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4.3 Item Enhancement Guide

Get help with your character's gear

Moderators: Fridmarr, Worldie, Aergis, Sabindeus, majiben, lythac, Digren

4.3 Item Enhancement Guide

Postby Digren » Tue Oct 05, 2010 11:09 am

Introduction to 4.3 Item Enhancement

We've tamed nature, hunted the hunters, defeated kings, and vanquished gods. And though we dare call ourselves "heroes", we overlooked and neglected the deep, dark threat that has torn our world apart. The great Cataclysm has not only disrupted the land, it has changed our capabilities as tankadins, and with that changed what we need to thrive. Read on for an introduction to and philosophy for gem, enchant, and reforge planning, or skip down for the list of recommendations.

Remember, only you, the experienced tankadin, knows what's best for you given your gear and raid role.

The 3.3 Gem and Enchant Guide remains for those seeking knowledge of a simpler time.

All content for this guide, including the following three posts, by Digren licensed under Creative Commons Attribution ShareAlike 3.0, except the following:
  1. Best for EH, Best for Block, and Best for Threat icons, as well as names of enhancements may be the property of Blizzard. I make no claims on them and use them in good faith as a third-party fan site.
  2. Tip icon by YasmineMrabet licensed under Creative Commons Attribution ShareAlike 3.0. Thanks!
  3. Quotes and comments from others used in good faith. Let me know if you want them removed.
Last edited by Digren on Sat Nov 27, 2010 12:31 pm, edited 4 times in total.
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4.3 Gearing Strategy

Postby Digren » Tue Oct 05, 2010 11:09 am

4.3 Gearing Strategy

No discussion of item enhancement can be complete without a discussion of overall gear, as the two are intrinsically linked. Unlike gear - where many tanks are forced to take what they can get - players with all ranges of skill, time, and luck can acquire their choice of enhancements. Gems, enchants, and reforging can be used to complete gear in two possible ways:
  1. to overcome a deficit in stats, creating a "rounded" gear item, or
  2. to maximize and specialize gear, to be the best it can be at one role.
It is better to maximize and specialize each item to be the best it can be at one role. Then, maximize and specialize an alternate piece for a second role, and so forth. This way, by swapping gear, a tank can be best suited for the needs of the encounter.

    Image Keep all your old gear until they raise the level cap. You don't have anything else to put in your bank, right?

Tank Stages

The tank stages concept simplifies the complexity of giving generic gear advice, by placing tanks into tiers based on their current equipment and desired content.

    Image By knowing your tank stage, you know how to read and use the recommendations in the rest of this guide.

Stat Considerations

Stats acquired through item enhancement can no longer be considered alone. Instead, the overall stats of the total gear set must be tuned to the needs of the tank at any given stage. See the Stat Considerations section of the Tank Stages and Gearing Guide.

As we take on Deathwing himself, tanks may reach the "block cap". At this point additional mastery rating becomes worthless. Changing item enhancement strategy is a good way to work around this issue. By gemming more for stamina than mastery, for example, top-end tanks can avoid wasted mastery while increasing their stamina padding for the big blows that accompany heroic raids.

    Image So how do I enhance my gear?
    Image Read on in this guide. The gem, enchant, and reforge guides include their own strategy discussions.
Last edited by Digren on Wed Dec 29, 2010 11:00 am, edited 15 times in total.
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4.3 Gem Guide

Postby Digren » Tue Oct 05, 2010 11:10 am

4.3 Gem Guide

Digren says, "Remember, use survival gems on your survival gear, and threat gems on your threat gear. Then wear all of one set, all of the other, or a mix as necessary."

"Gemming for Dummies"

Okay, at this point mastery has won. For survival gear, push your combat table coverage as high as possible, limiting your damage intake to 60% of an otherwise "full hit". From the tabular mastery/avoidance data, you can see that avoidance ratings are typically worth about 36% of the value of mastery rating for pushing full hits off your combat table. This means mastery wins out nearly all the time.

Stamina is still good, to the minimum required for your tank stage. It's valued at 66% of mastery rating so you still have some choice for gems.

Many people follow the general gear strategy to
  1. Gear for the stamina minimum for their tank stage, then
  2. Stack mastery to reduce damage taken, then
  3. If you reach the block cap, switch back to stacking stamina.
For targets for the stamina "minimum" at each stage, see the appropriate stage in the gear guide.

Even with this strategy, though, gem choices can vary from nearly-pure stamina to nearly-pure mastery (all while matching good bonuses). Why? It varies so much because it depends on the tank's overall gear and content stage. Whether or not the tank has zero, one, or two stamina trinkets is a big factor. Whether the tank has purchased a lot of epics to reach the stamina minimum (or must rely on gems) is another.

