League of Legends

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Re: League of Legends

Postby Arnock » Thu May 27, 2010 8:25 pm

Never was a huge dota player, but the hero I always enjoyed the most was slayer


For those of you who are a bit more experienced with league, any hero in particular that would have the most similar play style to slayer in dota?
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Re: League of Legends

Postby Argali » Fri May 28, 2010 7:11 am

I don't think there's a direct analogue of this hero.
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Re: League of Legends

Postby Euphoria » Fri May 28, 2010 8:29 am

I'd say Annie is somewhat close (although not a 100% match). Pure magic user that can stun. Easy to shut down though, and she has to cast a few spells to power her stun passive.
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Re: League of Legends

Postby Aubade » Fri May 28, 2010 4:48 pm

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Re: League of Legends

Postby Argali » Fri May 28, 2010 5:31 pm

You know what annoys me?
The first win of the day timer isn't up on the EU servers yet.
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Re: League of Legends

Postby Arnock » Fri May 28, 2010 6:32 pm

What day do the new free heroes rotate in?



Anyway, arnock's my summoner name if anyone wants a few free kills
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Re: League of Legends

Postby Levantine » Fri May 28, 2010 6:48 pm

ITT: Aubad finds a new game to ego over.
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Re: League of Legends

Postby Argali » Sat May 29, 2010 12:46 am

Not sure, but I think it's around Wednesday on the EU servers.
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Re: League of Legends

Postby Argali » Sat May 29, 2010 1:31 am

Levantine wrote:ITT: Aubad finds a new game to ego over.


It's fine, he a n00b anyway for buying anti-melee boots against a team with 2 casters, and a caster/melee hybrid.
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Re: League of Legends

Postby Aubade » Sat May 29, 2010 11:24 am

Argali wrote:
Levantine wrote:ITT: Aubad finds a new game to ego over.


It's fine, he a n00b anyway for buying anti-melee boots against a team with 2 casters, and a caster/melee hybrid.



Yeah that was before I realized there were Anti-caster boots.
Lay off =]
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Re: League of Legends

Postby Argali » Sat May 29, 2010 12:07 pm

There's actually no anti-caster boots T_T
I wish there were.

Mercury's have magic resist and anti-CC. It's not the same as armor+dodge, but then again all spells auto hit, so meh.

Problem I'm having is that people tend to surrender when one side is way better than the other, so the only way to get 20+ kills in games I've been in to have 15+ deaths too.
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Re: League of Legends

Postby Vixxy » Sat May 29, 2010 12:39 pm

I just started playing this game yesterday, and so far I'm enjoying it quite a bit. I never played DotA, and never really got into any sort of online RTS/Deathmatch type games (I tunnel vision under pressure >.<), I've always leaned more towards co-op or PvE style games. I seem to be doing decently well at this though, but I have this looming nervousness about what the game is going to be like in higher level games.

I played a few practice games against bots the first few summoner levels to kind of figure out items and the game itself, and I guess it helps you learn to lane properly. Nothing really prepares you for a *real* mid/late game though. The first real game I played we won almost by defualt, the other team had two players quit or d/c during mid game, and I did horribly myself. The second game we got slaughtered. Soon as mid/late game hit, the other team grouped up and tore through two sets of turrets and two inhibitors in a matter of seconds, and killed us all off with ease. Nothing prepares you for that the first time, haha.

Played a few games after that and won them all. I need to work on my strategy a little more, but mostly I lane until 8 or 9 (which is late, I know. I just feel so squishy until then) then start grouping up where the enemies are concentrating their attacks. I might need to switch champions for that strategy though. I've been playing Akali (I love her playstyle, but I don't jungle or gank enough mid-game, and late-game I tear off from the group and kill turrets when the opportunity presents, instead of just sticking to other champions).

My only complaint so far is that champions are so expensive to buy. I guess I'll have to learn a new one when the next set of free ones switches?

