Theck's MATLAB thread - Cataclysm/4.x

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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby theckhd » Fri Oct 22, 2010 5:23 am

Liyalai wrote:Would like to help out, however I've no idea how to do/upload logs. Is there a guide somewhere or is it stupidly easy enough not to need one?


There's a short guide in the first post of the Call to Arms thread.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby Meloree » Fri Oct 22, 2010 6:13 am

theckhd wrote:*If anyone has good advice/lecture notes/visuals for teaching entanglement and Bell's inequality to first-year undergraduate non-science majors (yes, you read that right), it would help me a lot.


This might help..
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby Suzytincan » Fri Oct 22, 2010 7:25 am

theckhd wrote:*If anyone has good advice/lecture notes/visuals for teaching entanglement and Bell's inequality to first-year undergraduate non-science majors (yes, you read that right), it would help me a lot.


 Theck,
 
Keep in mind that I only know you from your work on these forums. So my understanding of your personality is very narrow. As a result if I misjudge something, then I offer my most sincere apologies.
 
Having said that, I would suggest taking a cue from Hawking on this one. He's become the rock star of the physics community not so much for his contributions to physics directly, but his ability to convey the principles to the layperson. He does this primarily by avoiding the math involved wherever possible.
 
For entanglement, for instance, you could start by first describing the strange situation where features of a particle seem to exist in many states at once until measured* (up and down spin could be nice for this... while they may not correctly understand what that means, its easy to picture something spinning up and something spinning down), at which point the multiple states seem to collapse and a single state is observed (up!). Then describe how particles can become entangled so that whatever you read for a state on one, you always read the same state on the other (up, up!). Now you can draw an arrow on the board to the right where one particle moves at the speed of light for 2 seconds in that direction, then a second arrow to the left where the other particles moves at the speed of light for 2 seconds in that direction. With a simple 2+2=4, students can pick up the fact that anything traveling between the two at the speed of light would take 4 seconds to get there. Finally, you can describe observing features simultaneously on both and how the measurements still match despite the fact that they should need 4 seconds to "tell" each other which state they are going to collapse to.
 
For non-science students, you aren't going to catch them up on the math required for a deeper understanding in a single course (heck, my understanding could be way off), and frankly you'd probably lose them if you tried. My opinion would be to instill a fascination in them for the world of physics. Make them understand the weird and crazy stuff that is the fabric of our world. Then once their imaginations are captured, they can go and educate themselves on what they need for a better understanding.
 
Ok, I'm sure I've belabored the point sufficiently. I'm sure its all stuff you already thought about, but I wanted to try to make a little contribution to help since you've done so much for this community!
 
Ian
 
* BTW, I think I agree with Schrödinger and Einstein in this one. The cat isn't both alive and dead, and God doesn't play at dice. I suspect we'll one day find that our understanding is off in some fundamental way. Much as we observed small problems with Newton's description of the world which eventually lead to Einstein and his various theories.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby Awyndel » Fri Oct 22, 2010 10:09 am

Suzytincan wrote:I suspect we'll one day find that our understanding is off in some fundamental way. Much as we observed small problems with Newton's description of the world which eventually lead to Einstein and his various theories.


Well science just asumes the creators didn't leave any bugs in the code :D .
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby AriKT » Fri Oct 22, 2010 11:33 am

Haven't gone through all 27 pages of this thread, but I believe the ability model code has 8 ticks for Consecration instead of 10.

raw.Consecration = (8.*(101.2+0.0338.*player.hsp+0.0338.*player.ap)).*mdf.spdmg.*mdf.HalGro.*mdf.glyphCons.*target.resrdx;
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby theckhd » Sat Oct 23, 2010 7:57 am

That's actually not to represent 8 ticks. It's a leftover from how the tooltip damage is represented on wowhead - for whatever reason, they kept the total damage as 8*(X*AP+Y*SP) even when it moved to 10 ticks.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby tlitp » Sat Oct 23, 2010 9:51 am

@Theck : I've removed the duplicate [AM], we'll use instead the DBC scaling values. For now, they're taken from the latest beta (13202). If you want to analyze and debug the output, replace directly the erroneous entries.
@people : please do not clutter up this thread with questions/comments (unless they are strictly related to code snippets). Also, do post your parses in the dedicated thread, it's easier for us to track them.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby theckhd » Sat Oct 23, 2010 7:38 pm