Here are three possible, possibly equally viable, gem strategies:

    Stamina Heavy
      Red Slot (with really good* bonus) : [Defender's Shadow Spinel] : +25 Parry Rating and +37 Stamina : Jewelcrafting
      Blue or Colorless Slot (all**) : [Solid Deepholm Iolite] : +75 Stamina : Jewelcrafting
      Yellow Slot (with good bonus) : [Puissant Elven Peridot] : +25 Mastery Rating and +37 Stamina : Jewelcrafting

      * A really good bonus is more than 13 mastery rating or 20 stamina tied to a single non-blue slot
      ** including all slots with poor socket bonuses

    Mastery Heavy
      Red Slot (with really good* bonus) : [Fine Lava Coral] : +25 Parry Rating and +25 Mastery Rating : Jewelcrafting
      Blue Slot (with good** bonus) : [Puissant Elven Peridot] : +25 Mastery Rating and +37 Stamina : Jewelcrafting
      Yellow or Colorless Slot (all***) : [Fractured Lightstone] : +50 Mastery Rating : Jewelcrafting

      * A really good bonus is more than 13 mastery rating or 20 stamina tied to a single non-yellow slot
      ** A good bonus is 10 or more mastery rating or 15 or more stamina tied to a single non-yellow slot
      *** including all slots with poor socket bonuses

    Middle-of-the-Road
      Red Slot (with a really good* bonus) : either [Fine Lava Coral] or [Defender's Shadow Spinel] depending on health versus recommended minimum
      Blue or Yellow or Colorless Slot (all**) : [Puissant Elven Peridot]*** : +25 Mastery Rating and +37 Stamina : Jewelcrafting

      * A really good bonus is more than 13 mastery rating or 20 stamina tied to a single non-blue slot
      ** including all slots with poor socket bonuses
      *** or consider equal quantity pure-stamina and pure-mastery gems in color-appropriate slots, if those cost less
This guide recommends the Mastery-Heavy strategy, but provides options for all. Tanks that have reached the block cap should use one of the other strategies to increase stamina at the expense of unneeded mastery.

How to Understand This Guide

The available options have been ordered and marked for recommendation. Survivability and threat gems are individually marked. The "best of the best" are highlighted in bold. Finally, tips are provided to help explain the selections and provide links to relevant theory.

    Image Best for survivability.
    Image Best for threat (when building a threat set).

When to Match Socket Colors

In general, tanks need both effective health and avoidance+block to increase their survivability. Matching socket bonuses yields the most "points" per item. Moreover, most socket bonuses in Cataclysm gear are pretty good. Thus,
  • Match a yellow socket bonuses when the bonus is 10 or more points of survivability or 15 or more points of stamina. Match a red socket bonus when the bonus is 13 or more points of mastery rating or 20 or more points of stamina, or if a red gem is required to unlock a meta.

Image Survival Gems

Meta Gem Slot

  1. [Austere Shadowspirit Diamond] : +81 Stamina and +2% Armor from Items : Jewelcrafting
  2. [Eternal Shadowspirit Diamond] : +81 Stamina and +1% Block Value : Jewelcrafting
  3. [Effulgent Shadowspirit Diamond] : +81 Stamina and -2% Spell Damage Taken : Jewelcrafting
  4. [Powerful Shadowspirit Diamond] : +81 Stamina and -10% Stun Durationg : Jewelcrafting
  5. [Fleet Shadowspirit Diamond] +54 Mastery Rating and +8% Movement Speed : Jewelcrafting

    Digren says, "With no defense gem, this list pretty much boils down to stamina and something, where something is 2% armor, 1% shield block value, or 2% reduced spell damage. For physical, blockable damage, 1% block value reduces incoming damage more than 2% armor once your avoidance+block is about 85%."

Blue Gem Slot

  1. [Solid Chimera's Eye] : +101 Stamina : BoP Jewelcrafting
  2. [Puissant Elven Peridot] : +25 Mastery Rating and +37 Stamina : Jewelcrafting
  3. [Solid Deepholm Iolite] : +75 Stamina : Jewelcrafting
  4. [Puissant Dream Emerald] : +20 Mastery Rating and +30 Stamina : Jewelcrafting
  5. [Solid Ocean Sapphire] : +60 Stamina : Jewelcrafting
  6. [Perfect Puissant Jasper] : +18 Mastery Rating and +26 Stamina : Jewelcrafting
  7. [Perfect Solid Zephyrite] : +53 Stamina : No longer possible to create
  8. [Puissant Jasper] : +15 Mastery Rating and +23 Stamina : Jewelcrafting
  9. [Solid Zephyrite] : +45 Stamina : Jewelcrafting

    Digren says, "That's right. I no longer recommend pure stamina gems in blue or colorless slots. Mastery is that good. Using Puissant gems in blue, slots with a good socket bonus."

Yellow Gem Slot or Colorless Gem Slot or red gem slot with a poor bonus

  1. [Fractured Chimera's Eye] : +67 Mastery Rating : BoP Jewelcrafting
  2. [Fractured Lightstone] : +50 Mastery Rating : Jewelcrafting
  3. [Fractured Amberjewel] : +40 Mastery Rating : Jewelcrafting
  4. [Puissant Elven Peridot] : +25 Mastery Rating and +37 Stamina : Jewelcrafting
  5. [Puissant Dream Emerald] : +20 Mastery Rating and +30 Stamina : Jewelcrafting
  6. [Subtle Chimera's Eye] : +67 Dodge Rating : BoP Jewelcrafting
  7. [Regal Elven Peridot] : +25 Dodge Rating and +37 Stamina : Jewelcrafting
  8. [Regal Dream Emerald] : +20 Dodge Rating and +30 Stamina : Jewelcrafting
  9. [Subtle Lightstone] : +50 Dodge Rating : Jewelcrafting
  10. [Subtle Amberjewel] : +40 Dodge Rating : Jewelcrafting
  11. [Perfect Puissant Jasper] : +18 Mastery Rating and +26 Stamina : Jewelcrafting
  12. [Perfect Regal Jasper] : +18 Dodge Rating and +26 Stamina : Jewelcrafting
  13. [Perfect Fractured Alicite] : +35 Mastery Rating : Jewelcrafting
  14. [Perfect Subtle Alicite] : +35 Dodge Rating : Jewelcrafting
  15. [Puissant Jasper] : +15 Mastery Rating and +23 Stamina : Jewelcrafting
  16. [Regal Jasper] : +15 Dodge Rating and +23 Stamina : Jewelcrafting
  17. [Fractured Alicite] : +30 Mastery Rating : Jewelcrafting
  18. [Subtle Alicite] : +30 Dodge Rating : Jewelcrafting

    Digren says, "With mastery rating better than dodge rating for overall damage reduction, Fractured gems are perfect (and cheap, too). I recommend the same gem for all yellow and colorless gems slots to simplify gem strategy. Jewelcrafters can use their mastery gems for an extra boost."

