LF your Power Aura Strings

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Re: LF your Power Aura Strings

Postby Playdoh » Wed Aug 18, 2010 7:17 am

Yes, and the power aura classic wiki even has import strings for the prot warrior.
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Re: LF your Power Aura Strings

Postby Weru » Wed Sep 01, 2010 2:29 pm

Power Auras Wiki Page:

http://powerauras.wikispaces.com/

The scripts are divided by classes.
Boss specific exports are at http://powerauras.wikispaces.com/Bosses

Pretty cool.
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Re: LF your Power Aura Strings

Postby Tanoril » Thu Sep 02, 2010 7:13 am

This may have been answered before but is there any way to make the divine plea aura not display if it's currently on cooldown? I run into this alot with trash pulls if they are spaced far enough apart yet divine plea itself is still on cooldown.
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Re: LF your Power Aura Strings

Postby Pala » Wed Oct 13, 2010 7:03 pm

I'm having the toughest time getting Eternal Glory to make a little icon pop up. I can see my Holy Power instantly refresh itself but I'd like an icon to bonk me over the head that the HoPo is available again. It shows up in the combat log as "Palatinus gains 2 Holy Power from Palatinus's Eternal Glory" and clicking on Eternal Glory it says Instant Restores the Holy Power spent on Word of Glory.

I've included my Sacred Duty and Holy Shield strings as a gift offering. Sacred Duty active and Holy Shield off.

Version:3.0.0W; anim1:4; icon:Ability_Paladin_JudgementRed; buffname:Sacred Duty; x:-149; alpha:1; owntex:true; exact:true; size:0.31; y:-112; texmode:2; finish:0; timer.h:1.62; timer.enabled:true; timer.cents:false; timer.Relative:BOTTOM

Version:3.0.0W; anim1:4; icon:Spell_Holy_BlessingOfProtection; buffname:Holy Shield; alpha:0.21; owntex:true; combat:true; size:0.56; y:-114; texmode:2; inverse:true; finish:0
[Palatinus] & [Kury] - Earthen Ring US
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Re: LF your Power Aura Strings

Postby culhag » Thu Oct 14, 2010 1:53 am

There's strings to track Holy Power on the PowerAura wiki.
They had the good idea to make it play a sound when you reach 3 HoPo, it really helps to keep the rhythm of the rotation.
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Re: LF your Power Aura Strings

Postby Chicken » Fri Oct 15, 2010 1:28 pm

Image
Not shown in the picture: There's warnings for when I don't have a Seal up, for when Righteous Fury is down and I'm Prot spec, and for when I've got Crusader Aura up while in an instance; all three of these warnings also don't display while in a city or while mounted. Avenger's Shield shows Exorcism (Technically Art of War) instead when I'm Ret, while Ardent Defender shows Zealotry instead. Sacred Duty is also not shown, but that's because I don't have anything set up for it.

Abilities become red when not usable, and show a timer remaining until they're usable. Exception would be Art of War when I'm Ret, which instead shows how much time is left before the proc expires. The bar with the red square shows how much Holy Power I have, adding a yellow square for two Holy Power, and adding a green square for three Holy Power, it also plays a "Ding!" sound when I reach three Holy Power. In addition, Hand of Light is shown by an extra pair of square brackets around the bar, as well as playing a "Ka-ching!" sound when it procs. Hammer of Wrath also only shows up when it's on cooldown or if it's usable (target is below 20% and/or Avenging Wrath is up as Ret). I apologize in advance to the more OCD types as the positions on the abilities aren't all at the exact same distance. Deal with it.

The longer cooldowns (larger icons) only show when they're ready to be used or active, including a timer on how long they'll still stay up when active.

Spec 1 is assumed to be Prot, spec 2 is assumed to be Ret. The entire thing (Except for how much Holy Power you have) also hides when out of combat.

Basic design idea blatantly stolen from what one of my guild members tells me is "The Ultimate Shaman Auras", does it count as stealing if you give credit? I have no idea!