Rabs wrote:http://www.worldoflogs.com/reports/us2c89or3w24j2e4/

Attack Power: 3980
Spell Power: 1216
Weapon Damage: 296-551
Weapon Speed: 1.60
Weapon Name: Mithrios, Bronzebeard's Legacy (Heroic)
Spec: http://wowtal.com/#k=-kfF-NSL.a6d.paladin.
Glyphs: Seal of Truth, Shield of Righteousness, Judgement

Dummy Level: Heroic Training dummy (Level 83). AS & HotR hitting an Expert Training dummy as well, Holy Wrath hitting 2 Expert Training Dummies


Are you sure you had Judgement glyphed for this? I'm getting about a 10% error on Judgement, and before I try and track it down with other data sets I'd like to make sure it wasn't just a typo.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby Rabs » Sat Oct 23, 2010 10:12 pm

I'm sure - I made 2 new logs though just to be 100% sure:

Judgement glyphed: http://www.worldoflogs.com/reports/jdgx ... details/0/
Judgement NOT glyphed: http://www.worldoflogs.com/reports/d5pi ... details/0/

Hope this helps!
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby towelliee » Sun Oct 24, 2010 10:21 am

Jesus don't tell me another Glyph isn't working!
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby Morwo » Sun Oct 24, 2010 2:38 pm

i miss the Burnished Quel'Serrar in the Weapon Comparison. it was mighty these days.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby theckhd » Sun Oct 24, 2010 5:54 pm

towelliee wrote:Jesus don't tell me another Glyph isn't working!

No, it's definitely working, but I'm sure my Judgement AP coefficient is a bit off. The SP one should be right based on the data in the Call to arms thread (0.02755 iirc), but the AP one seems to vary between different parses. I think I have it close now, but I could use a few more data sets to try some fitting algorithms on it.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby Herrbjorn » Mon Oct 25, 2010 7:39 am

Pardon the silly following comment, I noticed the Broken Promise ranking for TPS and shortly after had the Horseman's blade drop for the holiday. It has very similar stats, swapping some dodge for Pumpkin soldiers (pure awesome there) and I'm guessing will do well based on the 2.7 weapon speed. http://www.wowhead.com/item=49128

ICC Halloween Edition: Pumpkin Soldier Invasion
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby theckhd » Mon Oct 25, 2010 7:41 am

Something funny is definitely going on with Judgement. Here's the data I have so far, from both here and the CtA thread:

Code: Select all
AP     SP    Dmg
522   178   372.5
522   978   901.7
3980 1216  2487.7*   corrected for Judgement glyph (2736.5 observed)
3822 1168  2473.6
3822 1168  2389.3*  corrected for Judgement glyph (2628.2 observed)


The fourth data set (Rabs' unglyphed set) looks a little suspect; a nonlinear fitting algorithm (nlinfit in MATLAB) gives coefficients of 0.17 and 0.295 for SP and AP respectively, which fits data sets 2, 3, and 5 almost perfectly, but results in a significant error for 1 and 4. My current suspicion is that data set 1 (Kierly's naked w/ DS set) has some error in it, which would explain why the simple hand calculations don't match the fit.

I'm checking in with Redcape at EJ to see what he's using for coefficients; in the meantime I'm hoping to get a little more data for JoT at various AP and SP values to nail down this discrepancy.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby theckhd » Mon Oct 25, 2010 8:57 am

Morwo wrote:i miss the Burnished Quel'Serrar in the Weapon Comparison. it was mighty these days.


Herrbjorn wrote: http://www.wowhead.com/item=49128

ICC Halloween Edition: Pumpkin Soldier Invasion


Both of these weapons are included in the next version of the weapon sim. Expect an update some time this week.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby steadypal » Mon Oct 25, 2010 11:19 am

would losing seals of the pure for eternal glory ruin our tps enough to struggle?
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby Epimer » Mon Oct 25, 2010 12:00 pm

steadypal wrote:would losing seals of the pure for eternal glory ruin our tps enough to struggle?


You can't decide for yourself if you think ~40 DPS per talent point is a relatively big or a small number?

