How long to level Archeology?

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Re: How long to level Archeology?

Postby Korola » Wed Nov 03, 2010 1:05 pm

Some interesting comments about XP here -

http://forums.worldofwarcraft.com/threa ... 8&sid=2000
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Re: How long to level Archeology?

Postby Nikachelle » Wed Nov 03, 2010 3:01 pm

Here we go.

Me on my warrior, level 60, no rested xp.

Picking Felweed for 30 xp:

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Picking Mountain Silversage for 1020 xp:

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Re: How long to level Archeology?

Postby rodos » Wed Nov 03, 2010 4:37 pm

Are they going to make crafting professions give XP too? Us dual-crafers seem to be a bit screwed if they don't.

I'll also be mightily annoyed if the existence of the Electrostatic Condenser means there will be no mote clouds in Cata zones.
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Re: How long to level Archeology?

Postby Sharlos » Wed Nov 03, 2010 7:43 pm

I doubt crafters will. If they did you'd have people just getting a crapload of mats and sitting in Stormwind leveling up.
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Re: How long to level Archeology?

Postby rodos » Wed Nov 03, 2010 9:19 pm

Good point. It seems only things that require you to move around give XP. For instance Archaeology gives XP, but fishing does not (/sadface).
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Re: How long to level Archeology?

Postby Bastien » Thu Nov 04, 2010 12:49 pm

rodos wrote:I'll also be mightily annoyed if the existence of the Electrostatic Condenser means there will be no mote clouds in Cata zones.


I haven't seen any in the beta. But I haven't copied over my engineer, so I haven't really been looking for them.
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Re: How long to level Archeology?

Postby Flex » Thu Nov 04, 2010 12:58 pm

Sharlos wrote:I doubt crafters will. If they did you'd have people just getting a crapload of mats and sitting in Stormwind leveling up.



But if they're going through with multiple skillups per rarer quality items that's a nice bonus.
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Re: How long to level Archeology?

Postby Palisade » Thu Nov 04, 2010 1:02 pm

Flex wrote:
Sharlos wrote:I doubt crafters will. If they did you'd have people just getting a crapload of mats and sitting in Stormwind leveling up.



But if they're going through with multiple skillups per rarer quality items that's a nice bonus.


Makes items like spidersilk boots even more attractive to make. At least, make more than the one you want for yourself anyway. :lol:
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Re: How long to level Archeology?

Postby Neptuno » Sat Nov 06, 2010 12:59 am

Malthrax wrote:
Korola wrote:If you could find clusters of herbs and aoe them down, I am certain the xp would go down.

Seals of the Herbalist: Your Pick Herbs ability now picks up to 3 additional nodes in melee range.


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