Quick AD question...
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Quick AD question...
I was under the impression that when AD procs, we get the debuff and no longer have the 20% damage reduction under 35%. A guildie told me that was changed in 3.2.2 so that even when we have the AD debuff, we're still getting damage reduction?
Can someone please clarify? Thanks.
Can someone please clarify? Thanks.
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Phonic - Posts: 206
- Joined: Wed Jun 25, 2008 7:52 am
Re: Quick AD question...
I will venture into the Molten Core (or some other place where there are mobs that hit for roughly the same amount and hit for sizeable chunks) to confirm. I posted 7 minutes ago under the assumption that when it procs we no longer get the damage reduction.
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lythac - Moderator
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Re: Quick AD question...
Link to combat log picture
Where is that post of things that passed us by without realising
- Code: Select all
Lythac's Hand of Reckoning dissipates from Chillmaw.
Chillmaw's melee swing hits Lythac for 1214 Physical.
Chillmaw's melee swing hits Lythac for 1332 Physical.
Chillmaw's melee swing hits Lythac for 1135 Physical.
Chillmaw's melee swing hits Lythac for 1303 Physical.
Cultist Bombardier's Throw Dynamite hits Lythac for 915 Fire.(95 Absorbed)
Cultist Bombardier's Throw Dynamite hits Lythac for 808 Fire.(202 Absorbed)
Cultist Bombardier's Throw Dynamite hits Lythac for 810 Fire.(202 Absorbed)
Chillmaw's melee swing hits Lythac for 903 Physical.(225 Absorbed)
Chillmaw's melee swing hits Lythac for 821 Physical.(205 Absorbed)
Cultist Bombardier's Throw Dynamite hits Lythac for 808 Fire.(202 Absorbed)
Chillmaw's melee swing hits Lythac for 895 Physical.(223 Absorbed)
Lythac gains Lythac's Redoubt.
Chillmaw's melee swing hits Lythac for 916 Physical.(229 Absorbed)
Cultist Bombardier's Throw Dynamite hits Lythac for 827 Fire.(206 Absorbed)
Cultist Bombardier's Throw Dynamite hits Lythac for 800 Fire.(199 Absorbed)
Chillmaw's melee swing hits Lythac for 964 Physical.(240 Absorbed)
Lythac's Redoubt is refreshed on Lythac.
Chillmaw's attack misses Lythac.
Chillmaw's melee swing hits Lythac for 944 Physical.(235 Absorbed)
Cultist Bombardier's Throw Dynamite hits Lythac for 804 Fire.(201 Absorbed)
Cultist Bombardier's Throw Dynamite hits Lythac for 773 Fire.(193 Absorbed)
Chillmaw's melee swing hits Lythac for 903 Physical.(225 Absorbed)
Cultist Bombardier's Throw Dynamite hits Lythac for 796 Fire.(198 Absorbed)
Chillmaw's melee swing hits Lythac for 1006 Physical.(251 Absorbed)
Chillmaw's attack misses Lythac.
Lythac's Redoubt fades from Lythac.
Cultist Bombardier's Throw Dynamite hits Lythac for 832 Fire.(207 Absorbed)
Chillmaw's melee swing hits Lythac for 1025 Physical.(256 Absorbed)
Cultist Bombardier's Throw Dynamite hits Lythac for 832 Fire.(207 Absorbed)
Cultist Bombardier's Throw Dynamite hits Lythac for 790 Fire.(197 Absorbed)
Chillmaw's attack was absorbed by Lythac.(1318 Absorbed)
Lythac's Ardent Defender heals Lythac for 15066.
Lythac is afflicted by Lythac's Ardent Defender.
Chillmaw's melee swing hits Lythac for 970 Physical.(242 Absorbed)
Chillmaw's melee swing hits Lythac for 956 Physical.(238 Absorbed)
Cultist Bombardier's Throw Dynamite hits Lythac for 770 Fire.(192 Absorbed)
Cultist Bombardier's Throw Dynamite hits Lythac for 795 Fire.(198 Absorbed)
Cultist Bombardier's Throw Dynamite hits Lythac for 855 Fire.(213 Absorbed)
Chillmaw's melee swing hits Lythac for 890 Physical.(222 Absorbed)
Chillmaw's melee swing hits Lythac for 1008 Physical.(251 Absorbed)
Chillmaw's melee swing hits Lythac for 973 Physical.(243 Absorbed)
Chillmaw's melee swing hits Lythac for 810 Physical.(202 Absorbed)
Cultist Bombardier's Throw Dynamite hits Lythac for 755 Fire.(188 Absorbed)
Cultist Bombardier's Throw Dynamite hits Lythac for 755 Fire.(188 Absorbed)
Cultist Bombardier's Throw Dynamite hits Lythac for 744 Fire.(185 Absorbed)
Chillmaw's attack misses Lythac.
Chillmaw's attack misses Lythac.
Where is that post of things that passed us by without realising
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lythac - Moderator
- Posts: 2577
- Joined: Wed Sep 24, 2008 8:10 am
Re: Quick AD question...
