Word of Glory - OP?
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Re: Word of Glory - OP?
Sabindeus wrote:Rasmfrackn wrote:Either WoG is garbage and we don't use it, or it's OP. Why? Because it's not reactive
huh?
What I mean is, it's not a "cooldown" heal in the way that Rune Tap is. It's not independent of our rotation. We have to choose ShoR or WoG every 9 seconds.
I'm with Knaughty on this because we either need ShoR threat or we don't. We're either balanced against healing for (sub either: an amount we value or an amount we don't value) or doing a large amount of our threat.
For now, Towilee is seeing that we don't need ShoR threat at all, so we might as well be WoGing every 9 seconds. It's providing enough healing to make a noticeable difference in the healers' sustainability. If WoG is cut to, say, 1/3 what he's experiencing currently, between talents and removing vengeance scaling, to the point that it's not a noticeable difference in to the healers, then is that still useful enough to lose out on ShoR damage?
Worst case, I would think, is that ShoR isn't needed for threat and WoG isn't a useful heal. Then we have basically nothing worthwhile to spend our combo points on, and we might as well not have them as a resource.
Rasmfrackn
Dwarf Paladin
Icecrown Server
Eng/Scribe/Masochist
Dwarf Paladin
Icecrown Server
Eng/Scribe/Masochist
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Rasmfrackn - Posts: 1014
- Joined: Fri Aug 17, 2007 12:11 pm
Re: Word of Glory - OP?
I agree with the above.
It's a very foreseeable problem with giving a "finishing move" style ability to a tank. At one end of the spectrum, one combo point, the ability has to be low impact because it would get too effective in pvp or its use would become brainless.
At the other end of the spectrum, to become a valid choice, the ability has to be powerful enough to be considered an option.
Combined with the way that they've implemented vengeance as a crutch, this magnifies the difference between the non-usefulness and usefulness points. Blizz will keep tuning the heal so that its numbers are useful in both raid (vengeance) or non-raid (non-vengeance) scenarios.
I worry that the design is so clunky that we'll either end up being the very best tanks, or the very worst, depending on where the roulette wheel of tuning stops.
Numbers are a bit of a distraction though, two areas for design improvement:
- vengeance
- range of holy power finishers. If we are going to be using holy power, then this needs to become a proper choice of abilities so that something isn't spammable the entire fight (at the moment seems to oscillate between ShoR or WoG). Posted this once before, but making something situational like shields, improved magic resistance, improved movement speed, heck, maybe give us one ability that when used with three holy power up gives us an off GCD interrupt. More buttons does mean more complicated though.
It's a very foreseeable problem with giving a "finishing move" style ability to a tank. At one end of the spectrum, one combo point, the ability has to be low impact because it would get too effective in pvp or its use would become brainless.
At the other end of the spectrum, to become a valid choice, the ability has to be powerful enough to be considered an option.
Combined with the way that they've implemented vengeance as a crutch, this magnifies the difference between the non-usefulness and usefulness points. Blizz will keep tuning the heal so that its numbers are useful in both raid (vengeance) or non-raid (non-vengeance) scenarios.
I worry that the design is so clunky that we'll either end up being the very best tanks, or the very worst, depending on where the roulette wheel of tuning stops.
Numbers are a bit of a distraction though, two areas for design improvement:
- vengeance
- range of holy power finishers. If we are going to be using holy power, then this needs to become a proper choice of abilities so that something isn't spammable the entire fight (at the moment seems to oscillate between ShoR or WoG). Posted this once before, but making something situational like shields, improved magic resistance, improved movement speed, heck, maybe give us one ability that when used with three holy power up gives us an off GCD interrupt. More buttons does mean more complicated though.
- melisandyr
- Maintankadonor
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- Location: York, United Kingdom
Re: Word of Glory - OP?
melisandyr wrote:- range of holy power finishers. If we are going to be using holy power, then this needs to become a proper choice of abilities so that something isn't spammable the entire fight (at the moment seems to oscillate between ShoR or WoG). Posted this once before, but making something situational like shields, improved magic resistance, improved movement speed, heck, maybe give us one ability that when used with three holy power up gives us an off GCD interrupt. More buttons does mean more complicated though.
