Theck's MATLAB TPS analysis - WotLK/3.x
Moderators: Fridmarr, Worldie, Aergis, theckhd
Re: Theck's MATLAB TPS analysis (A Jonesy derivative work)
tlitp wrote:Thels wrote:tlitp wrote:Since Theck/Jere didn't find time to test BW, I'll post the request here as well :
(...)
Would Vindication be a problem for that?
Please, no JotJ/Vindication applications. This, combined with the exclusion of specials/seals/Reckoning, will grant a more steady/controlled environment. Getting a log that is polluted with any other procs makes that harder the task to track only one very specific variable. (Divine Plea and Redoubt procs are OK, heals as well; however, a paladin with 2000+ BV should be all but impervious to Thrym's attacks)
@ Theck and Jere : no problem, we're all subject to "the afk factor". After all, my own situation is worse - I don't even have an active account.
tlitp wrote:Since Theck/Jere didn't find time to test BW, I'll post the request here as well :
1. equip a block-heavy set (block-capped, 2000+ BV)
2. equip this (horde only) or this, toss a BW
3. spec 0/5 Reckoning (mandatory); the rest are all optional
4. get to the target dummy hero
5. autoattack him to death; no specials/no seals (mandatory)
6. parse the combat log (WMO/WoL)
7. specify your stats - weapon/avoidance/haste/hit/exp
This should provide a ~20 mins testing session, which will serve as a final confirmation of the analytical model of BW. Thanks.
So overall, would it matter if I'm block capped or no?(I'm still over 2100 BV) since I wouldn't mind running this simulation.
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TreeofMana - Posts: 9
- Joined: Sat Jul 04, 2009 11:17 am
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TreeofMana - Posts: 9
- Joined: Sat Jul 04, 2009 11:17 am
Re: Theck's MATLAB TPS analysis (A Jonesy derivative work)
Just to be sure, your gear set had the following stats, as per armory profile ?
Exceptional work, thank you. That's more than enough, no further testing is necessary.
- Code: Select all
def = 819
dod = 659
par = 253
hit = 167
exp = 155
base swing timer = 1.7
Exceptional work, thank you. That's more than enough, no further testing is necessary.
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tlitp - Posts: 552
- Joined: Mon Jul 27, 2009 3:25 pm
Re: Theck's MATLAB TPS analysis (A Jonesy derivative work)
tlitp wrote:Just to be sure, your gear set had the following stats, as per armory profile ?
- Code: Select all
def = [b]783[/b]
dod = [b]615[/b]
par = 253
hit = [b]103[/b]
exp = 155
base swing timer = [b]3.0[/b]
Exceptional work, thank you.
Oh sorry, yeah TreeofMana isn't the name of my toon's name haha. I'll login and give you the numbers. Are those the only stats you're really looking for?
EDIT: Oh sorry, I forgot WoL had my character's name >.< But no, I had slightly less hit and avoidance as I was using this with BW. I'll still login and give you the correct numbers.
EDIT2: This edit now contains the right numbers (bolded) for my stats when I was using this with BW.
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TreeofMana - Posts: 9
- Joined: Sat Jul 04, 2009 11:17 am
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tlitp - Posts: 552
- Joined: Mon Jul 27, 2009 3:25 pm
Re: Theck's MATLAB TPS analysis (A Jonesy derivative work)
What happened with Troggbane?
Also, on a slightly related note, has anyone tested ShoR to see if the Shield Slam changes for warriors translated over to paladins or not? It wasn't mentioned in the patch notes, but they are similar abilities, so I figured I would check. I'll try to get some testing on that this weekend if we get our 3 foot blizzard as planned lol.
Also, on a slightly related note, has anyone tested ShoR to see if the Shield Slam changes for warriors translated over to paladins or not? It wasn't mentioned in the patch notes, but they are similar abilities, so I figured I would check. I'll try to get some testing on that this weekend if we get our 3 foot blizzard as planned lol.
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jere - Posts: 2877
- Joined: Fri May 11, 2007 5:12 pm
Re: Theck's MATLAB TPS analysis (A Jonesy derivative work)
The version originally datamined had a speed of 2.00, it's been changed to the normal fast speed tanking weapons have now. I can't say I'm surprised, as there were some other changes to items from their initially datamined versions as well (mostly in the forms of socket colors changing, but still).jere wrote:What happened with Troggbane?