Phonic wrote:I was under the impression that when AD procs, we get the debuff and no longer have the 20% damage reduction under 35%. A guildie told me that was changed in 3.2.2 so that even when we have the AD debuff, we're still getting damage reduction?
Can someone please clarify? Thanks.
Your guildie is correct, as Lythac's combat log shows. The debuff just limits the use of the Guardian Spirit-like part of AD.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: Quick AD question...
Did that part actually ever go live? I thought I was on the PTR for a while, but they scratched it.
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Gamingdevil - Posts: 1738
- Joined: Mon Jan 14, 2008 8:16 am
- Location: Belgium
Re: Quick AD question...
Gamingdevil wrote:Did that part actually ever go live? I thought I was on the PTR for a while, but they scratched it.
No, I don't think the version where we lost the mitigation ever went live.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: Quick AD question...
Thanks theck! One follow-up question... Does GS still get consumed before AD proccing?
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Phonic - Posts: 206
- Joined: Wed Jun 25, 2008 7:52 am
Re: Quick AD question...
Phonic wrote:Thanks theck! One follow-up question... Does GS still get consumed before AD proccing?
As far as I'm aware, AD procs first. I haven't tested that myself though, nor have I heard anything about it recently.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: Quick AD question...
theckhd wrote:Phonic wrote:Thanks theck! One follow-up question... Does GS still get consumed before AD proccing?
As far as I'm aware, AD procs first. I haven't tested that myself though, nor have I heard anything about it recently.
Annoyingly, AD procs first.
Haven't tested 3.3.5, was still that way in 3.3.3.3.3.3.3.3.3.3.3.3.3
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knaughty - Maintankadonor
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- Location: Sydney, plotting my next diatribe against the forces of ignorance!
Re: Quick AD question...
Okay, I'm gonna use this thread since there's no reason to create a new one. Anyway, tonight in ICC we were doing Heroic Sindragosa and called a wipe, so we call grouped up and got iceblocked in an air phase. While in the iceblock I got the asphyxiation debuff that kills you, knowing AD would pop despite not having any heals. Once AD did pop, instead of being pushed up to 30%, I received a heal for close to 40% of my health. My hypothesis regarding this is that it's due to the Icecrown Buff, and if that is the case, it may gain from Divinity in a similar way. Also, if my observations were correct, it looks like it gained the effects of Improved Devotion Aura.
As a proof of concept for what I saw:
.3 (AD Heal) * 1.25 (Current ICC buff)= .375
.375(AD Heal post ICC buff) * 1.06 (Improved Devotion Aura)= .3975= A 39.75% heal, which is about what I was looking at tonight.
Sorry if this has been discussed before, but it seemed worth noting. That said, we're past the point where this would be beneficial to any content save someone with low gear attempting heroic Festergut heroic.
As a proof of concept for what I saw:
.3 (AD Heal) * 1.25 (Current ICC buff)= .375
.375(AD Heal post ICC buff) * 1.06 (Improved Devotion Aura)= .3975= A 39.75% heal, which is about what I was looking at tonight.
Sorry if this has been discussed before, but it seemed worth noting. That said, we're past the point where this would be beneficial to any content save someone with low gear attempting heroic Festergut heroic.
Personally, I think ToC had the hardest trash in the game. Wait... what do you mean? Those were bosses!? Lies.
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Marklevin - Posts: 190
- Joined: Sun Jun 01, 2008 8:17 pm
Re: Quick AD question...
I've noticed AD seeming to heal me for much more than the stated amount, but I'd put it down to recieving a heal at the same time.
- badgermonkey
- Posts: 329
- Joined: Tue Apr 28, 2009 6:36 pm
Re: Quick AD question...
Do you have the pertinent line from the combat log mark? I know I was logging, but not live-logging. So if need be I can upload the combat log to WoL when I get home and we can take a look.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: Quick AD question...
I wanted to help by finding out the cases from my raids for how much AD healed for but tbh I've got no clue what's going on with it half the time:
http://www.worldoflogs.com/reports/722u ... efender%22
Healing amounts seem rather weird, sometimes it's not even proccing at all, sometimes it's healing for way less than it should, other times more, sometimes the debuff it leaves gets refreshed.
[edit]
Focused on one AD proc in specific but I still can't see the numbers matching:
Damage taken pre-AD since last overheal: 81928 <- should be the paladn's HP
Effective healing pre-AD: 0
Damage taken after-AD and before next overheal: 19707
Healing taken after AD and before next overheal: 95045
Effective healing taken after AD and before next overheal: 75338 <- doesn't match
Why is there ~6.6k difference between healing needed from zero to OH before and after AD? Also that 2490 ghoul hit within AD range that had no absorb seems weird.
Said paladin's armory: http://eu.wowarmory.com/character-sheet ... =L%C3%ACly
Don't bother commenting the spec, he was a trial that got kicked pretty fast.
http://www.worldoflogs.com/reports/722u ... efender%22
Healing amounts seem rather weird, sometimes it's not even proccing at all, sometimes it's healing for way less than it should, other times more, sometimes the debuff it leaves gets refreshed.
