LF your Power Aura Strings
Moderators: Fridmarr, Worldie, Aergis, _Chloe
Re: LF your Power Aura Strings
I thought it had the latest one too, but then I looked and apparently I was on 2.6.0, and the new one is 3.0.x
-
fafhrd - Posts: 3156
- Joined: Fri Aug 31, 2007 2:31 pm
Re: LF your Power Aura Strings
fafhrd wrote:I thought it had the latest one too, but then I looked and apparently I was on 2.6.0, and the new one is 3.0.x
Ah thanks Faf. I'll get that tonight.
-
Nikachelle - Maintankadonor
- Posts: 8421
- Joined: Mon Mar 23, 2009 10:39 am
- Location: Toronto, Canada
Re: LF your Power Aura Strings
Nikachelle wrote:lorgalis76 wrote:Nikachelle wrote:Need a little help for my friend. He's trying to set it up for his boomkin so that the two different types of Eclipses show up. We HAVE the spell IDs (Wrath damage increase = 48517Starfire crit increase = 48518) but it doesn't seem to be working. Squawk and Awe isn't an option. I'm hoping somebody else has configured Power Auras for this and can just give me their strings.
Thanks!
I have this set up on my alt Boomkin. You can use the following: Ability_Druid_Eclipse for Lunar Eclipse (starfire spam) and Ability_Druid_EclipseOrange for Solar Eclipse (wrath spam). I hope this helps your friend out.
If you still need the strings I can post them later on today when I get home.
If I could get the strings, that would be fantastic. Thank you for your help.
Additionally... does anyone have one for Earth Shield tracking on your focused target? I want to know either when it falls off my focus, or, another variant, it'll tell me how many stacks are remaining on my focused target.
Lunar Eclipse.
- Code: Select all
Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu2; g:nu0; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Druid_Eclipse; size:nu1; torsion:nu1; r:nu0.97647058823529; y:nu-30; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu7; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:botrue; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; InactiveDueToState:bofalse; threshold:nu50; exact:botrue; textaura:bofalse; sound:nu0; wowtex:botrue; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu7; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stAbility_Druid_Eclipse; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:bofalse; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1; timer.a:nu1; timer.dual:bofalse; timer.HideRequest:botrue; timer.id:nu7; timer.cents:botrue; timer.HideLeadingZeros:bofalse; timer.enabled:botrue; timer.Showing:bofalse; timer.y:nu-20; timer.h:nu1; timer.ShowOnAuraHide:bofalse; timer.Transparent:bofalse; timer.UpdatePing:bofalse; timer.InvertAuraBelow:nu0; timer.x:nu-5; timer.Texture:stCrystal
Solar Eclipse
- Code: Select all
Version:st3.0.0E; gcd:bofalse; b:nu0; anim1:nu2; g:nu0.58039215686275; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Druid_EclipseOrange; size:nu1; torsion:nu1; r:nu1; y:nu-30; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu7; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:botrue; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; InactiveDueToState:bofalse; threshold:nu50; exact:botrue; textaura:bofalse; sound:nu0; wowtex:botrue; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu8; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stAbility_Druid_EclipseOrange; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:bofalse; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1; timer.a:nu1; timer.dual:bofalse; timer.HideRequest:botrue; timer.id:nu8; timer.cents:botrue; timer.HideLeadingZeros:bofalse; timer.enabled:botrue; timer.Showing:bofalse; timer.y:nu-20; timer.h:nu1; timer.ShowOnAuraHide:bofalse; timer.Transparent:bofalse; timer.UpdatePing:bofalse; timer.InvertAuraBelow:nu0; timer.x:nu-5; timer.Texture:stCrystal
- lorgalis76
- Posts: 2
- Joined: Wed Dec 30, 2009 11:02 am
Re: LF your Power Aura Strings
Many thanks. 

-
Nikachelle - Maintankadonor
- Posts: 8421
- Joined: Mon Mar 23, 2009 10:39 am
- Location: Toronto, Canada
Re: LF your Power Aura Strings
.... my first post.
I find Power Aura to be invaluable in keeping me from screwing up quite so often. I wanted to add to this resource, so here it is...
Huge Text Warning if Crusader Aura is up in Combat
Huge Text Warning if Righteous Fury isn't up...