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Chicken - Posts: 1597
- Joined: Fri Jun 26, 2009 2:19 pm
Re: Theck's MATLAB TPS analysis (A Jonesy derivative work)
Theck, we need another weapon analysis. Lots of changes since you last did one.
Last Word proc is now 100% uptime as long as you're hitting something. (I can confirm the proc rate as I picked one up last night. Is it safe to assume mongoose is still the preferred enchant?) Maybe blood draining as the BoL might increase the healing portion of it. Hmmm.
Troggbane is now 1.6 speed.
And 25 man Lich King drops Mithrios.
Last Word proc is now 100% uptime as long as you're hitting something. (I can confirm the proc rate as I picked one up last night. Is it safe to assume mongoose is still the preferred enchant?) Maybe blood draining as the BoL might increase the healing portion of it. Hmmm.
Troggbane is now 1.6 speed.
And 25 man Lich King drops Mithrios.
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Repartee - Posts: 57
- Joined: Fri Jul 25, 2008 8:02 am
Re: Theck's MATLAB TPS analysis (A Jonesy derivative work)
3.3 Weapon Analysis, round 3
Lich King weapons are now datamined, so we can run the final round of the analysis. There are a few missing socket bonuses on the items (mostly the LK DPS weapons), but they're going to be small enough threat adjustments that I'm probably not going to bother going back and fixing them.
Notable changes this round:
Also want to remind everyone that I'm artificially forcing the expertise and hit from gear to be 0. This way each weapon will get the full benefit of its stat contributions. Keep this in mind when choosing weapons, because if the weapon takes you over the hit cap and expertise soft-cap its expertise or hit contribution to your threat output will be diminished somewhat.
To fix some inconsistencies in gem choices, all red sockets are now agi/stam and all blue or yellow sockets are Solid Zircons. This doesn't have that much of an effect anyway, but someone will inevitably ask me if I don't say it.
----------------------------------------
Quick overview of what we know about weapons and their effect on our threat:
I think most people have converted to a spec with SoCom instead of Conviction, but since I've done all the other runs with the 53/18 1V+3C and 3R+1V+3C specs, I'm just going to keep with convention. There are notes at the end on how to modify this if you pick up more or less points in Reckoning.
Thanks to Blizzard's inane "lets make identical items with different names" policy for Coliseum, I've generated tables and plots for both Alliance and Horde versions of the weapons.
I've included all of the 2.6-speed melee DPS weapons from Coliseum and ICC. There's no point in adding the 1.6-speed melee DPS weapons, as we'd be better off using a tanking weapon if we're going with a fast weapon. In addition, the difference in TPS between fast tank weapons and fast DPS weapons is very small.
Note that this list is not incorporating racial expertise bonuses - in a close race, the expertise bonus will probably tip the scales in favor of the race's preferred weapons. Be sure to factor that in for yourself if you're using this to gauge an upgrade.
Setup
Rotation: 969
Seals: SoV
Glyphs: V
Talents: 1V+3C and 3R+1V+3C (see the Glossary or the talent analysis if you don't know what these mean)
Gear: T10 Progression Set
Weapons: Too many to list, basically every epic tank weapon in WotLK as well as all 2.6-speed melee DPS weapons from Coliseum, and ICC.
I've broken down the plots a bit to make it more manageable. The first three plots will be tanking weapons only, and the fourth plot will show DPS weapons and a few representative tanking weapons.
The data table and first plot will be sorted both by instance and type. The top group on the graph is all slow DPS weapons, the middle group is Coliseum tanking weapons, and the bottom group is Ulduar and Naxx tanking weapons. The table is inverted (DPS weapons at the bottom, tank weapons at the top).

