Vexryn's Cataclysm Master Tank Gear List & Gear Progression

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Vexryn's Cataclysm Master Tank Gear List & Gear Progression

Postby vexryn » Tue Nov 23, 2010 12:51 pm

ATTENTION: THIS GUIDE IS NOW BEING UPDATED AT VEXRYN'S GUIDES. CONTENT ON THIS PAGE WILL NO LONGER BE UPDATED. GO TO VEXRYN'S GUIDES FOR UPDATED CONTENT.


Welcome to Vexryn's Tank Gear List. After years of making extensive tank gear lists as the maintank for Blackdawn, I decided to expand it and share with everyone!

This first post here simply contains the gear list itself. In subsequent posts, I provide:
- A cross-referenced list of gear by source, so tanks can create a focus on which heroics to run first (assuming you're not just chaining randoms) when you log in.
- A prioritizing gear approach to acquire from amongst the various sources (crafted, purchased, rep grinds, drops, etc.), with an eye on a strategy to gear up as quickly as possible to set foot in a raid and not be totally roflstomped. (NOW UPDATED!)
- A list of Gems, Enchants, and Professions that will be relevant for tanks.

If you would like a breakdown of gear into levels of tank progression, along with an expanded list of pre-85 tank gear, check out Digren's awesome Tank [Gear] Levels and Gear Guide thread.


A few interesting notes up front:
- Gear is roughly sorted for BiS ranking, based first on item level, and then based on the assumption mastery > dodge/parry > hit/expertise.
- In essence, all rare quality (blue) items are ilvl 346, and drop in heroic 5-man instances (or are purchased in various manners). All epics are ilvl 359 (new Zul'Aman and Zul'Gurub epics are 353, per patch 4.1). There do not appear to be rare and epic quality items of the same item level that I can see; this is unlike Wrath, where starter dungeon blues were ilvl 200 and starter dungeon epics were epic ilvl 200. Non-heroic 5-man instances drop blues that generally vary from ilvl 319 to 333, depending on the level of the instance. I have extended the list to include i333 drops as well (they are listed in a lighter shade of blue), but not the lower stuff. Ilvl for gear is also listed in brackets in front of each line for easier reference.
- This list was generated with search functions on cata.wowhead.com. Accordingly, it is possible I missed an item. If I did, please let me know. In part to define the search functions, and also for general discussion, I would note that I assumed gear is tank gear if it did NOT have Intellect, Spirit, Crit, or Haste, as those are primarily holy and retribution stats. Yes, there are some crit/haste pieces that a tank might use for threat; I have not included them here. On the other hand, there are pieces of gear that are hit/expertise, hit/mastery, or expertise/mastery, that could arguably be valid for both a tank and a ret paladin; given that the gear does not have any of the proscribed stats, I have still included it on this list.
- I've had a lot of interest from warrior and DK tanks using this list as a guide as well; consequently, I have decided to update it to include 2H weapons as well. Just to accomodate those dirty DKs. Fellow tankadins, please forgive me.

Ok! Whew! With all of that preface out of the way, let's get to the good stuff - the gear list, and the discussion of progression process/approach included thereafter. All items are listed showing the item itself (with item link), the source of the item, and the way itemization is allocated to the item between dodge, parry, mastery, hit, expertise, and bonus strength.

The List



Head
[372] Daybreaker Helm (Heroic) - Drop - Bastion of Twilight: Valiona (Heroic) - Strength/Parry/Mastery
[372] Dragon Bone Warhelm (Heroic) - Drop - Blackwing Descent: Maloriak (Heroic) - Expertise/Mastery
[372] Reinforced Sapphirium Faceguard (Heroic Tier 11) - Crown of the Forlorn Conqueror* token + Reinforced Sapphirium Faceguard - Blackwing Descent: Nefarian (Heroic) - Dodge/Hit
[359] Daybreaker Helm - Drop - Bastion of Twilight: Valiona - Strength/Parry/Mastery
[359] Reinforced Bio-Optic Killshades - Crafted - Engineering (ONLY)
[359] Dragon Bone Warhelm - Drop - Blackwing Descent: Maloriak - Expertise/Mastery
[359] Reinforced Sapphirium Faceguard (Tier 11) - Helm of the Forlorn Conqueror token - Blackwing Descent: Nefarian OR Throne of the Four Winds: Al'akir (random drop) - Dodge/Hit
[353] Spiritshield Mask - Drop - Heroic Zul'Aman: Nalorakk - Dodge/Parry
[346] Helm of the Proud - Purchased - 2200 Justice Points - Strength/Dodge/Parry
[346] Grinning Fang Helm / Crown of Wing - Reputation - Dragonmaw/Wildhammer Clan: Revered - Dodge/Expertise
[346] Headcover of Fog - Drop - Heroic Vortex Pinnacle: Grand Vizier Ertan - Parry/Hit
[346] Helm of Setesh - Drop - Heroic Halls of Origination: Setesh - Dodge/Expertise
[333] Helm of Setesh - Drop - Halls of Origination: Setesh - Dodge/Expertise

* Crown of the Forlorn Conqueror token may also be obtained by turning in a Essence of the Forlorn which is dropped by Heroic Al'akir.


Neck
[379] Caelestrasz's Will (Heroic) - Drop - Bastion of Twilight: Sinestra (Heroic) - Dodge/Mastery
[372] Permafrost Choker (Heroic) - Drop - Throne of the Four Winds: Al'akir (Heroic) - Random (tank) enchantment
[372] Rage of Ages (Heroic) - Drop - Blackwing Descent: Nefarian (Heroic) - Hit/Mastery
[372] Ironstar Amulet (Heroic) - Drop - Blackwing Descent: Atramedes (Heroic) - Dodge/Hit
[359] Permafrost Choker - Drop - Throne of the Four Winds: Al'akir - Random (tank) enchantment
[359] Rage of Ages - Drop - Blackwing Descent: Nefarian - Hit/Mastery
[359] Ironstar Amulet - Drop - Blackwing Descent: Atramedes - Dodge/Hit
[353] Amulet of Protection - Drop - Heroic Zul'Gurub: Gri'lek - Dodge/Mastery
[346] The Lustrous Eye - Purchased - 1250 Justice Points - Dodge/Mastery
[346] Carrier Wave Pendant - Drop - Blackrock Caverns: Ascendent Lord Obsidius - Strength/Parry/Mastery
[346] Darkhowl Amulet - Drop - Heroic Halls of Origination: Temple Guardian Anhuur - Dodge/Expertise
[346] Shard of Pirouetting Happiness - Holiday Drop: Love Is In The Air - Shadowfang Keep: Apothecary Hummel - Dodge/Hit
[346] Elementium Guardian - Crafted - Jewelcrafting - Dodge/Expertise
[333] Darkhowl Amulet - Drop - Halls of Origination: Temple Guardian Anhuur - Dodge/Expertise
[333] Mountain's Mouth - Reputation - Guardians of Hyjal: Honored - Parry/Mastery


Shoulder
[372] Pauldrons of the Apocalypse (Heroic) - Drop - Blackwing Descent: Nefarian (Heroic) - Parry/Expertise
[372] Reinforced Sapphirium Shoulderguards (Heroic Tier 11) - Shoulders of the Forlorn Conqueror* token + Reinforced Sapphirium Shoulderguards - Bastion of Twilight: Cho'gall (Heroic) - Dodge/Hit
[359] Heaving Plates of Protection - Raid: Bastion of Twilight: BoE Trash Epic - Parry/Mastery
[359] Pauldrons of Edward the Odd - Drop - World Drop - Parry/Mastery
[359] Pauldrons of the Apocalypse - Drop - Blackwing Descent: Nefarian OR Throne of the Four Winds: Al'akir (random drop) - Parry/Expertise
[359] Reinforced Sapphirium Shoulderguards (Tier 11) - Mantle of the Forlorn Conqueror token - Bastion of Twilight: Cho'gall - Dodge/Hit
[353] Pauldrons of Sacrifice - Drop - Heroic Zul'Aman: Hex Lord Malacrass - Parry/Mastery
[346] Earthshape Pauldrons - Drop - Heroic Grim Batol: Drahga - Dodge/Mastery
[346] Raz's Pauldrons - Drop - Heroic Blackrock Caverns: Ascendant Lord Obsidius - Hit/Mastery
[346] Sunburnt Pauldrons - Purchased - 1650 Justice Points - Dodge/Hit
[346] Pauldrons of the High Requiem - Purchased - 1650 Justice Points - Strength/Hit/Expertise
[333] Earthshape Pauldrons - Drop - Grim Batol: Drahga - Dodge/Mastery

* Shoulders of the Forlorn Conqueror token may also be obtained by turning in a Essence of the Forlorn which is dropped by Al'akir (although you will likely wish to use any Essence of the Forlorns for Heroic Tier 11 Gloves and Legs first (no other token drops for those slots).


Back
[372] Permafrost Cape (Heroic) - Drop - Throne of the Four Winds: Al'akir (Heroic) - Random (tank) enchantment
[359] Wrap of the Great Turtle - Reputation - Guardians of Hyjal: Exalted - Dodge/Mastery
[359] Permafrost Cape - Drop - Throne of the Four Winds: Al'akir - Random (tank) enchantment
[359] Ironstar's Impenetrable Cover - Drop - Blackwing Descent: Trash Drop - Dodge/Parry
[359] Floating Web - Purchased - 1250 Valor Points - Strength/Expertise/Mastery
[359] Gray Hair Cloak - Purchased - 1250 Valor Points - Dodge/Expertise
[359] Zom's Electrostatic Cloak - BoE Drop - World Drop - Dodge/Expertise
[353] Spiritguard Drape - BoE Drop - Heroic Zul'Gurub: Trash Drop - Dodge/Parry
[346] Billowing Cape - Drop - Heroic Vortex Pinnacle: Asaad - Strength/Parry/Mastery
[346] Twilight Dragonscale Cloak - Crafted - Leatherworking - Dodge/Mastery
[346] Burned Gatherings - Drop - Heroic Blackrock Caverns: Karsh Stellbender - Hit/Mastery
[333] Cloak of War - Crafted - Leatherworking - Dodge/Mastery
[333] Shade of Death - Drop - World Drop - Dodge/Expertise
[333] Shroud of Dark Memories - Drop - Grim Batol: Trash - Dodge/Expertise


Chest
[372] Reinforced Sapphirium Chestguard* (Heroic Tier 11) - Chest of the Forlorn Conqueror* token + Reinforced Sapphirium Chestguard - Bastion of Twilight: Halfus Wyrmbreaker (Heroic) - Strength/Parry/Mastery
[372] Battleplate of the Apocalypse (Heroic) - Drop - Bastion of Twilight: Cho'gall (Heroic) - Parry/Hit
[359] Reinforced Sapphirium Chestguard Tier 11 - 2200 Valor Points - Strength/Parry/Mastery
[359] Battleplate of the Apocalypse - Drop - Bastion of Twilight: Cho'gall - Parry/Hit
[359] Icebone Hauberk - Drop - World Drop - Parry/Hit ***Identical stats to Battleplate of the Apocalypse
[359] Hardened Elementium Hauberk - Crafted - Blacksmith - Parry/Expertise
[353] Battleplate of the Amani Empire - Drop - Heroic Zul'aman: Timed Chest - Dodge/Expertise
[346] Beauty's Plate - Drop - Heroic Blackrock Caverns: Beauty - Parry/Mastery
[346] Chestplate of the Steadfast - Purchased - 2200 Justice Points - Dodge/Mastery
[333] Breastplate of the Witness - Quest - Grim Batol: Closing a Dark Chapter - Dodge/Parry

* Chest of the Forlorn Conqueror token may also be obtained by turning in a Essence of the Forlorn which is dropped by Heroic Al'akir.


Wrist
[372] Bracers of Impossible Strength (Heroic) - Raid: Bastion of Twilight: Halfus Wyrmbreaker (Heroic) - Strength/Parry/Mastery
[359] Bracers of Impossible Strength - Raid: Bastion of Twilight: Halfus Wyrmbreaker - Strength/Parry/Mastery
[359] Sandguard Bracers - Reputation - Ramkahen: Exalted - Dodge/Expertise
[353] Amani Armguards - BoE Drop - Heroic Zul'Aman: Trash - Dodge/Expertise
[346] Shackles of Undeath - Drop - Heroic Shadowfang Keep: Lord Godfrey - Strength/Dodge/Parry
[346] Alpha Bracers - Drop - Heroic Halls of Origination: Anraphet - Hit/Mastery
[346] Terborus's Rotating Bands - Drop - Terborus (Deepholme rare spawn) - Hit/Mastery
[346] Armguards of Unearthly Light - Drop - Heroic Halls of Origination: Isiset - Dodge/Hit
[333] Alpha Bracers - Drop - Halls of Origination: Anraphet - Hit/Mastery
[333] Armguards of Unearthly Light - Drop - Halls of Origination: Isiset - Dodge/Hit


Gloves
[372] Reinforced Sapphirium Handguards* (Heroic Tier 11) - Gauntlets of the Forlorn Conqueror* token + Reinforced Sapphirium Handguards - Blackwing Descent: Magmaw (Heroic) - Strength/Parry/Mastery
[372] Gravitational Pull (Heroic) - Drop - Bastion of Twilight: Ascendant Council (Heroic) - Expertise/Mastery
[359] Reinforced Sapphirium Handguards Tier 11 - 1650 Valor Points - Parry/Mastery
[359] Gravitational Pull - Drop - Bastion of Twilight: Ascendant Council - Expertise/Mastery
[353] Bone Plate Handguards - Drop - Heroic Zul'Gurub: Zanzil - Dodge/Parry
[346] Fingers of Light - Drop - Heroic Halls of Origination: Rajh - Strength/Parry/Mastery
[346] Numbing Handguards - Purchased - 1650 Justice Points - Strength/Dodge/Mastery
[346] Gloves of the Greymane Wall - Drop - Heroic Shadowfang Keep: Baron Ashbury - Parry/Expertise
[333] Fingers of Light - Drop - Halls of Origination: Rajh - Strength/Parry/Mastery

* Gauntlets of the Forlorn Conqueror token may also be obtained by turning in a Essence of the Forlorn which is dropped by Heroic Al'akir.


