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Archaeology buffs from dungeons

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Archaeology buffs from dungeons

Postby Njall » Mon Dec 20, 2010 11:25 am

http://wowdigsite.com/quests/

Each Cataclysm dungeon has a "daily" quest available that provides a zone-buff for everyone in the group. Costs a keystone. I don't remember these from the Beta. Very nice.

Blackrock Caverns: Dark Iron Contingency Plan

Zone Buff: Dark Iron Contingency Plan (Reduces elemental damage done to you by 5%.)
- Requires Dwarf Rune Stone turned in at Stone Tablet

Throne of the Tides: Waters of Elune

Zone Buff: Waters of Elune (10% bonus damage against the Naga)
- Requires a Highborne Scroll tuned in at Strange Fountain

The Stonecore: Might of the Earthen

Zone Buff: Might of the Earthen (Reduce 5% Physical Damage Taken)
- Requires Dwarf Rune Stone turned in at Broken Pillar

Grim Batol: Vengeance of the Wildhammer

Zone Buff: Vengeance of the Wildhammer (5% increase critical strike)
- Requires a Dwarf Rune Stone turned in at Dwarven Bone Pile

The Vortex Pinnacle: Whispers of the Djinn

Zone Buff: Whisper of the Djinn (Heals your wounds & replenishes your mana slowly)
- Requires a Tol’vir Hieroglyphic turned in at Magical Brazier

Lost City of the Tol’vir: Tol’vir Heiroglyphics

Zone Buff: Tol’vir Secrets (10% bonus damage against the Neferset)
- Requires a Tol’vir Hieroglyphic turned in at Tol’vir Grave

Halls of Origination: Map of the Architects

Zone Buff: Map of the Architects (Increase movement speed)
- Requires: Tol’vir Hieroglyphic turned in at Large Stone Obelisk


Interesting. This may help explain why Dwarf Rune Stones are so freaking expensive on my realm but Troll ones are cheap as dirt.
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Re: Archaeology buffs from dungeons

Postby Flex » Mon Dec 20, 2010 1:52 pm

Shouldn't this really be called Dungeon buffs from Archaeology?
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Re: Archaeology buffs from dungeons

Postby Njall » Mon Dec 20, 2010 2:01 pm

Nah. It buffs up archaeology and makes it more interesting!
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Re: Archaeology buffs from dungeons

Postby amh » Mon Dec 20, 2010 6:35 pm

Well, bubblehearth is back. Figured it would be bad form to make a topic out of it, getting people´s hopes up. Still, gogo archaeology-bubblehearth!

Last Relic of Argus - 5 sec cast, usable in combat.


(12 hour cooldown)
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Re: Archaeology buffs from dungeons

Postby Njall » Mon Dec 20, 2010 6:43 pm

amh wrote:Well, bubblehearth is back. Figured it would be bad form to make a topic out of it, getting people´s hopes up. Still, gogo archaeology-bubblehearth!

Last Relic of Argus - 5 sec cast, usable in combat.


(12 hour cooldown)


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Er, was it good for you too...?
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Re: Archaeology buffs from dungeons

Postby Gracerath » Fri Dec 24, 2010 2:10 am

I think troll keystones are cheap because it is so easy to get them. Before I swapped over to Kalimdor to start working on Tolvir, I had 10 on me at all times. I couldn't use them fast enough. I used to have quite a bit of dwarf ones as well but I ran out of those too when I switched to Kalimdor. I think I even used my last one in a run through Grim Batol just to see what it was.

I'd never ever ever waste a tolvir keystone in a dungeon though. They are a bitch to find.
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Re: Archaeology buffs from dungeons

Postby Palisade » Tue Dec 28, 2010 7:12 am

Gracerath wrote:I'd never ever ever waste a tolvir keystone in a dungeon though. They are a bitch to find.


Same here. However, I wouldn't use any keystones for these buffs to be honest. I'd rather AH them all :P
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Re: Archaeology buffs from dungeons

Postby Njall » Wed Dec 29, 2010 9:44 pm

Palisade wrote:
Gracerath wrote:I'd never ever ever waste a tolvir keystone in a dungeon though. They are a bitch to find.