Holy Power Bars (Includes Hand of Light):
Code: Select all
Set=Holy Power@
Aura[1]=Version:3.0.0W; b:0; g:0.0078; thresholdinvert:true; icon:Spell_fire_meteorstorm; begin:3; x:-26; bufftype:10; texture:74; alpha:1; threshold:1; PowerType:9; size:0.15; y:-126; finish:0@
Aura[2]=Version:3.0.0W; b:0; g:0.9961; thresholdinvert:true; icon:Spell_fire_meteorstorm; begin:3; bufftype:10; texture:74; alpha:1; threshold:2; PowerType:9; size:0.15; y:-126; finish:0@
Aura[3]=Version:3.0.0W; b:0; thresholdinvert:true; icon:Spell_fire_meteorstorm; r:0.051; begin:3; x:26; bufftype:10; texture:74; alpha:1; sound:12; threshold:3; PowerType:9; size:0.15; y:-126; finish:0@
Aura[4]=Version:3.0.0W; b:0.9843; g:0.9804; thresholdinvert:true; icon:Spell_fire_meteorstorm; bufftype:10; texture:69; alpha:1; threshold:0; PowerType:9; combat:true; size:0.67; torsion:0.62; y:-125; finish:2@
Aura[5]=Version:3.0.0W; icon:Spell_Holy_MindVision; buffname:Hand of Light; texture:75; alpha:1; mine:true; sound:60; combat:true; size:0.67; torsion:0.71; y:-126@


