Judgement of the Just stacking with Thunderfury effect?
Moderators: Fridmarr, Worldie, Aergis, theckhd
27 posts
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Re: Judgement of the Just stacking with Thunderfury effect?
um, just curious, did UnitAttackSpeed("target") stop working at some point? I may be behind the times.
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Sabindeus - Moderator
- Posts: 10321
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Re: Judgement of the Just stacking with Thunderfury effect?
Not that I'm aware of. I just didn't happen to have a macro with it handy last night.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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- Location: Harrisburg, PA
Re: Judgement of the Just stacking with Thunderfury effect?
I decided to try and test some rotations with and without thunderfury to try and estimate how large a threatloss it would be to use thunderfury for raiding.
The results i recived was that the damage contribution from most abilities was similar. But only the damage contributed by melee, seal of truth, HotR and thunderfury proc, varied conciderably. This is consistant with Theckhd's formulas for ability damage since those are the abilities that vary on weapon dmg.
Melee, SoT and HotR contributed by a dpsloss of about 150 dps, and the proc only did 55 dps. Concidering that this difference in dps is mainly due to the difference base weapon damage. With vengence stacks thunderfury should preform better because of it's fairly slow attack speed compared to other weapons.
Through it would be nice if Theckhd included thunderfury in his next weapon calculation for a more accurate estimate. The proc could for starters be modeled as a flat 55 dps, based on the 11 min parse, where i only omnited abilities that I tested wouldn't be able to proc TF.
Unfortionatly i forgot to activate my log
so i only have screenshots of the recount results of each test
The tests was made on a heroic dummy with a SotR>J>HotR/CS rotation, with the others omnitted due to mana issues. And repeated for 70 SotRs
My set with thunderfury/Sorthalis had:
AP: 3432/3520
SP: 961/985
Hit: 5,72
Exp: 32/36
1.9/1.6 speed
I didn't finish a CS with TF parse since even early on it showed very bad dps ~1600
I made a calculation to reason for the difference between TF dmg and Sorthalis dmg by normalising the percentages based on dps. To see wether the difference lied in the weapon stats or weapon damage
(I appologize that my reasoning and math is abit incohesive at times, i usually dont publish any of it)
BTW: I tested out that macro, and on the boss dummy i got
2.000 without anything
2.400 with just judgement of the just
2.400 with just thunderfury proc
2.880 with both
The results i recived was that the damage contribution from most abilities was similar. But only the damage contributed by melee, seal of truth, HotR and thunderfury proc, varied conciderably. This is consistant with Theckhd's formulas for ability damage since those are the abilities that vary on weapon dmg.
Melee, SoT and HotR contributed by a dpsloss of about 150 dps, and the proc only did 55 dps. Concidering that this difference in dps is mainly due to the difference base weapon damage. With vengence stacks thunderfury should preform better because of it's fairly slow attack speed compared to other weapons.
Through it would be nice if Theckhd included thunderfury in his next weapon calculation for a more accurate estimate. The proc could for starters be modeled as a flat 55 dps, based on the 11 min parse, where i only omnited abilities that I tested wouldn't be able to proc TF.
Unfortionatly i forgot to activate my log
The tests was made on a heroic dummy with a SotR>J>HotR/CS rotation, with the others omnitted due to mana issues. And repeated for 70 SotRs
My set with thunderfury/Sorthalis had:
AP: 3432/3520
SP: 961/985
Hit: 5,72
Exp: 32/36
1.9/1.6 speed
I didn't finish a CS with TF parse since even early on it showed very bad dps ~1600
I made a calculation to reason for the difference between TF dmg and Sorthalis dmg by normalising the percentages based on dps. To see wether the difference lied in the weapon stats or weapon damage
- Code: Select all
TF dmg% Expect% diff% dps(abs)
SotR: 34,4 34,4
HotR: 24,4 25,8 -1,4 -24
Censure 13,0 13,0
JoT 12,2 12,5 -0,3 - 5
Melee 8,2 13,1 -4,9 -84
SoT 4,5 6,6 -2,1 -36
TF 3,2 0,0 3,2 +55
Net -5,5 -94
(I appologize that my reasoning and math is abit incohesive at times, i usually dont publish any of it)
BTW: I tested out that macro, and on the boss dummy i got
2.000 without anything
2.400 with just judgement of the just
2.400 with just thunderfury proc
2.880 with both
- Zephyr
- Posts: 3
- Joined: Mon Aug 04, 2008 8:58 am
Re: Judgement of the Just stacking with Thunderfury effect?