Same here. However, I wouldn't use any keystones for these buffs to be honest. I'd rather AH them all :P


Maybe. I would be lucky to get 75 gp for a dwarf or elf keystone on my server. I'd rather get the instance done that much faster - but mostly because I've got more dwarf and nelf keystones than I will ever use.
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Re: Archaeology buffs from dungeons

Postby halabar » Wed Dec 29, 2010 10:43 pm

Finally started on Arch. Will have to check the AH before I use any of the stones... (and see if there are any cheap ones)
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Re: Archaeology buffs from dungeons

Postby Njall » Thu Dec 30, 2010 7:14 am

halabar wrote:Finally started on Arch. Will have to check the AH before I use any of the stones... (and see if there are any cheap ones)


I generally just use any keystones required by the artifact. If I am short a keystone or two, I'll just keep digging at sites till I get some or will snaffle a few off the AH. Interestingly, the only really expensive stones are (supposedly) Tol'vir.

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Re: Archaeology buffs from dungeons

Postby halabar » Thu Dec 30, 2010 11:22 am

Njall wrote:
halabar wrote:Finally started on Arch. Will have to check the AH before I use any of the stones... (and see if there are any cheap ones)


I generally just use any keystones required by the artifact. If I am short a keystone or two, I'll just keep digging at sites till I get some or will snaffle a few off the AH. ..


Using keystones on commons or just the rares? I was planning on saving them for the rares.

Also, do you stop getting skill levels for solving for the first 4 races after 300?
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Re: Archaeology buffs from dungeons

Postby amh » Thu Dec 30, 2010 12:42 pm

halabar wrote:Using keystones on commons or just the rares? I was planning on saving them for the rares.

Also, do you stop getting skill levels for solving for the first 4 races after 300?


There´s no real point in saving them up, other than making the grind longer.

You gain skillups from any race, all the way till 425.
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Re: Archaeology buffs from dungeons

Postby Njall » Thu Dec 30, 2010 2:01 pm

halabar wrote:
Using keystones on commons or just the rares? I was planning on saving them for the rares.

Also, do you stop getting skill levels for solving for the first 4 races after 300?


I use keystones whenever possible. I have more than enough and if I don't, the next site will probably provide. And if that doesn't work, there's always the AH. Frankly, after the gold rush, I can afford a few luxuries. :)

There doesn't seem to be any attenuation of skill ups with the Old World races once you get past 300 which is a change from the beta - and a welcome one. I may be wrong as I am not all THAT far past 300 as I am on vacation.

I am saving all my fossil pieces now that I have gotten all the Fossil rares. When they add new things (and they will), I will have many, many fossil fragments banked. I. Will. Be. Prepared.
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Re: Archaeology buffs from dungeons

Postby halabar » Thu Dec 30, 2010 2:20 pm

Njall wrote:
halabar wrote:
Using keystones on commons or just the rares? I was planning on saving them for the rares.

Also, do you stop getting skill levels for solving for the first 4 races after 300?


I use keystones whenever possible. I have more than enough and if I don't, the next site will probably provide. And if that doesn't work, there's always the AH. Frankly, after the gold rush, I can afford a few luxuries. :)

There doesn't seem to be any attenuation of skill ups with the Old World races once you get past 300 which is a change from the beta - and a welcome one. I may be wrong as I am not all THAT far past 300 as I am on vacation.

I am saving all my fossil pieces now that I have gotten all the Fossil rares. When they add new things (and they will), I will have many, many fossil fragments banked. I. Will. Be. Prepared.


Yeah, once I tame a few more rares, I'll just do Arch during LFG waits... will get a lot of fragments that way...
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Re: Archaeology buffs from dungeons

Postby Njall » Thu Dec 30, 2010 2:35 pm

This is what I do. I solve finds for all other types though, as I have a lot of rares still to go.
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