Sound and visual indicator if Focus Target's (Healer in my case) health drops below threshold...
Orange brackets and timer around Focus Target Frame (Healer) if Hand of Protection is active... (easily moved to location of where your focus frame is)
I find Power Aura to be invaluable in keeping me from screwing up quite so often. I wanted to add to this resource, so here it is...
Huge Text Warning if Crusader Aura is up in Combat
- Code: Select all
Version:st3.0.0E; gcd:bofalse; b:nu0.25098039215686; anim1:nu1; g:nu0.7843137254902; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Holy_CrusaderAura; size:nu1.8700000047684; torsion:nu0.5; r:nu1; y:nu-30; x:nu0; customname:st; groupany:botrue; isAlive:nu0; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu1; alpha:nu0.75; aurastext:stCRUSADER AURA IN COMBAT!; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; spec2:botrue; InactiveDueToState:botrue; threshold:nu50; exact:bofalse; textaura:botrue; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:botrue; id:nu5; inParty:nu0; HideRequest:bofalse; Active:botrue; aurastextfont:nu1; buffname:stCrusader Aura; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:botrue; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1
Huge Text Warning if Righteous Fury isn't up...
- Code: Select all
Version:st3.0.0E; gcd:bofalse; b:nu0.25098039215686; anim1:nu1; g:nu0.7843137254902; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Holy_CrusaderAura; size:nu1.8700000047684; torsion:nu0.5; r:nu1; y:nu-30; x:nu0; customname:st; groupany:botrue; isAlive:nu0; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu1; alpha:nu0.75; aurastext:stCRUSADER AURA IN COMBAT!; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; spec2:botrue; InactiveDueToState:botrue; threshold:nu50; exact:bofalse; textaura:botrue; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:botrue; id:nu5; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stCrusader Aura; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1
Sound and visual indicator if Focus Target's (Healer in my case) health drops below threshold...
- Code: Select all
Version:st3.0.0E; gcd:bofalse; b:nu0.086274509803922; anim1:nu1; g:nu0.49411764705882; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\icons\Spell_fire_meteorstorm; size:nu0.75; torsion:nu1; r:nu1; y:nu-23; x:nu-437; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu8; stacks:nu0; focus:botrue; raid:bofalse; texture:nu11; alpha:nu0.75; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; spec2:botrue; threshold:nu50; exact:bofalse; InactiveDueToState:botrue; textaura:bofalse; sound:nu23; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu8; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:st???; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu1
Orange brackets and timer around Focus Target Frame (Healer) if Hand of Protection is active... (easily moved to location of where your focus frame is)
- Code: Select all
Version:st3.0.0E; gcd:bofalse; b:nu0.050980392156863; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Holy_SealOfProtection; size:nu0.75; torsion:nu0.94999998807907; r:nu0.8156862745098; y:nu-1; x:nu-444; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:botrue; raid:bofalse; texture:nu16; alpha:nu0.75; aurastext:st; symetrie:nu3; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; spec2:botrue; stacksOperator:st>=; realaura:nu1; InactiveDueToState:botrue; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu7; inParty:nu0; HideRequest:bofalse; Active:botrue; aurastextfont:nu1; buffname:stHand of Protection; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:botrue; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu1; timer.InvertAuraBelow:nu0; timer.dual:bofalse; timer.HideLeadingZeros:botrue; timer.h:nu1; timer.ShowOnAuraHide:bofalse; timer.UpdatePing:bofalse; timer.Texture:stDefault; timer.enabled:botrue; timer.Showing:botrue; timer.lastShownLarge:nu2; timer.y:nu14; timer.x:nu-376; timer.CustomDuration:nu0; timer.Transparent:bofalse; timer.a:nu1; timer.HideRequest:botrue; timer.id:nu7; timer.cents:bofalse
- Hotspur
- Posts: 3
- Joined: Sat Jan 23, 2010 5:19 am
- Location: Kentucky, USA
Re: LF your Power Aura Strings
More...
"No Blessing" text if you don't have a blessing cast.
"No Aura" Text if no Aura cast
"No Seal" Text if you don't have a seal cast
I hope this submission proves moderately helpful to someone. As for my first post, I like to make some meager contribution before I start bugging people with questions!
