Star Wars; Old Republic

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Re: Star Wars; Old Republic

Postby Arnock » Thu Jun 04, 2009 9:48 am

Then SWG comes along and...yeah. Apparently Darth Vader did a shitty job /facepalm. Allowing Jedi as a playable, selectable class off the bat was the breaking point of that game.


well, originally they got it right, and Jedi were ridiculously rare/hard to achieve

It got changed later though, and that's what murdered it

also, it would be pretty cool to have force sensitive soldiers, perhaps jedi padawans that never got trained by a master?
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Re: Star Wars; Old Republic

Postby Panzerdin » Thu Jun 04, 2009 9:49 am

I think Jedi need to accommodate real life a bit more. You can try to react to a laser beam travelling at the speed of light, but you'll fail every time. That would make my day.
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Re: Star Wars; Old Republic

Postby Jaydin » Thu Jun 04, 2009 9:53 am

[starwarsgeek] blaster fire are not shooting "lasers" traveling at the speed of light. they are actually basically coherent explosions of gas channeled down through the barrel with varying colors dependent on frequency of the beam used to accelerate the explosion.

or something like that...its been a while. but they do not travel the speed of light.[/starwarsgeek]
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Re: Star Wars; Old Republic

Postby Duzzit » Thu Jun 04, 2009 10:02 am

Ill have x1 Jedi, and x1 smuggler character >.>.

I hope though i get to become part of Republic Highcom, or preferabley CICINNER.(CommanderInChief Inner Colonies).
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Re: Star Wars; Old Republic

Postby Panzerdin » Thu Jun 04, 2009 10:31 am

Jaydin wrote:[starwarsgeek] blaster fire are not shooting "lasers" traveling at the speed of light. they are actually basically coherent explosions of gas channeled down through the barrel with varying colors dependent on frequency of the beam used to accelerate the explosion.

or something like that...its been a while. but they do not travel the speed of light.[/starwarsgeek]

OK, so how does a lightsaber deflect it?

Oh, and why doesn't it diffuse at all?
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Re: Star Wars; Old Republic

Postby Jaydin » Thu Jun 04, 2009 10:53 am

it appears that the plasma gas and light are combined in a coherent energy beam - http://starwars.wikia.com/wiki/Blaster
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Re: Star Wars; Old Republic

Postby Trav » Thu Jun 04, 2009 11:00 am

The other part to that is, the Jedi aren't as much as reacting to the laser fire, as predicting it. The Force is guiding them to put the saber beam where the blaster fire will be, not guiding their reflexes based on what they see.
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Re: Star Wars; Old Republic

Postby honorshammer » Thu Jun 04, 2009 1:52 pm

Arnock wrote:Now that I think about it, having a Jedi playable in the start would make a LOT more sense in this game than in SWG.

IIRC SWG takes place during the original trilogy, when jedi were next to extinct except for a few (like kenobi and yoda) that escaped the purge, so having thousands of people running around as jedi in game would be really stupid.

where in the time where this new MMO is supposed to take place, jedi were more common, and larg scale jedi vs. sith were present

/starwarsnerd



The new game is set several hundread years after the events of the two Knights of the Old Republic game, still thousands of years before the events of The Phantom Menace.

The Rule of Two has not been instituted yet, and the Jedi/Sith are in a huge war. Both sides use armies of force users. The real gem though, is to find another one like Bastila Shan , with the Gift, Battle Meditation. Battle meditation was a manifestation of the Force which instilled in the meditator's allies a greater morale in battle while reducing the opposition's will to fight. Using the Force, one could coordinate entire fleets of ships, allowing them to perform at maximum efficiency, acting as one to counter every enemy move quickly and effectively. The comics for the new game have hinted at another with the Gift being found.

...or so I've heard....
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Re: Star Wars; Old Republic

Postby honorshammer » Thu Jun 04, 2009 1:53 pm

Trav wrote:The other part to that is, the Jedi aren't as much as reacting to the laser fire, as predicting it. The Force is guiding them to put the saber beam where the blaster fire will be, not guiding their reflexes based on what they see.


"A Jedi can feel the force flowing through him"

"You mean it controls your actions?"

"Partially, but it also obeys your command"
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Re: Star Wars; Old Republic

Postby Lightbeard » Thu Jun 04, 2009 3:32 pm

Don't forget the hundreds of bobba fett name variations to come
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Re: Star Wars; Old Republic

Postby Kaedan » Thu Jun 04, 2009 4:07 pm

Gimme the glowstick and I will be happy!