Waist
[372] Jumbotron Power Belt (Heroic) - Drop - Blackwing Descent: Omnotron Defense System (Heroic) - Dodge/Mastery
[372] Thunder Wall Belt (Heroic) - Drop - Throne of the Four Winds: Conclave (Heroic) - Random (tank) enchantment
[359] Jumbotron Power Belt - Drop - Blackwing Descent: Omnotron Defense System - Dodge/Mastery
[359] Hardened Elementium Girdle - Crafted - Blacksmith - Dodge/Mastery
[359] Thunder Wall Belt - Drop - Throne of the Four Winds: Conclave - Random (tank) enchantment
[353] Coils of Hate - Drop - Heroic Zul'Gurub: High Priest Venoxis - Dodge/Mastery
[346] Girdle of the Mountains - Purchased - 1650 Justice Points - Strength/Dodge/Parry
[346] Iron Will Girdle - Drop - Heroic Shadowfang Keep: Lord Walden - Dodge/Hit
[346] Sand Dune Belt - Drop - Heroic Lost City of the Tol'vir: Lockmaw - Dodge/Expertise
[333] Belt of Guardianship - Drop - World Drop - Dodge/Expertise
[333] Sand Dune Belt - Drop - Lost City of the Tol'vir: Lockmaw - Dodge/Expertise


Legs
[372] Thunder Wall Greaves (Heroic) - Drop - Throne of the Four Winds: Al'akir (Heroic) - Random (tank) enchantment
[372] Reinforced Sapphirium Legguards* (Heroic Tier 11) - Leggings of the Forlorn Conqueror* token + Reinforced Sapphirium Legguards - Blackwing Descent: Maloriak (Heroic) - Strength/Parry/Mastery
[372] Legguards of the Unseeing (Heroic) - Drop - Blackwing Descent: Atramedes (Heroic) - Parry/Expertise
[359] Thunder Wall Greaves - Drop - Throne of the Four Winds: Al'akir - Random (tank) enchantment
[359] Reinforced Sapphirium Legguards Tier 11 - 2200 Valor Points - Strength/Dodge/Parry
[359] Legguards of the Unseeing - Drop - Blackwing Descent: Atramedes - Parry/Expertise
[353] Legguards of the Unforgiving - Drop - Heroic Zul'Aman: Daakara - Parry/Mastery
[346] Triton Legplates - Drop - Heroic Throne of Tides: Neptulon's Cache - Parry/Expertise
[346] Greaves of Splendor - Purchased - 2200 Justice Points - Dodge/Hit
[333] Stone-Wrapped Greaves - Reputation - Earthen Ring: Honored - Dodge/Parry

* Leggings of the Forlorn Conqueror token may also be obtained by turning in a Essence of the Forlorn which is dropped by Heroic Al'akir.


Feet
[379] War-Torn Crushers (Heroic) - Drop - Raid: Bastion of Twilight: Sinestra (Heroic) - Dodge/Parry
[372] Molten Tantrum Boots (Heroic) - Drop - Raid: Blackwing Descent: Magmaw (Heroic) - Dodge/Mastery
[372] Massacre Treads (Heroic) - Drop - Raid: Blackwing Descent: Chimaeron (Heroic) - Expertise/Mastery
[359] Boots of the Sullen Rock / Gryphon Rider's Boots - Reputation - Dragonmaw/Wildhammer Clan: Exalted - Strength/Parry/Mastery
[359] Molten Tantrum Boots - Drop - Raid: Blackwing Descent: Magmaw - Dodge/Mastery
[359] Massacre Treads - Drop - Raid: Blackwing Descent: Chimaeron - Expertise/Mastery
[359] Rock Furrow Boots - Purchased - 1650 Valor Points - Dodge/Expertise
[353] Skullcrusher Warboots - Drop - Heroic Zul'Aman: Timed Chest - Hit/Mastery
[346] Baron Silverlaine's Greaves - Drop - Heroic Shadowfang Keep: Baron Silverlaine - Dodge/Parry
[333] Darksky Treads - Drop - Heroic Vortex Pinnacle: Trash drop(?) - Parry/Mastery
[333] Ramkahen Front Boots - Quest - Lost City of the Tol'vir: The Source of Their Power - Dodge/Hit


Finger(s)
[372] Permafrost Signet (Heroic) - Throne of the Four Winds: Conclave (Heroic) - Random (tank) enchantment
[372] Bile-O-Tron Nut (Heroic) - Drop - Raid: Blackwing Descent: Chimaeron (Heroic) - Dodge/Expertise
[359] Ring of the Battle Anthem - Purchased - 1250 Valor Points - Strength/Dodge/Mastery
[359] Permafrost Signet - Throne of the Four Winds: Conclave - Random (tank) enchantment
[359] Bile-O-Tron Nut - Drop - Raid: Blackwing Descent: Chimaeron - Dodge/Expertise
[353] Talonguard Band - Drop - Heroic Zul'Aman: Akil'zon - Parry/Expertise
[353] Band of the Gurubashi Berserker - BoE Drop - Heroic Zul'Aman: Trash - Hit/Expertise
[346] Elementium Moebius Band - Crafted - Jewelcrafting - Dodge/Mastery
[346] Felsen's Ring of Resolve - Reputation - Therazane: Revered - Strength/Dodge/Mastery
[346] Ring of Three Lights - Drop - Heroic Lost City of the Tol'vir: Siamat - Parry/Mastery
[346] Red Rock Band - Reputation - Ramkahen: Revered - Expertise/Mastery
[346] Umbriss Band - Drop - Heroic Grim Batol: General Umbriss - Hit/Mastery
[346] Entwined Nereis - Drop - Heroic Throne of the Tides: Lady Naz'jar - Dodge/Hit
[346] Prosphorescent Ring - Drop - Heroic Stonecore: Corborus - Parry/Expertise
[333] Ring of Three Lights - Drop - Lost City of the Tol'vir: Siamat - Parry/Mastery
[333] Temple Band - Drop - Halls of Origination: Trash - Dodge/Mastery
[333] Umbriss Band - Drop - Grim Batol: General Umbriss - Hit/Mastery


1H Weapons
[372] Mace of Acrid Death (Heroic) - Drop - Blackwing Descent: Maloriak (Heroic) - Parry/Mastery
[372] Stormwake the Tempest's Reach (Heroic) - Drop - Throne of the Four Winds: Al'Akir (Heroic) - Random (tank) enchantment
[359] Mace of Acrid Death - Drop - Blackwing Descent: Maloriak - Parry/Mastery
[359] Stormwake the Tempest's Reach - Drop - Throne of the Four Winds: Al'Akir - Random (tank) enchantment
[359] Soul Blade - Drop - Bastion of Twilight: Trash Drop - Hit/Mastery
[353] Bloodlord's Protector - Drop - Heroic Zul'Gurub: Bloodlord Mandokir - Dodge/Parry
[353] Renataki's Soul Slicer - Drop - Heroic Zul'Gurub: Renataki - Expertise/Mastery
[346] Elementium Fang - Drop - Heroic Stonecore: High Priestess Azil - Parry/Mastery
[346] Axe of the Eclipse - Drop - Heroic Vortex Pinnacle: Altairus - Hit/Mastery
[346] Cookie's Tenderizer** - Drop - Heroic Deadmines: Captain Cookie - Hit/Mastery
[346] Sun Strike - Drop - Heroic Halls of Origination: Rajh - Hit/Mastery
[346] Mace of Transformed Bone* - Drop - Heroic Grim Batol: Erudax - Dodge/Hit
[346] Smite's Reaver - Drop - Heroic Deadmines: Admiral Ripsnarl - Hit/Expertise
[333] Mace of Transformed Bone* - Drop - Grim Batol: Erudax - Dodge/Hit
[333] Sun Strike - Drop - Halls of Origination: Rajh - Hit/Mastery
[333] Dragonscorn Mace - Quest - Twilight Highlands: Narkrall, the Drake-Tamer - Expertise/Mastery
[333] Mace of the Gullet - Quest - Twilight Highlands: Fury Unbound - Expertise/Mastery

* This mace is noticeably below item budget in strength, and appears to have a higher item budget in other stats to compensate
** This is the only current level 85 tank weapon that is not a standardized 2.6 weapon swing speed; it is a 2.8 swing speed


2H Weapons - a friendly nod to the DKs (strength 2H only)
[372] Akirus the Worm-Breaker (Heroic) - Drop - Blackwing Descent: Magmaw (Heroic) - Expertise/Mastery
[372] Reclaimed Ashkandi, Greatsword of the Brotherhood (Heroic) - Drop - Blackwing Descent: Nefarian (Heroic) - Hit/Crit
[372] Shalug'doom, the Axe of Unmaking (Heroic) - Drop - Bastion of Twilight: Cho'gall (Heroic) - Crit/Expertise
[359] Akirus the Worm-Breaker - Drop - Blackwing Descent: Magmaw - Expertise/Mastery
[359] Reclaimed Ashkandi, Greatsword of the Brotherhood - Drop - Blackwing Descent: Nefarian - Hit/Crit
[359] Shalug'doom, the Axe of Unmaking - Drop - Bastion of Twilight: Cho'gall - Crit/Expertise
[359] Zin'rokh, Destroyer of Worlds* - Drop - Archaeology: Troll - Hit/Crit
[353] Jeklik's Smasher - Drop - Heroic Zul'Gurub: Jin'do the Godbreaker - Crit/Mastery
[353] Reforged Trollbane - Drop - Heroic Zul'Aman: Timed Chest - Hit/Mastery
[346] Blade of the Fearless / Blade of the Fearless - Reputation - Hellscream's Reach / Baradin's Wardens: Exalted - Crit/Expertise
[346] Forged Elementium Mindcrusher - Crafted - Blacksmith - Crit/Expertise
[346] Arced War Axe - Drop - Heroic Shadowfang Keep: Commander Springvale - Crit/Expertise
[346] Foe Reaper - Drop - Heroic Deadmines: Foe Reaper 5000 - Hit/Expertise
[346] Whitefin Axe - Drop - Heroic Throne of the Tides: Neptulon's Cache (Ozumat?) - Crit/Haste
[346] Wild Hammer - Drop - Heroic Grim Batol: Erudax - Haste/Mastery
[333] Oversized Oblique Ogre Obliterator - Quest - Twilight Highlands: The Crucible of Carnage - Crit/Haste
[333] Sorrow's End - Drop - World Drop - Haste/Mastery
[333] Wild Hammer - Drop - Grim Batol: Erudax - Haste/Mastery

*As an archaeology find, bear in mind that this 2H weapon is Bind-To-Account and can be obtained on any character on the account!


Shields
[372] Akmin-Kura, Dominion's Shield (Heroic) - Drop - Blackwing Descent: Nefarian (Heroic) - Parry/Mastery
[359] Blockade's Lost Shield - Drop - World Drop - Parry/Mastery
[359] Extinct Turtle Shell* - Drop - Archaeology: Fossil - Parry/Mastery
[359] Akmin-Kura, Dominion's Shield - Drop - Blackwing Descent: Nefarian - Parry/Mastery
[359] Elementium Earthguard - Crafted - Blacksmith - Hit/Mastery
[353] Shield of the Blood God - Drop - Heroic Zul'Gurub: Jin'do the Godbreaker - Dodge/Mastery
[346] Shield of the Four Grey Towers - Purchased - 950 Justice Points - Dodge/Mastery
[346] Shield of the Iron Maiden - Drop - Heroic Blackrock Caverns: Rom'ogg Bonecrusher - Dodge/Mastery
[346] Bulwark of the Primordial Mound - Drop - Heroic Halls of Origination: Earthrager Ptah - Dodge/Hit
[333] Twilight Mirrorshield / Truthbreaker Shield - Quest - Orgrimmar: Traitor's Bait / Stormwind: A Villain Unmasked - Dodge/Hit
[333] Bulwark of the Primordial Mound - Drop - Halls of Origination: Earthrager Ptah - Dodge/Hit

*As an archaeology find, bear in mind that this shield is Bind-To-Account and can be obtained on any character on the account!


Libram/Relic
[359] Relic of Khaz-Goroth - Purchased - 700 Valor Points - Dodge/Mastery
[346] Stalagmite Dragon - Drop - Heroic Stonecore: Slabhide - Dodge/Mastery
[346] Notched Jawbone - Crafted - Inscription - Hit/Mastery


Ranged/Gun
[359] Crossfire Carbine - Drop - Bastion of Twilight: BoE Trash - Dodge/Mastery
[353] Gurubashi Destroyer - Drop - Heroic Zul'Gurub: Hazza'rah - Dodge/Mastery
[346] Thundercall - Drop - Heroic Vortex Pinnacle: Asaad - Parry/Mastery
[316] Thundercall - Drop - Vortex Pinnacle: Asaad - Parry/Mastery
[318] Muffled Blunderbuss*** / Silenced Blunderbuss* - Quest - Twilight Highlands: Dark Assassins - Hit/Mastery
[308] Abatement Cannon - Drop - BoE World Drop - Parry/Mastery

* Although this gear list typically does not list any gear options below 333, given the dearth of Gun options available for warriors, some quest and lower level BoE options are shown.


