A Call to Arms - Cataclysm Mechanics testing
Moderators: Fridmarr, Worldie, Aergis, theckhd
Re: A call to arms - Beta/PTR parses on WoL
theckhd wrote:I was expecting the 83 (raid) dummy actually, but it only affects physical damage (so HotR base and melee). And I can correct for it in the code anyhow, so now that you told me I can go back and re-check it.
- Redleg
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Re: A call to arms - Beta/PTR parses on WoL
Well at least he can edit the code to reflect the differences in dummies. Can't wait to see how it turns out.
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Warsadin - Posts: 224
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Re: A call to arms - Beta/PTR parses on WoL
Well, my parses are gonna have to be from the lvl 80 dummy then, cannot find a heroic dummy free for me to hit
Lvl 80 BE
0/34/0 Spec
Dalaran Sword and white shield (no str, just armor) - No gear otherwise.
Was not trying to get top uptime on all my abilities, wanted to make sure I met certain criteria.
http://www.worldoflogs.com/reports/nsgncab5aclwd66m/ - Always Crusader Strike, Always ShoR with just one HoPow
http://www.worldoflogs.com/reports/zir5et0zp5peeb6y/ - Always HotR, Always ShoR with 2 HoPow
Next. Whatever I can hit but always 3 HoPow for ShoR.
Lvl 80 BE
0/34/0 Spec
Dalaran Sword and white shield (no str, just armor) - No gear otherwise.
Was not trying to get top uptime on all my abilities, wanted to make sure I met certain criteria.
http://www.worldoflogs.com/reports/nsgncab5aclwd66m/ - Always Crusader Strike, Always ShoR with just one HoPow
http://www.worldoflogs.com/reports/zir5et0zp5peeb6y/ - Always HotR, Always ShoR with 2 HoPow
Next. Whatever I can hit but always 3 HoPow for ShoR.
Last edited by Klaudandus on Fri Oct 08, 2010 9:51 pm, edited 1 time in total.
The Element of Forum Hyperbole

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
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Klaudandus - Posts: 9077
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Re: A call to arms - Beta/PTR parses on WoL
i wonder why they would nerf as dmg if 3sec cs/hotr arent even on beta yet
- steadypal
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Re: A call to arms - Beta/PTR parses on WoL
http://www.29tharmor.com/resources/PTR-Oct-08-01.txt
http://www.29tharmor.com/resources/PTR-Oct-08-02.txt
First one is 2890AP, 889SP, 532-705 weapon damage (178.9x1.60 DPS - weapon is Shiver).
Second is 3179AP, 889SP, 565-738 damage (same weapon). For both of these I had 2/2 Seals of the Pure, 2/2 Wrath of the Lightbringer and 3/3 Crusade. Level 80 vs. level 80 dummy on PTR. No damage-affecting debuffs.
I screwed up several times and popped a sub-3 Shield. Sorry about that. If these are unusably screwed up let me know and I'll do another batch.
http://www.29tharmor.com/resources/PTR-Oct-08-02.txt
First one is 2890AP, 889SP, 532-705 weapon damage (178.9x1.60 DPS - weapon is Shiver).
Second is 3179AP, 889SP, 565-738 damage (same weapon). For both of these I had 2/2 Seals of the Pure, 2/2 Wrath of the Lightbringer and 3/3 Crusade. Level 80 vs. level 80 dummy on PTR. No damage-affecting debuffs.
I screwed up several times and popped a sub-3 Shield. Sorry about that. If these are unusably screwed up let me know and I'll do another batch.
Last edited by Arcand on Sat Oct 09, 2010 7:31 am, edited 2 times in total.
"It is their care in all the ages to take the buffet and cushion the shock..."
1.0 Paladin: Never forget. Never forgive.
1.0 Paladin: Never forget. Never forgive.
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Re: A call to arms - Beta/PTR parses on WoL
Redleg's first data set:
Redleg's second data set
towellie's data set:
Something weird is going on here, the melee and SoT damage is just about perfect,HotR damage is higher than they should be. All three are directly based on weapon damage, so that doesn't make sense.
Guess: Towellie was wearing 2pT10 and getting 20% extra HotR damage? That would explain the melee damage difference.
