Illidari council

Naj'entus, Supremus, Akama, Gorefiend, Gurtogg Bloodboil, RoS, Sharaz, Council, Illidan

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Re: Illidari council

Postby hthomas13 » Fri May 08, 2009 5:28 am

Out of pure curiosity, what would the normal kill order be?
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Re: Illidari council

Postby Rehlachs » Fri May 08, 2009 5:35 am

hthomas13 wrote:Out of pure curiosity, what would the normal kill order be?


You have to kill Vek'lor first, than the other one.
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Re: Illidari council

Postby Vindicated » Wed Jul 15, 2009 2:16 am

hthomas13 wrote:Out of pure curiosity, what would the normal kill order be?

I'm not sure how to respond to that.
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Re: Illidari council

Postby Leuthas » Wed Jul 15, 2009 3:23 am

Rehlachs wrote:
hthomas13 wrote:Out of pure curiosity, what would the normal kill order be?


You have to kill Vek'lor first, than the other one.

I'd say killing Vek'nilash first would be better - just have all your caster dps on 'nilash and he'll be easy.

As for the Council, if you kill the rogue first the rest will die faster.

/end sarcasm in a damn old thread... wtf
Why can't a Warrior Thunderclap while silenced?

You're actually clapping your thighs together with a force so powerful that you generate a sonic boom and the resulting electrostatic energy. Unfortunately, when you're silenced, you can't generate the audible force from your thunder thighs.

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Re: Re:

Postby PsiVen » Sun Jul 26, 2009 1:14 pm

Since it's already been necro'd recently and this is a dead forum anyway:

Tinalt wrote:
Arcand wrote:Not the mage, or he'll AoE the whole raid.
Not the rogue, 'cause he vanishes and then you waste time.

...but I don't see why you wouldn't dogpile the priestess.


That's actually what my guild did on this fight. I was the priestess tank and I had the most threat by far, so our dps would usually stay on her to keep from pulling the paladin off of the warrior tank.


The reason you put DPS on the paladin is that a competent warrior tank will be spell reflecting judgements for huge amounts of threat.
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Re: Illidari council

Postby Belloc » Wed Jul 29, 2009 11:49 am

I thought it had more to do with the fact that the rogue vanishes frequently, the mage AOEs any nearby melee, and the priest frequently goes immune (as does every mob besides Gathios). Basically, he's the only one that you can attack 100% of the time.
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Re: Illidari council

Postby fafhrd » Sun Aug 16, 2009 12:44 pm

Priest also does painful amounts of damage from reflective shield iirc (maybe that's purgeable though).
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