Trinkets
[372] Symbiotic Worm (Heroic) - Drop - Blackwing Descent: Magmaw (Heroic) - Stamina + Mastery proc
[372] Vial of Stolen Memories (Heroic) - Drop - Bastion of Twilight: Valiona (Heroic) - Stamina + On-Use Dodge
[359] Symbiotic Worm - Drop - Blackwing Descent: Magmaw - Stamina + Mastery proc
[359] Vial of Stolen Memories - Drop - Bastion of Twilight: Valiona - Stamina + On-Use Dodge
[359] Lifebound Alchemist Stone - Crafted - Alchemist (ONLY) - Stamina + Mastery + Healing Potion bonus
[359] Mirror of Broken Images - Reputation - Hellscream's Reach / Baradin's Wardens: Exalted - Mastery + On-Use Resistance
[359] Unsolvable Riddle** - Reputation - Hellscream's Reach / Baradin's Wardens: Exalted - Mastery + On-Use Agility
[359] Darkmoon Card: Earthquake - Crafted - Inscription - Dodge + On-Use Temporary Health
[359] Bedrock Talisman - Purchased - 1650 Valor Points - Armor + Dodge proc
[346] Leaden Despair - Drop - Heroic Stonecore: High Priestess Azil - Stamina + Armor proc
[346] Tia's Grace** - Drop - Lost City of the Tol'vir: Siamat - Mastery + Stacking Agility Proc
[346] Porcelain Crab - Drop - Heroic Throne of the Tides: Mindbender Ghur'sha - Dodge + Mastery proc
[346] Throngus's Finger - Drop - Heroic Grim Batol: Forgemaster Throngus - Parry + Dodge proc
[346] Figurine - Earthen Guardian - Crafted - Jewelcrafting (ONLY) - Stamina + On-Use Dodge
[346] Heart of Thunder - Drop - Heroic Vortex Pinnacle: Asaad - Armor + On-Use Temporary Health
[333] Elementium Dragonling - Crafted - Engineering (ONLY) - Mastery + On-Use
[333] Tia's Grace** - Drop - Lost City of the Tol'vir: Siamat - Mastery + Stacking Agility Proc
[333] Impetuous Query - Drop - Lost City of the Tol'vir: Trash - Mastery + On-Use Parry
[333] Throngus's Finger - Drop - Grim Batol: Forgemaster Throngus - Parry + Dodge proc
[333] Baradin Grunt's Talisman - Reputation - Hellscream's Reach: Honored - Mastery + On-Use Summon Add to Aid

** Although this list is generally restricted only to non-agility gear, these trinkets are notable options nonetheless given that agility does have a 75% conversion rate to dodge, and there are few other "avoidance"-based trinkets that use dodge or agility this effectively.


Key Enchants
Arcanum of the Earthen Ring (Head Enchant) - Reputation - Earthen Ring: Revered - Stamina/Dodge
Lesser Inscription of Unbreakable Quartz (Shoulder Enchant) - Reputation - Therazane: Honored - Stamina/Dodge
Greater Inscription of Unbreakable Quartz (Shoulder Enchant) - Reputation - Therazane: Exalted - Stamina/Dodge



List first generated: 11-23-2010 (had to do something during server maintenance!) Please post updates/corrections/concerns to this thread, or message me directly. Thanks.

Changes/Updates:
11-23-2010 - Updated pretty colors for rares and epics to be blue and purple! :)
11-23-2010 - Added in a few profession-only pieces (Engineering head, JC & Alchemist trinkets)
11-23-2010 - Added Valor Point costs to applicable gear based on Vendor data on Live
11-24-2010 - Added Key Enchants sub-section (Head/Shoulder rep enchants)
11-24-2010 - Added i333 Rare Quality items as well
11-24-2010 - Added discussion of priotizing regular and heroic 5-man dungeons to run; a few minor item corrections as well.
11-24-2010 - Added 2H weapon list for those darn DKs.
11-24-2010 - Added gemming list
11-24-2010 - Added most enchants; still sorting out a few more
11-25-2010 - Added more enchants, should be mostly done. Am I still missing anything?
11-25-2010 - Added Tier 11 details
11-25-2010 - Added a few more gems; fixed a typo on shoulder enchant faction
11-25-2010 - Added a summary and discussion of Professions as well
11-27-2010 - Updates and changes to the Gear Priority guide in light of new information about Valor Points, Chaos Orb/crafted gear, etc.
11-29-2010 - Corrected some Tier 11 issues
11-30-2010 - Updated Mixology/Alchemy profession benefits per Blizzard hotfix blue post
12-10-2010 - Updated epic World Drops information
12-11-2010 - Fixed minor errors, updated a few epics that have raid drop locations
12-16-2010 - Added more World Drop item info
12-21-2010 - Updated Raid drops; Added cross-reference lists for BoE/World Drops and Raid gear list; added Engineering crafted trinket
01-04-2011 - Fixed link on 2H Foe Reaper; added some missing gems
01-05-2011 - Fixed some Valor Point details
01-13-2011 - Updated all remaining "unknown" locations to actual drops; added certain Agility trinkets
01-15-2011 - Extensive re-write of the prioritization guide for gearing!
01-16-2011 - Added ilvl index for all gear; resorted all gear from highest to lowest ilvl; added all heroic raiding gear and Sinestra tank drops
01-19-2011 - Updated item sorting criteria
01-23-2011 - Fixed minor item error
01-26-2011 - Showed some love to my warrior brethren; ranged slot (gun) tank options are now listed
02-05-2011 - Added Cardboard Assassin engineering belt tinker option
03-11-2011 - Updated for Thundercall drops and Love Is In The Air holiday drop
03-18-2011 - Fixed links from cata.wowhead.com to http://www.wowhead.com so javascript tooltips will work again
04-29-2011 - Fully updated with new Patch 4.1 gear from heroic Zul'Gurub and Zul'Aman
04-30-2011 - Fixed old data about heroic Tier 11 token drops
05-10-2011 - Minor typo fixes and corrections
06-14-2011 - Finally fixed Al'akir loot updates; removed some tentative items that are clearly not implemented in game; added Archaeology shield
Last edited by vexryn on Sat Jun 18, 2011 3:06 pm, edited 83 times in total.
vexryn
Maintankadonor
 
Posts: 157
Joined: Tue Oct 28, 2008 3:12 pm

Re: Vexryn's Pre-Raid Gear Progression

Postby vexryn » Tue Nov 23, 2010 12:52 pm

Cross-Reference Lists of Gear by Source

Reputation (Revered + Exalted)
Dragonmaw Clan / Wildhammer Clan
[359] Boots of the Sullen Rock / Gryphon Rider's Boots - Boots - Strength/Parry/Mastery (Exalted)
[346] Grinning Fang Helm / Crown of Wing - Helm - Dodge/Expertise (Revered)

Therazane
Greater Inscription of Unbreakable Quartz (Shoulder Enchant) - Stamina/Dodge (Exalted)
[346] Lesser Inscription of Unbreakable Quartz (Shoulder Enchant) - Stamina/Dodge (Honored)
[346] Felsen's Ring of Resolve - Ring - Strength/Dodge/Mastery (Revered)

Ramkahen
[359] Sandguard Bracers - Wrists - Dodge/Expertise (Exalted)
[346] Red Rock Band - Ring - Expertise/Mastery (Revered)

Guardians of Hyjal
[359] Wrap of the Great Turtle - Back - Dodge/Mastery (Exalted)
[333] Mountain's Mouth - Neck - Parry/Mastery (Honored)

Hellscream's Reach / Baradin's Wardens
[359] Mirror of Broken Images - Trinket - Mastery + On-Use Resistance (Exalted)
[359] Unsolvable Riddle - Trinket - Mastery + On-Use Agility (Exalted)
[346] Blade of the Fearless / Blade of the Fearless - Crit/Expertise (Exalted)
[333] Baradin Grunt's Talisman - Trinket - Mastery + On-Use Summon Add to Aid (Honored)

Earthen Ring
Arcanum of the Earthen Ring (Head Enchant) - Stamina/Dodge (Revered)
[333] Stone-Wrapped Greaves - Legs - Dodge/Parry (Honored)


Justice Points
[346] Helm of the Proud - Helm - 2200 Justice Points - Strength/Dodge/Parry
[346] The Lustrous Eye - Neck - 1250 Justice Points - Dodge/Mastery
[346] Pauldrons of the High Requiem - Shoulders - 1650 Justice Points - Strength/Hit/Expertise
[346] Sunburnt Pauldrons - Shoulders - 1650 Justice Points - Dodge/Hit
[346] Chestplate of the Steadfast - Chest - 2200 Justice Points - Dodge/Mastery
[346] Numbing Handguards - Gloves - 1650 Justice Points - Strength/Dodge/Mastery
[346] Girdle of the Mountains - Waist - 1650 Justice Points - Strength/Dodge/Parry
[346] Greaves of Splendor - Legs - 2200 Justice Points - Dodge/Hit
[346] Shield of the Four Grey Towers - Shield - 950 Justice Points - Dodge/Mastery

Valor Points
[359] Floating Web - Back - 1250 Valor Points - Strength/Expertise/Mastery
[359] Gray Hair Cloak - Back - 1250 Valor Points - Dodge/Expertise
[359] Rock Furrow Boots - Boots - 1650 Valor Points - Dodge/Expertise
[359] Ring of the Battle Anthem - Finger - 1250 Valor Points - Strength/Dodge/Mastery
[359] Relic of Khaz-Goroth - Libram/Relic - 700 Valor Points - Dodge/Mastery
[359] Bedrock Talisman - Trinket - 1650 Valor Points - Armor + Dodge proc
[359] Reinforced Sapphirium Chestguard - Tier 11 Chest - 2200 Valor Points - Strength/Parry/Mastery
[359] Reinforced Sapphirium Handguards - Tier 11 Gloves - 1650 Valor Points - Parry/Mastery
[359] Reinforced Sapphirium Legguards - Tier 11 Legs - 2200 Valor Points - Strength/Dodge/Parry

Crafted
Jewelcrafting
[346] Elementium Guardian - Neck - Dodge/Expertise
[346] Elementium Moebius Band - Finger - Dodge/Mastery
[346] Figurine - Earthen Guardian - Trinket - Stamina + On-Use Dodge - Jewelcrafting (ONLY)

Leatherworking
[346] Twilight Dragonscale Cloak - Back - Dodge/Mastery
[333] Cloak of War - Back - Dodge/Mastery

Blacksmithing
[359] Hardened Elementium Hauberk - Chest - Parry/Expertise
[359] Hardened Elementium Girdle - Waist - Dodge/Mastery
[359] Elementium Earthguard - Shield - Hit/Mastery
[346] Forged Elementium Mindcrusher - 2H - Crit/Expertise

Engineering
[359] Reinforced Bio-Optic Killshades - Head - Strength/Stamina/Sockets - Engineering (ONLY)
[333] Elementium Dragonling - Crafted - Engineering (ONLY) - Mastery + On-Use

Inscription
[359] Darkmoon Card: Earthquake - Trinket - Dodge + On-Use Temporary Health
[346] Notched Jawbone - Libram/Relic - Hit/Mastery

Alchemy
[346] Lifebound Alchemist Stone - Trinket - - Stamina/Mastery + Healing Potion Bonus - Alchemist (ONLY)

Archaeology
[359] Zin'rokh, Destroyer of Worlds - Troll - 2H - Hit/Crit
[359] Extinct Turtle Shell - Fossil - Shield - Parry/Mastery

Bind On Equip Drops
World Drops
[359] Pauldrons of Edward the Odd - World Drop - Parry/Mastery
[359] Zom's Electrostatic Cloak - World Drop - Dodge/Expertise
[359] Icebone Hauberk - World Drop - Parry/Hit
[359] Blockade's Lost Shield - World Drop - Parry/Mastery
[346] Terborus's Rotating Bands - Drop - Terborus (Deepholme rare spawn) - Hit/Mastery
[333] Sorrow's End - Drop - World Drop - Haste/Mastery
[333] Shade of Death - Drop - World Drop - Dodge/Expertise
[333] Belt of Guardianship - Drop - World Drop - Dodge/Expertise
[308] Abatement Cannon - Drop - World Drop - Parry/Mastery

Dungeon Trash Drops
[353] Spiritguard Drape - Heroic Zul'Gurub: Trash - Dodge/Parry
[353] Amani Armguards - Heroic Zul'Aman: Trash - Dodge/Expertise
[353] Band of the Gurubashi Berserker - Heroic Zul'Aman: Trash - Hit/Expertise
[346] Shroud of Dark Memories - Heroic Grim Batol: Trash - Dodge/Expertise
[346] Temple Band - Heroic Halls of Origination: Trash - Dodge/Mastery
[333] Impetuous Query - Lost City of the Tol'vir: Trash - Mastery + On-Use Parry
[333] Temple Band - Halls of Origination: Trash - Dodge/Mastery
[333] Darksky Treads - Vortex Pinnacle: Trash - Parry/Mastery
[333] Shroud of Dark Memories - Grim Batol: Trash - Dodge/Expertise

Raid Trash Drops
[359] Ironstar's Impenetrable Cover - Drop - Blackwing Descent: Trash - Dodge/Parry
[359] Soul Blade - Bastion of Twilight: Trash - Hit/Mastery
[359] Heaving Plates of Protection - Bastion of Twilight: Trash - Parry/Mastery
[359] Crossfire Carbine - Drop - Bastion of Twilight: Trash - Dodge/Mastery


Quests
[333] Oversized Oblique Ogre Obliterator - Quest - Twilight Highlands: The Crucible of Carnage - Crit/Haste
[333] Breastplate of the Witness - Quest - Grim Batol: Closing a Dark Chapter - Dodge/Parry
[333] Ramkahen Front Boots - Quest - Lost City of the Tol'vir: The Source of Their Power - Dodge/Hit
[333] Dragonscorn Mace - Quest - Twilight Highlands: Narkrall, the Drake-Tamer - Expertise/Mastery
[333] Mace of the Gullet - Quest - Twilight Highlands: Fury Unbound - Expertise/Mastery
[333] Twilight Mirrorshield / Truthbreaker Shield - Quest - Orgrimmar: Traitor's Bait / Stormwind: A Villain Unmasked - Dodge/Hit
[318] Muffled Blunderbuss / Silenced Blunderbuss - Quest - Twilight Highlands: Dark Assassins - Hit/Mastery

Regular 5-man Dungeons
Halls of Origination
[333] Darkhowl Amulet - Neck - Temple Guardian Anhuur - Dodge/Expertise
[333] Bulwark of the Primordial Mound - Shield - Earthrager Ptah - Dodge/Hit
[333] Alpha Bracers - Wrist - Anraphet - Hit/Mastery
[333] Armguards of Unearthly Light - Wrist - Isiset - Dodge/Hit
[333] Helm of Setesh - Head - Setesh - Dodge/Expertise
[333] Fingers of Light - Gloves - Rajh - Strength/Parry/Mastery
[333] Sun Strike - Weapon - Rajh - Hit/Mastery