Also what's the deal with all the low levels summoners that *really* know what they're doing. As far as I can tell each account is just a single summoner. Are they simply people with more than one account? They seem to know every champion and item builds and such so well, whereas I leveled up to 6 or 7 just playing enough practice games to learn one or two champions. >.<
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Re: League of Legends

Postby Argali » Sat May 29, 2010 1:15 pm

Don't forget that while LoL isn't DOTA, it is based on DOTA so basics carry over. And you can create as many accounts as you want, so you can smurf. But everyone has an ELO rating, so overall it should be alright, as you get better.

Just play a lot. Get better.

The n00b heroes tend to be <1k, and the really really awesome ones tend to be 6k. It does encourage you to cough money up to get heroes fast, but I've had iron willpower and only own 3 heroes.

Don't worry about points, until you get to summoner lvl 20, and you need runes that cost a tonne, you get a lot of leftover points tbh. I'm summoner level 19, bought Annie for 1k, Katarina for 3k, Akali for 3k, just tier 1 runes, got 5k+ sitting around atm, about 3 games a day.
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Re: League of Legends

Postby Vixxy » Sat May 29, 2010 2:16 pm

Do your actual kill/death/assist stats actually affect you in any way? Other than making you look good on a baseball card, of course. I just had a pretty interesting match. My early/mid game was pretty bad. I hit 10 or 11 with only 1 kill, no deaths, but 7 or 8 assists, since someone else kept getting the killshot. Ended the game with 12 kills, 14 assists, and only one death (I got greedy and wanted to kill an enemy with one of the buffs, but two more jumped me afterwards. I was in their base, so I couldn't make it into the jungle for safety fast enough). I think if I had been a little more aggressive around turrets and chased down all those 5-10% enemy champions I could have easily gotten a second or third Godlike, but I'm not sure how aggressively Akali's are usually played. The ones I usually face are pretty brutal, but I can usually escape back to a tower in time to live as long as they aren't teamed up with good CC. One of the worst combos I faced in a lane was an Akali and the darkcaster that can snare you (dunno most of the champions' names still).

It might have been one of my better games strategy-wise though. I saved this one guy on my team 4 or 5 times when he was at <10% health and being chased through the jungle by one or two enemy champs. He (my team-mate) wasn't real good at actually killing other people, but I think he was just using a different champion. He was really good with his map awareness and kiting through the jungle to the rest of us when he was otherwise screwed.


edit; I'm also curious as to how much different the 3v3 map would be at my level. Everything I've read says it's significantly more difficult and can be pretty intense on your early game, so I've been avoiding it and sticking with the 5v5. I feel more comfortable in larger teams, even if the rest of the players on my team are terrible (*cough* Alterac Valley *cough*).
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Re: League of Legends

Postby Argali » Sat May 29, 2010 3:01 pm

A kill gives you 75% of the xp needed, to level from the guy you killed. E.g., if you killed a level 7 guy, you get 75% of the xp to level from 7 to 8. You also get 300g per kill, 50 on assist. Gold isn't shared, but xp is.

K/D/A factors into your ELO rating, but apparently it's not a large factor, cause healers would suffer otherwise.
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Re: League of Legends

Postby Vixxy » Sat May 29, 2010 3:26 pm

Ah, good stuff to know. Thank you.
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Re: League of Legends

Postby Arnock » Sat May 29, 2010 7:06 pm

well, I finally managed to surpass a 1:1 K:D ratio today (without being fed)
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Re: League of Legends

Postby Donut » Sat May 29, 2010 9:05 pm

Ah, man I've been into this game for about 2 months now so fun.
Couple things though imo:

-The random and frequent downtime can get irritating but there is a nice trick to getting into servers when the login screen tells you otherwise. Keep this on the down low but if the server status reads Busy or Offline you can input UP DOWN LEFT RIGHT UP UP DOWN DOWN using your arrow keys and it allows you to get to the login screen.

-There are a number of heros with the heavy caster nukers set up that is similar but not quite 100% like the Lina Inverse the Slayer from Dota. Try Ryze, Annie, or Vieger and see if you like (Annie is generally regarded as the most powerful of these 3 if you care)

-If your schedule doesn't allow for frequent gaming and you do not feel like dropping a few bucks on hero packs I would definitely suggest holding off on purchasing a hero until you have tried it when he/she is offered free (10 new free heroes are available every 7-10 days) This is so you don't waste your ip because of ...

