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Who can CC what

Postby econ21 » Mon Dec 13, 2010 6:28 am

As a tank, it is usually expected and preferable that you lead 5-man parties. Knowing who in your party can crowd control (CC) what helps in dealing with harder trash pulls. Below is a list of the major crowd control abilities that various classes can provide and which mobs they will work on.

Druid – Entangling roots: works on most things; lasts 30s; no CD.
Deals damage during rooting which makes it more likely to break prematurely; use for melee - not for casters, other ranged and healers.

Druid – Hibernate: works on beasts and dragonkin; lasts 40s; no CD
Prevalence of dragonkin in Cata should enliven this sometimes dormant ability.

Hunters- Freezing trap: works on most things; lasts 60s (78s for survival if talented); 30s CD.
Targeted at a place, not a mob, so usually best to let the hunter pull (after sap, before poly) by trapping a mob; this will aggro mobs on the hunter so prepare to pick them up!

Survival Hunters - Wyvern sting: works on any mob except undead; lasts 30s; 1m CD.
Allows a good survival hunter to CC two mobs by trapping one and stinging the other (trap comes off CD just as sting expires).

Mage – Polymorph: works on humanoids and beasts; lasts 50s; no CD.
Can be reapplied, so very useful for locking down healers or casters. Sadly, not usable on elementals or dragonkin.

Priests – Shackle undead: works on undead; lasts 50s; no CD.
Extremely powerful in some past encounters, but there are few undead in Cataclysm except in SFK

Priests – Mind Control: works on humanoids; lasts 30s; no CD.
Priest loses own abilities and instead must take those of target; must remain stationary. Target can be used to "tank" other mobs; does not break on damage.

Retribution paladin – Repentance: works on any mob except beasts and elementals; lasts 1m; 1m CD.
A powerful CC but 1m CD prevents re-application if broken prematurely.

Rogue – Sap: works on any mob except undead and elementals; lasts 60s (140s if glyphed); no CD.
Requires some setting up and cannot be reapplied in combat, but now works on most things, including dragonkin.

Shaman - Hex: works on humanoids and beasts; lasts 1m; 45s CD.
Like the mage’s polymorph, but has a longer CD and target can take some damage without breaking CC.

Shaman - Bind Elemental: works on elementals; lasts 50s; no CD.
One of the few forms of major CC to work on this common Cata foe.

Warlocks – Banish: works on elementals and demons; lasts 30s; no CD.
One of the few CC abilities to work on elementals and unlike most CC does not break on damage.

Warlocks – Enslave Demon: works on demons; lasts 5m; no CD.
Rather like mind control, enslaved mob could be used to tank others but comes at the cost of the warlock's pet.

Warlocks – Fear: works on everything except undead; lasts 20s; 5s CD.
If glyphed, causes target to cower rather than flee. Duration is rather short but can be reapplied.

Warlocks – Seduce: works on humanoids; lasts 30s; no CD.
Requires use of succubus pet but can be combined with fear so that one warlock CCs two targets.


Summing up, when encountering two of the most common enemies in Cataclysm:

Dragonkin: Sap, repent, hibernate, fear, root, trap.
Elementals: Banish, bind, fear, root, trap.

For a more comprehensive list of CC available for different types of enemies, see:

http://www.tankspot.com/showthread.php? ... post478501

Most classes also have lesser forms of crowd control available. A more extensive, but not always up to date, list is at:

http://www.wowwiki.com/Crowd_control

As a palatank, make sure you have Holy Wrath glyphed (stuns elementals and dragonkin for 3 seconds, effectively giving you 17% damage reduction since you will be applying it every 18 seconds) and use hammer of justice as appropriate (e.g. on casters powering up a big spell).
Last edited by econ21 on Mon Feb 07, 2011 7:34 am, edited 20 times in total.
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Re: Who can CC what

Postby Goodheart » Mon Dec 13, 2010 7:12 am

Awesome! I was about to make a list like this for myself, since I'm tired of asking people about their CC's.

A few comments though:
Shamans also have the awesome Bind Elemental.
Hex does not work on dragonkin I'm afraid, but it does last 1 minute instead of 45 seconds.
Also worth noting is the rather long cooldown on hex, so reapplying when it breaks early is not possible.
It however does not break immediately on damage, like fear.

A warlocks Fear can now function as a normal CC as well against everything but undead, thanks to Glyph of Fear.
Same deal for a priest's Psychic Scream with glyph.
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Re: Who can CC what

Postby Thornir » Mon Dec 13, 2010 7:25 am

Survival Hunters have http://www.wowhead.com/spell=19386, but is on a 1 min cooldown with a 30 sec duration. Also, breaking it causes a DoT to be placed on the target, so it can't be re-CC'ed unless a mage has http://www.wowhead.com/item=42752

Warriors have http://www.wowhead.com/item=45794

Death Knights can kite a melee mob with Chains, but this is on a last-resort basis.
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Re: Who can CC what

Postby econ21 » Mon Dec 13, 2010 7:50 am

Thanks for the comments - I've edited the first post in response and will continue to do so if more comments come in.