Grim Batol
[333] Wild Hammer - Drop - Grim Batol: Erudax - Haste/Mastery
[333] Shroud of Dark Memories - Back - Trash drop(?) - Dodge/Expertise
[333] Umbriss Band - Finger - General Umbriss - Hit/Mastery
[333] Throngus's Finger - Trinket - Forgemaster Throngus - Parry + Dodge proc
[333] Earthshape Pauldrons - Shoulder - Drahga - Dodge/Mastery
[333] Mace of Transformed Bone* - Weapon - Erudax - Dodge/Hit

Lost City of the Tol'vir
[333] Sand Dune Belt - Waist - Lockmaw - Dodge/Expertise
[333] Ring of Three Lights - Finger - Siamat - Parry/Mastery
[333] Tia's Grace - Trinket - Siamat - Mastery + Stacking Agility Proc

Heroic 5-man Dungeons
Vortex Pinnacle
[346] Darksky Treads - Boots - Trash drop(?) - Parry/Mastery
[346] Headcover of Fog - Head - Grand Vizier Ertan - Parry/Hit
[346] Axe of the Eclipse - Weapon - Altairus - Hit/Mastery
[346] Billowing Cape - Back - Asaad - Strength/Parry/Mastery
[346] Heart of Thunder - Trinket - Asaad - Armor + On-Use Temporary Health

Halls of Origination
[346] Darkhowl Amulet - Neck - Temple Guardian Anhuur - Dodge/Expertise
[346] Bulwark of the Primordial Mound - Shield - Earthrager Ptah - Dodge/Hit
[346] Alpha Bracers - Wrist - Anraphet - Hit/Mastery
[346] Armguards of Unearthly Light - Wrist - Isiset - Dodge/Hit
[346] Helm of Setesh - Head - Setesh - Dodge/Expertise
[346] Fingers of Light - Gloves - Rajh - Strength/Parry/Mastery
[346] Sun Strike - Weapon - Rajh - Hit/Mastery

Throne of the Tides
[346] Entwined Nereis - Finger - Lady Naz'jar - Dodge/Hit
[346] Porcelain Crab - Trinket - Mindbender Ghur'sha - Dodge + Mastery proc
[346] Triton Legplates - Legs - Neptulon's Cache (Ozumat?) - Parry/Expertise
[346] Whitefin Axe - 2H - Neptulon's Cache (Ozumat?) - Crit/Haste

Lost City of the Tol'vir
[346] Sand Dune Belt - Waist - Lockmaw - Dodge/Expertise
[346] Ring of Three Lights - Finger - Siamat - Parry/Mastery
[346] Tia's Grace - Trinket - Siamat - Mastery + Stacking Agility Proc

Grim Batol
[346] Shroud of Dark Memories - Back - Trash drop(?) - Dodge/Expertise
[346] Umbriss Band - Finger - General Umbriss - Hit/Mastery
[346] Throngus's Finger - Trinket - Forgemaster Throngus - Parry + Dodge proc
[346] Earthshape Pauldrons - Shoulder - Drahga - Dodge/Mastery
[346] Mace of Transformed Bone* - Weapon - Erudax - Dodge/Hit
[346] Wild Hammer - 2H - Erudax - Haste/Mastery

Blackrock Caverns
[346] Shield of the Iron Maiden - Shield - Rom'ogg Bonecrusher - Dodge/Mastery
[346] Burned Gatherings - Back - Karsh Stellbender - Hit/Mastery
[346] Raz's Pauldrons - Shoulders - Ascendant Lord Obsidius - Hit/Mastery
[346] Carrier Wave Pendant - Neck - Ascendent Lord Obsidius - Strength/Parry/Mastery
[346] Beauty's Plate - Chest - Beauty - Parry/Mastery

Deadmines
[346] Cookie's Tenderizer** - Weapon - Captain Cookie - Hit/Mastery
[346] Smite's Reaver - Weapon - Admiral Ripsnarl - Hit/Expertise
[346] Foe Reaper - 2H - Foe Reaper 5000 - Hit/Expertise

Shadowfang Keep
[346] Shackles of Undeath - Wrist - Lord Godfrey - Strength/Dodge/Parry
[346] Gloves of the Greymane Wall - Gloves - Baron Ashbury - Parry/Expertise
[346] Iron Will Girdle - Waist - Lord Walden - Dodge/Hit
[346] Baron Silverlaine's Greaves - Feet - Baron Silverlaine - Dodge/Parry
[346] Arced War Axe - 2H - Commander Springvale - Crit/Expertise

The Stonecore
[346] Prosphorescent Ring - Ring - Corborus - Parry/Expertise
[346] Stalagmite Dragon - Libram/Relic - Slabhide - Dodge/Mastery
[346] Elementium Fang - 1H Weapon - High Priestess Azil - Parry/Mastery
[346] Leaden Despair - Trinket - High Priestess Azil - Stamina + Armor proc

Zul'Gurub
[353] Spiritguard Drape - Back - Trash BoE - Dodge/Parry
[353] Coils of Hate - Waist - High Priest Venoxis - Dodge/Mastery
[353] Bloodlord's Protector - 1H Weapon - Bloodlord Mandokir - Dodge/Parry
[353] Amulet of Protection - Neck - Gri'lek - Dodge/Mastery
[353] Gurubashi Destroyer - Gun - Hazza'rah - Dodge/Mastery
[353] Renataki's Soul Slicer - 1H Weapon - Renataki - Expertise/Mastery
[353] Bone Plate Handguards - Gloves - Zanzil - Dodge/Parry
[353] Shield of the Blood God - Shield - Jin'do the Godbreaker - Dodge/Mastery
[353] Jeklik's Smasher - 2H Weapon - Jin'do the Godbreaker - Crit/Mastery

Zul'Aman
[353] Amani Armguards - Wrists - Trash BoE - Dodge/Expertise
[353] Band of the Gurubashi Berserker - Ring - Trash BoE - Hit/Expertise
[353] Talonguard Band - Ring - Akil'zon - Parry/Expertise
[353] Spiritshield Mask - Head - Nalorakk - Dodge/Parry
[353] Pauldrons of Sacrifice - Shoulders - Hex Lord Malacrass - Parry/Mastery
[353] Legguards of the Unforgiving - Legs - Daakara - Parry/Mastery
[353] Battleplate of the Amani Empire - Chest - Timed Chest - Dodge/Expertise
[353] Skullcrusher Warboots - Feet - Timed Chest - Hit/Mastery
[353] Reforged Trollbane - 2H Weapon - Timed Chest - Hit/Mastery


Raids
Blackwing Descent
[359] Ironstar's Impenetrable Cover - Trash Drop - Dodge/Parry
[359] Jumbotron Power Belt - Omnotron Defense System - Dodge/Mastery
[359] Molten Tantrum Boots - Magmaw - Dodge/Mastery
[359] Symbiotic Worm - Magmaw - Stamina + Mastery proc
[359] Akirus the Worm-Breaker - Magmaw - Expertise/Mastery (2H weapon)
[359] Dragon Bone Warhelm - Maloriak - Expertise/Mastery
[359] Mace of Acrid Death - Maloriak - Parry/Mastery
[359] Ironstar Amulet - Atramedes - Dodge/Hit
[359] Legguards of the Unseeing - Atramedes - Parry/Expertise
[359] Massacre Treads - Chimaeron - Expertise/Mastery
[359] Bile-O-Tron Nut - Chimaeron - Dodge/Expertise
[359] Reinforced Sapphirium Faceguard (Tier 11) - Helm of the Forlorn Conqueror token - Nefarian - Dodge/Hit
[359] Rage of Ages - Nefarian - Hit/Mastery
[359] Pauldrons of the Apocalypse - Nefarian - Parry/Expertise
[359] Reclaimed Ashkandi, Greatsword of the Brotherhood - Nefarian - Hit/Crit
[359] Akmin-Kura, Dominion's Shield - Nefarian - Parry/Mastery


Throne of the Four Winds
[359] Thunder Wall Belt - Conclave (random drop) - Random (tank) enchantment
[359] Permafrost Signet - Conclave (random drop) - Random (tank) enchantment
[359] Thunder Wall Greaves - Al'Akir (random drop) - Random (tank) enchantment
[359] Stormwake the Tempest's Reach - Al'Akir (random drop) - Random (tank) enchantment
[359] Permafrost Choker - Al'akir (random drop) - Random (tank) enchantment
[359] Permafrost Cape - Al'akir (random drop) - Random (tank) enchantment
[359] Reinforced Sapphirium Faceguard (Tier 11) - Helm of the Forlorn Conqueror token - Al'akir (random drop) - Dodge/Hit
[359] Reinforced Sapphirium Shoulderguards (Tier 11) - Mantle of the Forlorn Conqueror token - Al'akir (random drop) - Dodge/Hit

Bastion of Twilight
[359] Heaving Plates of Protection - Trash Drop - Parry/Mastery
[359] Crossfire Carbine - Drop - Trash Drop - Dodge/Mastery
[359] Soul Blade - Trash Drop - Hit/Mastery
[359] Bracers of Impossible Strength - Halfus Wyrmbreaker - Strength/Parry/Mastery
[359] Daybreaker Helm - Valiona - Strength/Parry/Mastery
[359] Vial of Stolen Memories - Valiona - Stamina + On-Use Dodge
[359] Gravitational Pull - Ascendant Council - Expertise/Mastery
[359] Reinforced Sapphirium Shoulderguards (Tier 11) - Mantle of the Forlorn Conqueror token - Cho'gall - Dodge/Hit
[359] Battleplate of the Apocalypse - Cho'gall - Parry/Hit
[359] Shalug'doom, the Axe of Unmaking - Cho'gall - Crit/Expertise



Heroic Raids
Blackwing Descent
[372] Ironstar's Impenetrable Cover - Trash Drop(?) - Dodge/Parry
[372] Jumbotron Power Belt - Omnotron Defense System - Dodge/Mastery
[372] Molten Tantrum Boots - Magmaw - Dodge/Mastery
[372] Symbiotic Worm - Magmaw - Stamina + Mastery proc
[372] Akirus the Worm-Breaker - Magmaw - Expertise/Mastery (2H weapon)
[372] Dragon Bone Warhelm - Maloriak - Expertise/Mastery
[372] Mace of Acrid Death - Maloriak - Parry/Mastery
[372] Ironstar Amulet - Atramedes - Dodge/Hit
[372] Legguards of the Unseeing - Atramedes - Parry/Expertise
[372] Massacre Treads - Chimaeron - Expertise/Mastery
[372] Bile-O-Tron Nut - Chimaeron - Dodge/Expertise
[372] Crown of the Forlorn Conqueror (Heroic Tier 11 token) - Nefarian - Dodge/Hit
[372] Rage of Ages - Nefarian - Hit/Mastery
[372] Pauldrons of the Apocalypse - Nefarian - Parry/Expertise
[372] Reclaimed Ashkandi, Greatsword of the Brotherhood - Nefarian - Hit/Crit
[372] Akmin-Kura, Dominion's Shield - Nefarian - Parry/Mastery


Throne of the Four Winds
[372] Thunder Wall Belt - Conclave (random drop) - Random (tank) enchantment
[372] Permafrost Signet - Conclave (random drop) - Random (tank) enchantment
[372] Thunder Wall Greaves - Al'Akir (random drop) - Random (tank) enchantment
[372] Stormwake the Tempest's Reach - Al'Akir (random drop) - Random (tank) enchantment
[372] Permafrost Cape (Heroic) - Al'akir (Heroic) (random drop) - Random (tank) enchantment
[372] Permafrost Choker (Heroic) Al'akir (Heroic) (random drop) - Random (tank) enchantment
[372] Essence of the Forlorn - Al'Akir (Heroic) - Heroic Tier 11 token
[372] Crown of the Forlorn Conqueror (Heroic Tier 11 token) - Al'akir (Heroic) (random drop) - Dodge/Hit
[372] Shoulders of the Forlorn Conqueror (Heroic Tier 11 token) - Al'akir (Heroic) (random drop) - Dodge/Hit


Bastion of Twilight
[372] Heaving Plates of Protection - Trash Drop(?) - Parry/Mastery
[372] Soul Blade - Trash Drop(?) - Hit/Mastery
[372] Crossfire Carbine - Trash Drop(?) - Dodge/Mastery
[372] Chest of the Forlorn Conqueror (Heroic Tier 11 token) - Halfus Wyrmbreaker, Valiona, & Ascendant Council - Strength/Parry/Mastery
[372] Bracers of Impossible Strength - Halfus Wyrmbreaker - Strength/Parry/Mastery
[372] Daybreaker Helm - Valiona - Strength/Parry/Mastery
[372] Vial of Stolen Memories - Valiona - Stamina + On-Use Dodge
[372] Gravitational Pull - Ascendant Council - Expertise/Mastery
[372] Shoulders of the Forlorn Conqueror (Heroic Tier 11 token) - Cho'gall - Dodge/Hit
[372] Battleplate of the Apocalypse - Cho'gall - Parry/Hit
[372] Shalug'doom, the Axe of Unmaking - Cho'gall - Crit/Expertise
[379] Caelestrasz's Will (Heroic) - Sinestra - Dodge/Mastery
[379] War-Torn Crushers (Heroic) - Sinestra - Dodge/Parry
Last edited by vexryn on Tue Jun 14, 2011 9:22 am, edited 37 times in total.
vexryn
Maintankadonor
 
Posts: 157
Joined: Tue Oct 28, 2008 3:12 pm

Re: Vexryn's Pre-Raid Gear Progression

Postby vexryn » Tue Nov 23, 2010 12:53 pm

Prioritizing Gear

So with a few lengthy posts of gear lists as a preface, let's look at making some decisions. But first, one more brief wall of text, with a few caveats up front about my own assumptions for this process, as we all have 'em...
- In the original version of this guide, I gave no preference to which gear has dodge vs parry vs mastery vs hit vs expertise. My assumption was that with reforging, you can always shift to reduce what you have too much of, and get more of what you need. However, in this updated version, I have given some priorization, as follows: mastery > dodge/parry > hit/expertise. Basically, I still assume you will reforge hit/expertise to mastery where necessary, but avoid it if possible.
- Given Theck's analysis on the rather minimal relative value of strength on gear, I have generally downplayed the value of gear that has extra itemization points spent in strength, versus gear that has the base minimum of strength for its associated ilvl where the points are "better" spent in the secondary survival stats.
- In case you're still concerned about balancing gear stats based on the itemization itself, I have noted the primary stats on each piece of gear. Gear drops generally have 2 base stats - strength and stamina - and two additional stats that will be either dodge, parry, mastery, hit, or expertise.
- I am assuming that you will have to run some regular dungeons before proceeding into the heroic dungeons. I have not generated a pre-heroic-5-man-dungeons list at this point.