Red Gem Slot with a good socket bonus, or when required for meta activation

  1. [Fine Lava Coral] : +25 Parry Rating and +25 Mastery Rating : Jewelcrafting
  2. [Defender's Shadow Spinel] : +25 Parry Rating and +37 Stamina : Jewelcrafting
  3. [Fine Ember Topaz] : +20 Parry Rating and +20 Mastery Rating : Jewelcrafting
  4. [Defender's Demonseye] : +20 Parry Rating and +30 Stamina : Jewelcrafting
  5. [Flashing Queen's Garnet] : +50 Parry Rating : Jewelcrafting
  6. [Flashing Chimera's Eye] : +67 Parry Rating : BoP Jewelcrafting
  7. [Flashing Inferno Ruby] : +40 Parry Rating : Jewelcrafting
  8. [Perfect Defender's Nightstone] : +18 Parry Rating and +26 Stamina : Jewelcrafting
  9. [Perfect Fine Hessonite] : +18 Parry Rating and +17 Mastery Rating : Jewelcrafting
  10. [Perfect Flashing Carnelian] : +35 Parry Rating : Jewelcrafting
  11. [Defender's Nightstone] : +15 Parry Rating and +23 Stamina : Jewelcrafting
  12. [Fine Hessonite] : +15 Parry Rating and +15 Mastery Rating : Jewelcrafting
  13. [Flashing Carnelian] : +30 Parry Rating : Jewelcrafting

    Digren says, "Agility's days as a survival stat are over, because it no longer provides armor and provides just 61% as much dodge benefit as dodge rating. I've removed agility gems from consideration. If you don't meet the baseline stamina required for your tank stage, use parry/stamina gems in your high-socket-bonus red slots (if any), or just pure stamina gems. If your stamina is sufficient to survive, use pure mastery gems to minimize damage taken."

Cogwheel Gem Slot (Yay engineering!)

  1. [Fractured Cogwheel] : +208 Mastery Rating : Engineering Only
  2. [Subtle Cogwheel] : +208 Dodge Rating : Engineering Only
  3. [Flashing Cogwheel] : +208 Parry Rating : Engineering Only

    Digren says, "The mastery 'gem' is the best choice for survivability, but the cogwheel is unique-equipped. Engineers, for your second cogwheel slot, select the cogwheel that will boost the lesser of your dodge or parry percentage, as it should yield the higher overall effect due to diminishing returns."

Image Threat Gems

Meta Gem Slot

  1. [Chaotic Shadowspirit Diamond] : +54 Critical Strike Rating and +3% Critical Damage : Jewelcrafting
  2. [Enigmatic Shadowspirit Diamond] : +54 Critical Strike Rating and 10% Reduced Snare / Root Duration : Jewelcrafting

    Digren says, "It's not likely that many threat sets will include a helm. A notable exception, though, is an engineer's threat set, because he or she can regem the meta and cogwheel slots for threat."

Blue Gem Slot or Colorless Gem Slot (including all slots where the socket bonus is poor)

  1. [Rigid Chimera's Eye] : +67 Hit Rating : Jewelcrafting
  2. [Rigid Ocean Sapphire] : +40 Hit Rating : Jewelcrafting
  3. [Solid Chimera's Eye] : +101 Stamina : BoP Jewelcrafting
  4. [Solid Ocean Sapphire] : +60 Stamina : Jewelcrafting
  5. [Accurate Demonseye] : +20 Expertise Rating and +20 Hit Rating : Jewelcrafting

    Digren says, "The conflict between hit rating and stamina is difficult to resolve. Even tanks in full threat gear need some amount of stamina. I recommend:
    1. First try to reach the hit soft cap through other means, then
    2. Only if necessary use pure hit rating gems to reach the cap, then
    3. Use stamina gems in any remaining blue slots in your threat gear."

Red Gem Slot (with a good socket bonus)

  1. [Precise Chimera's Eye] : +67 Expertise Rating : BoP Jewelcrafting
  2. [Precise Inferno Ruby] : +40 Expertise Rating : Jewelcrafting
  3. [Accurate Demonseye] : +20 Expertise Rating and +20 Hit Rating : Jewelcrafting
  4. [Guardian's Demonseye] : +20 Expertise Rating and +30 Stamina : Jewelcrafting

    Digren says, "Expertise is the best threat option for red gem slots. It's also fine to combine expertise with hit rating or stamina, as you prefer."

Yellow Gem Slot (with a good socket bonus)

  1. [Smooth Chimera's Eye] : +67 Critical Strike Rating : BoP Jewelcrafting
  2. [Smooth Amberjewel] : +40 Critical Strike Rating : Jewelcrafting
  3. [Jagged Dream Emerald] : +20 Critical Strike Rating and +30 Stamina : Jewelcrafting

    Digren says, "There aren't many good options for threat gems in yellow slots."