- Code: Select all
ShoR 626 662 36 6
CS 176 175 -1 -1
JoT 272 291 19 7
AS 3049 3169 120 4
HW 2354 2351 -3 -0
HoW 1288 0 -1288 -100
Exor 1155 0 -1155 -100
SoT 20 21 1 7
SoR 15 16 1 7
SoJ 7 7 -0 -1
Cens 430 460 30 7
Cons 1286 1337 51 4
HotR 21 21 -0 -1
HaNova 717 799 82 11
Melee 69 69 0 0
Redleg's second data set
- Code: Select all
ShoR 972 978 6 1
CS 234 236 2 1
JoT 414 412 -2 -0
AS 3190 3160 -30 -1
HW 2381 2212 -169 -7
HoW 1344 0 -1344 -100
Exor 1199 0 -1199 -100
SoT 25 25 0 0
SoR 23 25 2 7
SoJ 11 11 -0 -4
Cens 663 655 -8 -1
Cons 1428 1430 2 0
HotR 26 26 -0 -1
HaNova 748 791 43 6
Melee 86 86 0 0
towellie's data set:
- Code: Select all
ShoR 4416 0 -4416 -100
CS 1190 0 -1190 -100
JoT 1835 1835 0 0
AS 4585 4606 21 0
HW 2640 0 -2640 -100
HoW 1904 0 -1904 -100
Exor 1629 0 -1629 -100
SoT 144 145 1 1
SoR 117 0 -117 -100
SoJ 53 0 -53 -100
Cens 2987 2990 3 0
Cons 2842 0 -2842 -100
HotR 147 179 32 22
HaNova 1057 1318 261 25
Melee 492 496 4 1
Something weird is going on here, the melee and SoT damage is just about perfect,HotR damage is higher than they should be. All three are directly based on weapon damage, so that doesn't make sense.
Guess: Towellie was wearing 2pT10 and getting 20% extra HotR damage? That would explain the melee damage difference.
Last edited by theckhd on Sat Oct 09, 2010 11:30 am, edited 2 times in total.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: A call to arms - Beta/PTR parses on WoL
Argh, after contemplating the weirdness of some of the results, I took a closer look and noticed that glyphs were still active. That explains the differences we were seeing in CS, Judgement, and AS. I'm going back through the parses from the last few days and correcting them now.
Klaud's first and second data sets:
This is using Human base stats, because I don't have the updated level 80 base Draenei or BE stats. In fact, I'd like to double-check all of the racial base stats (I suspect the STA value I have for humans is wrong), so if you have a level 80 paladin of any race on the PTR, please post the naked STR/STA/AGI/INT/SPI values.
Klaud's first and second data sets:
- Code: Select all
ShoR 626 625 -1 -0
CS 176 174 -2 -1
JoT 272 270 -2 -1
AS 3049 3038 -11 -0
HW 2354 2315 -39 -2
HoW 1288 0 -1288 -100
Exor 1155 0 -1155 -100
SoT 20 20 0 1
SoR 15 0 -15 -100
SoJ 7 0 -7 -100
Cens 430 426 -4 -1
Cons 1286 1284 -2 -0
HotR 21 0 -21 -100
HaNova 717 0 -717 -100
Melee 69 68 -1 -1
- Code: Select all
ShoR 626 652 26 4
CS 176 0 -176 -100
JoT 272 268 -4 -1
AS 3049 3031 -18 -1
HW 2354 2316 -38 -2
HoW 1288 0 -1288 -100
Exor 1155 0 -1155 -100
SoT 20 20 -0 -1
SoR 15 0 -15 -100
SoJ 7 0 -7 -100
Cens 430 425 -6 -1
Cons 1286 0 -1286 -100
HotR 21 21 -0 -2
HaNova 717 753 36 5
Melee 69 69 -0 -0
This is using Human base stats, because I don't have the updated level 80 base Draenei or BE stats. In fact, I'd like to double-check all of the racial base stats (I suspect the STA value I have for humans is wrong), so if you have a level 80 paladin of any race on the PTR, please post the naked STR/STA/AGI/INT/SPI values.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: A call to arms - Beta/PTR parses on WoL
I dont use glyphs nor buffs. I shall see if I proc a faction change and use dwarf/draenei and repeat the experiment.
The Element of Forum Hyperbole

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
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Klaudandus - Posts: 9077
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Re: A call to arms - Beta/PTR parses on WoL
Finally got my pally to show up on the ptr.