"No Blessing" text if you don't have a blessing cast.
- Code: Select all
Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Holy_FistOfJustice; size:nu0.75; torsion:nu1; r:nu1; y:nu-93; x:nu0; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu1; alpha:nu0.75; aurastext:stNo Blessing!; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:botrue; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; spec2:botrue; stacksOperator:st>=; realaura:nu1; InactiveDueToState:bofalse; threshold:nu50; exact:bofalse; textaura:botrue; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu14; inParty:nu0; HideRequest:bofalse; Active:botrue; aurastextfont:nu1; buffname:stblessing of; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:botrue; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:botrue; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu1
"No Aura" Text if no Aura cast
- Code: Select all
Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Holy_AuraofLight; size:nu0.75; torsion:nu1; r:nu1; y:nu-109; x:nu0; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu1; alpha:nu0.75; aurastext:stNo Aura!; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:botrue; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; spec2:botrue; CurrentMatch:staura; buffname:staura; stacksOperator:st>=; realaura:nu1; InactiveDueToState:bofalse; threshold:nu50; exact:bofalse; textaura:botrue; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu15; inParty:nu0; HideRequest:bofalse; Active:botrue; aurastextfont:nu1; CurrentSlot:nu3; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:botrue; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:botrue; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu1
"No Seal" Text if you don't have a seal cast
- Code: Select all
Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Holy_RighteousnessAura; size:nu0.75; torsion:nu1; r:nu1; y:nu-126; x:nu0; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu1; alpha:nu0.75; aurastext:stNo Seal!; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:botrue; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; spec2:botrue; CurrentMatch:stseal of; buffname:stseal of; stacksOperator:st>=; realaura:nu1; InactiveDueToState:bofalse; threshold:nu50; exact:bofalse; textaura:botrue; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu16; inParty:nu0; HideRequest:bofalse; Active:botrue; aurastextfont:nu1; CurrentSlot:nu2; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:botrue; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:botrue; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu1
I hope this submission proves moderately helpful to someone. As for my first post, I like to make some meager contribution before I start bugging people with questions!

- Hotspur
- Posts: 3
- Joined: Sat Jan 23, 2010 5:19 am
- Location: Kentucky, USA
Re: LF your Power Aura Strings
i'm trying to set up an aura for when i'm stunned and another for when i'm silenced. that way i know w/ a timer as opposed to trying to do something and the red stunned/silenced error message pops up. i did it by choosing the debuff type i think it's called on the addon and it doesn't work. any help would be greatly appreciated.
- Malator
- Posts: 22
- Joined: Wed Aug 29, 2007 7:04 am
- Location: So Cal
Re: LF your Power Aura Strings
Malator wrote:i'm trying to set up an aura for when i'm stunned and another for when i'm silenced. ...
Based on my limited understanding you would need to know the specific name of each possible debuff, i.e. what it reads when you mouseover the debuff icon. Clearly a bit of work for PvE. On page 2 of this thread there is an example covering a good number of debuffs -- looks to be PvP.
Edit: maybe i'm wrong -- i'm not at my wow pc. I'm wondering if there is some power aura facility for searching tooltip text??
- Hotspur
- Posts: 3
- Joined: Sat Jan 23, 2010 5:19 am
- Location: Kentucky, USA
Re: LF your Power Aura Strings
This should probably work (although the "CC"-option sounds a bit vague!).


I used to play a paladin.
-
amh - Maintankadonor
- Posts: 2012
- Joined: Fri May 02, 2008 6:25 am
- Location: Oh hi
Re: LF your Power Aura Strings
well, that's the way i tried doing mine. i just made one where instead of the ??? it has Stun and another w/ Silence. it's never worked.
- Malator
- Posts: 22
- Joined: Wed Aug 29, 2007 7:04 am
- Location: So Cal
Re: LF your Power Aura Strings
PA has saved my raid SOOOOO many times. I have often found that in my rush to get up and running after a wipe, I would forget to throw on RF...not any more. Now I have Vindication tracked (since it has been reported as being missed from time to time), JoL and JoW debuffs (so I can see what Judgement i need to use just a bit more easily), and Indestructible Pot usage. Im bound to add more as time goes on, though the one I wish I could make was a warning in raids when Sense Undead is off, but so far it seems impossible.