Cogwheel Gem Slot (Yay engineering!)

  1. [Precise Cogwheel] : +208 Expertise Rating : Engineering Only
  2. [Rigid Cogwheel] : +208 Hit Rating : Engineering Only
  3. [Smooth Cogwheel] : +208 Critical Strike Rating : Engineering Only

    Digren says, "The ability to completely customize an easy-to-acquire helm for threat makes it likely that engineers will include a helm in their threat set. The expertise rating cogwheel is a given. If possible redesign your threat set to make use of this hit rating under the melee soft cap."
Last edited by Digren on Wed Dec 29, 2010 11:19 am, edited 18 times in total.
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4.3 Enchant Guide

Postby Digren » Tue Oct 05, 2010 11:10 am

4.3 Enchant Guide

Digren says, "Whether attained through the enchanting profession, some other trade skill, or via purchased kits, the options for enchanting are much more varied than with gems. Unfortunately the strategy is less flexible, as many slots have a hands-down best enchant. Remember, use survival gems on your survival gear, and threat gems on your threat gear. Then wear all of one set, all of the other, or a mix as necessary."

How to Understand This Guide

The available options have been ordered and marked for recommendation. Survivability and threat pieces are individually marked. The "best of the best" are highlighted in bold. Finally, tips are provided to help explain the selections and provide links to relevant theory.

    Image Best for survivability.
    Image Best for threat (when building a threat set).

Survival and Threat Enchants

Head Enchant

  1. Image [Arcanum of the Earthen Ring] : +90 Stamina and +35 Dodge Rating : The Earthen Ring (Revered)
  2. Image [Arcanum of the Wildhammer] / [Arcanum of the Dragonmaw] : +60 Strength and +35 Mastery Rating : Wildhammer Clan / Dragonmaw Clan (Revered)
  3. [Arcanum of the Stalwart Protector] : +37 Stamina and +20 Dodge Rating : Argent Crusade (Revered)
  4. [Heavy Savage Armor Kit] : +44 Stamina : Leatherworking
  5. [Savage Armor Kit] : +36 Stamina : Leatherworking

    Digren says, "Earthen Ring faction at revered is mandatory for the superb survivability enchantment. Only engineers with a pair of goggles decked out for threat need worry about the strength arcanums."

Shoulders Enchant

  1. Image [Inscription of the Earth Prince] : +195 Stamina and +25 Dodge Rating : BoP Inscription
  2. Image [Greater Inscription of Unbreakable Quartz] : +75 Stamina and +25 Dodge Rating : Therazane (Exalted)
  3. [Lesser Inscription of Unbreakable Quartz] : +45 Stamina and +20 Dodge Rating : Therazane (Honored)
  4. Image [Lionsmane Inscription] : +130 Strength and +25 Critical Strike Rating : BoP Inscription
  5. [Heavy Savage Armor Kit] : +44 Stamina : Leatherworking
  6. [Master's Inscription of the Pinnacle] : +60 Dodge Rating and +15 Parry Rating : BoP Inscription
  7. [Savage Armor Kit] : +36 Stamina : Leatherworking
  8. [Swiftsteel Inscription] : +130 Agility and +25 Mastery Rating : BoP Inscription

    Digren says, "Scribes, pick up your self benefit. The rest of us need to grind out Therazane faction. There's not really a good threat option for the general public, but scribes should consider an extra pair of shoulders for your threat set."

Back Enchant

  1. Image [Enchant Cloak - Protection] : +250 Armor : Enchanting
  2. Image [Flexweave Underlay] : Slow Fall : BoP Engineering : Stacks with Other Enchants
  3. Image [Enchant Cloak - Greater Critical Strike] : +65 Critical Strike Rating : Enchanting
  4. [Enchant Cloak - Critical Strike] : +50 Critical Strike Rating : Enchanting
  5. [Enchant Cloak - Mighty Armor] : +225 Armor : Enchanting

    Digren says, "The availability of bonus armor has been greatly curtailed, but armor is just as valuable as before. That's good, because for this slot there are few alternatives."

Chest Enchant

  1. Image [Enchant Chest - Greater Stamina] : +75 Stamina : Enchanting
  2. [Enchant Chest - Stamina] : +55 Stamina : Enchanting
  3. [Heavy Savage Armor Kit] : +44 Stamina : Leatherworking
  4. [Savage Armor Kit] : +36 Stamina : Leatherworking
  5. [Enchant Chest - Peerless Stats] : +20 All Stats : Enchanting
  6. [Enchant Chest - Super Health] : +275 Health : Enchanting
  7. [Enchant Chest - Mighty Stats] : +15 All Stats : Enchanting
  8. [Enchant Chest - Greater Defense] : +22 Dodge Rating : Enchanting

    Digren says, "Greater Stamina is the hands-down best survival enchant. Other stats - Strength, Agility, Intellect - are second-tier threat at best, making +Stats enchants pretty poor."