Horde Names
Mithrios is the new addition from the LK's arsenal, and it's surprisingly average. It's a good weapon, no doubt about it. But it's nothing special outside of its high ilvl.
Troggbane got smacked with the nerf bat between our original glimpse at it and the LK's release. It's now down to 1.6 speed, which puts it right in the ballpark of all the other tanking weapons of the same ilvl. While it's no longer head and shoulders above its peers, the heroic version still clocks in slightly ahead of the normal version of Mithrios.
Last Word's proc uptime has strengthened it considerably in the threat department. It's now the highest-threat tank weapon in its ilvl category, and the heroic version is the highest-threat tanking weapon period. In fact, the normal version is bested only by its own heroic version and heroic Mithrios.
The next plots are just sorted differently, by TPS and by ilvl respectively.

Horde Names

Horde Names
Here's the plot with the slow DPS weapons, along with the "upper tier" tanking weapons (ToC/ICC). Again, this one is sorted by instance, then ilvl, then TPS. I've left off some of the 219 and 232 weapons this time around to make room.

Horde Names
Not much new here. A 251-ilvl DPS weapon will roughly match the TPS output of any tanking weapon in the game short of Last Word, and a 264 or higher DPS weapon will beat that.
Havoc's Call (the new LK drop) is a beast, as is to be expected. If you can get your hands on one, have fun with it.
For the PVP-capable, Wrathful Gladiator's Longblade and Wrathful Gladiator's Slicer are pretty solid high-stamina options at their ilvl.
Finally, I've run the numbers for a few spell damage weapons as well. We all know that spell damage weapons are inferior, but now we have a place to point to with numbers to prove it.

The take-home message from this plot is that even the best spell damage weapons in the game are inferior to tanking weapons available two tiers of content ago. The heroic version of Bloodsurge is getting close though. However, if you're going to use a weapon with no defensive stats in the first place, you'd be better off with a 251+ DPS weapon anyway.
We can use the rotation_AoE file to see whether this changes at all for aoe threat, using the limited skill set:

Again, what we gain in Consecration damage, we lose in HotR and Seal of Command procs. And remember that all of these weapons would fall behind a much lower-ilvl (and thus more accessible) slow melee DPS weapon.
Given the relative availability of tanking and slow DPS weapons this tier (from both raids and the heroic 5-man instance), there's no good reason a tankadin should be rolling on spell damage weapons.
TLDR version:
Lich King weapons are now datamined, so we can run the final round of the analysis. There are a few missing socket bonuses on the items (mostly the LK DPS weapons), but they're going to be small enough threat adjustments that I'm probably not going to bother going back and fixing them.
Notable changes this round:
- Troggbane is now 1.6-speed, and we have both versions of it
- There's a new spell weapon from LK10
- We have heroic and non-heroic versions of tank, DPS, and spell weapons from the 25-man LK encounter
- Last Word now has a very high uptime. I've modeled it at 100% for these calculations.
Also want to remind everyone that I'm artificially forcing the expertise and hit from gear to be 0. This way each weapon will get the full benefit of its stat contributions. Keep this in mind when choosing weapons, because if the weapon takes you over the hit cap and expertise soft-cap its expertise or hit contribution to your threat output will be diminished somewhat.
To fix some inconsistencies in gem choices, all red sockets are now agi/stam and all blue or yellow sockets are Solid Zircons. This doesn't have that much of an effect anyway, but someone will inevitably ask me if I don't say it.
----------------------------------------
Quick overview of what we know about weapons and their effect on our threat:
- Slow weapons are good thanks to SoV 5-stack procs (see past calculations).
- The only spec-related choice that can change the outcome is Reckoning.
- Higher-DPS weapons tend to trump lower-DPS weapons
- Threat stats make only a minor difference (generally less than a 13-ilvl upgrade in weapon dps)
I think most people have converted to a spec with SoCom instead of Conviction, but since I've done all the other runs with the 53/18 1V+3C and 3R+1V+3C specs, I'm just going to keep with convention. There are notes at the end on how to modify this if you pick up more or less points in Reckoning.
Thanks to Blizzard's inane "lets make identical items with different names" policy for Coliseum, I've generated tables and plots for both Alliance and Horde versions of the weapons.
I've included all of the 2.6-speed melee DPS weapons from Coliseum and ICC. There's no point in adding the 1.6-speed melee DPS weapons, as we'd be better off using a tanking weapon if we're going with a fast weapon. In addition, the difference in TPS between fast tank weapons and fast DPS weapons is very small.
Note that this list is not incorporating racial expertise bonuses - in a close race, the expertise bonus will probably tip the scales in favor of the race's preferred weapons. Be sure to factor that in for yourself if you're using this to gauge an upgrade.
Setup
Rotation: 969
Seals: SoV
Glyphs: V
Talents: 1V+3C and 3R+1V+3C (see the Glossary or the talent analysis if you don't know what these mean)
Gear: T10 Progression Set
Weapons: Too many to list, basically every epic tank weapon in WotLK as well as all 2.6-speed melee DPS weapons from Coliseum, and ICC.
I've broken down the plots a bit to make it more manageable. The first three plots will be tanking weapons only, and the fourth plot will show DPS weapons and a few representative tanking weapons.
The data table and first plot will be sorted both by instance and type. The top group on the graph is all slow DPS weapons, the middle group is Coliseum tanking weapons, and the bottom group is Ulduar and Naxx tanking weapons. The table is inverted (DPS weapons at the bottom, tank weapons at the top).
- Code: Select all
Alliance List (scroll down for Horde)
TPS
Weapon ilvl 1V+3C 3R+1V+3C
Broken Promise 213 8978 9256
Peacekeeper Blade 219 8647 8826
Stoneguard 219 8695 8884
Legacy of Thunder 219 8733 8933
Last Laugh 226 8757 8949
Titanguard 232 8802 8997
Shiver 232 8809 9004
Sorthalis 239 8883 9081
Lucky Old Sun 219 8731 8921
Gleaming Quel'Serrar 232 8840 9077
