[25] Ulduar, Vehicles on Flame L.
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[25] Ulduar, Vehicles on Flame L.
We've done Flame Lev. on 10-man with 2 vehicles of each. 1 passenger/gunner per vehicle, except Chopper who drives solo.
What composition do you guys recommend for 25-man?
/SevenofNine
What composition do you guys recommend for 25-man?
/SevenofNine
- SevenOfNine
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Re: [25] Ulduar, Vehicles on Flame L.
on 25man you have 5 vehicles instead of 2 each, so the composition is the same as on 10 man
- Seloei
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Re: [25] Ulduar, Vehicles on Flame L.
5 5 and 5, all bikes without passenger.
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Worldie - Global Mod
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Re: [25] Ulduar, Vehicles on Flame L.
The easiest way to pick up a ton of DPS is to have all the Demolishers rolling stacks of Pyrite the whole fight instead of waiting for overloads to use it. I think we drop a couple choppers entirely so that we can launch people to overload while still having passengers available to grab ammo.
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PsiVen - Moderator
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Re: [25] Ulduar, Vehicles on Flame L.
Actually there's no point in overloading at all.
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Worldie - Global Mod
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Re: [25] Ulduar, Vehicles on Flame L.
Why would you drop choppers if each vehicle can only take 1 passenger? (unless im mistaken)
5 Siege Engines (5 passenger + 5 driver) = 10
5 Demolisher (5 passenger +5 driver) = 10
5 Choppers (5 driver, no passenger) = 5
= Full raid.
5 Siege Engines (5 passenger + 5 driver) = 10
5 Demolisher (5 passenger +5 driver) = 10
5 Choppers (5 driver, no passenger) = 5
= Full raid.
Avengeance of Boulderfist-EU
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Re: [25] Ulduar, Vehicles on Flame L.
Avengeance wrote:Why would you drop choppers if each vehicle can only take 1 passenger? (unless im mistaken)
5 Siege Engines (5 passenger + 5 driver) = 10
5 Demolisher (5 passenger +5 driver) = 10
5 Choppers (5 driver, no passenger) = 5
= Full raid.
So instead of what you listed, it's more like this:
5 Siege Engines = 10
5 Demolishers = 10
5 on FL pewpewing turrets.
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Levantine - Posts: 10802
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Re: [25] Ulduar, Vehicles on Flame L.
Levantine wrote:So instead of what you listed, it's more like this:
5 Siege Engines = 10
5 Demolishers = 10
5 on FL pewpewing turrets.
This is kinda impossible due to the heavy damage you take if on ground. It's more like
5 Siege Engine = 10
5 Demolishers = 10
3 Bikes with 2 passengers = 5
So 2 catapults can keep shooting pyrite.
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Worldie - Global Mod
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Re: [25] Ulduar, Vehicles on Flame L.
That means your personel juggling is very complicated...
You start off with 5 passengers in 5 demolishers.. you launch 2 to do turrets... the 2 passengers in choppers jump into their demolishers to take their place.... bikes pick up turrets guys, wait for new 2 ppl to launch... take them back on demos etc etc
You start off with 5 passengers in 5 demolishers.. you launch 2 to do turrets... the 2 passengers in choppers jump into their demolishers to take their place.... bikes pick up turrets guys, wait for new 2 ppl to launch... take them back on demos etc etc
Avengeance of Boulderfist-EU
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Re: [25] Ulduar, Vehicles on Flame L.
Worldie wrote:Actually there's no point in overloading at all.
except for resetting his stack on +towers
save your pyrite for overload, do overload as soon as possible and unload 3/4 of your pyrite during it, passenger gets on, he gets you some pyrite, lob some more as he gets some more but make sure to keep atleast half a tank for OH SH*T button

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Conaan! - Posts: 1271
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Re: [25] Ulduar, Vehicles on Flame L.
Avengeance wrote:You start off with 5 passengers in 5 demolishers.. you launch 2 to do turrets... the 2 passengers in choppers jump into their demolishers to take their place.... bikes pick up turrets guys, wait for new 2 ppl to launch... take them back on demos etc etc
Actually there's no point in firing more than 3 people up either, unless your tactic consists in getting Overload ASAP, in which case you'd shoot 5.
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Worldie - Global Mod
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Re: [25] Ulduar, Vehicles on Flame L.
I know, but then I am confused with your original post that suggests putting 2 passengers into 2 choppers... whats the point of that? Passengers of a chopper does nothing?
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Re: [25] Ulduar, Vehicles on Flame L.
I know, but then I am confused with your original post that suggests putting 2 passengers into 2 choppers... whats the point of that? Passengers of a chopper does nothing?
Start:
5 siege + 5 passengers
5 demolishers + 5 passengers
3 Choppers, including two with 1 passenger each
-> 25 people.
People are fired up:
5 siege + 5 passengers
5 demolishers + 2 passengers
3 Choppers, including two with 1 passenger each
3 people on Levi
-> 25 people.
Choppers drive to two of the demolishers, and allow their passengers to board them, then get ready to pick up the 3 people on levi.
5 siege + 5 passengers
5 demolishers + 4 passengers
3 Choppers, ready to catch people on Levi
3 people on levi
-> 25 people.
This is why. You have enough choppers to pick up the 3 people on Levi, and have as many demolishers with passengers as possible.
- Macha
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Re: [25] Ulduar, Vehicles on Flame L.
Unless I'm crazy, there are actually two passenger slots in a demolisher. Maybe I'm thinking of the WG ones though...
As we hinted above, it's actually rather important that you NOT do this, if you want to maximize damage. You won't have enough ammo to unload and then maintain that stack through to the next overload.
save your pyrite for overload, do overload as soon as possible and unload 3/4 of your pyrite during it, passenger gets on, he gets you some pyrite, lob some more as he gets some more but make sure to keep atleast half a tank for OH SH*T button
As we hinted above, it's actually rather important that you NOT do this, if you want to maximize damage. You won't have enough ammo to unload and then maintain that stack through to the next overload.
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85 Dru, 85 Mage, 85 DK, 70 War, 70 Pal, 60 Priest, 60 Lock, 64 Rogue
Longtime addict of Space - Glory Through Conquest
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Longtime addict of Space - Glory Through Conquest
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PsiVen - Moderator
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Re: [25] Ulduar, Vehicles on Flame L.
Load the passengers prepull, they can sit in the barrell and 3 ppl fit on the demolisher - this is how we did it on 10man
- doteh
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