Wrists Enchant

  1. Image [Draconic Embossment - Stamina] : +195 Stamina : BoP Leatherworking
  2. ImageImage [Socket Bracer] : Prismatic Socket : BoP Blacksmithing : Stacks with Other Enchants
  3. [Fur Lining - Stamina] : +102 Stamina : BoP Leatherworking
  4. Image [Enchant Bracer - Dodge] : +50 Dodge Rating : Enchanting
  5. Image [Draconic Embossment - Strength] : +130 Strength : BoP Leatherworking
  6. [Enchant Bracer - Major Strength] : +50 Strength : Enchanting
  7. [Enchant Bracers - Major Stamina] : +40 Stamina : Enchanting
  8. Image [Enchant Bracer - Greater Expertise] : +50 Expertise Rating : Enchanting
  9. Image [Enchant Bracer - Precision] : +50 Hit Rating : Enchanting
  10. [Draconic Embossment - Agility] : +130 Agility : BoP Leatherworking
  11. [Enchant Bracer - Greater Critical Strike] : +65 Critical Strike Rating : Enchanting
  12. [Enchant Bracer - Critical Strike] : +50 Critical Strike Rating : Enchanting
  13. [Enchant Bracer - Agility] : +50 Agility : Enchanting

    Digren says, "It's strange that Blizzard gave leatherworkers +195 stamina without providing a +75 stamina option for the masses. That said, perhaps stamina is king no more, and the dodge rating alternative is suitable. The wrist slot offers a wide selection of threat enchants, and I expect most threat sets to include a pair of decked-out cuffs."

Hands Enchant

  1. ImageImage [Socket Gloves] : Prismatic Socket : BoP Blacksmithing : Stacks with Other Enchants
  2. [Enchant Gloves - Greater Mastery] : +65 Mastery Rating : Enchanting
  3. [Enchant Gloves - Mastery] : +50 Mastery Rating : Enchanting
  4. [Heavy Savage Armor Kit] : +44 Stamina : Leatherworking
  5. [Quickflip Deflection Plates] : +1500 Armor for 12 Seconds (Once per Minute) : BoP Engineering : Stacks with Other (Non-Engineering) Enchants
  6. [Spinal Healing Injector] : +Healing from a Mythical Healing Potion : BoP Engineering : Stacks with (Non-Engineering) Enchants
  7. Image [Tazik Shocker] : Long Range Nature Damage (Once per Two Minutes) : BoP Engineering : Stacks with Other (Non-Engineering) Enchants
  8. Image [Enchant Gloves - Greater Expertise] : +50 Expertise Rating : Enchanting
  9. [Savage Armor Kit] : +36 Stamina : Leatherworking
  10. [Glove Reinforcements] : +240 Armor : Leatherworking
  11. [Heavy Borean Armor Kit] : +18 Stamina : Leatherworking
  12. [Enchant Gloves - Armsman] : +2% Threat and +10 Parry Rating : Enchanting
  13. [Enchant Gloves - Mighty Strength] : +50 Strength : Enchanting
  14. [Enchant Gloves - Exceptional Strength] : +35 Strength : Enchanting

    Digren says, "There are a lot of options here. It's not yet clear which survivability option is best for engineers, nor which threat options are best for all. Stay tuned."

Waist Enchant

  1. ImageImage [Ebonsteel Belt Buckle] : Prismatic Socket : Blacksmithing
  2. Image [Grounded Plasma Shield] : On-Use Absorption Shield : BoP Engineering : Stacks with Other Non-Engineering Enchants
  3. Image [Nitro Boosts] : On-Use Run Speed Accelerator : BoP Engineering : Stacks with Other Non-Engineering Enchants
  4. [Mind Amplification Dish] : On-Use Mind Control : BoP Engineering : Stacks with Other Non-Engineering Enchants
  5. [Personal Electromagnetic Pulse Generator] : On-Use Stun Nearby Mechanicals : BoP Engineering : Stacks with Other Non-Engineering Enchants
  6. [Invisibility Field] : On-Use Stealth : BoP Engineering : Stacks with Other Non-Engineering Enchants
  7. [Cardboard Assassin] : On-Use Target Dummy : BoP Engineering : Stacks with Other Non-Engineering Enchants
  8. [Frag Belt] : On-Use Cobalt Frag Bomb (WotLK Era Explosive) : BoP Engineering : Stacks with Other Non-Engineering Enchants

    Digren says, "This prismatic socket stacks with the engineering-only waist enchants. Please note that you can put any gem in a prismatic socket, not just a prismatic gem! And of course, the gem counts toward any meta activation requirement. Note that this is not the old belt buckle; that one cannot be used on items above iLvl 300!"

Legs Enchant

  1. Image [Drakehide Leg Armor] : +145 Stamina and +55 Dodge Rating : Leatherworking
  2. Image [Dragonbone Leg Reinforcements] : +190 Attack Power and +55 Critical Strike Rating : BoP Leatherworking
  3. Image [Dragonscale Leg Armor] : +190 Attack Power and +55 Critical Strike Rating : BoE Leatherworking
  4. [Charscale Leg Reinforcements] : +145 Stamina and +55 Agility : BoP Leatherworking
  5. [Charscale Leg Armor] : +145 Stamina and +55 Agility : Leatherworking
  6. [Twilight Leg Armor] : +85 Stamina and +45 Agility : Leatherworking
  7. [Jormungar Leg Reinforcements] : +55 Stamina and +22 Agility : BoP Leatherworking
  8. [Frosthide Leg Armor] : +55 Stamina and + 22 Agility : Leatherworking
  9. [Jormungar Leg Armor] : +45 Stamina and + 15 Agility : Leatherworking
  10. [Heavy Savage Armor Kit] : +44 Stamina : Leatherworking
  11. [Savage Armor Kit] : +36 Stamina : Leatherworking

    Digren says, "Tanks got a new set of chaps in 4.2, thanks to the removal of agility's last benefit to us."

