Cataclysm Beta - Build 13221
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Re: Cataclysm Beta - Build 13221
d503 wrote:steadypal wrote:i know they are trying to normalize the tanking CD's,,, i'd really LOVE to have last stand as a paladin:
I think AD is better, more interesting, fun, and requires a bit of insight, talent and awareness to execute appropriately.
Last Stand is nice, but kinda boring...
well atm the DR on AD imo should be a little higher, and if it does save you, the heal should be for more than it is currently, while last stand, sounds really nice, 30% hp of that extremely HIGH cata hps for 20 seconds, imo sounds pretty good compared to AD
so far every tank has an interupt and last stand besides pallies right?
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Re: Cataclysm Beta - Build 13221
steadypal wrote:d503 wrote:steadypal wrote:i know they are trying to normalize the tanking CD's,,, i'd really LOVE to have last stand as a paladin: :P
I think AD is better, more interesting, fun, and requires a bit of insight, talent and awareness to execute appropriately.
Last Stand is nice, but kinda boring...
well atm the DR on AD imo should be a little higher, and if it does save you, the heal should be for more than it is currently, while last stand, sounds really nice, 30% hp of that extremely HIGH cata hps for 20 seconds, imo sounds pretty good compared to AD
so far every tank has an interupt and last stand besides pallies right?
Dude I don't mean any particular disrespect but it really sounds like you're just trolling for buffs here.
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Sabindeus - Moderator
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Re: Cataclysm Beta - Build 13221
steadypal wrote:well atm the DR on AD imo should be a little higher, and if it does save you, the heal should be for more than it is currently, while last stand, sounds really nice, 30% hp of that extremely HIGH cata hps for 20 seconds, imo sounds pretty good compared to AD
so far every tank has an interupt and last stand besides pallies right?
There's a giant thread on AD in General, we don't need another. Short answer: AD is still the most OP cooldown in the game.
We live in a society where people born on third base constantly try to steal second, yet we expect people born with two strikes against them to hit a homerun on the first pitch.
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Flex - Posts: 6879
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Re: Cataclysm Beta - Build 13221
I'm just happy to see this level of tweaking occur in beta. It felt like this didn't happen until post-launch for BC and WotLK.
Paladin of the Argent Dawn since 2004
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Digren - Moderator
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Re: Cataclysm Beta - Build 13221
I'd love the choice of 60% CD / 3 min vs 50% CD / 2min; Great for those enrage periods where 2 minutes down the road, the boss is either dead or the raid is... so even in "equalizing" they still create niches... currently we have better "absorb the other tanks' damage" abilities, but i really don't want to change communities to offtankadin.com 
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Neptuno - Posts: 258
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Re: Cataclysm Beta - Build 13221
* Guardian of Ancient Kings (talented) – 50% damage reduction, 3 minute cooldown, 12 second duration.
* Icebound Fortitude (talented) -- 50% damage reduction, 3 minute cooldown, 12 second duration.
* Survival Instincts (talented) -- 50% damage reduction, 3 minute cooldown, 12 second duration.
* Shield Wall (talented) – 40% damage reduction, 2 minute cooldown, 12 second duration.
* Shield Wall (talented and glyphed) – 60% damage reduction, 4 minute cooldown, 12 second duration.
and yet another change by blizz. I wish they could have left it how it was before with all them at 2 minutes but meh.
Last edited by Arincia on Fri Oct 29, 2010 5:33 pm, edited 1 time in total.
- Arincia
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Re: Cataclysm Beta - Build 13221
I'm not quite sure what is last second about this, its a beta people need to realise that. Personally I don't mind the changes, but it has put DKs in the spotlight now and I would probably expect a small nerf coming their way once more data arrives (if initial modelling and math is correct by the community).
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Re: Cataclysm Beta - Build 13221
If i called it last second its literally because just a few hours before they had CD's listed to be 2 minutes and 50% for all 4 tanks.
That was at 6:08 pm pst 10/28/2010 and this newest update was posted at 5:19 pm pst 10/29/2010 so literally in less then 24 hours they changed their minds about CD timers.
That was at 6:08 pm pst 10/28/2010 and this newest update was posted at 5:19 pm pst 10/29/2010 so literally in less then 24 hours they changed their minds about CD timers.
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Re: Cataclysm Beta - Build 13221
Arincia wrote:If i called it last second its literally because just a few hours before they had CD's listed to be 2 minutes and 50% for all 4 tanks.
That was at 6:08 pm pst 10/28/2010 and this newest update was posted at 5:19 pm pst 10/29/2010 so literally in less then 24 hours they changed their minds about CD timers.
Development discussions happen and things change. They're taking feedback from the responses, seeing points made in the responses, trying things out internally and adjusting things. They're letting us know of a lot of changes as they come up with them.
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Re: Cataclysm Beta - Build 13221
IDK i just personally feel that 24 hours to have 2 major changes is a bit drastic but again that's just my personal opinion. It happens though so meh.
- Arincia
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Re: Cataclysm Beta - Build 13221
IDK i just personally feel that 24 hours to have 2 major changes is a bit drastic but again that's just my personal opinion.
About the only difference from say this sort of thing happening all the time internally is they're actually communicating and looking at feedback from tanks.
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Re: Cataclysm Beta - Build 13221
with the Shield Slam vs ShoR damage levels, I'm curious about Shield Block and Heavy Repercussions since SB has a good uptime vs our Sacred Duty proc... to me, it seems like proc to increase chance to crit < always double damage during on use period
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Neptuno - Posts: 258
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Re: Cataclysm Beta - Build 13221
Neptuno wrote:with the Shield Slam vs ShoR damage levels, I'm curious about Shield Block and Heavy Repercussions since SB has a good uptime vs our Sacred Duty proc... to me, it seems like proc to increase chance to crit < always double damage during on use period
I doubt it because at worst they perform 2 Double Damage Shield Slams and at best just 4. The benefit of theirs is of course being ondemand but for that we have Avenging Wrath.
We live in a society where people born on third base constantly try to steal second, yet we expect people born with two strikes against them to hit a homerun on the first pitch.
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Flex - Posts: 6879
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Re: Cataclysm Beta - Build 13221
towelliee wrote: Now it's just "which tank do I personally like"
Um, why is this a bad thing, rather than "which class is most OP right now" like it was in WotLK?
--Mav
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Re: Cataclysm Beta - Build 13221
Flex wrote:Neptuno wrote:with the Shield Slam vs ShoR damage levels, I'm curious about Shield Block and Heavy Repercussions since SB has a good uptime vs our Sacred Duty proc... to me, it seems like proc to increase chance to crit < always double damage during on use period
I doubt it because at worst they perform 2 Double Damage Shield Slams and at best just 4. The benefit of theirs is of course being ondemand but for that we have Avenging Wrath.
20% more damage on everything sure... uptime is 16%. Shield Block while double on 1 move is 33% up time (10s every 30), so yeah with good rng on sword and board, thats 8/minute at double damage vs ours having only about 6 per minute total with a proc to maybe crit on some of them... and only 2 would be increased by wings. then warriors have Inner Rage (15% damage buff 50% rage cost increase, 15s duration) so when being punched and getting their rage up at max, they can pop this before a SS for 15% damage buff (though the rage cost means they'll drop below 75 each time). I don't see our Avenging Wrath being the "on demand response" to Heavy Repercussions... they have several damage modifiers we don't (hence why prot pvp was good for warriors more than pallys pre-4.0), add in that their threat was strong enough to be nerfed as well, it makes me still wonder how their shield attack measures up against ours since their modifier to it's damage is stronger.
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Neptuno - Posts: 258
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