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Build 13117 - 9/30

SPOILERS Discussion about the Cataclysm Beta SPOILERS

Moderators: Fridmarr, Worldie, Aergis, Sabindeus, PsiVen

Re: Build 13117 - 9/30

Postby AriKT » Fri Oct 01, 2010 9:07 am

PsiVen wrote:
Protector of the Innocent now has proper Rank 2 and 3 values, base healing is now [1240.83 to 1427.62] / [2481.66 to 2855.24] / [3722.48 to 4282.86]


With this change, my (glyphed, fully talented) Word of Glory now offers a 20.5k heal before Vengeance (not sure what the coefficient is, but it should get significantly higher with 9k+ more AP in a heroic).

It's officially useful, but now it's just an overpowered shitty mechanic instead of a useless shitty mechanic.


This implementation has some potential for 1x HoPo WoG heals, and 3x HoPo heals. Unless I'm wrong about the mechanics it should be more effective healing to use 3 1xHoPo heals to get 3 procs of PotI than to use a 3x HoPo heal. Its not good for an emergency heal because you most likely won't be at 3 HoPo when that moment occurs. But, its possibly a good source of some extra self healing.

If they add some talent like I suggested so that you can passively proc the ability to use a free 3x HoPo WoG when you drop below 35% health then we'd get an emergency heal too.

One question I have is does the PotI heal scale at all, or is it static? If its static then it will begin to fall behind as we gear up in tiers.

Can't test until I get home, so can someone test how much a 1x and a 2x HoPo heal is with this talent?
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Re: Build 13117 - 9/30

Postby Thornir » Fri Oct 01, 2010 9:15 am

I also don't see why a lot of people want WoG to be an "emergency heal", because I'm not sure if that's what it's supposed to be for. If I'm in some deep stuff, I'm gonna pop a CD or two. We have quite a few. I also feel that WoG as an emergency heal would just become another CD, which would put us ahead of the curve above warriors and druids. I see WoG as a purely "I'm gonna help the healers save mana" deal, or "there's some AoE damage coming up, I'm gonna lighten the load so the healers can focus on everyone else" thing.

This is not particularly directed at the poster above me, it's just that I've been hearing it a lot all around, and was wondering what people mean when they think WoG should be an "emergency heal."
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Re: Build 13117 - 9/30

Postby Rasmfrackn » Fri Oct 01, 2010 9:20 am

Thornir wrote:
PsiVen wrote:... officially useful, but now it's just an overpowered shitty mechanic instead of a useless shitty mechanic.


Well, if we go purely mathematical here, there must be some value between "useless" and "OP" that is in the center of the bell curve, so at least they're getting closer to find that right number.

Unless, of course, you simply hate WoG altogether.

Useless or OP is mathematical. How it's implemented is mechanical and the math is irrelevant to that. It's a heal, on a tank, that lights up every 14 seconds and then is either used or goes away for another 14 seconds.

With those PotI numbers, we probably want to use 1HP WoGs once your threat is solidified. Since WoG is linear instead of exponential like ShoR, you'll just come out 2 PotI amounts ahead if you do 3x1HoPo instead of 1x3HoPo. That'll fill some GCDS... O.o Then again, I'm not sure how I can find enough points to get 3/3 PotI. I'm using 2/3 on Beta (though it's broken) and it's a perk when I'm spamming back-to-back 1-HoPo heals via EG, but I have other stuff I want more so I'm not sure I'll have the point(s).
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Re: Build 13117 - 9/30

Postby Lieris » Fri Oct 01, 2010 9:38 am

We effectively could be putting up 30K+ absorb bubbles (at level 85 with raid gear) without fail to coincide with all boss timer abilities. Is this intended that it be a short cooldown one off shield wall? This would trivialise dragon breaths and makes all the other tank healing abilities look like a joke.
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Re: Build 13117 - 9/30

Postby AriKT » Fri Oct 01, 2010 9:48 am

Lieris wrote:We effectively could be putting up 30K+ absorb bubbles (at level 85 with raid gear) without fail to coincide with all boss timer abilities. Is this intended that it be a short cooldown one off shield wall? This would trivialise dragon breaths and makes all the other tank healing abilities look like a joke.


The PotI portion of the heal most likely doesn't get turned into a bubble.
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Re: Build 13117 - 9/30

Postby Sabindeus » Fri Oct 01, 2010 9:49 am

Lieris wrote:We effectively could be putting up 30K+ absorb bubbles (at level 85 with raid gear) without fail to coincide with all boss timer abilities. Is this intended that it be a short cooldown one off shield wall? This would trivialise dragon breaths and makes all the other tank healing abilities look like a joke.


Not necessarily absorb bubbles, just healing up so that the big breath attack doesn't knock you down as far. I've never seen a tank spend a lot of time at 100%, so that part of the GbtL talent probably won't come into play a lot. But it is good that it's there so we don't have to have weird sorts of out of band coordination with our healers or whatever.
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Re: Build 13117 - 9/30

Postby steadypal » Fri Oct 01, 2010 9:54 am

you guys saying WOG is nice now, or ONLY if we spec into poti as well?
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Re: Build 13117 - 9/30

Postby Yelena » Fri Oct 01, 2010 10:37 am

AriKT wrote:
Lieris wrote:We effectively could be putting up 30K+ absorb bubbles (at level 85 with raid gear) without fail to coincide with all boss timer abilities. Is this intended that it be a short cooldown one off shield wall? This would trivialise dragon breaths and makes all the other tank healing abilities look like a joke.


The PotI portion of the heal most likely doesn't get turned into a bubble.

It doesn't. Unless this build changed it, PotI heals are listed separately in the combat log.
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Re: Build 13117 - 9/30

Postby Arcand » Fri Oct 01, 2010 1:38 pm

steadypal wrote:you guys saying WOG is nice now, or ONLY if we spec into poti as well?


With eight talent points and a glyph propping it up, WoG becomes a valuable ability. :shock:
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Re: Build 13117 - 9/30

Postby Sabindeus » Fri Oct 01, 2010 2:06 pm

Arcand wrote:
steadypal wrote:you guys saying WOG is nice now, or ONLY if we spec into poti as well?


With eight talent points and a glyph propping it up, WoG becomes a valuable ability. :shock:


a glyph?
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Re: Build 13117 - 9/30

Postby Kelthizan » Fri Oct 01, 2010 2:11 pm

I *think* the point is that the glyph turns half of the heal into a hot. Each tick of this hot is proccing Potl. Personally I think that's broken but right now it's quite effective
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Re: Build 13117 - 9/30

Postby Sabindeus » Fri Oct 01, 2010 2:19 pm

Kelthizan wrote:I *think* the point is that the glyph turns half of the heal into a hot. Each tick of this hot is proccing Potl. Personally I think that's broken but right now it's quite effective


....


D:


That is certainly broken and I will be abusing it immediately.
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Re: Build 13117 - 9/30

Postby Klaudandus » Fri Oct 01, 2010 2:26 pm

Until it is quickly patched up.
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Re: Build 13117 - 9/30

Postby KysenMurrin » Fri Oct 01, 2010 2:31 pm

Edit: I can't read acronyms.
Last edited by KysenMurrin on Fri Oct 01, 2010 2:35 pm, edited 2 times in total.
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Re: Build 13117 - 9/30

Postby Sabindeus » Fri Oct 01, 2010 2:34 pm

KysenMurrin wrote:Um... Don't they still a) require it to overheal, and b) shield you for the same overall damage reduction?


Huh?
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