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[10]Hardmodes - What do they look like

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[10]Hardmodes - What do they look like

Postby Vandril » Wed Feb 10, 2010 1:44 am

Thanks to our recent serverproblems last week raids, we had to cancel two raids and only cleared up to sindragosa with ~15 attempts left. So, no hardmodes for us this week, yay!

So, what do the hardmodes look like? Are they more ToGC-Style (more HP, more inc DMG, same abilities, "same" tactic) or more in the line with Ulduar (more HP, more inc DMG but other abilitys (like XT002, Council, Mimiron(!))?
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Re: [10]Hardmodes - What do they look like

Postby Joanadark » Wed Feb 10, 2010 2:30 am

so far:

-Morrowgar: he spikes people during bone storm, and bone storm hits harder the closer you are to him. Oh and more damage/hp. Comparable to the difficulty jump from Jeraxxus normal to hard.
-Deathwhisper: basically the same fight, but everything hits harder. She MC's people pretty constantly, and continues spawning adds in p2 as well, though not as many as before. Fairly difficult. Comparable to the difficulty jump from Twins normal to Twins hard.
-Gunship Battle: more hp/damage. You really can't even tell. rockets knock you back if you stand in them. reset battle fury every mage, instead of every other like you might do on normal. Should be one-shottable even for average guilds.
Arkham's Razor: a theory which states the simplest explaination tends to lead to Cthulu.
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Re: [10]Hardmodes - What do they look like

Postby Donahu » Wed Feb 10, 2010 3:51 am

<-- Appreciates the input on the heroic modes. Got screwed out of raid time last week (20 attempts remaining on Sindragosa) but will definitely get 'em done this week so an extra week of browsing here for strategies :D.

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Re: [10]Hardmodes - What do they look like

Postby Tekkel » Thu Feb 11, 2010 2:57 am

We did several 10 man groups yesterday and it comes down to what JD says.
My group did up to saurfang and he's a decent step up. Adds speed up after a few seconds and hit alot harder. Stacking of BP on saurfang is alot faster as well.
Basicly bring a holy paladin. We managed to keep marks to 3 with getting a 4th in the end but 3 should be the aim. Anything above gets near unhealable.

Other group cleared up to festergut and rotface and didn't call them that challenging. Haven't seen it yet but for all our groups saurfang was the cockblock of the evening taking about 2 hours to execute perfectly.
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Re: [10]Hardmodes - What do they look like

Postby Vandril » Fri Feb 12, 2010 1:09 am

Sounds promising, thanks a lot :)
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