My focus is on "major" CC, i.e. what it is worth marking mobs with raid icons for. This is mainly a function of the duration of the CC. A warlock's 20 seconds fear is a little low, but the ease of re-application means I will add it. The priest and warrior's fear at 6-8s is just too short and I suspect best left to the individual player to use, rather than for the party leader to organise. I want to keep the list short to function as a crib sheet reserved for the important stuff rather than compete with exhaustive wowwiki entry.
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Re: Who can CC what

Postby Sabindeus » Mon Dec 13, 2010 11:29 am

I think you should note that Ret Paladin's Repentance has a CD = Duration, so it can't be reapplied easily.
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Re: Who can CC what

Postby econ21 » Mon Dec 13, 2010 11:59 am

Sabindeus wrote:I think you should note that Ret Paladin's Repentance has a CD = Duration, so it can't be reapplied easily.


I am not following that - surely if CD=duration, it can be reapplied just when you need to reapply it? I guess you mean it cannot be reapplied if broken prematurely? But still with careful players it seems like you can shut down one mob almost indefinitely (I am not sure if there is some kind of diminishing returns to CC in PvE, I recall there is in PvP, but anyway 2mins is a long time for a trash fight).

But now you mention it, putting in CDs for these abilities may be worthwhile.
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Re: Who can CC what

Postby Arcand » Mon Dec 13, 2010 12:24 pm

I asked a hunter to freeze one of Obsidius's shadows, it proceeded to
storm all over the place, after the fight she told me that the trap
hadn't worked.

So either the hunter screwed up, the hunter lied, or those adds can't
be frozen. (Not sure if you want to get down to the individual-mob
unit of analysis, but if you do, there it is.)
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Re: Who can CC what

Postby d503 » Mon Dec 13, 2010 12:39 pm

Sabindeus wrote:I think you should note that Ret Paladin's Repentance has a CD = Duration, so it can't be reapplied easily.


1. Focus repentance target.
2. Watch repentance timer.
3. Spam repentance with 1-2 seconds left.

Repentance reapplied easily.

It's important to note, however, that if it *breaks*, it's broken...basically just have to deal w/ it and move on.
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Re: Who can CC what

Postby d503 » Mon Dec 13, 2010 12:42 pm

In general, it might be more helpful to have the list broken out by mob type, and then the classes that can CC with the ability in parens.

e.g.

Humanoids
- Rogue (Sap)
- Mage (Polymorph)
- Hunter (Trap)
- Warlock (Fear - glyphed)
...so on, and so forth.

That, to me at least, is an easier way of looking at it.
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Re: Who can CC what

Postby Eltiana » Mon Dec 13, 2010 10:32 pm

Underused, but Priests have Mind Control. Warlocks also have Seduce from their Succubus, not that anyone actually uses them anymore.
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Re: Who can CC what

Postby econ21 » Tue Dec 14, 2010 2:25 am

Eltiana wrote:Underused, but Priests have Mind Control. Warlocks also have Seduce from their Succubus, not that anyone actually uses them anymore.


I remember both of those being a really big deal in Magister's Terrace, but you are right - they don't seem to be used now. What is their downside? Does MC prevent the priest doing other things (they can only channel)? If the warlock uses a succubus, what do they lose?
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Re: Who can CC what

Postby fetznschaedl » Tue Dec 14, 2010 3:37 am

Does MC prevent the priest doing other things (they can only channel)?


Yes, they actually can control the mob in a pet-like way (they get to use some mob abilities), but as a downside, they stand where they began casting, for the duration of the channeled spell (or until attacked or otherwise interrupted).

If the warlock uses a succubus, what do they lose?


What they lose depends on what buffs the pet they would run with otherwise gives (e.g. Imp: Damage, procs for destro, blood pact), and resummoning their chosen pet after every trash pack can be tedious, but if it is essential that they control a mob, I guess they'll just have to deal with it.

EDIT: Thank you for the work you put into this list, by the way - very useful!
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Re: Who can CC what

Postby Invisusira » Tue Dec 14, 2010 5:47 am

econ21 wrote:Shaman - Bind Elemental: works on humanoids and beasts

??
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Re: Who can CC what

Postby Zalaria » Tue Dec 14, 2010 6:49 am

Our priest has been (ab)using mind control quite a bit in Cata. If you start the pull with MC, the group will attack the MC'd mob. You can either let them kill it (and lose xp/rep/loot) or break just before it dies and kill it yourself. You can then MC another and have the MC mob tank yet another, making the priest able to control 3 mobs from the pack all by herself!
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Re: Who can CC what

Postby MBar » Tue Dec 14, 2010 6:52 am

Nice work, I've been wanting something like this.

Note, Banish is Elementals and Demons, not Undead. And yeah, Bind Elemental is Elementals only. :)
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