I played SWG for a bit, unlocked Jedi, and although I wasn't the first (or even top 100 for the server I'm sure) I made it fairly early on and there were not many of us.....then the combat upgrade happend. SWG died at that moment.

A million voices cried out in pain...and then suddenly were gone. :(
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Re: Star Wars; Old Republic

Postby honorshammer » Tue Jun 16, 2009 1:34 pm

http://www.mmogamer.com/06/11/2009/a-new-hope-for-mmos/

Wow, all I can say is wow. If they can really pulll off half the stuff they talk about in this interview, I'll be logging many an hour in this game.
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Re: Star Wars; Old Republic

Postby Fedaykin98 » Tue Jun 16, 2009 2:17 pm

I am far too stoked about this game already. My enthusiasm is peaking too soon!

Although I wish I was Horde in WoW, I think I'll have to play Light side in TOR. I don't think I can do evil in the Star Wars setting. What can I say, I'm a cheeseball...but that goes with playing a Paladin.

Then again, they could drop an awesome Sith class preview and I might totally change my mind. We'll see.

Definitely playing on a PvP server this time, regardless of where my people go. If I've learned anything from years of WoW, it's that I should have played Horde PvP, rather than Alliance PvE.

I really hope this is the game that brings WoW down into the realm of mortal MMOs, because we need some parity and choice in the market. I love WoW, and I'm enjoying the heck out of WotLK, but I think the market will best be served by several MMOs with player bases in the millions, rather than one gigantic one.
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Re: Star Wars; Old Republic

Postby Jaydin » Tue Jun 16, 2009 2:21 pm

Lightbeard wrote:Don't forget the hundreds of bobba fett name variations to come

like that one >-> <_< (*boba* fett)
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Re: Star Wars; Old Republic

Postby Nemuria » Wed Jun 17, 2009 4:50 am

And blue skinned female Twil'ek with Indian like name
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Re: Star Wars; Old Republic

Postby Skwigelf » Wed Jun 17, 2009 5:32 am

Oooh! Oooh!

Jeb Solo! Han's great great great great(etc for about 3650 years or so) grandfather!
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Re: Star Wars; Old Republic

Postby Levantine » Wed Jun 17, 2009 6:11 am

Mokay, I'd most definitely be interested in a game like this. Want to buy. D:

PS I'd totally either Sith it the hell up orrrrrr depending on how well they do factions and swapping like they mentioned a couple times on the site, start off as a sorrowful (note: not vengeful, like that emo c*nt Anikin) Jedi who kinda turns Sith cause emotions and that stuff. Clichè, but meh.
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Re: Star Wars; Old Republic

Postby Baelor » Wed Jun 17, 2009 8:23 am

Honorshammer wrote:http://www.mmogamer.com/06/11/2009/a-new-hope-for-mmos/

Wow, all I can say is wow. If they can really pulll off half the stuff they talk about in this interview, I'll be logging many an hour in this game.

I think I might explode with joy. I need to stop reading about this game, it really does sound like I'll get to play through my childhood Star Wars fantasies and bring friends.

Also - Baelor, Republic Jedi, light side user. If any of you take my name on the server I choose, I swear by my KotOR game installs that I will cut you down.
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Re: Star Wars; Old Republic

Postby Balerion » Sun Jun 21, 2009 6:27 pm

I have high hopes for this game. I'd just like a change of pace from the "sword and sorcery" lore (not that it's bad, but it's played out for me), and Star Wars has a pretty rich background. I'm curious about how they'll handle group dynamics and balance... According to what I've read, you can play a "Trooper" (which appears to be a type of soldier, like a storm trooper but non-cloned?) but wouldn't a Sith would cut through dozens of "Troopers" without breaking a sweat?

I don't know, too early for me to start asking stupid fanboy questions... I'm just hopeful the game is going to be a change of pace both lore-wise and in regards to mechanics.
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Re: Star Wars; Old Republic

Postby ulushnar » Mon Jun 22, 2009 2:45 am

Balerion wrote:I have high hopes for this game. I'd just like a change of pace from the "sword and sorcery" lore (not that it's bad, but it's played out for me), and Star Wars has a pretty rich background. I'm curious about how they'll handle group dynamics and balance... According to what I've read, you can play a "Trooper" (which appears to be a type of soldier, like a storm trooper but non-cloned?) but wouldn't a Sith would cut through dozens of "Troopers" without breaking a sweat?


