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Improving Initial Threat

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Re: Improving Initial Threat

Postby lythac » Tue Feb 02, 2010 3:43 am

http://worldoflogs.com/reports/rt-h1u1g ... ?enc=trash

Code: Select all
[{"spellNames": ["Misdirection"]}]


It looks like the warrior (and DK) are getting all the MDs.

For the trash pack before Deathwhisper, the warrior's first 2 Devastates critted. Doesn't look like he got an MD.

There is an addon that can /w you all the MDs that are going on (or say to raid) that you may want to think about getting. Not sure on its name.
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Re: Improving Initial Threat

Postby vegardhv » Tue Feb 02, 2010 6:28 am

Korendil wrote: I'm too used to AS and then HoR. Oh well.


HoR first, then AS.
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Re: Improving Initial Threat

Postby bashef » Tue Feb 02, 2010 7:15 am

There is an addon that can /w you all the MDs that are going on (or say to raid) that you may want to think about getting. Not sure on its name.


Big Brother does this. It will also let you do flask/buff checks etc and spit everything out to any chat channel you are in.
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Re: Improving Initial Threat

Postby Korendil » Tue Feb 02, 2010 9:29 am

vegardhv wrote:
Korendil wrote: I'm too used to AS and then HoR. Oh well.


HoR first, then AS.


AS has flight time, so you can do HoR second.

For MD, is there a target when it just says player MDs and then MD fades?

Code: Select all
[01:06:10.443] Grark gains Misdirection from Grark
[01:06:10.443] Grark's Misdirection fades
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Re: Improving Initial Threat

Postby lythac » Tue Feb 02, 2010 9:48 am

There should be some entries before that relate to it -

Code: Select all
[01:06:01.963] Grark gains Misdirection from Grark
[01:06:01.963] Grark casts Misdirection on Thruar

[01:06:10.443] Grark gains Misdirection from Grark
[01:06:10.443] Grark's Misdirection fades

[01:06:14.404] Grark's Misdirection fades


I'm not sure where the "01:06:14.404" is coming from.

It looks like the last gain before fade is just so that threat from then on is sent back to the hunter. Looks to be 2 entries for the cast which should have the target's name on.

I see your name come up for MDs on the bosses.
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Re: Improving Initial Threat

Postby lythac » Tue Feb 02, 2010 9:59 am

Lythac wrote:http://worldoflogs.com/reports/rt-h1u1g9u2l1ha81yl/log/?enc=trash

Code: Select all
[{"spellNames": ["Misdirection"]}]


Hmm, its possible that "trash" doesn't include time out of combat. Theres a decent chance that MDs applied to you out of combat won't show in that filter.

Still looking at the log as a whole you seem to receive less MDs and I think this is where your problem is.

Full report then -

[{"spellNames": ["Misdirection"], "actorNames": ["Korendil"]}, {"spellNames": ["Misdirection"], "actorNames": ["Thruar"]}, {"spellNames": ["Misdirection"], "actorNames": ["Squeakyclean"]}]
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Re: Improving Initial Threat

Postby blkthunder » Tue Feb 02, 2010 4:05 pm

One of the important things to remember is that the key to paladin threat is staying in melee range. with your warrior he gets melee range instantly to start hammering away his threat rotation where as you have to run up to the mobs.

Aside from that all the advice given is good for snap aggro. I would suggest a ranged pull macro to the effect of

/cast hand or reckoning
/cast exorcism

Then following up with a frisbee and judge as fast as possible. The duration of the HoR should keep the mob focused on your till they get into melee and from there 9696 takes over.
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