Remove Advertisements

[10] Ignis - Now with added Zerg.

Moderators: Fridmarr, Worldie, Aergis, guillex

[10] Ignis - Now with added Zerg.

Postby Teneb » Tue Apr 21, 2009 9:46 am

After the changes on Monday morning. Ignis is now zergable. Just have the OT collect all the adds while everyone burns him down. It took 4-5 adds up before his damage output felt comparable to Hodir, and at around 6 adds he still wasn't one shotting the tank. We killed at 5 1/2 minutes which isn't all that great but at that point you still aren't in the range to need tank cds.
Last edited by Teneb on Tue Apr 21, 2009 12:50 pm, edited 1 time in total.
Image
Image
Teneb
 
Posts: 105
Joined: Sun May 25, 2008 4:49 pm

Re: [10] Ignis - Now with added Zerg.

Postby Jasari » Tue Apr 21, 2009 10:00 am

What happens if the OT gets Slag Potted?
User avatar
Jasari
 
Posts: 2195
Joined: Sun Apr 27, 2008 12:32 am
Location: Boston, MA

Re: [10] Ignis - Now with added Zerg.

Postby Teneb » Tue Apr 21, 2009 10:08 am

Never happened, I didn't seem to be targetable for it, since I went the night without being hit, even before we tried the zerg. However, had earthbind,warstomp, and a druid to aoe taunt and then kitty sprint away just in case. And if that didn't work our prot warrior (on Ignis) was going to do that whole charge stunlock thing since the adds are well away from the group and you have time to see them coming.
Image
Image
Teneb
 
Posts: 105
Joined: Sun May 25, 2008 4:49 pm

Re: [10] Ignis - Now with added Zerg.

Postby Belloc » Tue Apr 21, 2009 10:39 am

Hell, if he's zergable, it's still probably a good idea to do the fight the correct way until you've shattered the first several adds.
User avatar
Belloc
 
Posts: 3195
Joined: Fri Jul 18, 2008 1:56 pm
Location: Silent Earth

Re: [10] Ignis - Now with added Zerg.

Postby Teneb » Tue Apr 21, 2009 12:52 pm

Well, from the blue post today the OT is slag pot immune while tanking almost all the time. Now you don't even have to worry about that.

Ignis sometimes will slag pot the offtank dealing with constructs.
The protections in place work most of the time, but we're still investigating reports on this. Note that the protection is only granted if the tank is actively being melee'd by the construct. If players immobilize the construct and the tank backs away, the tank will not have the slag pot protection.
Image
Image
Teneb
 
Posts: 105
Joined: Sun May 25, 2008 4:49 pm

Re: [10] Ignis - Now with added Zerg.

Postby kram » Tue Apr 21, 2009 2:58 pm

You could burn ignis on 10 before any changes.
kram
 
Posts: 129
Joined: Thu Jan 10, 2008 10:51 pm

Re: [10] Ignis - Now with added Zerg.

Postby pedal2000 » Tue Apr 21, 2009 3:42 pm

Haven't never done the fight before, I have a question. If he's hitting for 25-30k a hit, and a tank has around 35k health, wouldn't he be smushing the tank prior to the 5 minute timer?
pedal2000
 
Posts: 37
Joined: Wed Jan 14, 2009 9:36 am

Re: [10] Ignis - Now with added Zerg.

Postby PsiVen » Tue Apr 21, 2009 3:46 pm

Does this work in 25man?
Gladiator Psiven, 90 Tankadin
90 Druid, 90 Mage, 85 Monk, 85 DK, 70 War, 70 Pal, 60 Priest, 60 Lock, 64 Rogue
Longtime addict of Space - Glory Through Conquest
User avatar
PsiVen
Moderator
 
Posts: 4363
Joined: Fri Jun 01, 2007 5:28 pm
Location: On a Boat

Re: [10] Ignis - Now with added Zerg.

Postby Orcal » Wed Apr 22, 2009 9:37 am

Hi, are you guys running with 2 2 6 composition for group to be able to do the zerg strat ?
thanks
Orcal
 
Posts: 3
Joined: Wed Apr 22, 2009 9:22 am

Re: [10] Ignis - Now with added Zerg.