-Runes! Every time you level up, you unlock 1 rune slot in your rune book for a total of 30 runes per page. There are four types : Red = Marks, Blue = Glyphs, Yellow = Seals, Big Black = Quintessences. Runes add a flat amount of stats to your character and come in 3 levels of potency (at level 10 you unlock the second level of runes and at level 20 you unlock the third and most powerful level). I really think that its better to simply save ip until at least level 20 before you buy runes and then jump straight to the level 3 ones. Yes you can upgrade lower tier but they really don't add enough stats to make a discernible difference in gameplay (plus the overall cost to upgrade to a higher tier is more than simply buying a higher level rune flat out), and by level 20 you should have a good handle on what type of stats you want to pursue.

-One of the things about runes that confused me a bit when I first started is the primary and secondary functionality of runes.
Red runes generally favor attack stats (Dmg, Crit, Crit dmg, Arm Pen, etc) Yellow favors ultility( Dodge, HP regen, mana regen, +HP, armor, etc) and blue runes favor magic/ability stats (Ability power, Cooldown reduction and Magic resist), Quints don't favor anything in particular and give a huge boost to stats but you can only have 3 of them equipped. What this means is that say for instance you buy a armor penetration glyph (blue rune). Since armor penetration is not a stat that blue runes favor you get less of it than you would an armor pen mark (red rune) ex. level 3 arp mark is 1.8 arp and the level 3 arp glyph is .6 arm pen, big difference. So you have to make that choice - stack 1 stat very high inefficiently or balance. Also proper use of the filters in the store make the difference in stats stand out very easily - think before you buy.

I've been 30 for a good while now and would love to add some MTadin goers to my friends list - Look me up I'm Donuty (US server) and feel free to ask questions I'd love to help or talk strats. See you in the league!
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Re: League of Legends

Postby Vixxy » Sat May 29, 2010 11:02 pm

So I tried Annie a few games tonight since I seemed to have some bad luck with Akali...didn't go so well. We won both games, but I certainly didn't feel like I was helping nearly as much as I should have been as that character. I didn't get as many last-kills as I should have early game, but the biggest problem I seemed to have was group fights in late game. I just felt like I was a sitting duck as soon as I got targeted. I think I need to practice my stun timing better.
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Re: League of Legends

Postby Argali » Sun May 30, 2010 7:35 am

Annie is very good early on, since she does very good burst. However, she does not scale well since her AP ratio is not very good, you'll get more damage stacking MR penetration/reduction. She's squishy because she doesn't have an escape mechanism, don't let her high hp, and armor/magic resist ability fool you.

But she's awesome because she can aoe stun, and that wins games.
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Re: League of Legends

Postby Levantine » Sun May 30, 2010 7:44 am

So I decided to try something new, and I'm having fun with Sivir. I'm horrible at the LoL metagame though, so I have no goddam idea if she's any good or not, but it's lulzy.
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Re: League of Legends

Postby Argali » Sun May 30, 2010 8:00 am

Levantine wrote:So I decided to try something new, and I'm having fun with Sivir. I'm horrible at the LoL metagame though, so I have no goddam idea if she's any good or not, but it's lulzy.


Metagame, lulz.

Until you get good, people seem to just pick whoever they like, ignoring team synergy, and as always, you see more of the week's free heroes crop up.

I don't like Sivir, she's boring. Don't confuse boring with bad though. That boomerang thin and bounce on auto attacks makes me RAAAAGGGEEE!
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Re: League of Legends

Postby Donut » Sun May 30, 2010 11:41 am

Sivir is great heavy ranged support and her spell shield gives her a good amount of survivability in small fight situations. Although her op glaive can hit for 600 damage, it's her ability to grant her whole team huge move speed and attack speed bonuses that can result in very one sided team fights where your team is way too fast to be killed and their team is too slow to run away - this makes her a very desirable hero.