The only place I would use this is tanking Shambling Horrors on H LK since the amount of damage you deal to them is inconsequential as long as you are able to maintain threat.
- baleogthefierce
- Posts: 291
- Joined: Sun Jul 13, 2008 2:44 am
- Location: Farming Molten Core for my Eye
Re: Judgement of the Just stacking with Thunderfury effect?
baleogthefierce wrote:The only place I would use this is tanking Shambling Horrors on H LK since the amount of damage you deal to them is inconsequential as long as you are able to maintain threat.
I think that's too limited in scope. It was a great help while working on Herald of the Titans.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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- Location: Harrisburg, PA
Re: Judgement of the Just stacking with Thunderfury effect?
Personally I swapped back and forth between thunderfury and my normal tank weapon on LK and other ICC fights, and i had a really hard time noticing the difference in dps between those 2. But a damage intake reduction of up to 17% was really noticable especially when going with a low amount of healers.
- Zephyr
- Posts: 3
- Joined: Mon Aug 04, 2008 8:58 am
Re: Judgement of the Just stacking with Thunderfury effect?
theckhd wrote:baleogthefierce wrote:The only place I would use this is tanking Shambling Horrors on H LK since the amount of damage you deal to them is inconsequential as long as you are able to maintain threat.
I think that's too limited in scope. It was a great help while working on Herald of the Titans.
Admittedly I haven't done a Herald run since pre-4.0.1. Is the damage intake that much more terrible without BV mitigating most/all of his OH swings?
- baleogthefierce
- Posts: 291
- Joined: Sun Jul 13, 2008 2:44 am
- Location: Farming Molten Core for my Eye
Re: Judgement of the Just stacking with Thunderfury effect?
baleogthefierce wrote:Admittedly I haven't done a Herald run since pre-4.0.1. Is the damage intake that much more terrible without BV mitigating most/all of his OH swings?
Yes, remember that he's using a new armor formula now too.
If my memory is correct, MH swings are between 9-13k usually, OH swings are around 4-6k. And you can't feasibly reach block cap in 226/232 gear.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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- Location: Harrisburg, PA
Re: Judgement of the Just stacking with Thunderfury effect?
For herald. Algalon does do a bit more damage. But it's still very healable.
Keep in mind, with good healers, the only time you are going to drop low is when the raid takes damage, because healers will be stretched. So just use those cd's when there is a smash, or after a star explodes. Or use DG when 2 things happen at once, to assist the healers. Also WoG can be a great help in between 2 heals.
Overall it's still a pretty easy achievement, if you have 3 good geared healers who know what they are doing.
Keep in mind, with good healers, the only time you are going to drop low is when the raid takes damage, because healers will be stretched. So just use those cd's when there is a smash, or after a star explodes. Or use DG when 2 things happen at once, to assist the healers. Also WoG can be a great help in between 2 heals.
Overall it's still a pretty easy achievement, if you have 3 good geared healers who know what they are doing.
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Awyndel - Posts: 672
- Joined: Sat Feb 14, 2009 8:49 am
- Location: The Netherlands
Re: Judgement of the Just stacking with Thunderfury effect?
This appears to have been fixed in 4.0.3a.
- The melee slow debuffs are once again overriding each other.
- Judging a mob that already had the TF slow had no noticeable impact on its swing speed.
- The melee slow debuffs are once again overriding each other.
- Judging a mob that already had the TF slow had no noticeable impact on its swing speed.
- Alandrek
- Posts: 19
- Joined: Sat Jan 23, 2010 12:16 am
Re: Judgement of the Just stacking with Thunderfury effect?
Aww, damn.
It was good while it lasted.
I wonder, does HotR proc it on multiple targets?
I wonder, does HotR proc it on multiple targets?
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Kelaan - Posts: 4036
- Joined: Thu Jan 03, 2008 12:01 pm
Re: Judgement of the Just stacking with Thunderfury effect?
Confirmed via a duel, no longer stacking. Sadly, it was having a nice effect on LK.
- Sandrudiga
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- Joined: Tue Oct 19, 2010 3:02 am
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