Cataclysm Beta - Build 13221
Moderators: Fridmarr, Worldie, Aergis, Sabindeus, PsiVen
Re: Cataclysm Beta - Build 13221
Shield of the Righteous with 3 Holy Power does 3660 + 60% AP Holy Damage
can we move on now
can we move on now
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Sabindeus - Moderator
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Re: Cataclysm Beta - Build 13221
Sabindeus wrote:Holy Crusader's Shield of the Wrathful Righteous Hammer-Strike with 3 Holy Power Combo Points of Goodness and Light does 3660 + 60% AP Holy Damage
fixed.
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Malthrax - Posts: 724
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Re: Cataclysm Beta - Build 13221
You think this is enough compared to the very short CD of Shieldslam + s/b proccs ?
Numbers are not 100% right but it was something like
SS 1800 + 60% AP with a 6 sek CD and s/b proccs reducing the short cd even more
vs
SoR 3600 + 60% AP 3 HoPow (min 9 sek CD more if encounter desgin make it impossible to cs every 3 sek)
2 k more damage and skaling will make SoR even worsen compared to SS in the futur.
Numbers are not 100% right but it was something like
SS 1800 + 60% AP with a 6 sek CD and s/b proccs reducing the short cd even more
vs
SoR 3600 + 60% AP 3 HoPow (min 9 sek CD more if encounter desgin make it impossible to cs every 3 sek)
2 k more damage and skaling will make SoR even worsen compared to SS in the futur.
- Thyre
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Re: Cataclysm Beta - Build 13221
Thyre wrote:You think this is enough compared to the very short CD of Shieldslam + s/b proccs ?
Numbers are not 100% right but it was something like
SS 1800 + 60% AP with a 6 sek CD and s/b proccs reducing the short cd even more
vs
SoR 3600 + 60% AP 3 HoPow (min 9 sek CD more if encounter desgin make it impossible to cs every 3 sek)
2 k more damage and skaling will make SoR even worsen compared to SS in the futur.
One of those is reduced by armor, the other is not.
We live in a society where people born on third base constantly try to steal second, yet we expect people born with two strikes against them to hit a homerun on the first pitch.
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Flex - Posts: 6883
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Re: Cataclysm Beta - Build 13221
Just dosent feel good to me atm but we will see of cource. Overall i guess i just think SS + s/b wiht a 6 Sek cd is just better designed than SoR 3 HoPow. Remember. If you can t reach a boss for a few sec the hidden CD of SoR increases even more. Same situation your SS would easy come off CD.
grettings
grettings
- Thyre
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Re: Cataclysm Beta - Build 13221
Fenris wrote:So,if not right now somewhere down the ap-scaling line,SoR VS inquisition just got totally unbalanced,or am i missing something?
if they were kind of balanced before,cutting ap-scaling to half of what it was should have an effect...Even with the baseline "buff"
Actually, the mechanics are sort of opposite of your intuition. As ShoR damage gets larger relative to everything else, using Inquisition gets worse and worse. To put it in mathematical terms, casting Inq gets you 30% of a ShoR from overlap plus 30% of all of the other Holy damage you produce during its effect, or:
Inq=0.3*ShoR+0.3*(everything else).
For it to be better than just casting another ShoR, we need that damage to exceed one ShoR:
Inq>ShoR
Substituting in and combining terms, we'd get:
0.3*(everything else) > 0.7*ShoR
If ShoR increases in size with AP faster than everything else (which it did), then there's no way that Inq scaling will ever improve with gear. I suspect that even this nerf isn't enough to do the job, because 0.3*(everything else) would need to scale with over 42% of AP to keep the ratio constant. So I doubt this had anything to do with Inq/ShoR interactions.
More likely, this was to address a different issue. My guess is that they didn't like how wildly ShoR varies between a 5-mans and raids (i.e. Vengeance). This change makes ShoR stronger in 5-mans and weaker in raids, which reduces the fluctuations.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: Cataclysm Beta - Build 13221
theckhd wrote:More likely, this was to address a different issue. My guess is that they didn't like how wildly ShoR varies between a 5-mans and raids (i.e. Vengeance). This change makes ShoR stronger in 5-mans and weaker in raids, which reduces the fluctuations.
They stated what the issue was, Warrior and Paladin DPS while tanking was too high so they reduced the major AP scaling ability.
We live in a society where people born on third base constantly try to steal second, yet we expect people born with two strikes against them to hit a homerun on the first pitch.
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Flex - Posts: 6883
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Re: Cataclysm Beta - Build 13221
What was said was "numbers became absurdly large with a lot of AP, especially under the effects of Vengeance, dwarfing the damage done by druid or DK tanks". That is about tank damage being too high, but it's specifically too high because the damage scales too widely betwen low and high Vengeance.
- KysenMurrin
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Re: Cataclysm Beta - Build 13221
is it wrong that my pally on lives shield slam is hitting for the same amount as my 85 premade ?
this was critting on a test dummy with only might
this was critting on a test dummy with only might
- steadypal
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Re: Cataclysm Beta - Build 13221
steadypal wrote:is it wrong that my pally on lives shield slam is hitting for the same amount as my 85 premade ?
this was critting on a test dummy with only might
yes, because on live, ShoR hits for double damage vis a vis beta numbers.
The Element of Forum Hyperbole

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Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
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Klaudandus - Posts: 9070
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Re: Cataclysm Beta - Build 13221
k, well then, is it wrong my lvl 80 on betas shield slam is hitting for roughly the same amount as my lvl 85 
you would think our shield slam should scale a little bit with those HUGE 5 lvl diffrence..
you would think our shield slam should scale a little bit with those HUGE 5 lvl diffrence..
- steadypal
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Re: Cataclysm Beta - Build 13221
theckhd wrote:Fenris wrote:So,if not right now somewhere down the ap-scaling line,SoR VS inquisition just got totally unbalanced,or am i missing something?
if they were kind of balanced before,cutting ap-scaling to half of what it was should have an effect...Even with the baseline "buff"
Actually, the mechanics are sort of opposite of your intuition.
*mega-snip*
Ok,makes sense number-wise




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Fenris - Posts: 496
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Re: Cataclysm Beta - Build 13221
Fenris wrote:Ok,makes sense number-wise
If it makes you feel better, the Devs can't seem to get this right either, given that they keep giving us the "We're concerned about ShoR+Inq overlap" excuse.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: Cataclysm Beta - Build 13221
theckhd wrote:Fenris wrote:Ok,makes sense number-wise
If it makes you feel better, the Devs can't seem to get this right either, given that they keep giving us the "We're concerned about ShoR+Inq overlap" excuse.
They may get this right. But they also may think, that many-many new or unexperienced players, which do not read knaughty's F.A.Q.s or your matlab threads and conclusions will "intuitively" think that "ShoR+Inq overlap" is a threat increase. And will be wronged.
- seigert
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Re: Cataclysm Beta - Build 13221
Yeah, but the Inq+ShoR overlap being a loss is only in single target scenarios, right?
The Element of Forum Hyperbole

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Flüttershy - Draenei Protection Paladin, Aerie Peak
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Klaudandus - Posts: 9070
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