Postby Fridmarr » Wed Apr 22, 2009 9:47 am

pedal2000 wrote:Haven't never done the fight before, I have a question. If he's hitting for 25-30k a hit, and a tank has around 35k health, wouldn't he be smushing the tank prior to the 5 minute timer?
He is definitely not hitting that hard in 10 man. He was bugged last week in the first part of the week, and on top of that fix they nerfed his top end hit size.
Fridmarr
Global Mod
 
Posts: 9665
Joined: Sun Apr 08, 2007 1:03 am

Re: [10] Ignis - Now with added Zerg.

Postby PsiVen » Wed Apr 22, 2009 10:39 am

PsiVen wrote:Does this work in 25man?


To answer my own question: Yes, there is not much need to shatter anything on Ignis if you have the DPS to kill later bosses. OTOH it's probably easier to do it anyway, but I would guess you will have less healing to do if you OT everything and never stand in fire if you can help it.

10-man, we killed him in 3:02, far ahead of the achievement time, with 2T / 2H. A 10-man geared group can probably nail the achievement with 2T/3H.
Gladiator Psiven, 90 Tankadin
90 Druid, 90 Mage, 85 Monk, 85 DK, 70 War, 70 Pal, 60 Priest, 60 Lock, 64 Rogue
Longtime addict of Space - Glory Through Conquest
User avatar
PsiVen
Moderator
 
Posts: 4363
Joined: Fri Jun 01, 2007 5:28 pm
Location: On a Boat

Re: [10] Ignis - Now with added Zerg.

Postby Spectrum » Wed Apr 22, 2009 10:47 am

Tried this last night after a few failed attempts doing the traditional method. We found our DK was terrible with adds and much better for main tanking while I could pick up the adds and full-block a few of their attacks.

Sadly, it was our last attempt of the night and our MT died to a 12k hit with 5 stacks up. Definitely doable with 2/6/2 if your healers are on the ball.
Spectrum
Maintankadonor
 
Posts: 1488
Joined: Thu Feb 14, 2008 4:40 pm
Location: Silvermoon, Alliance

Re: [10] Ignis - Now with added Zerg.

Postby Teneb » Thu Apr 23, 2009 7:30 am

Orcal wrote:Hi, are you guys running with 2 2 6 composition for group to be able to do the zerg strat ?
thanks


We were using 2 tanks 5 dps 2 heals and an ele/resto shaman who healed at 3 adds up.
Image
Image
Teneb
 
Posts: 105
Joined: Sun May 25, 2008 4:49 pm

Re: [10] Ignis - Now with added Zerg.

Postby Alanyor » Thu Apr 23, 2009 5:50 pm

Did it today with 2 2 6 with achievement. Thanks for the info! :)
Alanyor <Bloodhound Gang> - EU-Nera'thor - http://www.alanyor.blogspot.com
Originator of 10 Paladin Karazhan, 10 Paladin Zul'Aman and 8 Paladin Naxxramas
Alanyor
 
Posts: 111
Joined: Thu Sep 20, 2007 4:42 am

Re: [10] Ignis - Now with added Zerg.

Postby Lewid » Thu Apr 23, 2009 6:02 pm

PsiVen wrote:
PsiVen wrote:Does this work in 25man?


To answer my own question: Yes, there is not much need to shatter anything on Ignis if you have the DPS to kill later bosses. OTOH it's probably easier to do it anyway, but I would guess you will have less healing to do if you OT everything and never stand in fire if you can help it.

10-man, we killed him in 3:02, far ahead of the achievement time, with 2T / 2H. A 10-man geared group can probably nail the achievement with 2T/3H.


on 25's how long did this take you, and what was your average raid dps given that?
User avatar
Lewid
 
Posts: 70
Joined: Sat Dec 22, 2007 1:00 am
Location: Calgary

Next

Return to T8: Ulduar / Emalon

Who is online

Users browsing this forum: No registered users and 1 guest

cron

Remove Advertisements

Who is online

In total there is 1 user online :: 0 registered, 0 hidden and 1 guest (based on users active over the past 5 minutes)
Most users ever online was 380 on Tue Oct 14, 2008 6:28 pm

Users browsing this forum: No registered users and 1 guest