Serpentshrine Cavern - Morogrim Tidewalker
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Serpentshrine Cavern - Morogrim Tidewalker
Coming tomorrow after I wake up.
Great place for a paladin tank.
Great place for a paladin tank.
- Endure
- Posts: 35
- Joined: Wed Mar 14, 2007 3:39 pm
Since it seems like Endure is sleeping for a long while gonna post some thought on the subject. I tried tanking here but we eventually swapped for a frost nova rotation due to few problems which I'll mention. Basically if you are a paladin tanking here you will most likely be tanking murloc adds, because ae tanking is where a paladin really shines. There's a lot of guides detailing the basics of the fight so I'm asuming you are remotely familiar with his abilities. I'll leave the general positioning out of it since this may vary, but you should be standing where your main raid is behind Morogrim.
You will want to get two warriors or druids assiting you in gathering the adds. They should stand at both sides of the the raid towards the two tunnels to Morogrim's room. When he summons the two murloc packs have your assisters to try escort the murlocs to the main raid while spamming demoshout and whatever they can to avoid the murlocs instagibbing anybody else. You can do without but getting both of the packs to a good position alone is very hard if not impossible and the murlocs will beat on some clothie for a bit which is not good.
When the murlocs get to you spam consecrate and holy shield. After you have had some seconds to build a bit of aggro have your caster ae the murlocs, they shouldn't pull aggro that much. Rinse and repear each time he summons murlocs. Now it is going to be a problem when you will be watertombed. If he's not summoning murlocs you can just wait it out, if you are getting late, use DS to get out of the tomb. If you get tombed a lot it can become a major problem. You should have your assisters ready to try to pick up the mobs with ae taunt and hope nobody dies. To successfully pull this off you need quite decent stats and a bit of luck with water tombs tho the murlocs themselves don't thit that hard, maybe 600-800, there's quite a lot of them.
edit: If you are not familiar with the fight and just want to check it out read this.
You will want to get two warriors or druids assiting you in gathering the adds. They should stand at both sides of the the raid towards the two tunnels to Morogrim's room. When he summons the two murloc packs have your assisters to try escort the murlocs to the main raid while spamming demoshout and whatever they can to avoid the murlocs instagibbing anybody else. You can do without but getting both of the packs to a good position alone is very hard if not impossible and the murlocs will beat on some clothie for a bit which is not good.
When the murlocs get to you spam consecrate and holy shield. After you have had some seconds to build a bit of aggro have your caster ae the murlocs, they shouldn't pull aggro that much. Rinse and repear each time he summons murlocs. Now it is going to be a problem when you will be watertombed. If he's not summoning murlocs you can just wait it out, if you are getting late, use DS to get out of the tomb. If you get tombed a lot it can become a major problem. You should have your assisters ready to try to pick up the mobs with ae taunt and hope nobody dies. To successfully pull this off you need quite decent stats and a bit of luck with water tombs tho the murlocs themselves don't thit that hard, maybe 600-800, there's quite a lot of them.
edit: If you are not familiar with the fight and just want to check it out read this.
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Shai - Posts: 123
- Joined: Tue Apr 17, 2007 10:11 am
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