Annie's primary play style involves running out of a bush dropping every spell she has and then running away before the stun wears off.Even though the ap ratio of each of her individual spells is not amazing the fact that when properly used all three of her nukes will hit back to back within a second or so gives her full combo over a 2.0 ap ratio. If you are fed this combo will essentially 1 shot people if you are packing enough ability power. If you arnt, you probably still blew away half their hp - the key is catching several opponents in a Tibbers stun and unloading on them after wards. A quick tip for her: instead of getting her single target nuke first get her aoe cone of fire and use it a few times at your fountain before the game starts - then at level 1 try to catch one or both of the opponents in the cone for a level 1 stun auto attack a few times and you will find that a half hp enemy is quite a bit less aggressive giving you a farming advantage for a few creep waves.

The Bottom line is this: unless you are playing at high ELO's (which you don't really see until you get 2-300 wins under your belt) there are not really super weak and super strong heroes because the paradigm is so varied from game to game at early levels; one match you may have great coordination in the next the other team may have a guy that dies 20+ times and any hero you picked would have owned. The widely accepted hero rankings only come into play later on when you actually use the pregame lobby to discuss strats. Pick a hero that you enjoy and play that instead of a hero that people tell you is good.

Maintenance is on Weds and they usually switch out new heroes at that time but not always. Also, their stated plan is to introduce a new hero every 2 weeks and make it free to play the second week after its release.

Don't know what level you guys are but when I get back home in a few days it would be cool to hookup for a few premades - I run with a few RL friends with vent and everything and an organized team really makes it more fun imo.
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Re: League of Legends

Postby Vixxy » Sun May 30, 2010 2:19 pm

I'm just 8 or 9 now, but I'm sort of trying to hold back on leveling too much so that I don't find myself biting off more than I can chew at once.

I decided to try out Soraka a few games. I'm not sure if I'm really getting the hang of it or not, but the last game I played we won in a 4v5 against our favor. There seems to be quite a few big egos in this game, and a lot of inter-team raging going on in chats, but for the most part I find everyone is pretty nice and offers some good tips as long as you don't do anything really stupid. The two semi-premades I found myself thrown into were especially polite with asking me to do certain things.

Also, Ashe is such a pain in the ass.




edit: Just played another as Soraka. the most fun game I've had yet. It was really intense from the beginning. We had our Ashe d/c mid game, so we were 4v5'ing it for a while, only managing to hold them off by killing stragglers who didn't stay with their pack. Eventually both sides pushed a last turret (us mid, them top), but by luck we killed their inhibitor just as our turret went down, and Ashe rejoined in our base and manged to push them back from killing our inhibitor. By the end the other team had ace'd us 4 or 5 times, and I figured we were done for. But by some insane luck, the first push we made after I had bought a Guradian's Angel (I think it's called. The item that revives you once) we chased them to their base, they attacked us at the inhibitor and killed off two of our guys, killed me, I revived, group healed and we managed to come back and ace them. It was just long enough for us to kill the two turrets around their node, but before we could do anything about that they rezzed and wiped us out, at which point they split up into an offense and defense group, and by the end neither team had inhibitors up and by the time we could make a final push, both sides had inhibitors respawn 2 or 3 times each. It was an amazing match. I feel we were outplayed skillwise, but a bit of luck and strategy gave us the win.

Sadly the stats didn't go through for some reason and it isn't showing up on my profile. I'm hoping it was just delayed and will show up next time I log in, but I'm not sure how their database works, if it doesn't count if something errors out.
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Re: League of Legends

Postby Levantine » Sun May 30, 2010 11:25 pm

Rofl, so I just decided to try playing defensively in my latest Sivir bender instead of running head first into the fray. It turns out that starting out defensively and farming teh goldz makes Sivir fucking mean by the end of it, especially when you're leveling faster than everyone else.

<3 Melting towers and using waves of creeps to regen (I've been trying out a haste/lifesteal item setup, dunno if that's normal or not)
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