Ability cooldowns:
Code: Select all
Set=Abilities@
Aura[73]=Version:3.0.0W; b:0; g:0.0314; icon:Spell_Holy_CrusaderStrike; buffname:Crusader Strike; x:-84; bufftype:15; alpha:1; owntex:true; combat:true; size:0.2; y:-179; inverse:true; finish:0; timer.enabled:true; timer.Relative:BOTTOM; timer.x:-8; timer.UseOwnColor:true@
Aura[74]=Version:3.0.0W; b:0.9725; anim1:4; g:0.9647; icon:Spell_Holy_CrusaderStrike; buffname:Crusader Strike; x:-84; bufftype:15; alpha:1; owntex:true; combat:true; size:0.2; y:-179; finish:0@
Aura[75]=Version:3.0.0W; b:0.0039; g:0; icon:Spell_Holy_RighteousFury; buffname:Judgement; x:-26; bufftype:15; alpha:1; owntex:true; combat:true; size:0.2; y:-179; inverse:true; finish:0; timer.enabled:true; timer.Relative:BOTTOM; timer.x:-8; timer.UseOwnColor:true@
Aura[76]=Version:3.0.0W; b:0.9725; anim1:4; g:0.9647; icon:Spell_Holy_RighteousFury; buffname:Judgement; x:-26; bufftype:15; alpha:1; owntex:true; combat:true; size:0.2; y:-179; finish:0@
Aura[77]=Version:3.0.0W; b:0.0039; g:0; icon:Spell_Holy_PurifyingPower; buffname:Holy Wrath; x:30; bufftype:15; alpha:1; owntex:true; combat:true; size:0.2; y:-179; inverse:true; finish:0; timer.enabled:true; timer.Relative:BOTTOM; timer.x:-8; timer.UseOwnColor:true@
Aura[78]=Version:3.0.0W; b:0.9725; anim1:4; g:0.9647; icon:Spell_Holy_PurifyingPower; buffname:Holy Wrath; x:30; bufftype:15; alpha:1; owntex:true; combat:true; size:0.2; y:-179; finish:0@
Aura[79]=Version:3.0.0W; b:0.0039; g:0; icon:Ability_Paladin_ArtofWar; buffname:Art of War; x:89; alpha:1; owntex:true; mine:true; spec1:false; combat:true; size:0.2; y:-179; inverse:true; finish:0@
Aura[80]=Version:3.0.0W; b:0.9725; anim1:4; g:0.9647; icon:Ability_Paladin_ArtofWar; buffname:Art of War; x:89; alpha:1; owntex:true; mine:true; spec1:false; combat:true; size:0.2; y:-179; finish:0; timer.enabled:true; timer.Relative:BOTTOM; timer.x:-8; timer.UseOwnColor:true@
Aura[81]=Version:3.0.0W; icon:Spell_Holy_MindVision; buffname:Hand of Light; texture:75; alpha:1; mine:true; sound:60; combat:true; size:0.67; torsion:0.71; y:-126@
Aura[82]=Version:3.0.0W; b:0.0039; anim1:4; g:0; icon:Spell_Holy_AvengersShield; buffname:Avenger's Shield; x:89; bufftype:15; alpha:1; owntex:true; spec2:false; combat:true; size:0.2; y:-179; inverse:true; finish:0; timer.enabled:true; timer.Relative:BOTTOM; timer.x:-8; timer.UseOwnColor:true@
Aura[83]=Version:3.0.0W; b:0.9725; anim1:4; g:0.9647; icon:Spell_Holy_AvengersShield; buffname:Avenger's Shield; x:89; bufftype:15; alpha:1; owntex:true; spec2:false; combat:true; size:0.2; y:-179; finish:0@
Aura[84]=Version:3.0.0W; anim1:4; icon:INV_Hammer_04; buffname:Hammer of Wrath; x:-140; bufftype:7; alpha:1; owntex:true; size:0.19; y:-179; finish:0@
Aura[85]=Version:3.0.0W; b:0.0039; anim1:4; g:0; icon:INV_Hammer_04; buffname:Hammer of Wrath; x:-140; bufftype:15; alpha:1; owntex:true; combat:true; size:0.19; y:-179; inverse:true; finish:0; timer.enabled:true; timer.Relative:BOTTOM; timer.x:-8; timer.UseOwnColor:true@
Aura[86]=Version:3.0.0W; b:0; g:0.0314; icon:Spell_Holy_InnerFire; buffname:Consecration; x:146; bufftype:15; alpha:1; owntex:true; combat:true; size:0.2; y:-179; inverse:true; finish:0; timer.enabled:true; timer.Relative:BOTTOM; timer.x:-8; timer.UseOwnColor:true@
Aura[87]=Version:3.0.0W; b:0.9725; anim1:4; g:0.9647; icon:Spell_Holy_InnerFire; buffname:Consecration; x:146; bufftype:15; alpha:1; owntex:true; combat:true; size:0.2; y:-179; finish:0@


Long cooldowns:
Code: Select all
Set=Cooldowns@
Aura[25]=Version:3.0.0W; anim1:4; icon:Spell_Holy_ProclaimChampion_02; buffname:Zealotry; x:-111; bufftype:7; alpha:1; owntex:true; mine:true; spec1:false; combat:true; size:0.3; y:-266; finish:0@
Aura[26]=Version:3.0.0W; b:0; anim1:4; icon:Spell_Holy_ProclaimChampion_02; buffname:Zealotry; r:0.0235; x:-111; alpha:1; owntex:true; mine:true; spec1:false; combat:true; size:0.3; y:-266; finish:0; timer.enabled:true; timer.Relative:BOTTOM; timer.x:-8; timer.UseOwnColor:true@
Aura[27]=Version:3.0.0W; anim1:4; icon:Spell_Holy_Restoration; buffname:Divine Protection; bufftype:7; alpha:1; owntex:true; combat:true; size:0.3; y:-266; finish:0@
Aura[28]=Version:3.0.0W; b:0.1294; anim1:4; icon:Spell_Holy_Restoration; buffname:Divine Protection; r:0; alpha:1; owntex:true; mine:true; combat:true; size:0.3; y:-266; finish:0; timer.enabled:true; timer.Relative:BOTTOM; timer.x:-8; timer.UseOwnColor:true@
Aura[29]=Version:3.0.0W; anim1:4; icon:Spell_Holy_AvengineWrath; buffname:Avenging Wrath; x:111; bufftype:7; alpha:1; owntex:true; combat:true; size:0.3; y:-266; finish:0@
Aura[30]=Version:3.0.0W; b:0.2275; anim1:4; icon:Spell_Holy_AvengineWrath; buffname:Avenging Wrath; r:0; x:111; alpha:1; owntex:true; mine:true; combat:true; size:0.3; y:-266; finish:0; timer.enabled:true; timer.Relative:BOTTOM; timer.x:-8; timer.UseOwnColor:true@
Aura[31]=Version:3.0.0W; anim1:4; icon:Spell_Holy_ArdentDefender; buffname:Ardent Defender; x:-111; bufftype:7; alpha:1; owntex:true; mine:true; spec2:false; combat:true; size:0.3; y:-266; finish:0@
Aura[32]=Version:3.0.0W; b:0.2078; anim1:4; icon:Spell_Holy_ArdentDefender; buffname:Ardent Defender; r:0; x:-111; alpha:1; owntex:true; mine:true; spec2:false; combat:true; size:0.3; y:-266; finish:0; timer.enabled:true; timer.Relative:BOTTOM; timer.x:-8; timer.UseOwnColor:true@


