Vengeance : scaling issues
Moderators: Fridmarr, Worldie, Aergis, Sabindeus, PsiVen
37 posts
• Page 3 of 3 • 1, 2, 3
Re: Vengeance : scaling issues
It seems to me that the decay needs to be much, much slower or nonexistent while in combat for the mechanic to work sensibly. For add fights like M'uru, Lady Deathwhisper, Valithria etc. our Vengeance will be falling to zero between each round, and these are already the most threat-sensitive situations in the game. The result would be that in order to make add tanking tolerable, boss tanking threat would be of even less concern than it currently is; think Sapphiron in 3.0 with the JoL threat bug.
Gladiator Psiven, 90 Tankadin
85 Dru, 85 Mage, 85 DK, 70 War, 70 Pal, 60 Priest, 60 Lock, 64 Rogue
Longtime addict of Space - Glory Through Conquest
85 Dru, 85 Mage, 85 DK, 70 War, 70 Pal, 60 Priest, 60 Lock, 64 Rogue
Longtime addict of Space - Glory Through Conquest
-

PsiVen - Moderator
- Posts: 4334
- Joined: Fri Jun 01, 2007 5:28 pm
- Location: On a Boat
Re: Vengeance : scaling issues
Just did my first instance in months on Beta. If they can fix vengeance, we won't have threat issues... at all...
21k pretty regularly and even up to 27k crits on shield of the Righteous, I think my Vengeance was over 5k !
Tanking an instance isnt as bad as questing, I must say. The only problem that remains is the dead time where you sit there helpless.
Oh and the fact that CS still hits for less than hammer
21k pretty regularly and even up to 27k crits on shield of the Righteous, I think my Vengeance was over 5k !
Tanking an instance isnt as bad as questing, I must say. The only problem that remains is the dead time where you sit there helpless.
Oh and the fact that CS still hits for less than hammer
- Huon
- Posts: 250
- Joined: Sun Dec 02, 2007 11:12 pm
Re: Vengeance : scaling issues
Huon wrote:Just did my first instance in months on Beta. If they can fix vengeance, we won't have threat issues... at all...
21k pretty regularly and even up to 27k crits on shield of the Righteous, I think my Vengeance was over 5k !
Tanking an instance isnt as bad as questing, I must say. The only problem that remains is the dead time where you sit there helpless.
Oh and the fact that CS still hits for less than hammer
I have read about 30 to 60 k Crit Warrior SS. Off cource numbers will change but SS is a 6 Sek CD with proc even less. I don t think it will hit for so much lesser than SoR if they allready hit for 30-60 k now.
After all i am still more than pissed about what i reas or not read about paladin in beta. Sound all very boring bc like rota. I even don t like Inq att all. If i need burst Aoe Aggro i have now time to build up 1 HP, use Inq use Holywrath/Cons. Thats about 3-4,5 Sek bevor i even can do Aoe aggro... CS realy should be a filler with no cd. I don t want to sit their and do nothing betwin the massives cd like in bc....
greetings
- Thyre
- Posts: 140
- Joined: Sat Aug 16, 2008 2:37 pm
Re: Vengeance : scaling issues
Thyre wrote:Huon wrote:Just did my first instance in months on Beta. If they can fix vengeance, we won't have threat issues... at all...
21k pretty regularly and even up to 27k crits on shield of the Righteous, I think my Vengeance was over 5k !
Tanking an instance isnt as bad as questing, I must say. The only problem that remains is the dead time where you sit there helpless.
Oh and the fact that CS still hits for less than hammer
I have read about 30 to 60 k Crit Warrior SS. Off cource numbers will change but SS is a 6 Sek CD with proc even less. I don t think it will hit for so much lesser than SoR if they allready hit for 30-60 k now.
After all i am still more than pissed about what i reas or not read about paladin in beta. Sound all very boring bc like rota. I even don t like Inq att all. If i need burst Aoe Aggro i have now time to build up 1 HP, use Inq use Holywrath/Cons. Thats about 3-4,5 Sek bevor i even can do Aoe aggro... CS realy should be a filler with no cd. I don t want to sit their and do nothing betwin the massives cd like in bc....
greetings
Ghostcrawler wrote:We need to shift some of the damage from Shield Slam to Devastate and Revenge. It's fine that it hits like a monster, but it shouldn't totally dwarf everything else.
So it seems the 60K SS are going away
The Element of Forum Hyperbole

---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)

---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
-

Klaudandus - Posts: 9013
- Joined: Thu Apr 02, 2009 7:08 am
- Location: Texas' Armpit
Re: Vengeance : scaling issues
I knew this GC quote but...
The diffrent between 6 Sek CD 60k crit and 3 HP 13,5 sek CD SoR 27 crit ist a bit more than "some". I highly doubt that they will take away 50 k form that 60 k crits
. But SoR should at least hit double as hard as SS in my opinion... but it wont i guess.
The diffrent between 6 Sek CD 60k crit and 3 HP 13,5 sek CD SoR 27 crit ist a bit more than "some". I highly doubt that they will take away 50 k form that 60 k crits
- Thyre
- Posts: 140
- Joined: Sat Aug 16, 2008 2:37 pm
Re: Vengeance : scaling issues
So, they changed hunter skills damage so that stats matter a little bit more, and not ONLY weapon damage, but we and warriors (until they make those changes) are still built around one spell. If they balance it - ok, but still the fact remains that we need a ramp-up time on that ShoR. Not only we have so much dead time (from what people are saying), but we have so much annoying ramp-up time. Damn their ideas for "fun" ...
-

Loras - Posts: 441
- Joined: Mon Oct 13, 2008 7:07 am
37 posts
• Page 3 of 3 • 1, 2, 3
Who is online
Users browsing this forum: No registered users and 0 guests



