Enchant Weapon: Blade Ward - testing results
Moderators: Fridmarr, Worldie, Aergis, theckhd
Re: Enchant Weapon: Blade Ward - testing results
I'm 110% sure it was not auto hitting, I know it turns on auto attack now (3.1 thing?), but I stood at a particular angle and distance from the dummy that my toon would not swing at all at it but can still cast HotR.
Last edited by Ekko on Mon Apr 20, 2009 2:17 am, edited 1 time in total.

- Ekko
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Re: Enchant Weapon: Blade Ward - testing results
Parse of me going against lvl 60 target dummy, spamming HotR AND auto attacking:
http://wowwebstats.com/3lckskvompalq?a= ... 310b#buffs
Shows blade warding 24% of the time it's up, but bear in mind the buff drops if I parry a hit and the dummy isn't attacking me so ....
Maybe of more value: Procced 121 times out of 1889 hits.
I have 0 idea how weapon speed affects the proc rate of an enchant
But for a 2.5 speed weap, and spamming HotR, that gives a 6.4% chance to proc per hit.
I'd love to test it with my crappy old 1.6 speed sword but....well repair costs are too high nowadays to go around wasting cash on such an enchant.
http://wowwebstats.com/3lckskvompalq?a= ... 310b#buffs
Shows blade warding 24% of the time it's up, but bear in mind the buff drops if I parry a hit and the dummy isn't attacking me so ....
Maybe of more value: Procced 121 times out of 1889 hits.
I have 0 idea how weapon speed affects the proc rate of an enchant
But for a 2.5 speed weap, and spamming HotR, that gives a 6.4% chance to proc per hit.
I'd love to test it with my crappy old 1.6 speed sword but....well repair costs are too high nowadays to go around wasting cash on such an enchant.

- Ekko
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Re: Enchant Weapon: Blade Ward - testing results
Well here comes my SWS. Since 19.4. these fights are all with me wearing Last Laugh with Blade Ward.
Some of the better (and full 6min) attempts is here, just for an example:
http://mrduck.no-ip.info/sws/sws-xt002- ... html#auras (see blade warding at 20,6% uptime)
http://mrduck.no-ip.info/sws/sws-xt002- ... html#auras (24,9%)
Some attempts show as small as 10% uptime, however its usually from shorter ones, so more space for random occurances affecting the result. However, its still a chance on hit, so it can be as bas as 0% uptime if you are like really unlucky.
EDIT: deleted these reports considering them out of date, if anyone's still interested, i'll re-parse the stuff
Some of the better (and full 6min) attempts is here, just for an example:
http://mrduck.no-ip.info/sws/sws-xt002- ... html#auras (see blade warding at 20,6% uptime)
http://mrduck.no-ip.info/sws/sws-xt002- ... html#auras (24,9%)
Some attempts show as small as 10% uptime, however its usually from shorter ones, so more space for random occurances affecting the result. However, its still a chance on hit, so it can be as bas as 0% uptime if you are like really unlucky.
EDIT: deleted these reports considering them out of date, if anyone's still interested, i'll re-parse the stuff
Last edited by MrDuck on Mon May 04, 2009 6:31 am, edited 1 time in total.
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MrDuck - Posts: 431
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Re: Enchant Weapon: Blade Ward - testing results
MrDuck wrote: http://mrduck.no-ip.info/sws/sws-xt002- ... html#auras (see blade warding at 20,6% uptime)
Melee hits + HotR hits = 302
Blade ward procs = 10
Proc rate = 3.31%
Blade ward dmg procs = 3
Total dmg = 2520
MrDuck wrote: http://mrduck.no-ip.info/sws/sws-xt002- ... html#auras (24,9%)
Melee hits + HotR hits = 286
Blade ward procs = 12
Proc rate = 4.2%
Blad ward dmg procs = 7
Total dmg = 7480