Reminders:
Code: Select all
Set=Reminders@
Aura[49]=Version:3.0.0W; b:0.0235; g:0; icon:Spell_Holy_SealOfVengeance; buffname:Seal of; aurastext:Seal Down!; mine:true; textaura:true; aurastextfont:4; size:2.43; inverse:true; finish:0@
Aura[50]=Version:3.0.0W; b:0.0235; anim1:4; g:0; icon:Spell_Holy_SealOfFury; buffname:Righteous Fury; aurastext:Seal Down!; owntex:true; mine:true; spec2:false; aurastextfont:4; combat:false; size:0.6; y:79; inverse:true; finish:0@
Aura[51]=Version:3.0.0W; b:0.0235; anim1:4; g:0; Instance25ManHeroic:true; buffname:Crusader Aura; Instance10ManHeroic:true; aurastext:Seal Down!; owntex:true; mine:true; Instance5Man:true; aurastextfont:4; Instance25Man:true; Instance10Man:true; Instance5ManHeroic:true; combat:false; size:0.6; y:79; finish:0@
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[Power Auras] 4.x Exports Thread

Postby d503 » Fri Oct 15, 2010 8:05 pm

The only thread I could find that attempted to do this was *way* old, so I figured I'd make a new one.

For those who don't know, Power Auras allows you to import/export settings to make it easy to implement new auras. It's as easy as a copypasta, and kinda nice, considering that some of the more complex auras you can make require a bit of know-how and expertise with the addon.

With the advent of Holy Power, I've found that no unit frame mod is really giving me what I want to display it and keep it in my face. Stand-alone mods are not my preference and PA is something I already have installed, so I figured I would configure mine to handle Holy Power accumulation.

Here's a screenshot of it in action:
Image

The Holy Power portion is the yellow circle in the middle of the screen. It builds from the bottom-left wedge counter clockwise, and pulses on the screen.

The "Firin' mah laz0rz" face below that is my indicator is my Sacred Duty proc notification.

Here's the import code:
Code: Select all
Set=Page 1@
Aura[1]=Version:4.0; b:0; anim1:4; g:0.9176; thresholdinvert:true; icon:Spell_fire_meteorstorm; bufftype:10; texture:128; alpha:1; threshold:1; PowerType:9; combat:true@
Aura[2]=Version:4.0; b:0; anim1:4; g:0.9176; thresholdinvert:true; icon:Spell_fire_meteorstorm; bufftype:10; texture:127; alpha:1; threshold:2; PowerType:9; combat:true@
Aura[3]=Version:4.0; b:0; anim1:4; g:0.9176; thresholdinvert:true; icon:Spell_fire_meteorstorm; bufftype:10; texture:126; alpha:1; threshold:3; PowerType:9; combat:true@
Aura[4]=Version:4.0; anim1:11; icon:Ability_Paladin_JudgementRed; buffname:Sacred Duty; texture:130; alpha:1; symetrie:1; combat:true; size:0.36; y:-96@


The nice thing about this is that you can import and get the functionality that I have above, but you can change the icons and placement to be whatever you want. Much easier than figuring it out from scratch, especially if you're a PA novice.

