knowledge of game engines
Moderators: Aergis, Invisusira
15 posts
• Page 1 of 1
knowledge of game engines
created the area, and models. anyone knows a game engine that supports random combat appearance like final fantasy 7 and 8. crystal tools doesn't work for this type of transitions. anyone knows a game engine i can use that will support this?
an example would be, you enter an area and a random encounter is triggered, it will load a new platform supporting options and turn base combat.
an example would be, you enter an area and a random encounter is triggered, it will load a new platform supporting options and turn base combat.
- Minnerva
- Posts: 1738
- Joined: Sun Jun 22, 2008 5:22 pm
Re: knowledge of game engines
I'm not sure what you're trying to do but if it involves random monster encounters it can't end well as they are pure evil.

-

Lightbeard - Posts: 6615
- Joined: Thu Jun 14, 2007 8:03 pm
Re: knowledge of game engines
Lightbeard wrote:I'm not sure what you're trying to do but if it involves random monster encounters it can't end well as they are pure evil.
random monster encounter would be when the computer rolls the a number, and spawns an encounter were you move your primary model. environmental encounters would be like in Warcraft were the mob is just walking around.
- Minnerva
- Posts: 1738
- Joined: Sun Jun 22, 2008 5:22 pm
Re: knowledge of game engines
Minnerva wrote:Lightbeard wrote:I'm not sure what you're trying to do but if it involves random monster encounters it can't end well as they are pure evil.
random monster encounter would be when the computer rolls the a number, and spawns an encounter were you move your primary model. environmental encounters would be like in Warcraft were the mob is just walking around.
That's exactly what I'm talking about. Random Monster Encounters are the work of the devil. Just finished playing Skies of Arcadia Legends again. Sucks having to fight 5 guys when I'm trying to get a treasure chest

-

Lightbeard - Posts: 6615
- Joined: Thu Jun 14, 2007 8:03 pm
Re: knowledge of game engines
"Game engine" is so wide term that it's pretty much impossible to know what you actually need.
Perhaps you should look at game mods and modding instead?
Also, random encounters are awesome. I got my 2mm rifles with enough ammo to last a few lifetimes in Fallout 2 that way long before I got my car.
So basically you have created a bunch of models and expect to throw them to some engine that would magically make a game out of them? Not going to happen, you'll need to get your hands dirty and actually write code to make things work and that's with any engine.Minnerva wrote:created the area, and models. anyone knows a game engine that supports random combat appearance like final fantasy 7 and 8. crystal tools doesn't work for this type of transitions. anyone knows a game engine i can use that will support this?
Perhaps you should look at game mods and modding instead?
Also, random encounters are awesome. I got my 2mm rifles with enough ammo to last a few lifetimes in Fallout 2 that way long before I got my car.
Leap of Faith:
Good news, everyone! We can now heal stupidity!
Good news, everyone! We can now heal stupidity!
-

hoho - Posts: 2445
- Joined: Sun Sep 07, 2008 12:02 pm
- Location: Estonia
Re: knowledge of game engines
hoho wrote:"Game engine" is so wide term that it's pretty much impossible to know what you actually need.So basically you have created a bunch of models and expect to throw them to some engine that would magically make a game out of them? Not going to happen, you'll need to get your hands dirty and actually write code to make things work and that's with any engine.Minnerva wrote:created the area, and models. anyone knows a game engine that supports random combat appearance like final fantasy 7 and 8. crystal tools doesn't work for this type of transitions. anyone knows a game engine i can use that will support this?
Perhaps you should look at game mods and modding instead?
Also, random encounters are awesome. I got my 2mm rifles with enough ammo to last a few lifetimes in Fallout 2 that way long before I got my car.
I know scripting, a bit of it. since in game design I specialized in modeling so i have the basics of scripting, and animation. I found one that might work for me, uses C++.
http://www.torquepowered.com/products/torque-3d
the game engine we learned in school was crystal tools but its a very limited game engine
- Minnerva
- Posts: 1738
- Joined: Sun Jun 22, 2008 5:22 pm
Re: knowledge of game engines
Make an awesome game.
This is why I'm a humorless feminist. Because rape jokes killed my sense of humor.
Minnerva wrote:if you act like a jerk then we push you away unless when born the girl got slapped around by her father.
-