Feet Enchant

  1. Image [Enchant Boots - Mastery] : +50 Mastery Rating : Enchanting
  2. Image [Enchant Boots - Precision] : +50 Hit Rating : Enchanting
  3. [Heavy Savage Armor Kit] : +44 Stamina : Leatherworking
  4. [Enchant Boots - Lavawalker] : +35 Mastery Rating and +8% Movement Speed : Enchanting
  5. [Savage Armor Kit] : +36 Stamina : Leatherworking
  6. [Enchant Boots - Earthen Vitality] : +30 Stamina and +8% Movement Speed : Enchanting
  7. [Enchant Boots - Major Agility] : +35 Agility : Enchanting
  8. [Enchant Boots - Assassin's Step] : +25 Agility and +8% Movement Speed
  9. [Enchant Boots - Greater Fortitude] : +22 Stamina : Enchanting

    Digren says, "The stamina options are under budget compared to Mastery. Tanks that forgo Pursuit of Justice might want an enchant with a little movement speed."

Main Hand Enchant

  1. [Enchant Weapon - Windwalk] : Sometimes +600 Dodge Rating and +15% Movement Speed in Melee : Enchanting
  2. [Enchant Weapon - Mending] : Sometimes Heal Self in Melee : Enchanting
  3. [Enchant Weapon - Landslide] : Sometimes +1000 Attack Power in Melee : Enchanting
  4. [Pyrium Weapon Chain] : +40 Hit Rating and -60% Disarm Duration : Blacksmithing
  5. [Enchant Weapon - Elemental Slayer] : Sometimes Silence and Damage Elementals in Melee : Enchanting
  6. [Enchant Weapon - Avalanche] : Frequent Nature Damage in Melee : Enchanting

    Digren says, "I've never been a fan of weapon procs; if I can't count on it I assume it's not there. Blizzard, though, seems to love them, and has forced them on us through lack of viable alternatives."

Off Hand

  1. Image [Enchant Shield - Mastery] : +50 Mastery Rating : Enchanting
  2. [Enchant Shield - Protection] : +160 Armor : Enchanting
  3. Image [Pyrium Shield Spike] : Sometimes Damage on Block : Blacksmithing
  4. [Enchant Shield - Major Stamina] : +18 Stamina : Enchanting

    Digren says, "Yet another place to stick some mastery."

Fingers Enchant

  1. Image [Enchant Ring - Greater Stamina] : +60 Stamina : BoP Enchanting
  2. Image [Enchant Ring - Strength] : +40 Strength : BoP Enchanting
  3. [Enchant Ring - Stamina] : +30 Stamina : BoP Enchanting

    Digren says, "Enchanters get their self benefit here."
Last edited by Digren on Wed Dec 29, 2010 12:21 pm, edited 30 times in total.
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4.3 Reforging Guide

Postby Digren » Tue Oct 05, 2010 11:11 am

4.3 Reforging Guide

Digren says, "Reforging is the new enhancement method for Cataclysm. While it was designed to provide flexibility for players to customize their gear as they see fit, for paladin tanks it is merely a conduit for mastery."

How to Understand this Guide

For reforging, the guide is organized into types of gear - i.e. pieces with two avoidance stats, one threat and one avoidance stat, etc. Separate sections are provided for survivability and threat gear due to the significant differences in strategy.

For those of you still unsure on the concept, following the guide is a basic introduction to reforging.

Survivability Guide

    Avoidance/Avoidance Gear

    Example piece: [Reinforced Sapphirium Legguards]

    The goal for reforging is to maximize avoidance + block. For pieces with both dodge and parry rating, reforge the higher of the two stats into mastery.

      Image What if the piece has the same amount of dodge and parry rating?
      Image Make sure you've gemmed, enchanted, and reforged all your other gear. Then, check your dodge and parry on your character sheet. If there's a big discrepancy between your dodge and parry percentages, reforge the rating for the higher stat. That one should suffer more from diminishing returns so you are giving up less. Note that this ignores the portion of dodge not subject to diminishing returns. Detailed instructions with a formula will be added when available.

    Avoidance/Threat Gear

    Example piece: [Gray Hair Cloak]

    Avoidance/threat gear is low quality gear. There's simply no way to get enough mastery on it to compete with any similar-iLvl mastery/<anything> gear. Even items one iLvl step down are often better. If you must use a piece like this in your survival set, use this rule of thumb: if the point value of the threat stat is at least 60% that of the avoidance stat, you'll gain the most overall avoidance + block by reforging the threat stat. If the threat stat is less than 55% of the avoidance stat, it's better to reforge the avoidance stat and leave the threat alone.

    Example: A piece has 100 of either dodge or parry rating. If the piece has 60 or more hit or expertise rating, it's better to reforge the hit or expertise rating into mastery. If the piece has less than 60 hit or expertise rating, it's better to reforge the dodge or parry rating into mastery.

    (If your goal is to minimize damage taken, always reforge the threat stat. However, smoothing damage intake by maximizing combat table coverage is usually considered a better strategy.)

    Mastery/Threat Gear

    Example piece: [Massacre Treads]

    Excessive threat is not necessary on survivability gear, but these pieces already have mastery. If the threat stat is unnecessary, the best option for survivability is to reforge the threat into either dodge or parry rating. Choose the stat corresponding to the lower of your dodge or parry percentages.

    Mastery/Avoidance Gear

    Example piece: [Ring of the Battle Anthem]

    Don't reforge these. It's not necessary.