Let's get a string of PA Exports going so we can share some of the neat things we've done with this mod.

Try to include:
1. Summary of the goal of your export.
2. Screenshot of your export.
3. Description of all items related to the export in the screenshot.
4. Export of the PA (use the CODE button up top)
5. Anything else pertinent to the setup.
Last edited by d503 on Wed Oct 20, 2010 11:32 am, edited 1 time in total.
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Re: [Power Auras] Exports Thread

Postby Ajantis » Mon Oct 18, 2010 12:18 am

Hehe, we had the very same idea: I did exactly the same aura with that Radioactive-ish animation in my first version of Power Auras Holy Power :D

But then I noticed that I don't like too much things overlapping my char so I switched to this serie of Auras that pop-up just above the action bars (note as I use a custom bar setup the position my appear a bit odd to you but, as the OP said, you can easily edit and reposition them)

Holy Power - Numeric indicator of the stacks placed inside a frame
Code: Select all
Version:3.0.0W; b:0.1216; anim1:4; g:0.8039; thresholdinvert:true; icon:Spell_fire_meteorstorm; begin:1; x:20; bufftype:10; texture:5; alpha:1; speed:0.25; threshold:1; PowerType:9; size:0.44; y:-228; anim2:1; stacks.enabled:true; stacks.b:0.1216; stacks.g:0.8039; stacks.x:-2; stacks.Relative:CENTER; stacks.UpdatePing:true; stacks.h:1.85; stacks.Texture:Original


Holy Shield - Just a plain Holy Shield proc indicator with a timer, it displays on the left of Holy Power frame
Code: Select all
Version:3.0.0W; b:0.4157; anim1:4; g:0.8588; icon:Spell_Holy_BlessingOfProtection; buffname:Holy Shield; begin:1; x:-60; texture:21; size:0.3; y:-228; anim2:1; timer.enabled:true; timer.cents:false; timer.y:-232; timer.x:-108


Sacred Duty - SD proc indicator with timer, displays on the right of Holy Power Frame
Code: Select all
Version:3.0.0W; b:0.2863; anim1:4; g:0.6431; icon:Ability_Paladin_JudgementRed; buffname:Sacred Duty; begin:1; x:100; texture:19; size:0.2; y:-231; timer.enabled:true; timer.cents:false; timer.Relative:RIGHT


Guarded by the Light - I also added a small indicator for this proc. It displays as a small symbol inside the Holy Shield indicator (because GotL also procs HS)
Code: Select all
Version:3.0.0W; b:0.2157; anim1:4; icon:Ability_Paladin_GaurdedbytheLight; buffname:Guarded by the Light; r:0.8863; begin:1; x:-60; texture:51; size:0.15; y:-231


I don't have screenshots to provide atm becaus eI'm at work, I'll try to submit some this evening
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Re: [Power Auras] Exports Thread

Postby Pollypally » Mon Oct 18, 2010 2:38 am

This is great. Exactly what I was looking for to compliment Holy Trinity. Thanks guys :D
Image
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Re: [Power Auras] Exports Thread

Postby DrSlump » Wed Oct 20, 2010 5:11 am

I thought I'd contribute since I've learned a great deal from the forums here. :D I've already updated to Power Auras 4.1 so here are corresponding auras.