- xstratax
- Maintankadonor
- Posts: 99
- Joined: Fri Aug 14, 2009 1:18 pm
Re: LF your Power Aura Strings
Hey everyone, long time reader, first time poster =) I'm not too savvy with PA strings and have been using most of the ones here, so I figured coming back here would be a good idea for these.
Does anyone have PA strings for the following boss debuffs:
Swarming Shadows (sp?) and the brain link of Blood Queen?
Stacking debuffs (both melee and caster) on Sindragosa
and LK Necrotic Plague.
I'm especially looking for the last one as I promised my guild I'd search for it and post a string to make our phase 1 a little cleaner.
Does anyone have PA strings for the following boss debuffs:
Swarming Shadows (sp?) and the brain link of Blood Queen?
Stacking debuffs (both melee and caster) on Sindragosa
and LK Necrotic Plague.
I'm especially looking for the last one as I promised my guild I'd search for it and post a string to make our phase 1 a little cleaner.
- Anthia
- Posts: 3
- Joined: Mon Mar 08, 2010 10:24 pm
Re: LF your Power Aura Strings
Anthia wrote:Hey everyone, long time reader, first time poster =) I'm not too savvy with PA strings and have been using most of the ones here, so I figured coming back here would be a good idea for these.
Does anyone have PA strings for the following boss debuffs:
Swarming Shadows (sp?) and the brain link of Blood Queen?
Stacking debuffs (both melee and caster) on Sindragosa
and LK Necrotic Plague.
I'm especially looking for the last one as I promised my guild I'd search for it and post a string to make our phase 1 a little cleaner.
Last one just for you (because I already use one)
gcd:bofalse; b:nu0.10196078431373; anim1:nu1; g:nu0; optunitn:bofalse; ignoremaj:bofalse; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Creature_Disease_02; size:nu0.75; torsion:nu1; r:nu1; y:nu-9; x:nu3; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu2; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu47; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:bofalse; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; InactiveDueToState:botrue; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu23; wowtex:botrue; groupOrSelf:bofalse; customsound:st; combat:botrue; id:nu1; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stNecrotic Plague; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1
You can manually adjust the visual aura, and it also has a sound effect that plays on infection.
-
Roots - Posts: 131
- Joined: Tue Aug 11, 2009 1:59 pm
Re: LF your Power Aura Strings
Thanks a lot! It works perfectly =)
- Anthia
- Posts: 3
- Joined: Mon Mar 08, 2010 10:24 pm
Re: LF your Power Aura Strings
Hotspur wrote:Malator wrote:i'm trying to set up an aura for when i'm stunned and another for when i'm silenced. ...
Based on my limited understanding you would need to know the specific name of each possible debuff, i.e. what it reads when you mouseover the debuff icon. Clearly a bit of work for PvE. On page 2 of this thread there is an example covering a good number of debuffs -- looks to be PvP.
Edit: maybe i'm wrong -- i'm not at my wow pc. I'm wondering if there is some power aura facility for searching tooltip text??
The version of PAC I'm using definitely has a box you can put values into to match part of the tooltip text. I can't say I've ever used it and gotten it to work, but it's there and might work if you poked at it more than I did.
-
fafhrd - Posts: 3156
- Joined: Fri Aug 31, 2007 2:31 pm
Re: LF your Power Aura Strings
This has been driving me bat shit crazy. It used to work, but then it broke somehow.
On my resto shaman, how do I get Earth Shield to display a graphic when it has dropped off my FOCUSED target? If somebody has a string, I'll be eternally grateful. I have tried just about everything and can't get the buggery thing working.
Edit: Please don't name another addon to install for this. I don't want to install another addon just for one simple thing.
On my resto shaman, how do I get Earth Shield to display a graphic when it has dropped off my FOCUSED target? If somebody has a string, I'll be eternally grateful. I have tried just about everything and can't get the buggery thing working.
Edit: Please don't name another addon to install for this. I don't want to install another addon just for one simple thing.
-
Nikachelle - Maintankadonor
- Posts: 8421
- Joined: Mon Mar 23, 2009 10:39 am
- Location: Toronto, Canada
Re: LF your Power Aura Strings
Sorry for the slow reply, Nika, I spotted this Sunday when I wasn't able to test it out and then forgot about it.