So with all that being said...


You're level 85 and you want to gear up. What's first:


Justice Points
Justice Points will be the bread and butter of your gearing up process. According to the original Blizzard blue post guidance from Nethaera, you were going to earn 75 Justice Points for doing a daily random regular 5-man dungeon, and 75 Justice Points for each heroic boss in a heroic 5-man. Ultimately, these values were implemented at 70 per random regular and 70 per heroic boss. Notably, the bonus for doing the daily random heroic 5-man dungeon is not more Justice Points, but is 70 Valor Points. If you've already done your first daily random heroic, each additional random heroic gives you an extra 70 bonus Justice Points for making it a random; or you can queue for a specific dungeon and forgo the 70 bonus points (but still get 70 points per boss).

This means that a few regular 5-man dungeons may help you gear up a little with some i333 gear (see further discussion of 5-man dungeons below), but the focus for Justice Points is on heroic 5-mans. Given most dungeons have 4-5 bosses or so (a couple have more or less), this means you're looking at 280 - 350 Justice Points per run (plus another 70 Justice Point bonus if it's a random heroic after completing the initial daily random). Given that most pieces of gear cost 1650 - 2200 points (except the shield and neck, which are less), anticipate that you will need to run an average of 5-7 heroics to get one piece of gear.

Fortunately, though, you were able to enter Cataclysm with up to 4,000 Justice Points, which will provide you an initial reserve to spend from.

So upon reaching level 85, you have a chance to spend your hopefully-4,000-capped Justice Points. As you will see below, these points appear best spent on core body armor. The off pieces (neck/back/rings/etc.) can be filled elsewhere. Given 4,000 points, you can buy:
- Helm OR Legs (2,200 points for either) AND
- Shoulders OR Hands (1,650 points for either)

Vexryn's pick: Given a few options for getting helms from instances, including one from Halls of Origination (which you will want to run a lot as a tank), I plan to start with the Greaves of Splendor first. Your only alternative for i346 legs drops from Throne of the Tides, which doesn't have a lot else for you.
Vexryn's pick (part 2): Given a choice between shoulders and hands, I will probably lean towards the shoulders, as there are gloves that drop in Halls of Origination (yes, that place again) with awesome itemization (avoidance + mastery), and also a choice from Shadowfang Keep (which has a few decent pieces for tanks). Given the choice of two shoulder pieces, I plan to invest in Sunburnt Pauldrons. The other shoulder option for Justice Points - Pauldrons of the High Requiem - is much more of a threat piece (or really, a ret piece!), with strength, hit, and expertise. For now, I'm just worried about not being dead. If Blizzard wanted me to gear more for threat, they wouldn't give me so many taunt buttons. :)
Exception to the Rule: The caveat to the above is to judge your pre-85 gear accordingly. If the helm is a much bigger upgrade for you than the legs (perhaps you grabbed the nicely itemized Stone-Wrapped Greaves with Earthen Ring Honored rep (which you got if you did Vash'jir as your starter zone), and/or the hands are a bigger upgrade than the shoulders, go for the biggest upgrade first (especially since the Justice Point gloves are also very nicely itemized with avoidance/mastery). Ultimately, you may use justice points for any/all four of these slots for viable gear choices, as none of these gear slots (except shoulders!) have epics to choose from until you get to raids (at least based on the current gear list).
2nd Exception to the Rule: Engineers may consider the Reinforced Bio-Optic Killshades helm in lieu of the Justice Point version.
3rd Exception to the Rule: If you're looking to be a big spender when gearing up, there are two potential epic shoulder options for you, that are almost identically itemized: Heaving Plates of Protection is a BoE epic trash drop from the Bastion of Twilight you might find on the Auction House, and Pauldrons of Edward the Odd is a comparable epic world drop. If you're going to buy one of these (likely 10k-25k gold on most servers), you'll probably buy the nicely itemized Justice Point gloves instead of shoulders.

After the initial pieces of gear, running chain heroics will still be how you continue to gear up. Plan to use Justice Points to buy i346 gear for almost all slots - there is something for almost every slot except Wrist, Feet, Rings, Trinkets, and a Weapon - to fill in whatever is not dropping for you. However, in truth you may end out filling a lot of gear with drops initially, given the need to run 5-7 heroics to get one piece of gear.


Reputation
Reputations are a very big deal for the gearing-up tank. Short of dropping big gold on crafted or BoE epics (discussed further below), this is where your pre-raid epics come from, in addition to the key head and shoulder enchants that rely on reputation (as with Wrath). In fact, given the incredibly long Valor Point grind (also discussed further below), Exalted reputation epics will likely be your only pre-raid epics. In addition, several reputations also give you useful i346 gear at Revered, and a few give relevant options at Honored (although you may be Honored already just from quest grinding to level 85). As a sidenote, the fact that reputations are so important means that if you're looking to be raid-ready quickly at level 85, plan to quest your way there, as you'll probably really appreciate the reputation gains while you're leveling (as opposed to grinding to level 85 through instances or BGs).

As for the reputations themselves...

Two reputations - Guardians of Hyjal and Hellscream's Reach (or Baradin's Wardens if you're Alliance) - don't give any viable heroics/raid quality pieces until you grind all the way to exalted. Hellscream's Reach/Baradin's Wardens offers Mirror of Broken Images, which has a phenomenal on-use effect for some bosses that is totally useless for others. Notably, given the conversion of agility to 75% of its value as dodge, the Unsolvable Riddle is also a nice Hellscream's Reach rep trinket. Each one will run you 100 of the Tol Barad Commendations, although you'll have more than that just by doing the dailies and winning Tol Barad battles that gets you to Exalted in the first place. Alternatively, the Hyjal rep does give you the Wrap of the Great Turtle back piece, which is a phenomenally well itemized back piece that will stick with you until heroic raids; in other words, Hyjal may be worth considering, even if you get no payoff until Exalted.

Gear-wise, Therazane rep only gives you a chance at the i346 Felsen's Ring of Resolve, but that is a very nicely itemized ring. In addition, Therazane rep also gives you the Cataclysm version of shoulder enchants, and even the basic Honored Lesser Inscription of Unbreakable Quartz is a material upgrade, providing you an extra +23 stamina over the old exalted Sons of Hodir shoulder enchant. Ultimately, you will grind Therazane to Exalted for the Greater Inscription of Unbreakable Quartz. If you level through Deepholme, you'll probably be close to Revered to buy the ring by the time you're level 85 anyway, though, so at worst it's just a few days of Therazane daily quests and perhaps 1-2 heroics with a tabard on to hit Revred; after that, though, the Exalted grind is a low priority as far as I'm concerned. Gearing up first, there are plenty of other options for Exalted reputation grinds, and the upgrade for a shoulder enchant is nice, but not worth much of an early diversion in my opinion. If you're close to Revered rep with Therazane from questing, it's worth a quick diversion to Revered for the ring, on top of the shoulder enchant you'll have at Honored, but at that point I'd stop and prioritize elsewhere in the early grind process.

Also notable is the Earthen Ring rep grind, which leaves you nothing in the way of i346+ gear, but has another core element that any tank must ultimately get: Arcanum of the Earthen Ring at Revered. It is a hefty upgrade over the Wrath head enchant (in fact, much more of an upgrade than going from Sons of Hodir exalted shoulder enchants to Therazane Honored), so if you're going to push for gear enchant upgrades, to say the least Earthen Ring Revered is far more of a benefit than Therazane Honored. As a sidenote, there is a slight extra nod to the Earthen Ring as an early rep grind, as you can also pick up Stone-Wrapped Greaves at Honored, a decent i333 leg option if you're not spending Justice Points on legs right way. If you level in Vashj'ir, you'll be most of the way there already. If you did your level 80-81 grind in Hyjal, though, you may wait a while to come back to this one.

If you're looking for a big payoff for both i346 and i359 gear, you have two viable choices for your first reputation grind: either the Dragonmaw/Wildhammer Clan, or the Ramkahen. The first gives you a nice Grinning Fang Helm / Crown of Wing helm at Revered and the beautifully itemized epic Boots of the Sullen Rock at Exalted, while the Ramkahen provide you with an i346 ring - the Red Rock Band - and some epic wrists: Sandguard Bracers.

Vexryn's choice: Given the options, my preference is to go with Dragonmaw/Wildhammer Clan as an initial grind. The ring at Ramkahen Revered is appealing, but there are other ring options, and the first boss in Bastion of Twilight - Halfus - drops Bracers of Impossible Strength, which are better than the Ramkahen bracers anyway, and Halfus will likely be one of your first stops when you start raiding. On the other hand, the Dragonmaw/Wildhammer Exalted Boots of the Sullen Rock / Gryphon Rider's Boots are great and will stick with you a long time - arguably better than the Valor Point Rock Furrow Boots anyway. And although the Dragonmaw Helm is not the best itemization, lacking Mastery and including Expertise, your alternative options aren't that much better anyway, as you'll have to wait for raid bosses to get a helm with Mastery.


Once you're done with the Dragonmaw, you'll probably choose to either polish off side reputations, such as Earthen Ring to Revered for the helm and Therazane to Revered for the ring, or go right on for another epic. The next Exalted grind should probably be Guardians of Hyjal for the cloak. (Notably, if you leveled in Hyjal Summit, you might choose to do Hyjal Exalted rep first, as you'll probably be a lot closer than you will be to Dragonmaw Exalted from the Twilight Highlands quests).

The bottom line is that given the long, long path to Valor Point off-pieces, if you're really chain-grinding a lot of 5-man heroics, except Exalted reputation epics to be good quality fillers until you are getting raid epics or Valor Point gear more directly.


Valor Points
You won't have Valor Points right away, but you'll have to plan what to buy when the time comes. Blizzard gives us 5 slot choices - cloak (2 options), boots, a ring, a relic, and a trinket - in addition to three pieces of Tier 11 (legs, gloves, and chest). All gear purchased with Valor Points is epic i359 quality, which means that aside from slight itemization differences, it's as good as you're going to get in a raid until/unless you're doing heroic raids for the i372 heroic version of raid gear.

However, the Valor Points will come very slowly early on. You will receive 70 Valor Points for doing a daily random heroic 5-man dungeon, but as of now that is the only source of pre-raid Valor Points aside from the Tol Barad weekly boss (who also gives a chance at Tier 11 legs or gloves). Remaining points will accumulate during raiding itself, where you will receive 70 Valor Points per 10-man boss and 90 Valor Points per 25-man raid boss. At this time, there are no Valor points available outside of the first daily random heroic, the Tol Barad boss, and standard raid bosses (i.e., there is no weekly raid quest). Accordingly, at 70 points per day, it will be a while until you can put your Valor points to use. 10 days of daily randoms gets you 700 Valor Points for a Libram/Relic; it will take you over 3 weeks to get a pair of boots or Tier 11 gloves, and just over a month (31 days) of daily random 5-man dungeons to get a chest or leg piece of Tier 11 gear for 2200 Valor Points.

Bear in mind that gearing up for Valor Points will also be throttled; there is a weekly cap for Valor Points, which will become relevant once you start raiding. Given 12 raid bosses at 90 points each for 25-man, there will be 1080 Valor Points available from raiding, plus 490 by doing 7 daily random 5-man dungeons. With a cap of 1250 Valor Points per week, once you're able to clear most raids, you're still looking at not much more than a piece of valor gear (or buying Tier 11 pieces) more than once every other week.

On the other hand, it's notable that getting Tier 11 gear will be different than prior systems. As it is currently implemented, it appears that the head and shoulders will be obtained via Helm of the Forlorn Conqueror and Mantle of the Forlorn Conqueror tokens which drop from raid end bosses (shoulder tokens from Cho'gall, head tokens from Nefarian). On the other hand, the chest, gloves, and legs will be only available from Valor Points (with gloves and legs also dropping from the Tol Barad weekly boss). So if you want your 4-piece Tier 11 set, you will ultimately be buying 2-3 pieces of tier gear for Valor Points (or getting lucky in Tol Barad), and trying for the rest via drops.

Given the anticipated especially slow pace of accumulated Valor Points for epics, though, and the fact that you'll probably be stepping into raids by the time you've bought 1 piece (or even before you buy your first Valor Points gear), I think there are only two choices:

Vexryn's option #1: Relic of Khaz-Goroth - It's epic. It's (relatively) cheap - you can get it in 10 days of dailies. And it's the only epic libram/relic in game, so you'll be buying something early that will not be replaced until patch 4.1 with a brand new tier of content.

Vexryn's option #2: If you don't purchase the Relic of Khaz-Goroth, there I thin there's really only one other good alternative: start saving up for Tier 11 gear. Your first piece will cost you 2200 Valor Points (or 1650 Valor Points if you go for the gloves initially), which means realistically you won't be seeing it until you're actually doing raids, as it will take you a month (well, 30 days) of doing only daily random heroic 5-man dungeons. But presumably, your tier gear will stick with you straight through to patch 4.1 once you get it (or at least until you have a chance to upgrade it with heroic Tier gear by getting an Essence of the Forlorn drop). Notably, as mentioned earlier, even if your guild progresses very quickly, and it turns out you can get the head and shoulder token drops quickly, you will still need to use use your Valor Points for at least two pieces of tier gear to get to your 4-piece bonus.

Vexryn's option #3: The Ring of the Battle Anthem (ring) deserves a special mention, because the Bile-O-Tron Nut is not very well itemized for us (lacking mastery, and having threat stats) and also drops late in Blackwing Descent (from Chimaeron) so you may not see it for a while, and probably should let another tank get it anyway. Thus, the Valor point ring will likely stay with you for a long time and makes a worthwhile investment, espeecially when paired with an avoidance/mastery ring you may get from Conclave in Throne of the Four Winds (once you get a Permafrost Signet that drops with the right stats).