[edit]
Focused on one AD proc in specific but I still can't see the numbers matching:
- Code: Select all
http://www.worldoflogs.com/reports/722uuba6uo4hbtcq/xe/?s=10080&e=10095&x=targetName%3D%22L%C3%ACly%22+or+spell%3D%22Ardent+Defender%22
- Code: Select all
[22:35:40.003] Madxena Beacon of Light Lìly +0 (O: 25286)
[22:35:40.024] Lìly's Blessing of Light is refreshed by Lìly
[22:35:40.206] Lìly gains 15 mana from Solais's Replenishment
[22:35:41.009] Shambling Horror hits Lìly 20497 <- no absorb = no bubbles
[22:35:41.218] Shambling Horror hits Lìly 58941 (A: 2247) <- likely AD range absorbing
[22:35:41.219] Drudge Ghoul hits Lìly 2490 <- no clue what this is, it's definitely in AD range but why no absorb?
[22:35:41.369] Lìly gains 15 mana from Solais's Replenishment
[22:35:41.624] Lìly Ardent Defender Lìly +21545
[22:35:41.624] Lìly afflicted by Ardent Defender from Lìly
[22:35:41.659] Lìly Judgement of Light Lìly +2036
[22:35:42.401] Lìly gains 15 mana from Solais's Replenishment
[22:35:42.428] Lìly Judgement of Light Lìly +2036
[22:35:42.654] Lìly gains Redoubt from Lìly
[22:35:42.655] Shambling Horror Shockwave Lìly 19707 (A: 4869, B: 2232) <- absorb is probably due to being under AD range as any kind of shield should have been gone before the last drudge ghoul hit
[22:35:42.812] Madxena Beacon of Light Lìly +16930
[22:35:42.922] Lìly Judgement of Light Lìly +2036
[22:35:42.922] Lìly's Blessing of Light is refreshed by Lìly
[22:35:42.922] Lìly gains 156 mana from Lìly's Blessing of Sanctuary
[22:35:43.020] Lightningwav casts Riptide on Lìly
[22:35:43.105] Luapy casts Power Word: Shield on Lìly
[22:35:43.177] Lìly gains 847 mana from Lìly's Spiritual Attunement
[22:35:43.177] Bubblewings Divine Storm Lìly +2458
[22:35:43.192] Lìly gains Rejuvenation from Hoofslammer
[22:35:43.271] Lightningwav Riptide Lìly +*7831*
[22:35:43.272] Lìly gains Riptide from Lightningwav
[22:35:43.275] Luapy Glyph of Power Word: Shield Lìly +2647
[22:35:43.275] Lìly gains Power Word: Shield from Luapy
[22:35:43.578] Samasto casts Lay on Hands on Lìly
[22:35:43.688] Lìly's Blessing of Light is refreshed by Lìly
[22:35:43.693] Lìly gains 392 mana from Lìly's Spiritual Attunement
[22:35:43.697] Lìly gains 132 mana from Lìly's Spiritual Attunement
[22:35:43.718] Samasto Lay on Hands Lìly +37526 (O: 14527)
Damage taken pre-AD since last overheal: 81928 <- should be the paladn's HP
Effective healing pre-AD: 0
Damage taken after-AD and before next overheal: 19707
Healing taken after AD and before next overheal: 95045
Effective healing taken after AD and before next overheal: 75338 <- doesn't match
Why is there ~6.6k difference between healing needed from zero to OH before and after AD? Also that 2490 ghoul hit within AD range that had no absorb seems weird.
Said paladin's armory: http://eu.wowarmory.com/character-sheet ... =L%C3%ACly
Don't bother commenting the spec, he was a trial that got kicked pretty fast.
Leap of Faith:
Good news, everyone! We can now heal stupidity!
Good news, everyone! We can now heal stupidity!
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hoho - Posts: 2445
- Joined: Sun Sep 07, 2008 12:02 pm
- Location: Estonia
Re: Quick AD question...
hoho wrote:Healing amounts seem rather weird, sometimes it's not even proccing at all, sometimes it's healing for way less than it should, other times more, sometimes the debuff it leaves gets refreshed.
From how I understand the proc to work it functions as follows:
If an attack would kill you Ardent Defender completely absorbs that attack and procs the heal portion if applicable. The heal will then heal you for the difference between 30% of your health and the health you had when the killing blow landed. So If you have 100 health and you were at 10 health it would look like:
Boss melees You 11 Absorb
Your Ardent Defender Heals you for 20
We live in a society where people born on third base constantly try to steal second, yet we expect people born with two strikes against them to hit a homerun on the first pitch.
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Flex - Posts: 6876
- Joined: Tue Jul 10, 2007 7:29 am
Re: Quick AD question...
That's my working understanding of it as well. I wouldn't be at all surprised if the heal were affected by Devo/Tree Aura and the ICC buff to healing either, as Mark surmises.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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