      Image Can't I squeeze out a little avoidance by reforging the avoidance stat, if I have more of that type of avoidance than the other?
      Image Sure, if you have a big discrepancy between dodge and parry percentages after removing the portions not subject to diminishing returns. But really, you're only going to gain a few tenths of a percent. If you really want to maximize your character, go for it. But for most, you would be better served by saving the money and using it to buy top-of-the-line enchants instead of the second-tier ones you usually settle for.

Threat Guide

    Refer to Theck's stat threat comparison for 4.0. When maximizing a piece for threat, the best option is to choose a piece that already has our two best threat stats: hit rating and expertise rating. If you reach the hit cap, you can reforge excess hit rating into crit rating, the next-best reforgeable stat.

    If you are using any other type of piece in your threat set, follow Theck's guide. First get 26 expertise to reach the soft cap, then acquire 8% hit to reach the melee cap. After that, continue to increase expertise to the hard cap (56), because there are no better reforgeable threat stats.

What is Reforging?

Reforging offers a new avenue for item enhancement. It allows you to adjust one stat on each of your character's items, reducing it to add a new stat of your choice. There are several limitations:
  1. You can't reforge (remove or add) Strength, Agility, Stamina, Intellect, Armor, or Resilience.
  2. You can't add more of a stat already present on the piece.
  3. Reforging can only reduce an existing stat by 40% (rounded down). That means 60% of the less desirable stat remains.
  4. Only one stat can be reforged on a given piece of gear.
  5. Items must be iLvl 200 or higher to be eligible.
That said, you do gain in your chosen stat at a 1-for-1 ratio. And you can reforge gear for every slot, even trinkets and librams.

    Image Can I reforge a piece multiple times to change or remove the modifications?
    Image Each piece can only have one stat reforged at any given time, but yes, you can change which stat is reforged and what it's reforged to, or you can remove the modification and restore the piece to its original form. See the "Restore" button in the image below.
    Image

With these limitations, it's unlikely that you could convert a piece of DPS or healing gear into quality tank gear, or vice versa. 60% of the unwanted stat is a poor use of item budget, so any "real" tank piece of equivalent level would be an improvement.

    Image Can't I convert a piece of DPS/threat gear into a half-threat-half-tank piece?
    Image Sure, but this goes against best gearing practices to maximize and specialize. You've converted a good piece of threat gear into a piece of marginal threat gear. Rather than wear a set of gear like this, why don't you just wear 50% pure tank items and 50% threat items? It's the same net effect and you only have to carry around half an extra set.
So what use is reforging? With small adjustments you can make a good piece of gear into a great piece. Maximizing and specializing is the key. If you don't think you need expertise in your survivability set, reduce it in favor of avoidance or block (mastery). If you're over the hit cap in your threat set, adjust to increase your expertise rating.
Last edited by Digren on Thu Jan 06, 2011 10:08 am, edited 8 times in total.
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Change List

Postby Digren » Tue Oct 05, 2010 11:11 am

Change List

Overall Strategy Guide
2010-09-27 9:47 AM: Started basic strategy guide.
2010-09-29 11:15 PM: Added strength considerations.
2010-10-15 2:00 PM: Added list of general recommendations for level 80 tanks in 4.0.1.
2010-11-27 2:31 PM: Revamped guide for level 85 tanks in 4.0.3.
2010-11-27 11:33 PM: Add link to the math showing how mastery rating is better than dodge or parry rating.
2010-12-29 12:01 PM: Add material to the mastery rating guide to further stress the benefits of mastery.
2011-03-03 10:00 AM: Remove stat considerations, pointing instead to the gear strategy guide which has better content.
2011-05-27 10:07 PM: Update to 4.1.
2011-06-26 5:53 PM: Added a note about reaching the block cap; ready for 4.2.
2011-12-19 11:08 AM: Updated some flavor text for 4.3.

Gem Guide
2010-09-21 10:15 AM: Expanded gem selection.
2010-09-23 1:30 PM: Expanded gem selection. Started adding guide commentary.
2010-09-27 11:15 PM: Completed the selection of survival gems, with initial recommendations.
2010-10-15 2:00 PM: Revised recommendations for 4.0.1.
2010-11-27 11:19 PM: Revamped guide for level 85 tanks in 4.0.3.
2010-12-29 12:19 PM: Revised recommendations and commentary to clarify that all survival socket bonuses are good, and to boost the relative value of mastery compared to stamina.
2011-01-12 1:02 PM: Revised recommendations to further boost mastery, by recommending mastery/stamina gems in all blue, yellow, colorless, and poor-bonus red slots.
2011-03-04 10:38 AM: Add "Gemming for Dummies" section with provides three possible gem strategies and explains the lack of consensus for just one strategy.
2011-05-27 10:26 PM: Revised to fully recommend mastery, even in most every red socket regardless of bonus.
2011-06-26 5:53 PM: Added a note about reaching the block cap; ready for 4.2.
2011-12-19 11:41 AM: Added epic gems for 4.3.