Crusader's Glory 232 8813 8998
Falric's Wrist-Chopper 232 8874 9071
Rimefang's Claw 232 8889 9094
Burnished Quel'Serrar 245 8955 9200
Crusader's Glory (245) 245 8942 9133
Honor of the Fallen 245 8978 9178
The Facelifter 251 8992 9194
Bonebreaker Scepter (251) 251 9023 9236
Troggbane, AotFK 258 9130 9336
Silverwing Defender 258 9129 9336
The Facelifter (264) 264 9119 9327
Bonebreaker Scepter (264) 264 9178 9398
Last Word 264 9384 9624
Mithrios, BL 271 9243 9455
Troggbane, AotFK (271) 271 9271 9484
Last Word (277) 277 9579 9829
Mithrios, BL (284) 284 9425 9646
Ghoulslicer 219 9092 9387
Hate-Forged Cleaver 219 9106 9401
Singed Vis'kag the Bloodletter 232 9075 9373
Vulmir, the Northern Tempest 232 9204 9506
Nighttime 232 9246 9549
The Grinder 232 9253 9556
Black Icicle 232 9271 9576
The Lion's Maw 232 9272 9576
Caress of Insanity 232 9296 9610
Tempered Vis'kag the Bloodletter 245 9197 9504
Raging Deathbringer 245 9238 9556
Stormpike Cleaver 245 9364 9675
The Grinder (245) 245 9401 9714
The Lion's Maw (245) 245 9424 9737
Gutbuster 251 9485 9804
Frost Giant's Cleaver 251 9486 9806
Cudgel of Furious Justice 251 9490 9809
Soulbreaker 251 9501 9820
Quel'Delar, CotS 251 9520 9850
Relentless Gladiator's Longblade 258 9501 9825
Stormpike Cleaver (258) 258 9503 9823
Remorseless 258 9567 9891
WG Slicer 264 9581 9910
Bloodvenom Blade 264 9587 9915
Gutbuster (264) 264 9665 9995
Frost Giant's Cleaver (264) 264 9669 10000
Soulbreaker (264) 264 9671 10000
Havoc's Call, BoLK 271 9786 10122
Bloodvenom Blade (277) 277 9774 10113
WG Longblade 277 9750 10090
Havoc's Call, BoLK 284 9984 10333
The Turning Tide 226 8538 8728
Seethe 232 8677 8905
Hammer of Purified Flame 251 8705 8903
Frost Needle (251) 251 8687 8883
Quel'Delar, LotM 251 8837 9065
Lockjaw (251) 251 8825 9059
Valius, GotL 258 8916 9155
Frost Needle (264) 264 8801 9001
Lockjaw (264) 264 9005 9246
Valius, GotL (271) 271 9103 9349
Bloodsurge, KTBoA 271 8977 9184
Bloodsurge, KTBoA (284) 284 9242 9460
Horde List
TPS
Weapon ilvl 1V+3C 3R+1V+3C
Broken Promise 213 8978 9256
Peacekeeper Blade 219 8647 8826
Stoneguard 219 8695 8884
Legacy of Thunder 219 8733 8933
Last Laugh 226 8757 8949
Titanguard 232 8802 8997
Shiver 232 8809 9004
Sorthalis 239 8883 9081
Lucky Old Sun 219 8731 8921
Gleaming Quel'Serrar 232 8840 9077
Ardent Guard 232 8813 8998
Falric's Wrist-Chopper 232 8874 9071
Rimefang's Claw 232 8889 9094
Burnished Quel'Serrar 245 8955 9200
Ardent Guard (245) 245 8942 9133
Blood and Glory 245 8978 9178
The Facelifter 251 8992 9194
Bonebreaker Scepter (251) 251 9023 9236
Troggbane, AotFK 258 9130 9336
Orgrim's Deflector 258 9129 9336
The Facelifter (264) 264 9119 9327
Bonebreaker Scepter (264) 264 9178 9398
Last Word 264 9384 9624
Mithrios, BL 271 9243 9455
Troggbane, AotFK (271) 271 9271 9484
Last Word (277) 277 9579 9829
Mithrios, BL (284) 284 9425 9646
Ghoulslicer 219 9092 9387
Hate-Forged Cleaver 219 9106 9401
Singed Vis'kag the Bloodletter 232 9075 9373
Vulmir, the Northern Tempest 232 9204 9506
Nighttime 232 9246 9549
Blackhorn Bludgeon 232 9253 9556
Black Icicle 232 9271 9576
Frostblade Hatchet 232 9272 9576
Caress of Insanity 232 9296 9610
Tempered Vis'kag the Bloodletter 245 9197 9504
Raging Deathbringer 245 9238 9556
Hellscream Slicer 245 9364 9675
Blackhorn Bludgeon (245) 245 9401 9714
Frostblade Hatchet (245) 245 9424 9737
Gutbuster 251 9485 9804
Frost Giant's Cleaver 251 9486 9806
Cudgel of Furious Justice 251 9490 9809
Soulbreaker 251 9501 9820
Quel'Delar, CotS 251 9520 9850
Relentless Gladiator's Longblade 258 9501 9825
Hellscream Slicer (258) 258 9503 9823
Cudgel of the Damned 258 9567 9891
WG Slicer 264 9581 9910
Bloodvenom Blade 264 9587 9915
Gutbuster (264) 264 9665 9995
Frost Giant's Cleaver (264) 264 9669 10000
Soulbreaker (264) 264 9671 10000
Havoc's Call, BoLK 271 9786 10122
Bloodvenom Blade (277) 277 9774 10113
WG Longblade 277 9750 10090
Havoc's Call, BoLK 284 9984 10333
The Turning Tide 226 8538 8728
Seethe 232 8677 8905
Hammer of Purified Flame 251 8705 8903
Frost Needle (251) 251 8687 8883
Quel'Delar, LotM 251 8837 9065
Lockjaw (251) 251 8825 9059
Valius, GotL 258 8916 9155
Frost Needle (264) 264 8801 9001
Lockjaw (264) 264 9005 9246
Valius, GotL (271) 271 9103 9349
Bloodsurge, KTBoA 271 8977 9184
Bloodsurge, KTBoA (284) 284 9242 9460

