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Quick Question on Saronite vapors

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Quick Question on Saronite vapors

Postby Claire » Tue Jun 09, 2009 10:50 am

Hi!

So I just wanted to know: how long do the saronite vapors keep floating around, do they despawn? And when killed how long do the puddles stay before they despawn?

Is it possible to keep (for normal mode) 1-7 unkilled floating around for later in the fight (before the 4 minute mark)
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Re: Quick Question on Saronite vapors

Postby Belloc » Tue Jun 09, 2009 11:07 am

Assuming you kill at least one, the remaining vapors should not despawn until the boss dies/resets.

I cannot accurate state how long the pool will stay on the ground.
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Re: Quick Question on Saronite vapors

Postby Threatco » Tue Jun 09, 2009 11:16 am

Ill take a stab at it.

Exacts may be wrong but close.

1) 8 spawn total.

2) They spawn every 30 seconds, starting 30 second into the fight.

3) After 4 minuites no more will spawn

4) Only direct damage will hit them

5) When killed they leave an area effect that lasts about 15 seconds.

6) Standing on the area will add a debuff to you every second that stacks, at first it does nothing. Then when you move off for a second the stacks come off and it deals ~2k damage per stack and converts it to mana. Most people use 5-7 stacks, and try to do it twice per ore.

7) If you dont kill them, they don't expire.

8) Hard mode is activated by letting all 8 spawn without killing any
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Re: Quick Question on Saronite vapors

Postby Corpsicle » Tue Jun 09, 2009 11:23 am

I don't have an exact time for you, but you can get about a total of 11 stacks from each puddle before it despawns on 10 man. Typically our priest can get up to 6 or 7, hop out and our druid has enough time to get 4 or 5 stacks if he is close by and hops in as soon as the priest hops out. I would guess that would mean the puddles stay around for 15 to 20 seconds.

Once General gets below 30% (might be 20%?), no more vapors will spawn in so you have to make do with what vapors and mana you have left.
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Re: Quick Question on Saronite vapors

Postby Threatco » Tue Jun 09, 2009 11:42 am

I am 100% sure they spawn on a timer and not based on % of HP.

8 will spawn. every 30 seconds until all 8 are spawned.

At exactly 4 minuites into the fight, (6:00 left on enrage timer) if no saronite has been killed yet, when the 8th will spawn it will form into the hard mode miniboss.
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Re: Quick Question on Saronite vapors

Postby Corpsicle » Tue Jun 09, 2009 11:47 am

I will have to check this week, but it seemed in the last few weeks when you kill a vapor during the fight, you will continue to spawn vapors, however only a maximum number can be up at any given time and no more will spawn in after a certain Boss health percentage. I will have to count closer this week though and see if in fact we are getting more than 8 spawns over the course of the fight or not.
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Re: Quick Question on Saronite vapors

Postby Panzerdin » Tue Jun 09, 2009 12:02 pm

Threatco is right.
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Re: Quick Question on Saronite vapors

Postby Darkler » Tue Jun 09, 2009 11:37 pm

regarding the saronite vapors..

quote from wowhead:
Saronite Vapors:

1 stack - 100 mana - 200 damage to you
2 stack - 200 mana - 400 damage to you
3 stack - 400 mana - 800 damage to you
4 stack - 800 mana - 1,600 damage to you
5 stack - 1600 mana - 3,200 damage to you
6 stack - 3200 mana - 6,400 damage to you
7 stack - 6400 mana - 12,800 damage to you
8 stack - 12800 mana - 25,600 damage to you - ONE SHOT

get the frak out at 6 or 7 stacks to reset it or you will die
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Re: Quick Question on Saronite vapors

Postby Donahu » Sun Jun 14, 2009 11:45 am

Darkler wrote:regarding the saronite vapors..

quote from wowhead:
Saronite Vapors:

1 stack - 100 mana - 200 damage to you
2 stack - 200 mana - 400 damage to you
3 stack - 400 mana - 800 damage to you
4 stack - 800 mana - 1,600 damage to you
5 stack - 1600 mana - 3,200 damage to you
6 stack - 3200 mana - 6,400 damage to you
7 stack - 6400 mana - 12,800 damage to you
8 stack - 12800 mana - 25,600 damage to you - ONE SHOT

get the frak out at 6 or 7 stacks to reset it or you will die


Can a Paladin stand in and just bubble when he steps out? That would be too OP, so I am assuming it is wrong (as Bubble probably removed the stack of debuffs huh?). Would a priests PW:Shield absorb damage or maybe a Paladins Divine Sacrifice (wondering if the damage is "pure" and goes through everything)? One rotation of healers able to stand in for 8 stacks would make the fight trivial I think and a disc priest could get the 6 shields out to the healers easily before they stepped out (further adding to the OPness of a Disc).
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Re: Quick Question on Saronite vapors

Postby Threatco » Sun Jun 14, 2009 12:50 pm

Lol I asked that exact same question at almost the exact same time in another thread.

viewtopic.php?f=6&t=24050&start=15

Threatco wrote:Just thought of something, but would hate to have to test it, if anyone knows that would be great.

Can a paladin healer mitigate damage caused by pools of saronite?

I am thinking something like take 8 stacks and shield wall (50% damage reduction) so you don't get one shot. Would you still get full mana?

Or if you stack up 9+ and bubble, can you get mana back and avoid the damage?
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Re: Quick Question on Saronite vapors

Postby Donahu » Sun Jun 14, 2009 1:11 pm

Hopefully someone has tested it before :D.
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Re: Quick Question on Saronite vapors

Postby Avengeance » Sun Jun 14, 2009 1:25 pm

I think you have to take the damage to get the mana - not sure tho, I wouldnt waste a bubble CD on it when you can use it on Bubble saccing the MT, getting 7 stacks and reset is quite easy, and will net you enough mana until next cloud.
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Re: Quick Question on Saronite vapors

Postby Threatco » Sun Jun 14, 2009 1:51 pm

I aggree I would rather shield wall, reduce damagfe by 50% and save my bubble.

But again am not sure if it would work.

I agree you definatly don't need it.

Unless you were tanking up to general and just respecced to holy, then did readycheck on the pull while forgetting to drink back your mana.

It happens.
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Re: Quick Question on Saronite vapors

Postby Seloei » Sun Jun 14, 2009 8:18 pm

Priests who use a PW:S on them don't get mana back until their shield is down so they have the debuff but they don't gain mana since they aren't taking damage.
Following that logic, i'd assume that if a pala healer used their divine protection they would get 50% less damage and mana. Haven't tested it at all.
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Re: Quick Question on Saronite vapors

Postby PsiVen » Mon Jun 15, 2009 12:25 am

The clouds were nerfed after the first week or two so that you won't get mana back if you mitigate the damage.

Our pally told me that he didn't get ANY mana when using divine protection now.
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