack thing be also included in the 4.0.x version? Pretty please?
- Sarkan-ZdC
- Posts: 699
- Joined: Tue May 13, 2008 4:00 am
Re: ThatJustHappened: Combat Event Announcement Mod
The updated version does not seem to work for me. Does it matter if the source and spell names are in Russian? Thnx
- Vladogor
- Posts: 14
- Joined: Wed Feb 04, 2009 11:06 pm
Re: ThatJustHappened: Combat Event Announcement Mod
You should also add
Since interrupted spell name doesn't work.
also
For dispell aura type or whatever =P
- Code: Select all
...
if (select(13, ...) ~= nil) then arg13 = select(13, ...); end
...
Since interrupted spell name doesn't work.
also
- Code: Select all
if (select(14, ...) ~= nil) then arg14 = select(14, ...); end
if (select(15, ...) ~= nil) then arg15 = select(15, ...); end
For dispell aura type or whatever =P
- MopA
- Posts: 6
- Joined: Tue May 19, 2009 10:30 am
Re: ThatJustHappened: Combat Event Announcement Mod
Is this mod working? I would LOVE to have it.
- Xkonvikt
- Posts: 38
- Joined: Mon Dec 20, 2010 2:22 pm
Re: ThatJustHappened: Combat Event Announcement Mod
Xkonvikt wrote:Is this mod working? I would LOVE to have it.
Link page 26 is a working 4.0.x version
- Sarkan-ZdC
- Posts: 699
- Joined: Tue May 13, 2008 4:00 am
Re: ThatJustHappened: Combat Event Announcement Mod
Thank you so much for updating TJH Arees! Works great 
People looking for an update of this addon, again, go to page 26!
People looking for an update of this addon, again, go to page 26!

- Myrmidon
- Posts: 4
- Joined: Thu Jan 06, 2011 12:22 pm
Re: ThatJustHappened: Combat Event Announcement Mod
Myrmidon wrote:Thank you so much for updating TJH Arees! Works great
People looking for an update of this addon, again, go to page 26!
I cant take the credit for that.... Fuzzy posted the changes he made to the code, so I made them and uploaded it since so many people were requesting it.
I was wondering though if anyone has any useful rules for the new raids.
If anyone ever picked up this addon to update in the future there is one major thing I would love to have added. It needs to be modular. This way I can have rules for ICC that load only when im in ICC, rules for just BOT, BWD, and so on and so forth that only load when im in that instance. This would reduce the cpu power needed by the addon because it would have less rules to check every single combat log entry against.
-

Arees - Posts: 546
- Joined: Tue Dec 25, 2007 9:50 pm
Re: ThatJustHappened: Combat Event Announcement Mod
From what I can see this mod is not working or I don't have a working set of codes. Can someone rewrite the codes oin the 1st page of this post?
- Xkonvikt
- Posts: 38
- Joined: Mon Dec 20, 2010 2:22 pm
Re: ThatJustHappened: Combat Event Announcement Mod
Xkonvikt wrote:From what I can see this mod is not working or I don't have a working set of codes. Can someone rewrite the codes oin the 1st page of this post?
Did you download the updated version I linked to on the previous page?
-

Arees - Posts: 546
- Joined: Tue Dec 25, 2007 9:50 pm
Re: ThatJustHappened: Combat Event Announcement Mod
I can't take credit either; Dukka posted an outline of how he got it to work and I just posted specifics.
Also, the mod appears to be reporting stacks (this morning it reported stacks of Mortal Strike in SFK, which it hasn't been doing). I suspect something changed client-side, but have no way of checking now.
I did add the lines MopA posted above several days ago, but I think the stack reporting just started this morning.
Also, the mod appears to be reporting stacks (this morning it reported stacks of Mortal Strike in SFK, which it hasn't been doing). I suspect something changed client-side, but have no way of checking now.
I did add the lines MopA posted above several days ago, but I think the stack reporting just started this morning.
-

fuzzygeek - Maintankadonor
- Posts: 4853
- Joined: Wed Aug 01, 2007 1:58 pm
Re: ThatJustHappened: Combat Event Announcement Mod
fuzzygeek wrote:Also, the mod appears to be reporting stacks (this morning it reported stacks of Mortal Strike in SFK, which it hasn't been doing). I suspect something changed client-side, but have no way of checking now.
Can you post an example rule you use that reports stacks? There are several things I'd like to have this for, and im wondering if you're rules are just formatted a little differently.
-

Arees - Posts: 546
- Joined: Tue Dec 25, 2007 9:50 pm
Re: ThatJustHappened: Combat Event Announcement Mod
The triggered lines were:
"SPELL_AURA_APPLIED;;;Mortal Wound;raid;SAY;", -- [18]
"SPELL_AURA_REMOVED;;;Mortal Wound;raid;SAY;", -- [19]
Very simple. Think they were originally used for Precious and Stinky, but they triggered off Lord Godfrey this morning. I am certain they did not the last time I was in SFK.
"SPELL_AURA_APPLIED;;;Mortal Wound;raid;SAY;", -- [18]
"SPELL_AURA_REMOVED;;;Mortal Wound;raid;SAY;", -- [19]
Very simple. Think they were originally used for Precious and Stinky, but they triggered off Lord Godfrey this morning. I am certain they did not the last time I was in SFK.
-

fuzzygeek - Maintankadonor
- Posts: 4853
- Joined: Wed Aug 01, 2007 1:58 pm
Re: ThatJustHappened: Combat Event Announcement Mod
Arees wrote:Xkonvikt wrote:From what I can see this mod is not working or I don't have a working set of codes. Can someone rewrite the codes oin the 1st page of this post?
Did you download the updated version I linked to on the previous page?
I did. When I open the addon and click the code list nothing comes up. Then I tried to copy paste codes from page one into he list and they didn't work. What am I doing wrong here?
- Xkonvikt
- Posts: 38
- Joined: Mon Dec 20, 2010 2:22 pm
Re: ThatJustHappened: Combat Event Announcement Mod
Xkonvikt wrote:I did. When I open the addon and click the code list nothing comes up.
That's because there are no rules by default. You have to add rules for what you want.
Xkonvikt wrote:Then I tried to copy paste codes from page one into he list and they didn't work. What am I doing wrong here?
When you type in /tjh a window will appear. There is a button that says enable or disable. Whatever it says is the state it is in. It's not clear I know, when I see a button that says enable, I think I should need to click it to enable it, but for this addon its backwards. If it says disable, click it to change it back to enable. I think it may even be disabled by default too, though im not sure on that one.
try this rule. It will whisper anyone in your raid who has hand of salvation cast on them. Cast it on yourself and it will send you a whisper.
/tjh rule SPELL_AURA_APPLIED;;;Hand of Salvation;raid;*TARGET;Watch your threat... you have been salved by *source!
-

Arees - Posts: 546
- Joined: Tue Dec 25, 2007 9:50 pm
Re: ThatJustHappened: Combat Event Announcement Mod
Thank you I will try that and see what happens.
- Xkonvikt
- Posts: 38
- Joined: Mon Dec 20, 2010 2:22 pm
Return to Add-ons, UI, and Macros
Who is online
Users browsing this forum: Google [Bot] and 1 guest