...works for me, popping up a big obnoxious ES icon when all the charges are used up on my focus target. Bear in mind when testing it out that it doesn't really work if you set yourself as focus.
- Code: Select all
Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Nature_SkinofEarth; size:nu0.5; torsion:nu1; r:nu1; y:nu-30; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:botrue; raid:bofalse; texture:nu1; alpha:nu0.75; aurastext:st; symetrie:nu0; owntex:botrue; isResting:nu0; duration:nu0; mine:botrue; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; CurrentMatch:stEarth Shield; stacksOperator:st>=; realaura:nu1; spec2:botrue; threshold:nu50; exact:botrue; buffname:stEarth Shield; textaura:bofalse; InactiveDueToState:bofalse; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu1; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; CurrentSlot:nu1; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:botrue; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; sound:nu0; finish:nu1
...works for me, popping up a big obnoxious ES icon when all the charges are used up on my focus target. Bear in mind when testing it out that it doesn't really work if you set yourself as focus.
-
Epimer - Posts: 1106
- Joined: Wed Jun 18, 2008 6:54 am
Re: LF your Power Aura Strings
Epimer wrote:Sorry for the slow reply, Nika, I spotted this Sunday when I wasn't able to test it out and then forgot about it.
- Code: Select all
Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Nature_SkinofEarth; size:nu0.5; torsion:nu1; r:nu1; y:nu-30; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:botrue; raid:bofalse; texture:nu1; alpha:nu0.75; aurastext:st; symetrie:nu0; owntex:botrue; isResting:nu0; duration:nu0; mine:botrue; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; CurrentMatch:stEarth Shield; stacksOperator:st>=; realaura:nu1; spec2:botrue; threshold:nu50; exact:botrue; buffname:stEarth Shield; textaura:bofalse; InactiveDueToState:bofalse; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu1; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; CurrentSlot:nu1; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:botrue; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; sound:nu0; finish:nu1
...works for me, popping up a big obnoxious ES icon when all the charges are used up on my focus target. Bear in mind when testing it out that it doesn't really work if you set yourself as focus.
This only seems to work sometimes for me. I can see the shields falling off my target, but the icon doesn't always pop up right away, sometimes not at all. Was it like this for you?
-
Nikachelle - Maintankadonor
- Posts: 8421
- Joined: Mon Mar 23, 2009 10:39 am
- Location: Toronto, Canada
Re: LF your Power Aura Strings
In all honesty I just knocked that up quickly because I *used* to have a similar string but stopped using it. That one worked perfectly fine, but it was a good two months ago. So I only verified the quoted string above by tooling around in Ironforge and moving my ES on/off focused targets etc. I use TotemTimers to monitor ES/ES/Totem uptimes and durations and it pipes out a warning through MSBT's notification area when the ES is removed completely, so I don't use that string in actual groups.
Although now that you mention it, the Water Shield notifcation I threw together was acting pretty screwily until I just disabled it, too.
Although now that you mention it, the Water Shield notifcation I threw together was acting pretty screwily until I just disabled it, too.
-
Epimer - Posts: 1106
- Joined: Wed Jun 18, 2008 6:54 am
Re: LF your Power Aura Strings
Heh, that's odd. I can get water shields notifications working just fine. It just seems to be anything that I focus that bugs out sometimes.
-
Nikachelle - Maintankadonor
- Posts: 8421
- Joined: Mon Mar 23, 2009 10:39 am
- Location: Toronto, Canada
Re: LF your Power Aura Strings
Does anyone have any strings for Deathbringer Saurfang debuffs and such? I know that DBM and BigWigs post them to the chat window, but you know it's nice to have the warning pop.
- Weru
- Posts: 12
- Joined: Thu Feb 18, 2010 6:19 am
- Location: Dothan, Alabama
Re: LF your Power Aura Strings
Does anyone have any good DK strings? Particularly I'm looking for Rhime and Killing Machine proc monitors, as well as a horn of winter timer.
- cds4850
- Posts: 61
- Joined: Thu Sep 03, 2009 7:49 am
Re: LF your Power Aura Strings
I handle horn time within my rune mod.
