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Archaeology: Archy

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Archaeology: Archy

Postby thatguy » Thu Dec 16, 2010 8:13 am

Does anyone have experience with Archy as an addon for archaeology? From what I've read, it looks like it simplifies things and keeps all of your current projects listed and the number of fragments found for that project.

I'm trying to decide if it's something that I want to try out.
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Re: Archaeology: Archy

Postby fuzzygeek » Thu Dec 16, 2010 11:46 am

I love its interface, but it seems to interact poorly with Carbonite (billions of shovels on the display). Deactivated it.
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Re: Archaeology: Archy

Postby Drexanna » Fri Dec 17, 2010 6:05 am

What a coincidence - I was about to post asking if anyone knew of an addon that would add digsites to TomTom (or something similar) - looks like Archy will do the job too!

Thanks!
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Re: Archaeology: Archy

Postby Njall » Fri Dec 17, 2010 7:11 am

I'll be doing Archaeology bareback, like I always have. :D

As an aside, how many fragments/find and finds/site are people getting. I seem to be getting 3 finds per site and 3-5 fragments - EXCEPT on my dwarf who is getting 3,4 and 6 fragments but never 5.
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Re: Archaeology: Archy

Postby amh » Fri Dec 17, 2010 6:08 pm

(dwarf:) I am getting 3, 5 and 7. Never 4 or 6.
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Re: Archaeology: Archy

Postby Njall » Fri Dec 17, 2010 6:23 pm

amh wrote:(dwarf:) I am getting 3, 5 and 7. Never 4 or 6.


Skill level may be involved. I'm only at 225 or so. I leveled it to 400 or so in the Beta but they sped the skill up there so much there's no comparison to the live version.
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Re: Archaeology: Archy

Postby amh » Fri Dec 17, 2010 7:19 pm

Wouldn´t know about that, I maxed it out before the fix (live was a static 3-3-3 up till Wednesday). Update when you do cap it. :)
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Re: Archaeology: Archy

Postby Njall » Fri Dec 17, 2010 7:25 pm

amh wrote:Wouldn´t know about that, I maxed it out before the fix (live was a static 3-3-3 up till Wednesday). Update when you do cap it. :)


Indeed. I was too busy playing World of Minecraft.

But I want the "Last Relic of Argus" - that was originally supposed to be an engineering item. No wonder the Exodar crashed!
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Re: Archaeology: Archy

Postby amh » Fri Dec 17, 2010 7:30 pm

A buddy of mine, with terrible rng in archaeology, has that one as one of his two rares. He was not happy, not happy at all. :( Aiming for the Vial, so he´s a little bitter.

We do need to make an archaeology-thread at some point. It´s too much fun to be hidden away in other threads.

What´s your rare:common ratio? I´m currently at 12 rare : 70 common (unique. 120-140 if we include duplicates). Professor is a proper bitch to get, but I expect to have it bagged long before I get my bug mount.
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Re: Archaeology: Archy

Postby Njall » Fri Dec 17, 2010 7:40 pm

The rare/common ratio changes as time goes on and you run out of commons to make - at least until you start getting duplicates. Wowpedia has an extensive listing of artifacts.

P.S. Just watched "In the Mouths of Madness" again. Now, that's what the Burning Legion ought to be like!
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Re: Archaeology: Archy

Postby Dianora » Sat Dec 18, 2010 11:22 am

Njall wrote:The rare/common ratio changes as time goes on and you run out of commons to make - at least until you start getting duplicates. Wowpedia has an extensive listing of artifacts.

P.S. Just watched "In the Mouths of Madness" again. Now, that's what the Burning Legion ought to be like!


Guillermo del Toro is supposed to be doing an adaptation of "At the Mountain of Madness". Now that's a movie I want to watch.
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Re: Archaeology: Archy

Postby 2Cute2BeStr8 » Sun Dec 26, 2010 8:41 am

whats the point of going archaeology as a tank.. there isn't a single good item for us or i already would have this maxed.?
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Re: Archaeology: Archy

Postby fuzzygeek » Sun Dec 26, 2010 11:00 am

2Cute2BeStr8 wrote:whats the point of going archaeology as a tank.. there isn't a single good item for us or i already would have this maxed.?


Alts, achievements, and boredom.
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Re: Archaeology: Archy

Postby Njall » Mon Dec 27, 2010 7:03 pm

2Cute2BeStr8 wrote:whats the point of going archaeology as a tank.. there isn't a single good item for us or i already would have this maxed.?


Secondary skill, dude. And, as has been mentioned, there will be additional items added as time goes on. It's designed to be very flexible. That said, there's some things there for my exploring and questing - that second hearthstone helps with the Wildhammer dailies, frex.

Bets on what the 10th race will be?
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Camping gear: £200
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Sledgehammer to break down stone door: £12.99
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Re: Archaeology: Archy

Postby Zalaria » Tue Dec 28, 2010 6:34 am

Njall wrote:
2Cute2BeStr8 wrote:whats the point of going archaeology as a tank.. there isn't a single good item for us or i already would have this maxed.?


Secondary skill, dude. And, as has been mentioned, there will be additional items added as time goes on. It's designed to be very flexible. That said, there's some things there for my exploring and questing - that second hearthstone helps with the Wildhammer dailies, frex.

Bets on what the 10th race will be?


That "second hearthstone" sadly shares a cooldown with the normal hearthstone. I think the 10th race was supposed to be ogres, but I don't have anything to back it up.
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