After you're starting to raid actively, and getting some raid gear and token drops, you'll probably want to use Valor Points to continue filling out Tier 11 (if you got your Hardened Elementium Hauberk crafted or bought an Icebone Hauberk, you'll probably do Tier 11 gloves and legs first, and the chest last), and to fill in the holes for any gear that just won't drop for you.

The remaining Valor Point options - the Bedrock Talisman trinket, the Floating Web and Gray Hair Cloak back pieces, and the Rock Furrow Boots should all be skipped. You have better boot and back options from rep gear (discussed below), and there are other ways to get trinkets (and by the time you're raiding, you'll have much better trinket options to shoot for).


Crafted Gear and BoE Epics
Given the fact that all "starter epics" are i359 and are basically starter raid quality, investing in epics is going to be an expensive but good investment. Ultimately, though, you have a few epics to choose from.

Your crafted options include three pieces of Blacksmith crafted gear, the Hardened Elementium Hauberk chest, Hardened Elementium Girdle waist, and the Elementium Earthguard shield. However, there is a very significant complication: the crafted gear requires several Chaos Orbs, and they are Bind-on-Pickup! Which means there are only two ways to get this gear; either you are the Blacksmith, you grind heroics to drop the required Chaos Orbs, and you craft the gear... or you wait until other Blacksmiths on your server have gotten their own Chaos Orbs (that they don't want to use for themselves), and offer to pay them for crafting gear with your mats plus their Chaos Orbs. Given that Cataclysm has been out for a while, you should be able to find Blacksmiths with Orbs available on your server though, so just expect to pay for some Orbs as a part of the cost of getting the gear. It may still be cheaper than other epic options, and is still a pretty good investment.

Your world and raid BoE epic drops are more numbered, although the list is longer. World epics include Pauldrons of Edward the Odd for shoulders, Zom's Electrostatic Cloak, the Icebone Hauberk chest piece, and Blockade's Lost Shield, while the somewhat rarer raid BoE drops include another cloak, Ironstar's Impenetrable Cover, along with a reasonable weapon, the Soul Blade, and another shoulder option, the Heaving Plates of Protection. With such a long list to choose from - and with very expensive choices - some good decisions here are crucial.

So how do you prioritize this long list of epics? Here's the skinny on each one:
- For your chest, Hardened Elementium Hauberk is a fine option, but Icebone Hauberk is much better itemized, with fewer "wasted" points in strength, and fewer points dumped into threat stats. The latter will likely be more expensive and a bit harder to come by on your server, but will last you a lot longer; it's a much more effective piece, and you won't replace it until you get your Tier 11 piece (and you'll probably buy the chest last), or at least drop Battleplate of the Apocalypse from Cho'gall. So the chest is a pretty worthwhile investment; and if you can afford the higher price, go for the Icebone Hauberk over the Hardened Elementium Hauberk.
- In the chest slot, again you have two choices: Elementium Earthguard from the Blacksmiths, or Blockade's Lost Shield as a world epic drop. Here, again, the itemization makes Blockade's Lost Shield a clear winner, although expect to pay a markup for it over the more easily obtained crafted shield. Notably, though, Blockade's Lost Shield is even better itemized than Akmin-Kura, Dominion's Shield (thanks to the higher mastery), which means until you're 12/12 HEROIC and killing Heroic Nefarian, you will not replace Blockade's Lost Shield. This one is definitely worth the investment to buy the epic world drop, even more so than the chest.
- You also have two shoulder choices: Pauldrons of Edward the Odd or Heaving Plates of Protection. They're both incredibly well itemized (even more so than your Reinforced Sapphirium Shoulderguards Tier 11, so these are worth the investment. Their itemization is close enough to each other, though, that you should probably just buy whichever is cheaper and available, and don't worry so much about one versus the other. This piece will stick with you; and if you can get a pair early after hitting level 85, you can redirect an early Justice Point buy to something besides the shoulders.
- As with many other slots, you also have two cloak options: Zom's Electrostatic Cloak and Ironstar's Impenetrable Cover. This one is pretty easy: skip them both. Given the value of mastery for us, Wrap of the Great Turtle is your #1 choice short of heroic raiding gear, and you can pick it up "easily" by just grinding out Exalted reputation with the Guardians of Hyjal (and if you leveled in Hyjal Summit, you're probably already into Revered). So don't bother buying a cloak; you have better places to spend your hard-won gold.
- Unlike the Blacksmith crafted chest and shield discussed above, the Hardened Elementium Girdle is your only pre-raid epic belt choice, and it's very nicely itemized. This one is definitely viable if you have the gold to spend. The only reason you might hesitate is that your other two belt options - Jumbotron Power Belt and Thunder Wall Belt - both drop very early in raid progression, with the former from Omnotron in Blackwing Descent and the latter from Conclave in Throne of the Four Winds. These will likely be some of the very first bosses you kill. So if you're trying to save a little gold, spend on pieces that will last longer - like Blockade's Lost Shield - and go for a raid drop on the waist slot. Girdle of the Mountains from Justice Points can be a decent filler until then (no mastery, but at least it's all avoidance), and there are some heroic 5-man dungeon drops too.
- Given the lack of starter tank weapon choices - you'll have to wait for something good to drop for you - those with big gold to spend might consider Soul Blade. The itemization is reasonable, with a good chunk of mastery, and you can reforge the hit to an avoidance stat. Your best alternative (in fact, an upgrade by itemization) is Mace of Acrid Death which drops from Maloriak, the third boss in Blackwing Descent, so some people will hold out for that. Especially since the Soul Blade may be the most expensive epic you see, due to the fact that many dps warriors will also be buying it, pushing up the competition and the price. If you've really got gold to burn, this sword is reasonable, but I wouldn't rank it too high compared to some of the earlier options if you have a limited budget.

Your one remaining epic BoE of note is the Darkmoon Card: Earthquake trinket. This trinket has proven to be one of the least popular Darkmoon options, and may be fairly reasonably priced on your server. It's not a great piece, but the avoidance is nice given Wrath mechanics, and it may be helpful early on while gearing up. It's probably not worth spending heavily on, and you may prefer to just wait for some trinkets to drop, but this is a reasonable investment. And you may still use it on some fights where avoidance really shines, like Chimaeron.


Past the long list of epics, many of the crafted i346 rares are still worth considering. You'll probably want to skip the Elementium Guardian Jewelcrafting neck, as The Lustrous Eye is far better itemized and only 1250 Justice Points. I would also pass on the Elementium Moebius Band ring, as there are numerous options for drops, an opportunity for an i346 ring from Ramkahen reputation (see below), and you will be purchasing the Valor Point ring as well. The Twilight Dragonscale Cloak Leatherworking back is also a maybe at best, as you should replace it quickly anyway with Wrap of the Great Turtle. However, all of these items may be decent and "not too terribly expensive" options if you're just trying to gear up initially to even be viable FOR heroic 5-mans.

The slightly more appealing option for blue crafted gear is the inscription Notched Jawbone Libram/Relic, as a stop-gap until you get your Best-in-Slot Relic of Khaz-Goroth with Valor Points. However, you may also consider the lower level Etched Horn is a viable filler until the epic Relic as well (especially if you plan to buy the epic Relic first, after just 10 days of daily random heroics). Or if you're lucky, you'll get a Stalagmite Dragon, but don't count on it.


On a final note, there are a few profession-only choices of note. Engineers may consider the Reinforced Bio-Optic Killshades as their starting epic, in lieu of the Justice Point or i346 rare quality alternatives that drop in heroics. Alchemists will almost certainly want to start out with their profession-only epic trinket, the Lifebound Alchemist Stone. And Jewelcrafters will almost definitely want to start out using their Figurine - Earthen Guardian profession-only trinket.


Weapons
A special mention for weapons. All viable level 85 weapons drop in instances. Period. There are 6 options scattered around amongst 5 instances; notably, Heroic Deadmines has two different tank weapons, but those weapons are the only tank drops in Deadmines. Take whatever drops for you first, unless you want to drop big gold on a Soul Blade. Good luck.



Instances To Run
Pre-Heroics
Your primary three pre-heroics instances will be Halls of Origination, Grim Batol, and the Lost City of the Tol'vir. All are level 84 instances, and the bosses drop ilvl 333 rare quality blues, your stepping stone to being geared enough for heroics.

Notably, Halls of Origination is especially lucrative, with a whopping 8 tank drops in various gear slots; expect to run this a lot. Grim Batol offers a number of appealing drops as well. The Lost City only has a waist and ring, and given that you will probably be crafting the Blacksmith's Hardened Elementium Girdle early on, and that other rings can be obtained as easy drops or from rep, you might skip the Lost City altogether.

Heroics
For those who have time, you will likely be running random heroics as much as possible, primarily to grind reputation wearing tabards and to get big Justice Points for i346 gear; make sure you do at least your heroic random daily though, to get your 70 Valor Points. Given that you "only" get 70 Justice Points as a bonus after doing the first daily random, though, you may consider targeting specific instances after the first random, as specific gear drops will be more appealing than just another 70 Justice Points (given 210-350 points per instance already, depending on the number of bosses). In terms of specific instances to choose from, here are some highlights:
- As with regular instances, Heroic Halls of Origination is your top choice for overall gear drops, with a TON of drop tanks. Vortex Pinnacle and Grim Batol also contain a large number of drops.
- The Stonecore will be a popular choice for heroics; it has an i346 libram if you don't choose the Notched Jawbone inscription one and haven't bought the Relic of Khaz-Goroth with Valor Points yet. Stonecore also sports the Leaden Despair, your only trinket with stamina outside of profession-only trinkets (Figurine - Earthen Guardian for Jewelcrafters and Lifebound Alchemist Stone for Alchemists). The Stonecore also offers the most appealing tank weapon (Elementium Fang is your only avoidance/mastery itemized tank weapon for i346), and another tank ring option.
- Heroic Shadowfang Keep gives a few useful choices. 4 tank drops overall: Waist, Wrist, Gloves, and Boots. Although you probably won't need the waist due to the Blacksmith crafted one, the others are good fillers while gearing up.
- At the other end of the spectrum is Deadmines; the only tank drops are weapons, although at least there are two choices for tankadins. Nonetheless, given the availability of weapon drops in other heroics (including a weapon in EACH of the three above), and the lack of ANY other tank drops in Deadmines, you might skip this one except for nostalgia's sake or getting it as a random.
- Blackrock Caverns is also low on your priority list. It drops a chest, but you'll probably buy the Justice Point one first. It drops a cloak, but you'll likely have the Leatherworking one already, and you're grinding for the Hyjal exalted cloak early on. It does drop a shield, but again there are many other choices; our other i346 shield drop comes from Halls of Origination, which you should basically plan to run every day for a long time, but in fact buying Blockade's Lost Shield may be one of your best epic investments anyway and makes shield drops a moot point (not to mention saving you from spending 950 Justice Points to buy a shield from the vendor).
- Throne of the Tides and the Lost City of the Tol'vir are also only 'meh' choices. The Lost City gives only a belt and a ring; but you'll probably have the crafted belt and there are other ring options. Throne of the Tides isn't much better, with another ring, and some legs that you probably won't need if you bought the Justice Point legs already. Some tanks will try Throne of the Tides for the viable Porcelain Crab tank trinket, though.



Bringing It All Together
So what will it look like when it all comes together? Something like this:

Head: Helm of the Proud from Justice Points or Grinning Fang Helm / Crown of Wing from Dragonmaw/Wildhammer reputation
Neck: Elementium Guardian from Jewelcrafting, although you might go right for the better itemized The Lustrous Eye for 1250 Justice Points
Shoulder: Sunburnt Pauldrons from Justice Points until/unless you buy Heaving Plates of Protection or Pauldrons of Edward the Odd
Back: Twilight Dragonscale Cloak as your Leatherworking crafted starter, but likely replaced quickly with Wrap of the Great Turtle
Chest: Icebone Hauberk if you can find/afford one, otherwise Hardened Elementium Hauberk from a Blacksmith
Wrist: Sandguard Bracers from Ramkahen Exalted, if you haven't already started raiding
Hands: Numbing Handguards from Justice Points
Waist: Hardened Elementium Girdle from a Blacksmith unless you hold out for early raid drops
Legs: Greaves of Splendor for Justice Points
Feet: Boots of the Sullen Rock / Gryphon Rider's Boots from your first Exalted rep grind with Dragonmaw/Wildhammer Clan
Fingers: Red Rock Band from Ramkahen reputation or perhaps Felsen's Ring of Resolve from Therazane reputation; Elementium Moebius Band could be a filler, but you'll probably just go for drops beyond the reputation rings.
Trinket #1: Darkmoon Card: Earthquake from a Darkmoon Deck if you want to really spend, otherwise go for a drop
Trinket #2: Something rare that drops, if you're not using the Alchemist or Jewelcrafter profession-only trinkets
Weapon: Whatever drops, unless you're buying a Soul Blade. Good luck!
Shield: Blockade's Lost Shield if you want to spend more for optimal itemization; Elementium Earthguard from a Blacksmith if you want to save a little gold but get a viable epic
Libram: Notched Jawbone crafted Relic to be replaced by Relic of Khaz-Goroth from Valor Points



So there you have it! Questions? Concerns? Comments? Criticism? Bring it on!
Last edited by vexryn on Sat Jan 15, 2011 10:26 pm, edited 22 times in total.
vexryn
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Re: Vexryn's Pre-Raid Gear Progression

Postby vexryn » Tue Nov 23, 2010 12:53 pm

Gems and Enchants

Due to popular request, I am extending this gear list to include all of the relevant tank gems and enchants for Cataclysm as well. This is not intended as a guide for gear and enchant decisions, but merely a list of all the relevant gem/enchant options.


Gems
As with Wrath, the gems of Cataclysm will all be rare (blue) quality gems initially. The only epic gems will be the special Chimera's Eye Jewelcrafter-only gems (requires Jewelcrafting 500+). Anticipate a future patch (4.1?) to expand gem options to epics.

