[DK] The DK Tanking thread

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[DK] The DK Tanking thread

Postby Falibard » Mon May 11, 2009 10:33 am

Figured I'd start this so we can condence any DK tanking questions to one thread.

Four piece Tier 8... how many of you have it and are you finding it? As a blood tank the distinct lack of hit concerns me a bit and there are quite a few non-tier pieces that I could use instead. (Normally I'd look around dk.info but with the new design I can't even find the forums anymore >.<)

@ Splug - I armoried Spyte figuring you would have 4pc already (and you do) and saw you went Blood and glyphed for Rune Tap. Which fight was that for? Hard mode Hodir?
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Re: [DK] The DK Tanking thread

Postby Splug » Mon May 11, 2009 12:33 pm

@ Splug - I armoried Spyte figuring you would have 4pc already (and you do) and saw you went Blood and glyphed for Rune Tap. Which fight was that for? Hard mode Hodir?
"I love the Smell of Saronite in the Morning." (IE: Vezax hard). Any renewable healing there is worth the price. The rogues said the cloak we got from it was best in slot for them, and it turned out to not be that horrible once I did some spec tweaking.

As for the hit problem - my goal is to keep my hit rating where it's not capped, but flipping on Grim Toll puts it there. That lets me use a one-slot switch from threat gear to tanking gear. Though I am debating buying the badge gloves now that I have the fifth piece of Conqueror's armor - the dodge would be better than the parry, and it opens up another dragonseye socket. Then again, the saronite leggings from Kologarn may be a better swap if they ever drop. I swapped out my bonus armor ring and I wouldn't mind getting the stat back.

-Splug
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255 characters is not enough to fit my alts' armories in.
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Re: [DK] The DK Tanking thread

Postby Falibard » Mon May 11, 2009 1:16 pm

Splug wrote:
@ Splug - I armoried Spyte figuring you would have 4pc already (and you do) and saw you went Blood and glyphed for Rune Tap. Which fight was that for? Hard mode Hodir?
"I love the Smell of Saronite in the Morning." (IE: Vezax hard). Any renewable healing there is worth the price. The rogues said the cloak we got from it was best in slot for them, and it turned out to not be that horrible once I did some spec tweaking.

As for the hit problem - my goal is to keep my hit rating where it's not capped, but flipping on Grim Toll puts it there. That lets me use a one-slot switch from threat gear to tanking gear. Though I am debating buying the badge gloves now that I have the fifth piece of Conqueror's armor - the dodge would be better than the parry, and it opens up another dragonseye socket. Then again, the saronite leggings from Kologarn may be a better swap if they ever drop. I swapped out my bonus armor ring and I wouldn't mind getting the stat back.

-Splug


I used Grim Toll for a while to achieve hit cap but always like the idea of a EH/Avoidance trinket in those slots. With the buff to armor pen the proc from Grim Toll would make it very useful as a threat trinket...

I'm looking at this situation because I have the XT shoulders and the tier shoulders don't look remarkably better by comparison. The Tier 8 Shoulders vs. Heroic XT Shoulders, basically substituting a little parry avoidance and a yellow socket for 1.3% hit.

What I'm trying to ascertain is whether or not 5 seconds of 10% physical mitigation every 45 seconds is noticeable or if you had the pieces would you break 4 piece for threat(hit)/avoidance/EH (example gloves: tier v. badge v freya (hard, if you had a shot at them)? Are you using it as a RP dump?
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Re: [DK] The DK Tanking thread

Postby Splug » Mon May 11, 2009 1:49 pm

I get very little use from the four piece bonus, but I prefer to keep it on general principle. If I drop it and save the set to use 'situationally,' the one time I'll need it will be the time I'm not wearing it.

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255 characters is not enough to fit my alts' armories in.
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Re: [DK] The DK Tanking thread

Postby Falibard » Mon May 11, 2009 3:08 pm

That's kind of what I thought. I could see its use in a "I know I'm eating the next hit" kind of circumstance (Sarth breaths) but on a slow hitting boss you could use it, then avoid, and basically just waste RP.

Or am I missing something?
Last edited by Falibard on Tue May 12, 2009 6:39 am, edited 1 time in total.
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Re: [DK] The DK Tanking thread

Postby Levantine » Mon May 11, 2009 8:40 pm

Nah, the DK 4pc isn't nearly as OP as some people make it seem. The definition of situational.
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Re: [DK] The DK Tanking thread

Postby Falibard » Tue May 12, 2009 6:44 am

Yeah I stopped and did some math in my head. IF a boss fight lasted 5 minutes AND you had perfect execution you would get a total of 30 seconds of +10% physical mitigation. Think I'll hold on to my DKP for a bit.
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Re: [DK] The DK Tanking thread

Postby Falibard » Wed May 13, 2009 11:43 am

The General's Heart or Furnace Stone?

Have them? Use them? Thoughts?

I have both now and am leaning towards the Furnace Stone because I like the secondary effect better than the General's Heart although I've been feeling a bit dodge heavy lately (equipping two pieces of T8 yesterday fixed that a little bit). Before the gear switches I was 32-33% dodge raid buffed.

Related question: Does Furnace Stone's use ability give AP from Bladed Armor? It would break down to about 143 AP if it does work although I'm not sure how often Bladed Armor "checks" your armor to give you AP.
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Re: [DK] The DK Tanking thread

Postby Kelaan » Wed May 13, 2009 12:36 pm

I imagine both would be good, esp since you can't block things.
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Re: [DK] The DK Tanking thread

Postby Splug » Wed May 13, 2009 1:05 pm

Falibard wrote:The General's Heart or Furnace Stone?