Vanifae - Posts: 7123
- Joined: Mon Apr 23, 2007 12:36 am
Re: knowledge of game engines
Could someone describe the "supports random combat appearance" part for me? I've yet to play any FF game so I have no clue what that means.
Leap of Faith:
Good news, everyone! We can now heal stupidity!
Good news, everyone! We can now heal stupidity!
-

hoho - Posts: 2445
- Joined: Sun Sep 07, 2008 12:02 pm
- Location: Estonia
Re: knowledge of game engines
When you walk around on an overworld map, you may or may not trigger a "random battle" that then transitions the game over to a battle screen. You take part in a turn based combat sequence, then return to the map and continue on.
Here's a handy flash video to help explain the process: http://vgp.legendaryfrog.com/movies_aarb_w.php
Here's a handy flash video to help explain the process: http://vgp.legendaryfrog.com/movies_aarb_w.php
-

Grehn|Skipjack - Maintankadonor
- Posts: 4529
- Joined: Tue May 27, 2008 8:53 am
- Location: Malorne
Re: knowledge of game engines
Grehn|Skipjack wrote:When you walk around on an overworld map, you may or may not trigger a "random battle" that then transitions the game over to a battle screen. You take part in a turn based combat sequence, then return to the map and continue on.
Here's a handy flash video to help explain the process: http://vgp.legendaryfrog.com/movies_aarb_w.php
Doesn't have to be turn-based combat. Look at Skies of Arcadia (Awesome Game BTW.)

- Awbade Level 85 Human Paladin - <Tsunami> Frostmourne - Retired.
Deliriously wrote:I prefer the, "Lonely Hand Approach" (trademark pending)
-

Aubade - Moderator
- Posts: 4785
- Joined: Sun Jan 18, 2009 12:51 am
- Location: Tacoma, WA
Re: knowledge of game engines
hey,
I once played a game made with the RPG Maker 2000, maybe this will help you? The only english site I found was http://gaminggroundzero.com/ (or if you speak german: http://rpg2000.4players.de/index.php?inhalt=header2 ).
Bye, RedAces.
I once played a game made with the RPG Maker 2000, maybe this will help you? The only english site I found was http://gaminggroundzero.com/ (or if you speak german: http://rpg2000.4players.de/index.php?inhalt=header2 ).
Bye, RedAces.
-

RedAces - Posts: 500
- Joined: Tue Dec 01, 2009 9:39 am
- Location: Germany
Re: knowledge of game engines
From the sounds of it you'd need almost a complete game that you'd want to customize for your needs. Pretty sure there is no off-the-shelf engine where you can get stuff like that with minimum amount of redesigning-customization on the engine.
Though you might try Unreal engine, they have a free license for non-commercial stuff IIRC and it should be pretty much the very best there is out there atm in both features, tool support and ease of use.
Though you might try Unreal engine, they have a free license for non-commercial stuff IIRC and it should be pretty much the very best there is out there atm in both features, tool support and ease of use.
Leap of Faith:
Good news, everyone! We can now heal stupidity!
Good news, everyone! We can now heal stupidity!
-

hoho - Posts: 2445
- Joined: Sun Sep 07, 2008 12:02 pm
- Location: Estonia
Re: knowledge of game engines
Aubade wrote:Doesn't have to be turn-based combat. Look at Skies of Arcadia (Awesome Game BTW.)
Yeah, that's true. The Tales games weren't turn based either.
-

Grehn|Skipjack - Maintankadonor
- Posts: 4529
- Joined: Tue May 27, 2008 8:53 am
- Location: Malorne
Re: knowledge of game engines
http://wiki.blender.org/index.php/Doc:T ... ngine/BSoD
You might be able to try blender's game engine. Haven't really had any experience with it however, so not sure how well it'll work for you.
You might be able to try blender's game engine. Haven't really had any experience with it however, so not sure how well it'll work for you.
-

Arnock - Posts: 3478
- Joined: Tue Apr 08, 2008 6:36 pm
- Location: Everywhere and nowhere
Re: knowledge of game engines
Grehn|Skipjack wrote:Aubade wrote:Doesn't have to be turn-based combat. Look at Skies of Arcadia (Awesome Game BTW.)
Yeah, that's true. The Tales games weren't turn based either.
Tals of Symphonia still remains my favorite RPG

-

Lightbeard - Posts: 6615
- Joined: Thu Jun 14, 2007 8:03 pm
15 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 5 guests