Enchant Guide
2010-09-21 10:48 AM: Initial list of survivability enchants complete.
2010-09-27 11:32 PM: Expanded selection of survival enchants, including shoulder reputation rewards.
2010-10-05 1:07 PM: Added Draconic Embossment - Stamina (thanks TonabShin).
2010-10-15 2:00 PM: Revised recommendations for 4.0.1.
2010-11-29 12:45 AM: Revamped guide for level 85 tanks in 4.0.3.
2010-12-14 10:47 AM: Added Heavy Savage Armor Kit for gloves (thanks confedsg).
2010-12-14 10:53 AM: Added Savage Armor Kit (thanks econ21).
2010-12-14 10:59 AM: Added Twilight Leg Armor (thanks Hiroko).
2010-12-14 11:02 AM: Added Enchant Gloves - Mastery (thanks Rhiannon).
2010-12-15 10:42 AM: Changed Perfect Solid Zephyrite to note that they can no longer be created (thanks lythac).
2010-12-15 7:43 PM: Updated belt buckle; stealth nerf broke use of the old one on new gear.
2010-12-29 11:27 AM: Corrected Pyrium Weapon Chain to indicate that its source is blacksmithing, not enchanting (thanks twilytgardnfaery).
2011-02-08 9:14 PM: Changed Pyrium Weapon Chain disarm reduction duration from -50% to -60% with 4.0.6.
2011-02-08 9:23 PM: Added new bracer enchants Agility and Major Strength new with 4.0.6. Neither are recommended.
2011-05-05 3:06 PM: Updated Enchant Shield - Blocking to be Enchant Shield - Mastery as of 4.1.
2011-05-27 10:26 PM: Minor update for 4.1.
2011-06-18 2:14 AM: Added Dragonscale Leg Armor for the threat set (thanks Toshirou).
2011-07-03 8:08 PM: Added Drakehide Leg Armor for tanks, new as of 4.2 (thanks Cipri).
2011-12-19 11:13 AM: Removed some unneeded agility enchants that provide no value, even for threat sets (thanks Skye1013).

Reforging Guide
2010-09-15 10:45 PM: Initial guide complete.
2010-09-21 12:59 PM: Added FAQ to cover re-reforging (thanks dmok).
2010-09-27 9:28 AM: Added resilience to the list of un-reforgeable stats (thanks lythac).
2010-11-29 12:54 AM: Expanded guide for level 85 tanks in 4.0.3.
2010-12-14 10:41 AM: Rewrote guide to provide specific advice for each type of gear.
2011-05-27 10:30 PM: Minor update for 4.1, primarily to point out how bad avoidance/threat gear is.
Last edited by Digren on Wed Dec 29, 2010 11:20 am, edited 17 times in total.
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Re: 4.0 Item Enhancement Guide

Postby Digren » Tue Oct 05, 2010 11:11 am

reserved
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Re: 4.0 Item Enhancement Guide

Postby Punkss2 » Wed Oct 13, 2010 3:31 am

Should i replace the engineering gloves enchant? It got nerfed down to only 250 armor.
Thinking of starting WOW again....
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Re: 4.0 Item Enhancement Guide

Postby Treck » Wed Oct 13, 2010 2:55 pm

Replace? why not run with both?
Engineering is stupidly OP atm :P
You can have the 250 armor+ 18sta on gloves.
22sta + nitro boots.
225 armor + parachute (some agi or smth)
And 37sta + 20dodge + a fucking Mindcontrol disk for another 45sta.
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Re: 4.0 Item Enhancement Guide

Postby Screamin » Wed Oct 13, 2010 4:27 pm

Treck wrote:Replace? why not run with both?
Engineering is stupidly OP atm :P
You can have the 250 armor+ 18sta on gloves.
22sta + nitro boots.
225 armor + parachute (some agi or smth)
And 37sta + 20dodge + a fucking Mindcontrol disk for another 45sta.


I wasn't able to have the Armor Webbing on gloves and Armsman. Are you sure that 250 armor with 18 stam works?
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Re: 4.0 Item Enhancement Guide

Postby fuzzygeek » Wed Oct 13, 2010 4:34 pm

Hmm, I know some people could replace glove enchants, but I get

Image

The cloak, boots and hat stacked just fine, on the other hand.
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Re: 4.0 Item Enhancement Guide

Postby Screamin » Wed Oct 13, 2010 6:38 pm

My theory is that it will stack if the engineering chant gives the item a "use" therefore it doesn't really having an enchant.
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Re: 4.0 Item Enhancement Guide

Postby Digren » Thu Oct 14, 2010 8:24 am

Punkss2 wrote:Should i replace the engineering gloves enchant? It got nerfed down to only 250 armor.

250 armor is still more effective health than 18 stamina. Stick with what you got. And put the clicky haste tinker on the gloves, too...
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Re: 4.0 Item Enhancement Guide

Postby steadypal » Thu Oct 14, 2010 7:37 pm

back enchant?

titanweave is now 16 dodge

theres still the 22agi, but agi doesnt effect armor anymore so crit/dodge

or 225 armor,..



what is the best one to get now? isnt armor diminished in what we want?
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Re: 4.0 Item Enhancement Guide

Postby Digren » Fri Oct 15, 2010 7:59 am

steadypal wrote:back enchant?

titanweave is now 16 dodge

theres still the 22agi, but agi doesnt effect armor anymore so crit/dodge

or 225 armor,..

what is the best one to get now? isnt armor diminished in what we want?

Greater Agility at +22 agi should still translate into the equivalent of +16.5 dodge rating. So - given the added crit I think it's still the best for avoidance.

Armor, on the other hand, is still valuable while we're still level 80. It still diminishes the big incoming smashes. I'd stick with it.

Also, I forgot to specifically check the cloak, but the engineering tinkers that stack are providing their fixed stat bonuses still as well. I gained ~45 stamina from the mind control cap when I added it on top of my existing enhancement. The flex weave underlay still mentions +23 agility in its tool tip, so I think if you're an engineer you can have +225 armor and +23 agility (and a parachute).
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