[10/25] How To: Ulduar
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Panzerdin - Posts: 5502
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Re: [10/25] How To: Ulduar
Panzerdin wrote:Phase 3:
Your job is, once again, picking up adds and tanking them until death. Like phase 1, A:the faceless adds will spawn fairly slowly and then continually spawn quicker as the phase draws on These adds hit the hardest at full health, and incredibly weak when they're near death. They can also regenerate health quickly through life drain, so be sure to use interrupts judiciously as well as burning them down as fast as possible. B:Ranged DPS may be preferred, since transit times can be an issue for melee. Be sure to position your raid such that you have your back to Yogg Saron as much as possible and your healers (the ones that usually have initial agro) are directly in front of you to ease picking adds up.C: If you need to use a sanity well at some point in this phase (this phase is fairly long), be sure to do it early, and to tell your other tank that you need to step out away from the boss for a few seconds.
A: It's every 10 seconds
B: Tank them next to yogg, melee are a lot better for the adds and can interupt a lot easier...
C: I tanked the whole of phase 3 without losing any insanity, it's especially easier to do if you have timers for the lunatic gaze.
One more thing to add, if you have a hunter, tell him to keep aimed shot up on Yogg at all times in phase 3, it helps a lot.
- itankforcash
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Panzerdin - Posts: 5502
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Re: [10/25] How To: Ulduar
yogg saron
phase1 - post#1 claimes that adds spawn every 10 seconds. thats wrong, they spawn
faster the longer you stay in phase1
phase2 - our most important thing to do is melee attacking the crusher adds, since it
interrupts their -20% damage debuff channel.. when this aint possible due to high stacks
remember, that you have the only "ranged melee" attack in this game - jugdement.
phase1 - post#1 claimes that adds spawn every 10 seconds. thats wrong, they spawn
faster the longer you stay in phase1
phase2 - our most important thing to do is melee attacking the crusher adds, since it
interrupts their -20% damage debuff channel.. when this aint possible due to high stacks
remember, that you have the only "ranged melee" attack in this game - jugdement.
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Lave - Posts: 187
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Re: [10/25] How To: Ulduar
imho judgement doesnt work to interupt the crusher dimishing power cast, or does it? If it does then it should be the holy paladins job to help keep the debuffs off, since of their 30 yard judgement cast.
Phase1 adds spawn at an increasing rate
Phase3 adds spawn every 10s.
Phase1 adds spawn at an increasing rate
Phase3 adds spawn every 10s.
- Seloei
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Re: [10/25] How To: Ulduar
Interrupting Diminishing Power from crushers has absolutely nothing to do with attacking them. All you need to do is get in melee range, and I believe get attacked. It doesn't need to hit, but it does need to swing I think. I've interrupted diminish power before by running towards it, not attacking it, being hit and running back out. Him meleeing interrupts it because diminish power is a chanelled spell, and it can't channel a spell while meleeing.
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Salamandra - Posts: 373
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Re: [10/25] How To: Ulduar
OK, I'll sort out P1 - I think I changed P3 to be correct, and assumed P1 was the same, and made that wrong. Legendary Fil Panzzor.
Don't make me sarcasm you...
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Panzerdin - Posts: 5502
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Re: [10/25] How To: Ulduar
Probably worth adding the new positioning for XT-002 Deconstructor. If you tank him between 2 of the scrap piles, adds only spawn from the opposite side.
Mistawillis - Cerwillis - Turbowillis - Evilan
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Miniwillis <PK> SC
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cerwillis - Maintankadonor
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Re: [10/25] How To: Ulduar
On mimiron Phase 3 having a paladin tank is very viable. Just have some MDs or a ranged class build some initial threat and then have the prot paladin hold aggro through the add phases while collecting junk bots holding threat over healers with AS and Exorcism (another tank could also potentially do this). After the grounded phase you simply taunt again. Frees up a range for bomb duty which can be especially important on 10 man.
Amirya wrote:some bizarre lovechild of Hawking, Einstein, and Theck
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majiben - Moderator
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Panzerdin - Posts: 5502
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Re: [10/25] How To: Ulduar
The adds in Phase 3 Mimi now hit like chumps, everything can be tanked. For our raids everyone just stands in my consecrate so all junk bots go to me and I watch for the assault bots to spawn. Easy taunt+Exo/AS to make sure it gets all the way to me while staying on top of threat.
Much easier/safer than having a hunter kite and is much simpler for the bomb soaker to tank as s/he knows exactly what direction the bombs will run toward as the raid is all in one spot.
Much easier/safer than having a hunter kite and is much simpler for the bomb soaker to tank as s/he knows exactly what direction the bombs will run toward as the raid is all in one spot.
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Panzerdin - Posts: 5502
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Re: [10/25] How To: Ulduar
No, the assault bot damage in 25 was halved (and attack speed increased to compensate).Panzerdin wrote:Are you by any chance talking about 10 man?
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255 characters is not enough to fit my alts' armories in.
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Splug - Maintankadonor
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Re: [10/25] How To: Ulduar
So in your opinion, should I change it to say they're tankable?
Don't make me sarcasm you...
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Panzerdin - Posts: 5502
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Re: [10/25] How To: Ulduar
Panzerdin wrote:So in your opinion, should I change it to say they're tankable?
They're pretty flipping tankable. I've had two on me before w/o much issue. IMO DPS picking noses to much on that kill.
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