From my Ret solo play (dailies, rep grinding, instance soloing), a HoPo sprint would be wicked. If you finish a fight with extra HoPo and your health is low, WoG, otherwise Rocket Boots of the Righteous to the next mob.
(Although judging critters for Long Arm of the Law is pretty hilarious as it is right now.) A sprint for prot would be very useful too, I think, to use like a light version of Charge/Intercept.
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rodos - Posts: 1120
- Joined: Mon Sep 24, 2007 8:20 pm
Re: Word of Glory - OP?
Could always make Sacred Duty our "finish" like druid's pulverize: we can melee crit % for x seconds with the finishing move, thus making ShoR hit harder (with a fixed value 9s CD) as well as our CS and other "melee moves" OR we can hit Inquisition which gives us a holy damage bonus that only affects Holy Wrath/Consecration/HotR AE (or we can WoG and get the tradeoff like Bears get when they Berserk without Pulverize active)
The control factor instead of Lacerate being lower on the priority for bears would just be CS/HotR CD. And Unlike bears, the melee crit's don't cause us to block more like their crits will absorb more and more with Vengeance, so this doesn't seem like a deal breaker for us to crit with melee when it doesn't reduce our damage in.
As for Vengeance, I've yet to see it stack more than 91% and that was on Sindragosa right before an air phase which made it worthless. I'd like to see us gain Vengeance at a rate for how much the we "would have" taken damage before the absorbs or block. It falls off significantly the "better" you gear for tanking.
Finally Holy Power sprint would be amazing... as long as it's not a magic buff... the mages will just steal it with their nearly no mana cost spell steal spam. I would really love to replace the spell steal sound to a gnome voice saying something derogatory toward mage's lack of testicular fortitude (now I feel better...)
The control factor instead of Lacerate being lower on the priority for bears would just be CS/HotR CD. And Unlike bears, the melee crit's don't cause us to block more like their crits will absorb more and more with Vengeance, so this doesn't seem like a deal breaker for us to crit with melee when it doesn't reduce our damage in.
As for Vengeance, I've yet to see it stack more than 91% and that was on Sindragosa right before an air phase which made it worthless. I'd like to see us gain Vengeance at a rate for how much the we "would have" taken damage before the absorbs or block. It falls off significantly the "better" you gear for tanking.
Finally Holy Power sprint would be amazing... as long as it's not a magic buff... the mages will just steal it with their nearly no mana cost spell steal spam. I would really love to replace the spell steal sound to a gnome voice saying something derogatory toward mage's lack of testicular fortitude (now I feel better...)
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Neptuno - Posts: 258
- Joined: Sat May 15, 2010 12:28 pm
Re: Word of Glory - OP?
They buffed WoG by a lot when they were touching up Holy single target spells. With the GbtL change in this latest build (which they said they were going to do and why last week, or did no one else read that?), they've reduced the effect that change had on Prot.
- Darielle
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Re: Word of Glory - OP?
Getting about 7k less healing on my WoG
- towelliee
- Posts: 1160
- Joined: Tue May 27, 2008 8:09 am
Re: Word of Glory - OP?
Darielle wrote:They buffed WoG by a lot when they were touching up Holy single target spells. With the GbtL change in this latest build (which they said they were going to do and why last week, or did no one else read that?), they've reduced the effect that change had on Prot.
They said there were hotfixing holy paladin's 5 direct heal spells and would likely change prot/ret's talents concerning WoG sure, but where did they say they buffed Word of Glory for how much?
Looking at the results seen on beta, it is still a nerf more than just an adjustment for the other hotfix... a far cry from us "not needing a stronger 'word' as in the blue post:
It is possible we will nerf Word of Glory for Prot and Ret at 85 to compensate for this buff since they probably don't need stronger Words.
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Neptuno - Posts: 258
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Re: Word of Glory - OP?
towelliee wrote:Getting about 7k less healing on my WoG
7k less than? The 50-60k you were talking about at the beginning of the thread?
- Zhuel
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Re: Word of Glory - OP?
Neptuno wrote:They said there were hotfixing holy paladin's 5 direct heal spells and would likely change prot/ret's talents concerning WoG sure, but where did they say they buffed Word of Glory for how much?