Have them? Use them? Thoughts?

I have both now and am leaning towards the Furnace Stone because I like the secondary effect better than the General's Heart although I've been feeling a bit dodge heavy lately (equipping two pieces of T8 yesterday fixed that a little bit). Before the gear switches I was 32-33% dodge raid buffed.

Related question: Does Furnace Stone's use ability give AP from Bladed Armor? It would break down to about 143 AP if it does work although I'm not sure how often Bladed Armor "checks" your armor to give you AP.
Previously, Bladed Armor would recalculate every 30 seconds. It now recalculates (and this is awesome - by which I mean retarded) every time your strength or attack power changes. This is occasionally exploited in arenas by beginning in frost presence, using horn of winter, and then flipping to blood presence- retaining the extra AP until horn fades. However, if rune of the fallen crusader or an AP trinket is fired, it will recalculate early. So if you want to be sure to gain the benefit of the AP boost, cancelaura your horn of winter and then recast it after firing the trinket. Depending on the stray raid buffs and other factors, you may end up resetting it anyway, or keeping it much longer than intended.

-Splug
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255 characters is not enough to fit my alts' armories in.
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Re: [DK] The DK Tanking thread

Postby Kelaan » Wed May 13, 2009 2:03 pm

Is this a good place to ask about lowbie-tanking as a DK? =) I am leveling unholy (++Mounted Speed), and have enjoyed tanking ... but am curious if that will bite me in the ass if I go to tank in Northrend as unholy. Does the mitigation from Frost and the self-healing from Blood make them noticeably better? Will a faster death grip be something I will regret not picking up? (I tend to use it so rarely when soloing, but it IS our taunt, so .. I guess I need it.)

Should I bother getting the crafted tanking gear at 70? Maybe I won't need to tank at all in Northrend, but I suspect my tolerance of other tanks will be ... poor.
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Re: [DK] The DK Tanking thread

Postby Splug » Wed May 13, 2009 2:12 pm

Kelaan wrote:Is this a good place to ask about lowbie-tanking as a DK? =)
Sure. But I like one-liners for multi-question posts.
I am leveling unholy (++Mounted Speed), and have enjoyed tanking ... but am curious if that will bite me in the ass if I go to tank in Northrend as unholy. Does the mitigation from Frost and the self-healing from Blood make them noticeably better?
No. Both of those are fairly minor elements, and unholy compensates with its arguably superior cooldown: bone shield. It's hard to weigh all the pieces against each other, but at the end of the day unholy may have a minor shortcoming in survivability which is more than compensated by superiority in multi-target threat control.
Will a faster death grip be something I will regret not picking up? (I tend to use it so rarely when soloing, but it IS our taunt, so .. I guess I need it.)
No. Dark Command is your regular-use taunt; death grip is more of a fallback / utility ability. 35 seconds is plenty for it to do its job unless you need to keep up with someone's intercept cooldown for arenas; but that's an entirely different ballgame.
Should I bother getting the crafted tanking gear at 70? Maybe I won't need to tank at all in Northrend, but I suspect my tolerance of other tanks will be ... poor.
I'd recommend it. The cobalt set of tanking gear is about all you're going to have walking out of Outland, and it should be fairly cheap to get since smiths will use it to skill up. It's enough to do dungeons with at that level, and even if your tollerance of other tanks is sufficient, I know my tollerance of the lfg queue is not. Tanks get groups faster.

-Splug
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Re: [DK] The DK Tanking thread

Postby Kelaan » Wed May 13, 2009 3:44 pm

Splug wrote:unholy compensates with its arguably superior cooldown: bone shield. It's hard to weigh all the pieces against each other, but at the end of the day unholy may have a minor shortcoming in survivability which is more than compensated by superiority in multi-target threat control.

Good point -- I've felt very happy about threat, even if I haven't mastered the first 3 or 4 GCDs yet. Why is Bone Shield so good? 2 minute cooldown on 4 attacks? .... OK, now that I think about that I guess it's better than I thought, esp since I already have Icebound Fortitide anyways. (:

Dark Command is your regular-use taunt; death grip is more of a fallback / utility ability.

/facepalm. I need to hit a trainer, as I am finally 65. ;)

even if your tollerance of other tanks is sufficient, I know my tollerance of the lfg queue is not. Tanks get groups faster.
SO TRUE!!! I hadn't even thought about that. Thanks for the tips. =D
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Re: [DK] The DK Tanking thread

Postby Doogiehowser » Thu May 14, 2009 7:08 am

Kelaan wrote:
Splug wrote:unholy compensates with its arguably superior cooldown: bone shield. It's hard to weigh all the pieces against each other, but at the end of the day unholy may have a minor shortcoming in survivability which is more than compensated by superiority in multi-target threat control.

Good point -- I've felt very happy about threat, even if I haven't mastered the first 3 or 4 GCDs yet. Why is Bone Shield so good? 2 minute cooldown on 4 attacks? .... OK, now that I think about that I guess it's better than I thought, esp since I already have Icebound Fortitide anyways. (:



You can Glyph for Bone Shield which would increase the number of charges from 4 to 6 which isn't bad. There might be better glyphs for an unholy tank, but to me, that one seems to be pretty strong.
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Re: [DK] The DK Tanking thread

Postby Splug » Thu May 14, 2009 7:25 am

Keep in mind that bone shield works similar to shaman shield effects; charges are only consumed once per 2.5 seconds, but the effect is passive until all charges are consumed. Thus, with the glyph you'll get an absolute minimum 12.5 seconds of damage reduction, even if you're taking constant damage income. Also, charges are not consumed by auras or dot ticks.

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