EDIT: overly snarky. Sorry. I've noticed no difference with or without SotP, as single target threat is stupidly high vs. DPS, and AoE threat is more about DPS not being stupid. 80 DPS either way isn't going to help you against people going all out before mobs reach you.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby Herrbjorn » Mon Oct 25, 2010 12:50 pm

theckhd wrote:
Morwo wrote:i miss the Burnished Quel'Serrar in the Weapon Comparison. it was mighty these days.


Herrbjorn wrote: http://www.wowhead.com/item=49128

ICC Halloween Edition: Pumpkin Soldier Invasion


Both of these weapons are included in the next version of the weapon sim. Expect an update some time this week.


Many thanks, given that I have Heroic Last Word and Heroic Gutbuster it's more a novelty thing. Though killing H LK with Pumpkin Soldiers out sounds pretty awesome to me.

steadypal wrote:would losing seals of the pure for eternal glory ruin our tps enough to struggle?


I made the choice to ignore Hallowed Ground, Grand Crusader, Improved Judgement, and the last point in Shield of the Templar, for both SotP and EG along with 2 points in PotI, as my threat with a standard rotation is more than enough to stay ahead of dps. Within about 2 rotations of a fight starting I can generally start tossing WoG on myself. It's pretty nice on Ulduar 10 hard modes with 1 healer or LK when a healer gets picked up by Valks. I get a happy feeling when I cast WoG and see 3 HP refunded so I can WoG again or pop off a SoR.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby theckhd » Tue Oct 26, 2010 7:15 am

Cross-post from the CtA thread:
theckhd wrote:I really, really, really need Hammer of Wrath data. That's the last thing I need to nail down before I can re-run all of the simulations. This should only depend on AP/SP, so weapons, talents, and glyphs are irrelevant.

Ideally I'd like to have two sets with the same AP but vastly different SP to nail down the SP scaling, and a couple more at whatever AP/SP values I can get my hand on. If anyone has time for this, please parse around 50 HoW's in as many different gear configs as you have time for.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby towelliee » Tue Oct 26, 2010 10:28 am

So is the final word on CS vs HOtr still CS? Or does a high stack of Vengeance give hotr the lead?
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby theckhd » Tue Oct 26, 2010 11:08 am

Just updated the ability damage post:
Code: Select all
                Damage
Ability    Raw    Net  Glyph
CS        4709   4339   4534
HotR       615    567    624
HaNova    4133   3651   3651


So given that glyphed HotR+HaNova < unglyphed CS, CS should be our go-to for single targets. If they fix the HotR glyph or T10 2-piece such that they affect the Nova portion, then the story will change again.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby AriKT » Tue Oct 26, 2010 12:03 pm

Wonder if 4.0.1a fixed some of the bugged Glyphs. I believe that the DP glyph was totally busted on Saturday. It was reducing physical and magical damage by a whole 0%. I unglyphed it after a few deaths due to taking full Sindy Breaths, and Soul Reapers.

Also, could someone that can log in see if our Mastery got bumped to Beta version? I'm impatient and can't get on for a few hours.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby KysenMurrin » Tue Oct 26, 2010 12:26 pm

AriKT wrote:Also, could someone that can log in see if our Mastery got bumped to Beta version? I'm impatient and can't get on for a few hours.

Block does not appear to have been buffed yet. Mastery tooltip is unchanged and my character sheet shows the same amount of block.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby daiceman » Tue Oct 26, 2010 1:16 pm

AriKT wrote:Wonder if 4.0.1a fixed some of the bugged Glyphs. I believe that the DP glyph was totally busted on Saturday. It was reducing physical and magical damage by a whole 0%. I unglyphed it after a few deaths due to taking full Sindy Breaths, and Soul Reapers.


The new glyph only increases the mana return on DP, it is no longer supposed to reduce our incoming damage.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby Meloree » Tue Oct 26, 2010 1:21 pm

daiceman wrote:
AriKT wrote:Wonder if 4.0.1a fixed some of the bugged Glyphs. I believe that the DP glyph was totally busted on Saturday. It was reducing physical and magical damage by a whole 0%. I unglyphed it after a few deaths due to taking full Sindy Breaths, and Soul Reapers.


The new glyph only increases the mana return on DP, it is no longer supposed to reduce our incoming damage.


D(ivine) P(rotection)
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