I imagine they'll balance it out to some degree. A High level trooper would presumably be a Special-Forces type of Boba-Fettian proportions.

Also, in the Old Republic period, it seems that pretty much all weapons and armor had Cortosis weave to make them Lightsaber resistant.
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Re: Star Wars; Old Republic

Postby Baelor » Mon Jun 22, 2009 6:40 am

Ulushnar wrote:
Balerion wrote:I have high hopes for this game. I'd just like a change of pace from the "sword and sorcery" lore (not that it's bad, but it's played out for me), and Star Wars has a pretty rich background. I'm curious about how they'll handle group dynamics and balance... According to what I've read, you can play a "Trooper" (which appears to be a type of soldier, like a storm trooper but non-cloned?) but wouldn't a Sith would cut through dozens of "Troopers" without breaking a sweat?


I imagine they'll balance it out to some degree. A High level trooper would presumably be a Special-Forces type of Boba-Fettian proportions.

Also, in the Old Republic period, it seems that pretty much all weapons and armor had Cortosis weave to make them Lightsaber resistant.

Or we'll be really un-powerful padawans for a very long time so that we are vulnerable to blaster fire, flamethrowers, thermal detonators, and all the other goodies that those Fett-types carry around.
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Re: Star Wars; Old Republic

Postby ulushnar » Mon Jun 22, 2009 7:15 am

Baelor wrote:
Ulushnar wrote:I imagine they'll balance it out to some degree. A High level trooper would presumably be a Special-Forces type of Boba-Fettian proportions.

Also, in the Old Republic period, it seems that pretty much all weapons and armor had Cortosis weave to make them Lightsaber resistant.

Or we'll be really un-powerful padawans for a very long time so that we are vulnerable to blaster fire, flamethrowers, thermal detonators, and all the other goodies that those Fett-types carry around.


Entirely possible. Even master Jedi fell to hails of blaster fire during the Clone Wars (and before you Prequel-haters get your flame on, those movies are more "canon" than the KotOR series). Like I said earlier in the thread, the way they choose to handle the power-levels in the game will make or break it. Jedi need to be able to do cool stuff, or there's no point. But if Jedi/Sith are too powerful, then there's no point in having the other classes in the game.
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Re: Star Wars; Old Republic

Postby Torquemada » Mon Jun 22, 2009 7:32 am

My hatred of the prequels is focused on Hayden Christensen and Natalie Portman, and their on-screen chemistry which was just slightly less tepid than the surface of the planet Hoth. I'm part of the minority of people apparently who have never found Natalie Portman attractive, and I'm part of the majority who found the portrayal of Anakin to be that of a whiny bitch. Even if that was the intent it could have been done better by Keanu Reeves...

I've generally only been interested in playing Jedi and Dark Jedi/Sith, but if they make the single player/non-raid campaign that enjoyable I might be willing to give it multiple gos as different classes. I'd prefer it if I could wax between Light and Dark, but if worse comes to worse I'd make two force users. Don't know that I'd be interested in a raid. I can see the pugs now...

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Re: Star Wars; Old Republic

Postby ulushnar » Mon Jun 22, 2009 7:52 am

Torquemada wrote: and I'm part of the majority who found the portrayal of Anakin to be that of a whiny bitch. Even if that was the intent it could have been done better by Keanu Reeves...


The whininess was in the script, and to be completely fair:

1. Luke was a whiny bitch as well.
2. The idea of Vader as fullon badass didn't make it out of the original trilogy. (RotJ anyone?)

Lucas can't direct people, write good dialogue, or do anything other than create a fun visual spectacle. Combine that with the challenges involved in acting against green-screens rather than full sets, is it any wonder that the only actors that stand out in the prequels had a background in theater?

Back to the topic though, I'm beginning to think that, if they're not careful, Jedi will end up as the Death Knights of SW:TOR. That is to say, they'll be everywhere but good ones will be few and far between/
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Re: Star Wars; Old Republic

Postby honorshammer » Mon Jun 22, 2009 8:34 am

Actually my real fear is that Troopers will be Tanks but Jedi will be Healers.
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