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[25] Ulduar, Vehicles on Flame L.

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[25] Ulduar, Vehicles on Flame L.

Postby SevenOfNine » Fri May 15, 2009 5:21 am

We've done Flame Lev. on 10-man with 2 vehicles of each. 1 passenger/gunner per vehicle, except Chopper who drives solo.

What composition do you guys recommend for 25-man?

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Re: [25] Ulduar, Vehicles on Flame L.

Postby Seloei » Fri May 15, 2009 5:49 am

on 25man you have 5 vehicles instead of 2 each, so the composition is the same as on 10 man
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Re: [25] Ulduar, Vehicles on Flame L.

Postby Worldie » Fri May 15, 2009 9:53 am

5 5 and 5, all bikes without passenger.
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Re: [25] Ulduar, Vehicles on Flame L.

Postby PsiVen » Fri May 15, 2009 1:41 pm

The easiest way to pick up a ton of DPS is to have all the Demolishers rolling stacks of Pyrite the whole fight instead of waiting for overloads to use it. I think we drop a couple choppers entirely so that we can launch people to overload while still having passengers available to grab ammo.
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Re: [25] Ulduar, Vehicles on Flame L.

Postby Worldie » Sat May 16, 2009 5:11 am

Actually there's no point in overloading at all.
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: [25] Ulduar, Vehicles on Flame L.

Postby Avengeance » Sat May 16, 2009 5:26 am

Why would you drop choppers if each vehicle can only take 1 passenger? (unless im mistaken)

5 Siege Engines (5 passenger + 5 driver) = 10
5 Demolisher (5 passenger +5 driver) = 10
5 Choppers (5 driver, no passenger) = 5
= Full raid.
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Re: [25] Ulduar, Vehicles on Flame L.

Postby Levantine » Sat May 16, 2009 8:14 am

Avengeance wrote:Why would you drop choppers if each vehicle can only take 1 passenger? (unless im mistaken)

5 Siege Engines (5 passenger + 5 driver) = 10
5 Demolisher (5 passenger +5 driver) = 10
5 Choppers (5 driver, no passenger) = 5
= Full raid.


So instead of what you listed, it's more like this:

5 Siege Engines = 10
5 Demolishers = 10
5 on FL pewpewing turrets.
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Re: [25] Ulduar, Vehicles on Flame L.

Postby Worldie » Sat May 16, 2009 9:11 am

Levantine wrote:So instead of what you listed, it's more like this:

5 Siege Engines = 10
5 Demolishers = 10
5 on FL pewpewing turrets.

This is kinda impossible due to the heavy damage you take if on ground. It's more like

5 Siege Engine = 10
5 Demolishers = 10
3 Bikes with 2 passengers = 5

So 2 catapults can keep shooting pyrite.
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Re: [25] Ulduar, Vehicles on Flame L.

Postby Avengeance » Sat May 16, 2009 9:47 am

That means your personel juggling is very complicated...

You start off with 5 passengers in 5 demolishers.. you launch 2 to do turrets... the 2 passengers in choppers jump into their demolishers to take their place.... bikes pick up turrets guys, wait for new 2 ppl to launch... take them back on demos etc etc
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Re: [25] Ulduar, Vehicles on Flame L.

Postby Conaan! » Sat May 16, 2009 11:07 am

Worldie wrote:Actually there's no point in overloading at all.


except for resetting his stack on +towers

save your pyrite for overload, do overload as soon as possible and unload 3/4 of your pyrite during it, passenger gets on, he gets you some pyrite, lob some more as he gets some more but make sure to keep atleast half a tank for OH SH*T button
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Re: [25] Ulduar, Vehicles on Flame L.

Postby Worldie » Sat May 16, 2009 6:12 pm

Avengeance wrote:You start off with 5 passengers in 5 demolishers.. you launch 2 to do turrets... the 2 passengers in choppers jump into their demolishers to take their place.... bikes pick up turrets guys, wait for new 2 ppl to launch... take them back on demos etc etc

Actually there's no point in firing more than 3 people up either, unless your tactic consists in getting Overload ASAP, in which case you'd shoot 5.
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: [25] Ulduar, Vehicles on Flame L.

Postby Avengeance » Sat May 16, 2009 6:20 pm

I know, but then I am confused with your original post that suggests putting 2 passengers into 2 choppers... whats the point of that? Passengers of a chopper does nothing?
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Re: [25] Ulduar, Vehicles on Flame L.

Postby Macha » Sun May 17, 2009 1:29 am

I know, but then I am confused with your original post that suggests putting 2 passengers into 2 choppers... whats the point of that? Passengers of a chopper does nothing?


Start:
5 siege + 5 passengers
5 demolishers + 5 passengers
3 Choppers, including two with 1 passenger each
-> 25 people.

People are fired up:
5 siege + 5 passengers
5 demolishers + 2 passengers
3 Choppers, including two with 1 passenger each
3 people on Levi
-> 25 people.

Choppers drive to two of the demolishers, and allow their passengers to board them, then get ready to pick up the 3 people on levi.
5 siege + 5 passengers
5 demolishers + 4 passengers
3 Choppers, ready to catch people on Levi
3 people on levi
-> 25 people.

This is why. You have enough choppers to pick up the 3 people on Levi, and have as many demolishers with passengers as possible.
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Re: [25] Ulduar, Vehicles on Flame L.

Postby PsiVen » Sun May 17, 2009 1:44 am

Unless I'm crazy, there are actually two passenger slots in a demolisher. Maybe I'm thinking of the WG ones though...

save your pyrite for overload, do overload as soon as possible and unload 3/4 of your pyrite during it, passenger gets on, he gets you some pyrite, lob some more as he gets some more but make sure to keep atleast half a tank for OH SH*T button


As we hinted above, it's actually rather important that you NOT do this, if you want to maximize damage. You won't have enough ammo to unload and then maintain that stack through to the next overload.
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Re: [25] Ulduar, Vehicles on Flame L.

Postby doteh » Sun May 17, 2009 6:21 am

Load the passengers prepull, they can sit in the barrell and 3 ppl fit on the demolisher - this is how we did it on 10man
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