The list of gems here include gems that may be relevant both for threat or survival purposes, but I have broken them into those categories. Accordingly, all gems are listed as (at least partially) threat gems if they contain one or more of the following: Strength, Hit, or Expertise. If the gems have only Mastery, Dodge, Parry, or Stamina, they are shown as survival.

Note that for all gem details, the rare quality version of the gem is shown. If you are looking for the less expensive uncommon version of the gem, it's the same first-word prefix. For instance, the rare stamina gem is Solid Ocean Sapphire, while the uncommon version is Solid Zephyrite.


Survival Gems
Red - Inferno Ruby or Carnelian
Flashing Carnelian - +30 Parry
Flashing Inferno Ruby - +40 Parry
Flashing Chimera's Eye - +67 Parry *Requires Jewelcrafting skill of 500+

Blue - Ocean Sapphire or Zephyrite
Solid Zephyrite - +45 Stamina
Solid Ocean Sapphire - +60 Stamina
Solid Chimera's Eye - +101 Stamina *Requires Jewelcrafting skill of 500+

Yellow - Amberjewel or Alcite
Subtle Alcite - +30 Dodge
Fractured Alcite - +30 Mastery
Subtle Amberjewel - +40 Dodge
Fractured Amberjewel - +40 Mastery
Subtle Chimera's Eye - +67 Dodge *Requires Jewelcrafting skill of 500+
Fractured Chimera's Eye - +67 Mastery *Requires Jewelcrafting skill of 500+

Purple - Demonseye or Nightstone
Shifting Nightstone - +15 Agility / +23 Stamina
Defender's Nightstone - +15 Parry / +23 Stamina
Shifting Demonseye - +20 Agility / +30 Stamina
Defender's Demonseye - +20 Parry / +30 Stamina

Orange - Ember Topaz or Hessonite
Fine Hessonite - +15 Parry / +15 Mastery
Fine Ember Topaz - +20 Parry / +20 Mastery

Green - Dream Emerald or Jasper
Regal Jasper - +15 Dodge / +23 Stamina
Puissant Jasper - +15 Mastery / +23 Stamina
Regal Dream Emerald - +20 Dodge / +30 Stamina
Puissant Dream Emerald - +20 Mastery / +30 Stamina

Meta - Shadowspirit Diamond
Austere Shadowspirit Diamond - +81 Stamina / +2% Armor Value - Requires at least 2 Yellow Gems
Eternal Shadowspirit Diamond - +81 Stamina / +5% Shield Bloc Value - Requires at least 3 Blue Gems
Fleet Shadowspirit Diamond - +54 Mastery / Minor Run Speed Increase - Requires at least 2 Yellow Gems
Powerful Shadowspirit Diamond - +81 Stamina / Stun Duration Reduced by 10% - Requires at least 2 Blue Gems
Effulgent Shadowspirit Diamond - +81 Stamina / Reduce Spell Damage Taken by 2% - Requires 1 Red & 1 Yellow Gem


Threat Gems
Red - Inferno Ruby or Carnelian
Bold Carnelian - +30 Strength
Precise Carnelian - +30 Expertise
Bold Inferno Ruby - +40 Strength
Precise Inferno Ruby - +40 Expertise
Bold Chimera's Eye - +67 Strength *Requires Jewelcrafting skill of 500+
Precise Chimera's Eye - +67 Expertise *Requires Jewelcrafting skill of 500+

Blue - Ocean Sapphire or Zephyrite
Rigid Zephyrite - +30 Hit
Rigid Ocean Sapphire - +40 Hit
Rigid Chimera's Eye - +67 Hit *Requires Jewelcrafting skill of 500+

Yellow - Amberjewel or Alcite
None

Purple - Demonseye or Nightstone
Guardian's Nightstone - +15 Expertise / +23 Stamina
Sovereign Nightstone - +15 Strength / +23 Stamina
Retaliating Nightstone - +15 Parry / +15 Hit
Etched Nightstone - +15 Strength / +15 Hit
Accurate Nightstone - +15 Expertise / +15 Hit
Guardian's Nightstone - +20 Expertise / +30 Stamina
Sovereign Demonseye - +20 Strength / +30 Stamina
Retaliating Demonseye - +20 Parry / +20 Hit
Etched Demonseye - +20 Strength / +20 Hit
Accurate Demonseye - +20 Expertise / +20 Hit


Orange - Ember Topaz or Hessonite
Skillful Hessonite - +15 Strength / +15 Mastery
Resolute Hessonite - +15 Expertise / +15 Dodge
Keen Hessonite - +15 Expertise / +15 Mastery
Skillful Ember Topaz - +20 Strength / +20 Mastery
Resolute Ember Topaz - +20 Expertise / +20 Dodge
Keen Ember Topaz - +20 Expertise / +20 Mastery

Green - Dream Emerald or Jasper
Sensei's Jasper - +15 Mastery / +15 Hit
Nimble Jasper - +15 Dodge / +15 Hit
Sensei's Dream Emerald - +20 Mastery / +20 Hit
Nimble Dream Emerald - +20 Dodge / +20 Hit

Meta - Shadowspirit Diamond
None


Basic Gemming Strategy
Assuming you are gearing for general survival, expect Solid Ocean Sapphire to still be the gold standard of gemming for blue slots, and Jewelcrafters will almost certainly still target using three Solid Chimera's Eye gems in blue slots.

Given the historical value of Stamina, some tanks may choose to go this way across the board. Those who wish to at least use hybrid gems will likely consider Defender's Demonseye for red slots in lieu of straight parry gemming. Yellow slots provide more options though. Given the presence of both dodge and mastery anchored to the yellow socket color, consider both the dodge/stamina Regal Dream Emerald as well as the mastery/stamina Puissant Dream Emerald. Effective health tanks will also likely choose the classic stamina/armor meta gem of Austere Shadowspirit Diamond, although perhaps as mastery levels climb the appeal of the stamina/block value Eternal Shadowspirit Diamond may grow.

Tanks who decide to push hard for stacking mastery towards the block cap may focus on full mastery gemming with Fractured Amberjewel for 40 mastery, or even the Jewelcrafter's Fractured Chimera's Eye +67 mastery if eligible. Mastery stackers may also be very interested in the Fine Ember Topaz orange gem (mastery/parry) to fill their red slots, and even Puissant Dream Emerald mastery/stamina gems for blue slots. In addition, mastery-stacking tanks may also consider the Fleet Shadowspirit Diamond mastery meta gem; notably, though, the minor run speed increase will not stack with the Pursuit of Justice talent, so at the least mastery-stacking tanks with a Fleet Shadowspirit Diamond should be certain not to "waste" overlapping talent points.


Enchants
Both survival and threat enchants below are included in a single list. In some cases, there is a "lesser" and "greater" version of the enchant; in such cases, both are shown. In general, enchants are color coded based on their relative cost; less expensive enchants (generally requiring lower levels of Enchanting) are green, while the higher level enchants are blue. Enchants from other sources - reputation, crafted professions, etc. - are also noted where applicable.


Head
Savage Armor Kit - +36 Stamina (Leatherworking)
Heavy Savage Armor Kit - +44 Stamina (Leatherworking)
Arcanum of the Earthen Ring - +90 Stamina / +35 Dodge (Reputation - Earthen Ring: Revered)

Shoulders
Savage Armor Kit - +36 Stamina (Leatherworking)
Heavy Savage Armor Kit - +44 Stamina (Leatherworking)
Lesser Inscription of Unbreakable Quartz - +45 Stamina / +20 Dodge (Reputation - Therazane: Honored)
Greater Inscription of Unbreakable Quartz - +75 Stamina / +25 Dodge (Reputation - Therazane: Exalted)
Swiftsteel Inscription - +130 Agility / +25 Mastery (Inscription ONLY) (Does NOT Stack with Other Enchants)
Inscription of the Earth Prince - +195 Stamina / +25 Dodge (Inscription ONLY) (Does NOT Stack with Other Enchants)

Back
Enchant Cloak - Protection - +250 Armor

Chest
Savage Armor Kit - +36 Stamina (Leatherworking)
Heavy Savage Armor Kit - +44 Stamina (Leatherworking)
Enchant Chest - Stamina - +55 Stamina
Enchant Chest - Mighty Stats - +15 Stats
Enchant Chest - Greater Stamina - +75 Stamina
Enchant Chest - Peerless Stats - +20 Stats

Wrists
Socket Bracer - Adds a Colorless Socket to the Bracers (Blacksmith ONLY) (Stacks with Other Enchants)
Enchant Bracer - Greater Expertise - +50 Expertise
Enchant Bracer - Precision - +50 Hit
Enchant Bracer - Dodge - +50 Dodge
Draconic Embossment - Agility - +130 Agility (Leatherworking ONLY) (Does NOT Stack with Other Enchants)
Draconic Embossment - Strength - +130 Strength (Leatherworking ONLY) (Does NOT Stack with Other Enchants)
Draconic Embossment - Stamina - +195 Stamina (Leatherworking ONLY) (Does NOT Stack with Other Enchants)

Gloves
Socket Gloves - Adds a Colorless Socket to the Gloves (Blacksmith ONLY) (Stacks with Other Enchants)
Savage Armor Kit - +36 Stamina (Leatherworking)
Heavy Savage Armor Kit - +44 Stamina (Leatherworking)
Enchant Gloves - Mastery - +50 Mastery
Enchant Gloves - Exceptional Strength - +35 Strength
Enchant Gloves - Greater Expertise - +50 Expertise
Enchant Gloves - Greater Mastery - +65 Mastery
Enchant Gloves - Mighty Strength - +50 Strength
Quickflip Deflection Plates - +1500 Armor for 12 Seconds (1 minute CD) (Engineering ONLY; Requires 450 Engineering to Activate) (CAN Stack with Other Enchants)

Waist
Ebonsteel Belt Buckle - Adds a Colorless Socket to the Belt (Blacksmith)
Grounded Plasma Shield - Creates 16200 - 19800 Damage Absorb Shield; can malfunction causing increased damage taken (5-minute CD) (Engineering ONLY; Requires 500 Engineering to Activate) (DOES Stack with Belt Buckle)
Cardboard Assassin - Creates Cardboard Assassin dummy with 80k health that taunts all enemies in range (but not raid bosses(?)) that has some capacity to parry (unknown parry %age?) (5-minute CD) (Engineering ONLY; Requires 500 Engineering to Activate) (DOES Stack with Belt Buckle)

Legs
Savage Armor Kit - +36 Stamina (Leatherworking)
Heavy Savage Armor Kit - +44 Stamina (Leatherworking)
Twilight Leg Armor - +85 Stamina / +45 Agility (Leatherworking)
Charscale Leg Armor - +145 Stamina / +55 Agility (Leatherworking)

Feet
Savage Armor Kit - +36 Stamina (Leatherworking)
Heavy Savage Armor Kit - +44 Stamina (Leatherworking)
Enchant Boots - Earthen Vitality - +30 Stamina + Slightly Increased Movement Speed
Enchant Boots - Major Agility - +35 Agility
Enchant Boots - Precision - +50 Hit
Enchant Boots- Mastery - +50 Mastery
Enchant Boots - Lavawalker - +35 Mastery + Slightly Increased Movement Speed

Fingers
Enchant Ring - Greater Stamina - +60 Stamina *Requires 475 Enchanting To Be Active
Enchant Ring - Strength - +40 Strength *Requires 475 Enchanting To Be Active

1H Weapon
Pyrium Weapon Chain - +40 Hit + Reduce Duration of Disarm by 50% (Blacksmith)
Enchant Weapon - Mending - Sometimes Healed on Melee Attack or Damaging Enemy with Spells
Enchant Weapon - Elemental Slayer - Sometimes Disrupt Elementals on Melee Attack, Dealing Arcane Damage and Silencing for 5 Seconds
Enchant Weapon - Landslide - Sometimes Increase Attack Power by 1000 for 12 Seconds on Melee Attack
Enchant Weapon - Windwalk - Sometimes Increase Dodge Rating by 600 and Movement Speed by 15% for 10 Seconds on Melee Attack

Shield
Elementium Shield Spike - Sometimes Deal 90 - 133 Damage When You Block (Blacksmith)
Enchant Shield - Protection - +160 Armor
Enchant Shield - Mastery - +50 Mastery Rating
Pyrium Shield Spike - Sometimes Deal 210 - 350 Damage When You Block (Blacksmith)


Professions
With the latest changes, professions are more even than ever in the buffs that they provide classes. However, not all professions are the same value for tanks. Below is a list of the profession-ONLY gear and item enhancements available and relevant for tanks.

Quick Profession Summary:
Appealing Professions:
Alchemy - Increased benefit from +Stamina flask thanks to Mixology +120 Stamina when using Flask of Steelskin (presumably similar +40% bonus to other flasks and elixirs?); Starter epic Stamina trinket Lifebound Alchemist Stone
Blacksmithing - +120 Stamina from two extra sockets with Socket Bracer and Socket Gloves (or gem the sockets differently if you prefer) (and the opportunity to use your own Chaos Orbs for Blacksmith gear)
Enchanting - +120 Stamina from two Enchant Ring - Greater Stamina (or enchant for threat with Enchant Ring - Strength if you prefer)
Engineering - An extra cooldown via Grounded Plasma Shield or Cardboard Assassin, and an effective health cooldown Quickflip Deflection Plates in lieu of an alternative glove enchant.
Inscription - +120 Stamina from Inscription of the Earth Prince - +195 Stamina / +25 Dodge over the Greater Inscription of Unbreakable Quartz alternative (and no need to grind Therazane reputation!)
Jewelcrafting - +123 Stamina using three Solid Chimera's Eye to replace your Solid Ocean Sapphire (or gem with different Chimera's Eye options if you wish)
Leatherworking - A unique +195 Stamina with the Draconic Embossment - Stamina due to the lack of a Cataclysm wrist enchant with Stamina. It'll be +155 Stamina if you were going to use the Enchant Bracer - Major Stamina from Wrath; otherwise, you're giving up avoidance from Enchant Bracer - Dodge to get Stamina instead.
Mining - +120 Stamina from Toughness

Not-so-appealing Professions
Herbalism - Lifeblood... meh.
Skinning - Master of Anatomy gives you +80 Critical Strike for a mediocre amount of threat... meh
Tailoring - None of the Tailoring-only cloak enchants have any material value for tanks at all.