Looking at the results seen on beta, it is still a nerf more than just an adjustment for the other hotfix... a far cry from us "not needing a stronger 'word' as in the blue post:It is possible we will nerf Word of Glory for Prot and Ret at 85 to compensate for this buff since they probably don't need stronger Words.
If wowhead's tooltip comparison is to believed.
The old Word of Glory was 1553 to 1729 per charge of Holy Power.
The new Word of Glory is 2018 to 2248 per charge of Holy Power.
The quick and dirty math shows under the old values it was at best 8299 base heal before scaling while the new system is 8767.
We live in a society where people born on third base constantly try to steal second, yet we expect people born with two strikes against them to hit a homerun on the first pitch.
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Flex - Posts: 6863
- Joined: Tue Jul 10, 2007 7:29 am
Re: Word of Glory - OP?
The important question I want to know is... what is the actual WORD of glory?
Are there paladins running around yelling "PIZZA!" and getting healed? Does it vary by race? Dwarfs saying 'Ale', while Blood Elves say 'hairspray'?
Maybe I have too much free-time....
/derail
Are there paladins running around yelling "PIZZA!" and getting healed? Does it vary by race? Dwarfs saying 'Ale', while Blood Elves say 'hairspray'?
Maybe I have too much free-time....
/derail
- Shathus
- Maintankadonor
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Re: Word of Glory - OP?
Shathus wrote:Dwarfs saying 'Ale', while Blood Elves say 'hairspray'?
... and the Cow goes, "Moooooo!!!"
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Malthrax - Posts: 724
- Joined: Tue Feb 03, 2009 11:23 am
Re: Word of Glory - OP?
Shathus wrote:Dwarfs saying 'Ale', while Blood Elves say 'hairspray'?
This.
It explains why Dwarves own and why Blood Elves are emo in one, concise statement.
Staring at boss crotch since 2005.
Gathorc - 85 Paladin
Eitrigg US
Read my blog http://bigshinyshield.blogspot.com...or don't.
Gathorc - 85 Paladin
Eitrigg US
Read my blog http://bigshinyshield.blogspot.com...or don't.
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kaanman36 - Posts: 68
- Joined: Mon Jun 30, 2008 1:19 pm
- Location: Aubrey, TX
Re: Word of Glory - OP?
I would so totally macro in something if it wasn't happening every 9 seconds.
Also, how big are Disc shields at 85? I've seen people remarking that with WoG shield up, Discs were getting "more powerful effect in place" messages.
Stacking AD/GAnK/DP/WoG is a nice keyboard salad.
Also, how big are Disc shields at 85? I've seen people remarking that with WoG shield up, Discs were getting "more powerful effect in place" messages.
Stacking AD/GAnK/DP/WoG is a nice keyboard salad.
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fuzzygeek - Maintankadonor
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Re: Word of Glory - OP?
The 50-60k was from full stack of vengeance. 20-30k was a normal WoG heal. I am hitting about 10-17k atm I need to log my Nef attempts later,
- towelliee
- Posts: 1160
- Joined: Tue May 27, 2008 8:09 am
Re: Word of Glory - OP?
Neptuno wrote:Darielle wrote:They buffed WoG by a lot when they were touching up Holy single target spells. With the GbtL change in this latest build (which they said they were going to do and why last week, or did no one else read that?), they've reduced the effect that change had on Prot.
They said there were hotfixing holy paladin's 5 direct heal spells and would likely change prot/ret's talents concerning WoG sure, but where did they say they buffed Word of Glory for how much?
Looking at the results seen on beta, it is still a nerf more than just an adjustment for the other hotfix... a far cry from us "not needing a stronger 'word' as in the blue post:It is possible we will nerf Word of Glory for Prot and Ret at 85 to compensate for this buff since they probably don't need stronger Words.
For that, you would have to go back to this thread:
http://forums.worldofwarcraft.com/threa ... No=1&sid=1
It was a Hotfix applied to live and was around the Blizzcon time so it mostly went overlooked. They never made a post saying exactly how much and afaik MMO didn't make a post with new tooltips but hotfix nonetheless. That said, I have no idea if Beta even got the hotfix, or whatever, but you'd need three reference points before calling it a buff or a nerf - pre-hotfix, post-hotfix and pre-talentchange, post-hotfix and post-talentchange. And you'd probably need that for multiple stat levels.
- Darielle
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