I made 3 similar ones for my Holy Power. I prefer not to cover my avatar with Holy Power markers. I was going for traffic signal theme for this one. Each Holy Power lights up from left to right.
Code: Select all
Aura[1]=Version:4.1; b:0.0157; g:0; thresholdinvert:true; icon:Spell_fire_meteorstorm; begin:2; x:-96; bufftype:10; texture:25; threshold:1; PowerType:9; size:0.4; y:-151; finish:2@
Aura[2]=Version:4.1; b:0; thresholdinvert:true; icon:Spell_fire_meteorstorm; r:0.9686; begin:2; x:-3; bufftype:10; texture:25; threshold:2; PowerType:9; size:0.4; y:-151; finish:2@
Aura[3]=Version:4.1; b:0; thresholdinvert:true; icon:Spell_fire_meteorstorm; r:0.0627; begin:2; x:90; bufftype:10; texture:25; sound:12; threshold:3; PowerType:9; size:0.4; y:-151; finish:2@


This is for Sacred Shie- I mean, Guarded by the Light.
Code: Select all
Aura[4]=Version:4.1; b:0.3843; g:0.9922; icon:Ability_Paladin_GaurdedbytheLight; buffname:Guarded by the Light; begin:2; texture:10; wowtex:true; size:0.7; finish:3; timer.Texture:Crystal; timer.enabled:true; timer.Relative:TOP; timer.y:-4; timer.x:-7@


Sacred Duty -- to tell me when it's a good time to shield slam
Code: Select all
Aura[5]=Version:4.1; g:0.6431; icon:Ability_Paladin_JudgementRed; buffname:Sacred Duty; r:0.3922; begin:4; x:-150; texture:21; size:0.6; y:-27; timer.enabled:true; timer.Relative:TOP; timer.y:-25; timer.x:-8@


Holy Shield -- to tell me when I can slack off
Code: Select all
Aura[6]=Version:4.1; b:0.1922; g:0.4745; icon:Spell_Holy_BlessingOfProtection; buffname:Holy Shield; begin:8; x:150; texture:21; size:0.6; y:-27; timer.enabled:true; timer.Relative:TOP; timer.y:-25; timer.x:-8@


I like timers and I wish I could do one for the Holy Power ones but it seems kinda complex. Something to ponder on...

And pictures say a thousand words so here's a shot of a Test All.
Image

Enjoy! Modify as needed for your liking!
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Re: [Power Auras] Exports Thread

Postby d503 » Wed Oct 20, 2010 9:14 am

Nikachelle wrote:http://maintankadin.failsafedesign.com/forum/index.php?f=9&t=25280&hilit=LF%20your%20power%20aura&rb_v=viewtopic


d503 wrote:The only thread I could find that attempted to do this was *way* old, so I figured I'd make a new one.


old thread wrote:Fri Oct 15, 2010 3:28 pm DERP.


EDIT: Less than friendly post somewhat retracted. Mods, if you feel the need to merge to the other PA thread, have at. My main point was that the older thread, which appeared to have old mechanics at its core (3.x mechanics) seemed outdated to me, hence the new thread.

Edit: By the way, the original thread for this was updated Fri Oct 15, 2010 3:28 pm. Please do not make new threads on old topics unless specified by one of the moderators. ~Chloe
Last edited by d503 on Wed Oct 20, 2010 9:27 am, edited 1 time in total.
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Re: LF your Power Aura Strings

Postby _Chloe » Wed Oct 20, 2010 7:40 pm

Merged.
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Re: LF your Power Aura Strings

Postby Sapria » Mon Oct 25, 2010 8:07 pm

Really like yours DrSlump, I did almost the same thing, except I left out the aura for GbtL, not sure I even need the one for Sacred Duty, but its nice. I really like how you did the Holy Power setup, thanks for the idea.
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My Power Auras

Postby Doxa » Fri Oct 29, 2010 5:37 am

For those that have requested my Power Auras config:

Set=Page 1@
Aura[1]=Version:4.3; b:0.1765; g:0.9412; icon:Spell_Holy_ArdentDefender; buffname:Ardent Defender; begin:1; groupany:false; unitn:Only for raid/group.; bufftype:2; texture:17; speed:2; stacksOperator:=; spec2:false; size:0.8; torsion:0.6; y:16; finish:2@
Aura[2]=Version:4.3; icon:Spell_Holy_Excorcism; buffname:Fear Ward; groupany:false; unitn:Only for raid/group.; texture:9; alpha:0.75; stacksOperator:=; size:0.42; y:60@
Aura[3]=Version:4.3; icon:Spell_Holy_Restoration; buffname:Divine Protection; x:143; bufftype:7; alpha:1; owntex:true; isResting:0; combat:true; size:0.15; y:45@
Aura[4]=Version:4.3; icon:inv_misc_key_15; buffname:Corroded Skeleton Key; x:143; bufftype:7; alpha:1; owntex:true; isResting:0; combat:true; size:0.15; y:-32@
Aura[5]=Version:4.3; icon:inv_scarab_crystal; buffname:Satrina; x:143; bufftype:7; owntex:true; isResting:0; combat:true; size:0.15; y:-69@
Aura[6]=Version:4.3; icon:Spell_Holy_SealOfVengeance; buffname:Seal of; texture:43; alpha:0.75; isResting:0; size:0.47; y:28; inverse:true@
Aura[7]=Version:4.3; icon:Spell_Deathknight_DeathStrike; buffname:Rune of Blood; bufftype:2; focus:true; texture:10; spec2:false; combat:true; size:1.17; inRaid:true@
Aura[8]=Version:4.3; icon:Spell_Deathknight_DeathStrike; buffname:Rune of Blood; x:-181; bufftype:2; texture:12; alpha:0.75; size:0.75@
Aura[9]=Version:4.3; b:0.1059; g:0.0824; thresholdinvert:true; icon:Spell_fire_meteorstorm; buffname:Divine Protection; x:-140; bufftype:10; texture:143; alpha:0.55; threshold:1; PowerType:9; size:0.56; y:-225@
Aura[10]=Version:4.3; b:0.1647; g:0.898; thresholdinvert:true; icon:Spell_fire_meteorstorm; x:-140; bufftype:10; texture:143; alpha:0.65; threshold:2; PowerType:9; size:0.56; y:-225@
Aura[11]=Version:4.3; b:0; thresholdinvert:true; icon:Spell_fire_meteorstorm; r:0.3255; x:-140; bufftype:10; texture:143; alpha:1; threshold:3; PowerType:9; size:0.7; y:-225@
Aura[12]=Version:4.3; icon:Spell_Holy_BlessingOfProtection; buffname:Holy Shield; x:-188; owntex:true; size:0.21; y:-176; timer.h:1.15; timer.UpdatePing:true; timer.enabled:true; timer.cents:false; timer.y:-134; timer.x:-186@
Aura[13]=Version:4.3; icon:Spell_Holy_ArdentDefender; buffname:Ardent Defender; x:143; bufftype:7; owntex:true; isResting:0; combat:true; size:0.15; y:6@
Aura[14]=Version:4.3; icon:Spell_Holy_Aspiration; buffname:Divine Plea; x:143; bufftype:7; owntex:true; combat:true; size:0.15; y:82@
Aura[15]=Version:4.3; b:0.0941; g:0.7961; icon:Spell_Holy_Restoration; buffname:Divine Protection; x:-325; bufftype:7; texture:88; symetrie:1; combat:true; size:0.56; y:-209@
Aura[16]=Version:4.3; icon:Ability_Paladin_JudgementRed; buffname:Sacred Duty; x:-239; owntex:true; isResting:0; size:0.21; y:-176; timer.h:1.17; timer.enabled:true; timer.cents:false; timer.y:-134; timer.x:-242@
Tanking Trash on Doxa with Consecration(Rank3) Since 2007, on Doxah with Thunderclap since 2009 and on Doxeh with Death and Decay since 2010

Meanwhile, pulling DPS from fire with life-grip on Enlight and throwing lightning on Pneuma.
Doxa
Maintankadonor
 
Posts: 483
Joined: Fri Jun 13, 2008 9:03 am

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