Divine Guardian 10%?

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Re: Divine Guardian 10%?

Postby Sala » Tue May 19, 2009 7:36 am

it should also be noticed that the talent will be "bug" fixed in 3.1.2

"Divine Sacrifice: Damage done to the Paladin while this is active will no longer cause the effect to break early, and if it is dispelled or cancelled early, the damage counter will reset correctly the next time the spell is cast."

So people might seee difrend things and you cant trust the WWS since they can be bugged etc

though from the buggfixx it only look like it should be absorbing less then it actuly should so. the situations where it has absorbed loads should be what go live in 3.1.2. But again its hard to rely on anything atm
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