Horde Names
Mithrios is the new addition from the LK's arsenal, and it's surprisingly average. It's a good weapon, no doubt about it. But it's nothing special outside of its high ilvl.
Troggbane got smacked with the nerf bat between our original glimpse at it and the LK's release. It's now down to 1.6 speed, which puts it right in the ballpark of all the other tanking weapons of the same ilvl. While it's no longer head and shoulders above its peers, the heroic version still clocks in slightly ahead of the normal version of Mithrios.
Last Word's proc uptime has strengthened it considerably in the threat department. It's now the highest-threat tank weapon in its ilvl category, and the heroic version is the highest-threat tanking weapon period. In fact, the normal version is bested only by its own heroic version and heroic Mithrios.
The next plots are just sorted differently, by TPS and by ilvl respectively.

Horde Names

Horde Names
Here's the plot with the slow DPS weapons, along with the "upper tier" tanking weapons (ToC/ICC). Again, this one is sorted by instance, then ilvl, then TPS. I've left off some of the 219 and 232 weapons this time around to make room.

Horde Names
Not much new here. A 251-ilvl DPS weapon will roughly match the TPS output of any tanking weapon in the game short of Last Word, and a 264 or higher DPS weapon will beat that.
Havoc's Call (the new LK drop) is a beast, as is to be expected. If you can get your hands on one, have fun with it.
For the PVP-capable, Wrathful Gladiator's Longblade and Wrathful Gladiator's Slicer are pretty solid high-stamina options at their ilvl.
Finally, I've run the numbers for a few spell damage weapons as well. We all know that spell damage weapons are inferior, but now we have a place to point to with numbers to prove it.

- Code: Select all
TPS
Weapon ilvl 1V+3C 3R+1V+3C
The Turning Tide 226 8538 8728
Seethe 232 8677 8905
Hammer of Purified Flame 251 8705 8903
Frost Needle (251) 251 8687 8883
Quel'Delar, LotM 251 8837 9065
Lockjaw (251) 251 8825 9059
Valius, GotL 258 8916 9155
Frost Needle (264) 264 8801 9001
Lockjaw (264) 264 9005 9246
Valius, GotL (271) 271 9103 9349
Bloodsurge, KTBoA 271 8977 9184
Bloodsurge, KTBoA (284) 284 9242 9460
The take-home message from this plot is that even the best spell damage weapons in the game are inferior to tanking weapons available two tiers of content ago. The heroic version of Bloodsurge is getting close though. However, if you're going to use a weapon with no defensive stats in the first place, you'd be better off with a 251+ DPS weapon anyway.
We can use the rotation_AoE file to see whether this changes at all for aoe threat, using the limited skill set:

Again, what we gain in Consecration damage, we lose in HotR and Seal of Command procs. And remember that all of these weapons would fall behind a much lower-ilvl (and thus more accessible) slow melee DPS weapon.
Given the relative availability of tanking and slow DPS weapons this tier (from both raids and the heroic 5-man instance), there's no good reason a tankadin should be rolling on spell damage weapons.
TLDR version:
- Slow weapons are good for threat. A quick check of the numbers from this analysis shows:
- Going from a 1.6 speed to a 2.6 speed weapon of equal DPS nets you around 450 TPS.
- Each point in Reckoning will add about 80 TPS for a 1.6 speed weapon, while it will add about 130 TPS for a 2.6 speed weapon.
- The combination of these two things means that a 2.6 speed weapon will be ahead of a 1.6 speed weapon of equal dps by 450+50*(# points in Reckoning), as a rule of thumb.
- If your tanking weapon is growing long in the tooth, head to the heroic 5-man to pick up one of the 232-ilvl weapons (tanking or dps), or better yet to normal 10-man ICC to pick up Bonebreaker Scepter.
- Spellpower Weapons are bad. Don't use them if you have any other option whatsoever.
- Troggbane got nerfed, it's now only average for its ilvl.
- Mithrios is average for its ilvl as well, though since it's a higher-ilvl, it's better than most other weapons.
- Last Word got buffed, it's now a srong choice for a threat weapon. It out-threats anything that's not 15+ ilvls higher (i.e. a half-tier ahead).
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: Theck's MATLAB TPS analysis (A Jonesy derivative work)
Once again, thanks Theck.
Aeoliann found the answer to the question about blessing of light affecting blood draining proc. Apparently doesn't affect it.
Aeoliann found the answer to the question about blessing of light affecting blood draining proc. Apparently doesn't affect it.
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Repartee - Posts: 57
- Joined: Fri Jul 25, 2008 8:02 am
Re: Theck's MATLAB TPS analysis (A Jonesy derivative work)
Sorry to ask, search was giving me BC results...
Has there been any comparison on elixirs/flasks for TPS/DPS?
I'd assume the AP flask is king, but wouldn't be surprised if it were outperformed by Mighty Strength + some guardian elixir.
Thanks!
Has there been any comparison on elixirs/flasks for TPS/DPS?
I'd assume the AP flask is king, but wouldn't be surprised if it were outperformed by Mighty Strength + some guardian elixir.
Thanks!
<3
- Dreamcrusher
- Posts: 275
- Joined: Sun Mar 04, 2007 11:04 am
Re: Theck's MATLAB TPS analysis (A Jonesy derivative work)
Jsut out of curiousity. Would that mean that Last Word would be the preferable weapon to use for Dualwield DK's?
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Thels - Posts: 720
- Joined: Tue May 15, 2007 7:30 am
- Location: The Netherlands
Re: Theck's MATLAB TPS analysis (A Jonesy derivative work)
Dreamcrusher wrote:Has there been any comparison on elixirs/flasks for TPS/DPS?
I'd assume the AP flask is king, but wouldn't be surprised if it were outperformed by Mighty Strength + some guardian elixir.
Not recently, but it's pretty easy to do using values from the Stat Analysis:
You get 0.91 TPS per point of AP and 3.08 TPS per point of strength.
The AP flask gives you 180 AP, for
180*0.91 = 164 TPS
The STR elixir gives you 63 STR after Kings and Divine Strength, for
63*3.08 = 194 TPS
That's if you're below the block cap on ShoR, so it's a maximum value. For a minimum value, we use 2.7 TPS per point of STR to get 170 TPS.
So either way, the STR elixir should give you more TPS than the flask. DPS numbers work out basically the same way. The STR elixir is ahead below block cap, but they're basically identical above it.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: Theck's MATLAB TPS analysis (A Jonesy derivative work)
Thels wrote:Jsut out of curiousity. Would that mean that Last Word would be the preferable weapon to use for Dualwield DK's?
No idea. I would assume that this depends on whether the buffs stacked. If not, you'd probably be better off combining one Last Word with another tanking weapon.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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- Location: Harrisburg, PA
Re: Theck's MATLAB TPS analysis (A Jonesy derivative work)
I was wondering about a couple of things.
Regarding the weapon tps, could a slow dps weapon be better then 264 last word for aoe with socom? Sorry to ask but I didn't see any slow dps weapons in the aoe graph.
Then I was wondering about some others things, more to do with survival. I realise it's slightly off topic but I don't know where else to put it.
Any thoughts on how strong the +healing buff on last word is? Does it compare to 300 spellpower? How much is it compared to divinity? Is it viable because we don't give up talent points but only some avoidance and a tiny bit of stamina?
I was also looking at the mongoose calculations. Its quite impressive. I am beginning to wonder if blood draining is really worth it considering it doesnt proc a lot and not always gets full stacks. It is nice that it heals after an ad proc for safe recovery. I have been trying to figur out my WOL logs to see if it proced often for me but I can't make head or tails of it. Trying to figur out when it saved my life or not. Althought I realise that mongoose only adds about 80 tps. Going slightly off topic here I realise.
Regarding the weapon tps, could a slow dps weapon be better then 264 last word for aoe with socom? Sorry to ask but I didn't see any slow dps weapons in the aoe graph.
Then I was wondering about some others things, more to do with survival. I realise it's slightly off topic but I don't know where else to put it.
Any thoughts on how strong the +healing buff on last word is? Does it compare to 300 spellpower? How much is it compared to divinity? Is it viable because we don't give up talent points but only some avoidance and a tiny bit of stamina?
I was also looking at the mongoose calculations. Its quite impressive. I am beginning to wonder if blood draining is really worth it considering it doesnt proc a lot and not always gets full stacks. It is nice that it heals after an ad proc for safe recovery. I have been trying to figur out my WOL logs to see if it proced often for me but I can't make head or tails of it. Trying to figur out when it saved my life or not. Althought I realise that mongoose only adds about 80 tps. Going slightly off topic here I realise.
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Awyndel - Posts: 672
- Joined: Sat Feb 14, 2009 8:49 am
- Location: The Netherlands
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