How long to level Archeology?
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Re: How long to level Archeology?
Here we go.
Me on my warrior, level 60, no rested xp.
Picking Felweed for 30 xp:

Picking Mountain Silversage for 1020 xp:

Me on my warrior, level 60, no rested xp.
Picking Felweed for 30 xp:

Picking Mountain Silversage for 1020 xp:

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Nikachelle - Maintankadonor
- Posts: 10649
- Joined: Mon Mar 23, 2009 10:39 am
- Location: Toronto, Canada
Re: How long to level Archeology?
Are they going to make crafting professions give XP too? Us dual-crafers seem to be a bit screwed if they don't.
I'll also be mightily annoyed if the existence of the Electrostatic Condenser means there will be no mote clouds in Cata zones.
I'll also be mightily annoyed if the existence of the Electrostatic Condenser means there will be no mote clouds in Cata zones.
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rodos - Posts: 1120
- Joined: Mon Sep 24, 2007 8:20 pm
Re: How long to level Archeology?
I doubt crafters will. If they did you'd have people just getting a crapload of mats and sitting in Stormwind leveling up.
I hate signatures, but i love irony
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Sharlos - Posts: 1566
- Joined: Tue Apr 17, 2007 7:46 pm
- Location: Australia
Re: How long to level Archeology?
Good point. It seems only things that require you to move around give XP. For instance Archaeology gives XP, but fishing does not (/sadface).
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rodos - Posts: 1120
- Joined: Mon Sep 24, 2007 8:20 pm
Re: How long to level Archeology?
rodos wrote:I'll also be mightily annoyed if the existence of the Electrostatic Condenser means there will be no mote clouds in Cata zones.
I haven't seen any in the beta. But I haven't copied over my engineer, so I haven't really been looking for them.
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Bastien - Posts: 154
- Joined: Thu Dec 18, 2008 10:05 am
Re: How long to level Archeology?
Sharlos wrote:I doubt crafters will. If they did you'd have people just getting a crapload of mats and sitting in Stormwind leveling up.
But if they're going through with multiple skillups per rarer quality items that's a nice bonus.
We live in a society where people born on third base constantly try to steal second, yet we expect people born with two strikes against them to hit a homerun on the first pitch.
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Flex - Posts: 6879
- Joined: Tue Jul 10, 2007 7:29 am
Re: How long to level Archeology?
Flex wrote:Sharlos wrote:I doubt crafters will. If they did you'd have people just getting a crapload of mats and sitting in Stormwind leveling up.
But if they're going through with multiple skillups per rarer quality items that's a nice bonus.
Makes items like spidersilk boots even more attractive to make. At least, make more than the one you want for yourself anyway.
- Palisade
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- Joined: Wed Oct 13, 2010 4:48 pm
- Location: Aerie Peak - US
Re: How long to level Archeology?
Malthrax wrote:Korola wrote:If you could find clusters of herbs and aoe them down, I am certain the xp would go down.
Seals of the Herbalist: Your Pick Herbs ability now picks up to 3 additional nodes in melee range.
Bowl of the Herbalist: "Who needs an alchemist anyway?"
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Neptuno - Posts: 258
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