Detailed Profession Discussion:

Alchemy
Lifebound Alchemist Stone - Trinket - Stamina + Mastery + Healing Potion bonus
Mixology - Flasks Consumed have an Increased Duration and Benefit if the Alchemist Knows the Recipe (+120 Stamina when using Flask of Steelskin (presumably similar +40% bonus to other flasks and elixirs?))

Although Alchemy does not provide direct item enhancement buffs, it does provide a highly effective starting epic trinket for level 85 tanks; it is one of the few +stamina trinkets available, and should be relevant throughout the first tier of dungeons. However, once patch 4.1 is released and a new tier level of trinkets arrive, it is likely that the Lifebound Alchemist Stone will become much less relevant.

The increased flask duration benefit of Mixology is nice to have, but technically just saves on flask costs; it is not a direct buff. However, the increased benefit of flasks and elixirs that Mixology provides puts it on par with most other professions. A blue post hotfix confirms that the benefit for the Flask of Steelskin will be +120 Stamina (+40%); it remains to be seen if all flasks and elixirs will enjoy a comparable +40% buff from Mixology.

Blacksmithing
Socket Bracer - Adds a Colorless Socket to the Bracers
Socket Gloves - Adds a Colorless Socket to the Gloves

Blacksmithing continues to provide two free sockets - one to bracers and one to gloves - in addition to whatever sockets are/are not already on those pieces of gear. Given the current availability of Solid Ocean Sapphire to fill those slots, Blacksmithing is effectively worth +120 Stamina of class-specific buffs.

It's also worth noting that the Chaos Orbs used for crafted Blacksmith gear are BoP; accordingly, if you really want to gear up fast using crafted epics and not buy another Blacksmith's Chaos Orbs, you might consider being a Blacksmith. It's not quite a profession-only epic, though.

Enchanting
Enchant Ring - Greater Stamina - +60 Stamina
Enchant Ring - Strength - +40 Strength

Enchanters continue to receive the unique benefit of being able to enchant their own rings. Assuming the tank-standard Enchant Ring - Greater Stamina is selected for each of two rings, Enchanters will receive +120 Stamina for their class-specific buff, directly in line with Blacksmithing.

Engineering
Grounded Plasma Shield - Creates 16200 - 19800 Damage Absorb Shield; can malfunction causing increased damage taken (5-minute CD) (DOES Stack with Belt Buckle)
Cardboard Assassin - Creates Cardboard Assassin dummy with 80k health that taunts all enemies in range (but not raid bosses(?)) that has some capacity to parry (unknown parry %age?) (5-minute CD) (DOES Stack with Belt Buckle)
Quickflip Deflection Plates - Gloves - +1500 Armor for 12 Seconds (1 minute CD) (Does NOT Stack with Other Enchants)
Reinforced Bio-Optic Killshades - Helm

Engineers receive some unique class-specific item enhancements, including a nice Grounded Plasma Shield on-use ability that stacks on top of a belt buckle, or (given its risk of malfunctioning) the Cardboard Assassin. Engineers also get another cooldown via the Quickflip Deflection Plates, which will actually be the best raw effective health enchant available, given the alternatives of Enchant Gloves - Greater Mastery or the somewhat modest +36 Stamina from Savage Armor Kit.

Engineers also receive a starter epic helm; as with the Alchemist's Lifebound Alchemist Stone, this gear will likely become outdated in patch 4.1, and furthermore will potentially be replaced by your Tier 11 Reinforced Sapphirium Faceguard. Nonetheless, it is an appealing starter epic; your Cogwheel slots cannot be used to stack more Stamina, but offer both survival choices of Parry, Mastery, and Dodge: Flashing Cogwheel, Fractured Cogwheel, Subtle Cogwheel. In addition, threat-oriented tanks can choose from both Hit and Expertise options as well: Rigid Cogwheel or Precise Cogwheel.

Herbalism
Lifeblood

Given the relatively limited magnitude of the Lifeblood heal, and the fairly negligible threat value of its haste effect, herbalism provides little of serious interest to the hard core tankadin.

Inscription
Swiftsteel Inscription - +130 Agility / +25 Mastery (Inscription ONLY) (Does NOT Stack with Other Enchants)
Inscription of the Earth Prince - +195 Stamina / +25 Dodge (Inscription ONLY) (Does NOT Stack with Other Enchants)

Masters of inscription once again receive a unique shoulder buff, that is beneficial both for the sheer magnitude of the buff it provides, and also because it obviates the need to grind Therazane Exalted reputation for the otherwise-tank-standard Greater Inscription of Unbreakable Quartz. Given the +75 Stamina buff of Greater Inscription of Unbreakable Quartz and the +195 Stamina buff from the Inscription shoulder enchants (both provide +25 Dodge), Inscription is another profession that offers a +120 Stamina buff, in line with the Blacksmiths and Enchanters. On the plus side, only Inscription eliminates the need for a rep grind. :)

Jewelcrafting
Solid Chimera's Eye - +101 Stamina
Flashing Chimera's Eye - +67 Parry
Fractured Chimera's Eye - +67 Mastery
Rigid Chimera's Eye - +67 Hit
Precise Chimera's Eye - +67 Expertise

As with Wrath, the Jewelcrafters will once again benefit from the use of up to 3 class-only Chimera's Eye gems to replace standard gems. Given the opportunity to use three Solid Chimera's Eye for +101 Stamina each, in lieu of the otherwise-tank-standard Solid Ocean Sapphire and its +60 Stamina, the net benefit of Jewelcrafting is to upgrade by +41 Stamina for three gem sockets, for a total of 3 x 41 = +123 Stamina. This puts Jewelcrafting in line with several other professions, although notably it is +3 Stamina ahead of the relatively standard +120 Stamina that many other professions offer.

Leatherworking
Draconic Embossment - Stamina - Wrist - +195 Stamina (Does NOT Stack with Other Enchants)
Draconic Embossment - Agility - Wrist - +130 Agility (Does NOT Stack with Other Enchants)
Draconic Embossment - Strength - Wrist - +130 Strength (Does NOT Stack with Other Enchants)

In another repeat from Wrath, the Cataclysm Leatherworker will have the opportunity for a profession-only wrist enchant that overwrites whatever other wrist enchant would have applied. Notably, though the Leatherworking enchant is unique, in that the +195 Stamina from Draconic Embossment - Stamina is NOT an upgrade from another Stamina bracer enchant. Currently, the only other survival bracer enchant in Cataclysm is Enchant Bracer - Dodge for +50 Dodge. Accordingly, for tanks who truly wish to stack Stamina/Effective Health, Leatherworking offers a unique +195 Stamina enchant, or what would still be a +155 Stamina buff over the Wrath's Enchant Bracer - Major Stamina. It remains to be seen whether Blizzard will add what appears to be "missing" - a +75 Stamina Cataclysm wrist enchant that would put the value of the Draconic Embossment - Stamina at +120 Stamina, in line with other professions.

Mining
Toughness - +120 Stamina

In line with its history, Mining continues to provide a +Stamina profession buff through Toughness. And in line with other professions, the Cataclysm Toughness buff is +120 Stamina.

Skinning
Master of Anatomy - +80 Critical Strike

True to its history as well, Skinning continues to provide a +Crit buff; the Cataclysm version of Master of Anatomy is a whopping +80 worth of it. However, this is the only relevant buff to tanks from Skinning, and it is at best a very modest threat buff given the limited value of Crit; there is no survival-related tank buff from Skinning. Accordingly, Skinning will not likely be a popular choice for many tankadins.

Tailoring
None

Consistent with its history, Tailors in Cataclysm receive an array of profession-only cloak enchants. However, they are all caster or dps related; there are no relevant Tailoring-only tank cloak enchants at this time, making Tailoring a rather unpopular tank selection.
Last edited by vexryn on Sat Apr 30, 2011 5:41 am, edited 25 times in total.
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Re: Vexryn's Pre-Raid Gear Progression

Postby vexryn » Tue Nov 23, 2010 12:54 pm

Reappropriating this post to be a final reserve for anything else I may add, in case I run out of room! :)
Last edited by vexryn on Wed Nov 24, 2010 9:04 pm, edited 1 time in total.
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Re: Vexryn's Pre-Raid Gear Progression

Postby lythac » Tue Nov 23, 2010 12:57 pm

Vexryn wrote:One quick question to any of the regulars on this forum who know the posting details - how do I make my links show up as pretty blue and purple colors


Gear Discussions and Advice Forum Guidelines - Read First! - It is in the sticky, down the bottom.
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Re: Vexryn's Pre-Raid Gear Progression

Postby vexryn » Tue Nov 23, 2010 12:59 pm

lythac wrote:
Vexryn wrote:One quick question to any of the regulars on this forum who know the posting details - how do I make my links show up as pretty blue and purple colors


Gear Discussions and Advice Forum Guidelines - Read First! - It is in the sticky, down the bottom.


Awesome, totally missed that. Thanks much. I'll "fix" it shortly. :)
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Re: Vexryn's Master Gear List & Gear Progression

Postby cerwillis » Tue Nov 23, 2010 1:02 pm

Code: Select all
[url=www.google.com][color=#8040BF]GOOGLE[/color][/url]


Makes:

GOOGLE
Mistawillis - Cerwillis - Turbowillis - Evilan
<Silent Resolve> Durotan/SW:TOR Shii-Cho
Miniwillis <PK> SC
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Re: Vexryn's Cataclysm Master Gear List & Gear Progression

Postby Barathorn » Wed Nov 24, 2010 1:59 am

Really nice list! Good job.

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Re: Vexryn's Cataclysm Master Gear List & Gear Progression

Postby seigert » Wed Nov 24, 2010 4:02 am

Really nice guide, thank you very much!

Just want to make two notes:

  1. You completely forgot about one faction: The Eathen Ring. Their quests located in Vashj'ir and they give us our head enchant: Arcanum of the Earthen Ring. I think, that grinding thier rep all the way till Revered should be our first priority.
  2. Also you did not mention that Therazane give us shoulder enchants: Lesser Inscription of Unbreakable Quartz & Greater Inscription of Unbreakable Quartz. Even lesser version is almost two time better then Hdir's greater one, so grinding Therazane rep at least to Honored is important too.
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Re: Vexryn's Cataclysm Master Gear List & Gear Progression

Postby vexryn » Wed Nov 24, 2010 7:31 am

seigert wrote:Really nice guide, thank you very much!

Just want to make two notes:

  1. You completely forgot about one faction: The Eathen Ring. Their quests located in Vashj'ir and they give us our head enchant: Arcanum of the Earthen Ring. I think, that grinding thier rep all the way till Revered should be our first priority.
  2. Also you did not mention that Therazane give us shoulder enchants: Lesser Inscription of Unbreakable Quartz & Greater Inscription of Unbreakable Quartz. Even lesser version is almost two time better then Hdir's greater one, so grinding Therazane rep at least to Honored is important too.



Seigert,
Thanks for the notes about this. You're right, I didn't have these on my radar screen at all. I'll add a section about enchants to incorporate this. As for priority itself, we'll have to see. I might try to pop Therazane up to Honored at least (I have no clue how close you get from 81-85 questing alone?), but I will probably save the Earthen Ring grind for slightly later. The enchants are big, but get the big pieces of gear in place is higher priority for me, at least at this point. Of course, that may shift once we see how 5-man grinding really goes, and either way I'll grant it's just my opinion. :)

And to everyone, if there is other stuff that I missed, please keep it coming. I've been filling in other pieces as information becomes available, but want this to be as useful of a comprehensive list/guide/summary as possible!
~Vex
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Re: Vexryn's Cataclysm Master Gear List & Gear Progression

Postby Braundo » Wed Nov 24, 2010 8:37 am

Small contribution for you: Impetuous Query seems to be a BoE trash drop from Lost City of the Tol'vir.

Excellent list, in all. Thanks for compiling all of this!
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Re: Vexryn's Cataclysm Master Gear List & Gear Progression

Postby vexryn » Wed Nov 24, 2010 8:46 am

Braundo wrote:Small contribution for you: Impetuous Query seems to be a BoE trash drop from Lost City of the Tol'vir.

Excellent list, in all. Thanks for compiling all of this!



Thanks, just discovered that this morning myself as I was adding in the i333 versions and saw the regular mode one drops from Lost City trash.

Hopefully a few of these "uncertain" ones will be clarified quickly once we see things ACTUALLY dropping. :)
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Re: Vexryn's Cataclysm Master Gear List & Gear Progression

Postby KysenMurrin » Wed Nov 24, 2010 10:15 am

Vexryn wrote:Seigert,
Thanks for the notes about this. You're right, I didn't have these on my radar screen at all. I'll add a section about enchants to incorporate this. As for priority itself, we'll have to see. I might try to pop Therazane up to Honored at least (I have no clue how close you get from 81-85 questing alone?), but I will probably save the Earthen Ring grind for slightly later. The enchants are big, but get the big pieces of gear in place is higher priority for me, at least at this point. Of course, that may shift once we see how 5-man grinding really goes, and either way I'll grant it's just my opinion. :)

And to everyone, if there is other stuff that I missed, please keep it coming. I've been filling in other pieces as information becomes available, but want this to be as useful of a comprehensive list/guide/summary as possible!
~Vex


1) Speaking of Earthen Ring, you have the legs they give at Honored incorrectly listed as Therazane:
http://www.wowhead.com/item=62355

2) I believe you'll be at Honored with Therazane by the time you complete the quest chain in Deepholm for the faction, which you'll likely do to reach 83 so you can move to Uldum.
Last edited by KysenMurrin on Wed Nov 24, 2010 10:29 am, edited 1 time in total.
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Re: Vexryn's Cataclysm Master Gear List & Gear Progression

Postby Kelaan » Wed Nov 24, 2010 10:21 am

Thank you for the excellent work. Your analysis on which factions to prioritize, as well as which Justice Points purchases to prioritize, were very well done as well.
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