Here are the Human 80 naked stats. With 0/0/0 talents:
Here are the Human 80 naked stats. With 0/0/0 talents:
- Code: Select all
Str: 151
Agi: 90
Sta: 143
Int: 98
Spi: 108
- Kierly
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Re: A call to arms - Beta/PTR parses on WoL
Dwarf nekkid:
156 Str
86 Agi
165 Sta (Protection spec, so 15% sta inc) - 144 stamina without any spec
97 Int
104 Spirit
Draenei nekkid:
152 Str
87 Agi
164 Sta (Protection spec) - 143 stamina without any spec
98 Int
107 Spirit
156 Str
86 Agi
165 Sta (Protection spec, so 15% sta inc) - 144 stamina without any spec
97 Int
104 Spirit
Draenei nekkid:
152 Str
87 Agi
164 Sta (Protection spec) - 143 stamina without any spec
98 Int
107 Spirit
~Arathor~
Arianne - 80 Paladin - Protection
Arianne - 80 Paladin - Protection
- Arianne
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Re: A call to arms - Beta/PTR parses on WoL
Arcand's first data set:
Something's fishy here too. Melee, SoT, Censure, Judgement, AS all look fine. ShoR is probably just low because at least one out of the eight samples are not 3HP. CS is uncharacteristically low though. Are you sure you didn't have 2/3 Crusade? If not, I can't figure out why the model is giving an over-estimate
I had to tweak the Holy Wrath numbers a bit - one of the dummies you were hitting had a debuff:
Given this, I've used 1072 as the HoW damage value and edited the model to pretend there were three targets. That seems to give good agreement.
Arcand's second data set - for this I've tweaked the Holy Wrath base damage to fit the data (2420 base @ 80):
Crusade is still low, dropping to 2/3 Crusade fixes it but then makes HotR too low. There's clearly something going on with CS in Arcand's parse, or else my AP scaling for CS is doing something funny. I'm using normalized weapon damage (gear.avgdmg+player.ap*2.4/14), and since that's the only one of our abilities that scales with normalized damage it's possible something's wrong in there.
- Code: Select all
ShoR 3468 3112 -356 -10
CS 1191 1075 -116 -10
JoT 1443 1443 -0 -0
AS 4200 4194 -6 -0
HW 1034 1072 38 4
HoW 1750 0 -1750 -100
Exor 1511 0 -1511 -100
SoT 111 110 -1 -1
SoR 92 0 -92 -100
SoJ 42 0 -42 -100
Cens 2347 2328 -19 -1
Cons 2452 0 -2452 -100
HotR 147 0 -147 -100
HaNova 1262 0 -1262 -100
Melee 376 382 6 2
Something's fishy here too. Melee, SoT, Censure, Judgement, AS all look fine. ShoR is probably just low because at least one out of the eight samples are not 3HP. CS is uncharacteristically low though. Are you sure you didn't have 2/3 Crusade? If not, I can't figure out why the model is giving an over-estimate
I had to tweak the Holy Wrath numbers a bit - one of the dummies you were hitting had a debuff:
- Code: Select all
[21:36:22.304] Arcand Holy Wrath Grandmaster's Training Dummy 1 (O: 1072)
[21:36:22.304] Arcand Holy Wrath Master's Training Dummy 1 (O: 1073)
[21:36:22.304] Arcand Holy Wrath Grandmaster's Training Dummy 1 (O: 1159)
Given this, I've used 1072 as the HoW damage value and edited the model to pretend there were three targets. That seems to give good agreement.
Arcand's second data set - for this I've tweaked the Holy Wrath base damage to fit the data (2420 base @ 80):
- Code: Select all
ShoR 3815 3821 6 0
CS 1267 1165 -103 -8
JoT 1540 1540 0 0
AS 4322 4305 -18 -0
HW 1073 1073 0 0
HoW 1793 0 -1793 -100
Exor 1554 0 -1554 -100
SoT 116 115 -1 -1
SoR 98 0 -98 -100
SoJ 44 0 -44 -100
Cens 2549 2496 -53 -2
Cons 2561 0 -2561 -100
HotR 155 151 -4 -3
HaNova 1262 1211 -51 -4
Melee 397 395 -2 -0
Crusade is still low, dropping to 2/3 Crusade fixes it but then makes HotR too low. There's clearly something going on with CS in Arcand's parse, or else my AP scaling for CS is doing something funny. I'm using normalized weapon damage (gear.avgdmg+player.ap*2.4/14), and since that's the only one of our abilities that scales with normalized damage it's possible something's wrong in there.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: A call to arms - Beta/PTR parses on WoL
Conclusions so far:
ShoR, Judgement, AS, SoT, Censure, HotR (physical) are all unchanged.
CS is likely unchanged, but we need to double-check the AP scaling. It could have been changed to unnormalized weapon strike.
The change to Holy Wrath's base damage doesn't seem to match up with Klaud's data set or Redleg's data set. I need to look at that more closely.
Hammer's holy portion has obviously changed, but we knew that already. I should have enough data now to work out what the new formula is.