Rime (smaller blue)
Killing Machine (larger red)
Rime (smaller blue)
- Code: Select all
Version:st3.0.0F; gcd:bofalse; b:nu1; anim1:nu1; g:nu0.27058823529412; optunitn:bofalse; ignoremaj:botrue; Instance25ManHeroic:nu0; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Frost_ArcticWinds; size:nu0.66999995708466; torsion:nu1.1000000238419; r:nu0.15686274509804; Instance5ManHeroic:nu0; y:nu-235; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; Instance10ManHeroic:nu0; raid:bofalse; texture:nu2; alpha:nu0.75; aurastext:st; InstanceBg:nu0; symetrie:nu0; owntex:bofalse; isResting:bofalse; duration:nu0; mine:bofalse; multiids:st; spec1:botrue; inVehicle:bofalse; speed:nu1; Instance5Man:nu0; anim2:nu0; sound:nu0; InactiveDueToState:botrue; stacksOperator:st>=; realaura:nu1; threshold:nu50; exact:botrue; id:nu1; HideRequest:bofalse; textaura:bofalse; Active:botrue; buffname:stFreezing Fog; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; inRaid:nu0; InstanceArena:nu0; inParty:nu0; tooltipCheck:st; GTFO:nu0; aurastextfont:nu1; stance:nu10; spec2:botrue; Instance10Man:nu0; customtex:bofalse; PvP:nu0; Instance25Man:nu0; isSecondary:bofalse; thresholdinvert:bofalse; Debug:bofalse; beginSpin:bofalse; Showing:botrue; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1
Killing Machine (larger red)
- Code: Select all
Version:st3.0.0F; gcd:bofalse; b:nu0.027450980392157; anim1:nu1; g:nu0; optunitn:bofalse; ignoremaj:botrue; Instance25ManHeroic:nu0; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\INV_Sword_122; size:nu0.94999998807907; torsion:nu1.1000000238419; r:nu1; Instance5ManHeroic:nu0; y:nu-235; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; Instance10ManHeroic:nu0; raid:bofalse; texture:nu2; alpha:nu0.75; aurastext:st; InstanceBg:nu0; symetrie:nu0; owntex:bofalse; isResting:bofalse; duration:nu0; mine:bofalse; spec1:botrue; multiids:st; sound:nu0; inVehicle:bofalse; speed:nu1; Instance5Man:nu0; anim2:nu0; InactiveDueToState:botrue; stacksOperator:st>=; realaura:nu1; threshold:nu50; exact:botrue; id:nu2; HideRequest:bofalse; textaura:bofalse; Active:botrue; buffname:stKilling Machine; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; inRaid:nu0; InstanceArena:nu0; inParty:nu0; tooltipCheck:st; GTFO:nu0; aurastextfont:nu1; stance:nu10; spec2:botrue; Instance10Man:nu0; customtex:bofalse; PvP:nu0; Instance25Man:nu0; isSecondary:bofalse; thresholdinvert:bofalse; Debug:bofalse; beginSpin:bofalse; Showing:botrue; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1
-
Ulrik - Posts: 52
- Joined: Wed Apr 16, 2008 8:51 am
- Location: New England
Re: LF your Power Aura Strings
Is it possible to have power auras display the time remaining on, say, Sunder Armor? I've been gearing up my friend's warrior and I haaaaaaate watching Sunder Armor. I'd like to know when it is nearing expiration without looking at my target's debuffs. Is this possible?
-
Belloc - Posts: 928
- Joined: Fri Jul 18, 2008 1:56 pm
- Location: Silent Earth
Re: LF your Power Aura Strings
Belloc wrote:Is it possible to have power auras display the time remaining on, say, Sunder Armor? I've been gearing up my friend's warrior and I haaaaaaate watching Sunder Armor. I'd like to know when it is nearing expiration without looking at my target's debuffs. Is this possible?
I imagine so. I use this for Flame Shock on my shaman. Just have a visual for the debuff and attach a timer to it based on the spell (last tab in the config menu.)
-
Nikachelle - Maintankadonor
- Posts: 8421
- Joined: Mon Mar 23, 2009 10:39 am
- Location: Toronto, Canada
Return to Add-ons, UI, and Macros
Who is online
Users browsing this forum: No registered users and 1 guest