New requests:
Test #1: Holy Wrath
This one is easy, since the damage is a fixed amount. Find a dummy with no debuffs, and record Holy Wrath damage for various spellpower levels. I.e. naked, ~500 sp, ~1000 sp, ~1500 sp, etc. Gear is basically irrelevant, since all we need is SP and HW damage. Since HW hits for a fixed amount, you don't even need more than one data point for each SP value, so this can be done with a pencil and paper instead of WoL. Make sure you note your spec - 0/38/0 preferred, but I'll take what I can get.
Then repeat the test from a spot where you can hit 3 dummies, again, no debuffs.
The level of the dummy should be irrelevant, but post it anyway just to be safe. I.e.:
Test #2: Crusader Strike
Setup: lvl 80 dummy is fine, Dalaran Sword for consistency. Record CS damage in various AP/SP configs, recording AP and SP for each. You'll probably want 20-30 CS casts per gear set. 0/38/0 build preferred. Probably easiest to log each trial separately and comment it with AP/SP (or post a link along with the details).
Example:
1000 AP / 500 SP : link
2000 AP / 1000 SP: link
2000 AP / 1500 SP: link
4000 AP / 1500 SP: link
Gear is pretty much irrelevant as long as you keep the weapon the same (Dal sword preferred just because I have it coded already - if you use something else just tell me what you used so I can code in the base speed and damage). Feel free to use Might or whatever other self-buffs you want to get different AP levels.
Test #3: HotR Nova
Same as #2, but for HotR. I can probably nail down the scaling from the data I have if nobody gets around to this, but one self-consistent set with the same weapon would make it a lot easier.
ShoR, Judgement, AS, SoT, Censure, HotR (physical) are all unchanged.
CS is likely unchanged, but we need to double-check the AP scaling. It could have been changed to unnormalized weapon strike.
The change to Holy Wrath's base damage doesn't seem to match up with Klaud's data set or Redleg's data set. I need to look at that more closely.
Hammer's holy portion has obviously changed, but we knew that already. I should have enough data now to work out what the new formula is.
New requests:
Test #1: Holy Wrath
This one is easy, since the damage is a fixed amount. Find a dummy with no debuffs, and record Holy Wrath damage for various spellpower levels. I.e. naked, ~500 sp, ~1000 sp, ~1500 sp, etc. Gear is basically irrelevant, since all we need is SP and HW damage. Since HW hits for a fixed amount, you don't even need more than one data point for each SP value, so this can be done with a pencil and paper instead of WoL. Make sure you note your spec - 0/38/0 preferred, but I'll take what I can get.
Then repeat the test from a spot where you can hit 3 dummies, again, no debuffs.
The level of the dummy should be irrelevant, but post it anyway just to be safe. I.e.:
- Code: Select all
Source: lvl 80 BE
Dummy level: 80
SP DMG (1 dummy) DMG (3 dummies)
170 1000 350
501 2000 720
1000 3000 1100
Test #2: Crusader Strike
Setup: lvl 80 dummy is fine, Dalaran Sword for consistency. Record CS damage in various AP/SP configs, recording AP and SP for each. You'll probably want 20-30 CS casts per gear set. 0/38/0 build preferred. Probably easiest to log each trial separately and comment it with AP/SP (or post a link along with the details).
Example:
1000 AP / 500 SP : link
2000 AP / 1000 SP: link
2000 AP / 1500 SP: link
4000 AP / 1500 SP: link
Gear is pretty much irrelevant as long as you keep the weapon the same (Dal sword preferred just because I have it coded already - if you use something else just tell me what you used so I can code in the base speed and damage). Feel free to use Might or whatever other self-buffs you want to get different AP levels.
Test #3: HotR Nova
Same as #2, but for HotR. I can probably nail down the scaling from the data I have if nobody gets around to this, but one self-consistent set with the same weapon would make it a lot easier.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: A call to arms - Beta/PTR parses on WoL
theckhd wrote:
Guess: Towellie was wearing 2pT10 and getting 20% extra HotR damage? That would explain the melee damage difference.
Nope and I wasn't glyphed for it either.
- towelliee
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Re: A call to arms - Beta/PTR parses on WoL
Theck I also been uploading my recent heroics check them out I'd like to see inquisition numbers etc.
- towelliee
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Re: A call to arms - Beta/PTR parses on WoL
More Instance testing
http://www.worldoflogs.com/reports/teqjar6uzpn8qilz/
Last 2 I posted I was using Ret aura, which after looking at it only is like 1% of total damage... And thats with it dealing damage even when you block now.
http://www.worldoflogs.com/reports/teqjar6uzpn8qilz/
Last 2 I posted I was using Ret aura, which after looking at it only is like 1% of total damage... And thats with it dealing damage even when you block now.
Last edited by angelflavor on Sat Oct 09, 2010 12:57 pm, edited 1 time in total.

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