- Ekko
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Re: Enchant Weapon: Blade Ward - testing results
Ekko wrote:MrDuck wrote: http://mrduck.no-ip.info/sws/sws-xt002- ... html#auras (see blade warding at 20,6% uptime)
Melee hits + HotR hits = 302
Blade ward procs = 10
Proc rate = 3.31%
Blade ward dmg procs = 3
Total dmg = 2520MrDuck wrote: http://mrduck.no-ip.info/sws/sws-xt002- ... html#auras (24,9%)
Melee hits + HotR hits = 286
Blade ward procs = 12
Proc rate = 4.2%
Blad ward dmg procs = 7
Total dmg = 7480
Well i'm not talking about proc rate, but actual uptime of the Blade Ward buff, so basically the time for how long i have increased parry. I count that as much more valuable information, and i even like these results
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MrDuck - Posts: 431
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Re: Enchant Weapon: Blade Ward - testing results
MrDuck wrote:Ekko wrote:MrDuck wrote: http://mrduck.no-ip.info/sws/sws-xt002- ... html#auras (see blade warding at 20,6% uptime)
Melee hits + HotR hits = 302
Blade ward procs = 10
Proc rate = 3.31%
Blade ward dmg procs = 3
Total dmg = 2520MrDuck wrote: http://mrduck.no-ip.info/sws/sws-xt002- ... html#auras (24,9%)
Melee hits + HotR hits = 286
Blade ward procs = 12
Proc rate = 4.2%
Blad ward dmg procs = 7
Total dmg = 7480
Well i'm not talking about proc rate, but actual uptime of the Blade Ward buff, so basically the time for how long i have increased parry. I count that as much more valuable information, and i even like these resultsIt could do more damage, but overall avoidance, if the uptime is,lets say, 20%, it's 0,5% avoidance on average over the course of a fight, nothing i'd throw out of the window.
.5% avoidance on avg? why not just get 26agi to wpn and call it a day?
- steadypal
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Re: Enchant Weapon: Blade Ward - testing results
Ye regarding the uptime, it seems to be that.....the bigger the number of procs and the less the uptime is, the better, no? Doesn't seem that great to have high uptime as it means you didn't parry that often when it was up, though this would be greatly dependent on the attack speed of the boss.
Ulduar 25 man XT, Razorscale, pre Kol trash and some Kol attempts.
http://wowwebstats.com/xfnulasfdseq3?ab=64440
Best news is that it seems it CAN crit
I got a 7% uptime there.
Melee hits + Hotr hits = 1113 + 542 = 1655
Blade ward procs = 110
Proc rate = 110/1655 = 6.64%
Blade ward dmg procs = 40
Total dmg done = 40016
Ulduar 25 man XT, Razorscale, pre Kol trash and some Kol attempts.
http://wowwebstats.com/xfnulasfdseq3?ab=64440
Best news is that it seems it CAN crit
I got a 7% uptime there.
Melee hits + Hotr hits = 1113 + 542 = 1655
Blade ward procs = 110
Proc rate = 110/1655 = 6.64%
Blade ward dmg procs = 40
Total dmg done = 40016

- Ekko
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Re: Enchant Weapon: Blade Ward - testing results
Well i believe it was skightly less, more like 0,35% dodge from 26 agi? However, that uptime doesnt consider stacks also, so if you have 2 or even 3 stacks, it still shows the same uptime, so there might come larger advantage.steadypal wrote:.5% avoidance on avg? why not just get 26agi to wpn and call it a day?
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MrDuck - Posts: 431
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Re: Enchant Weapon: Blade Ward - testing results
No, the uptime is not very useful unless you are not block capped. If it wasn't consumed on a parry, then uptime would be a better indicator of the power of the buff. Unfortunately, a high uptime relative to the number of procs just measures an amount of time where you know you got no mitigation benefit from the proc.MrDuck wrote:Well i'm not talking about proc rate, but actual uptime of the Blade Ward buff, so basically the time for how long i have increased parry. I count that as much more valuable information, and i even like these resultsIt could do more damage, but overall avoidance, if the uptime is,lets say, 20%, it's 0,5% avoidance on average over the course of a fight, nothing i'd throw out of the window.
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Re: Enchant Weapon: Blade Ward - testing results
Fridmarr wrote:No, the uptime is not very useful unless you are not block capped. If it wasn't consumed on a parry, then uptime would be a better indicator of the power of the buff. Unfortunately, a high uptime relative to the number of procs just measures an amount of time where you know you got no mitigation benefit from the proc.MrDuck wrote:Well i'm not talking about proc rate, but actual uptime of the Blade Ward buff, so basically the time for how long i have increased parry. I count that as much more valuable information, and i even like these resultsIt could do more damage, but overall avoidance, if the uptime is,lets say, 20%, it's 0,5% avoidance on average over the course of a fight, nothing i'd throw out of the window.
I disagree strongly, uptime is a useful metric, and in fact *the* metric on the avoidance side of the enchant. The actual number of parries you get from the enchant has a very high variance, and looking at the actual number of parries you got doesn't tell you whether those parries were due to the enchant, nor does it give you any basis for comparison with other avoidance enchants. Measuring a proc is a lot more reliable for gauging the average effect than measuring a proc of a proc (which we can't get at anyway), and is the only apples to apples way of comparing Blade Ward with other avoidance enchants.

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Dorvan - Maintankadonor
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Re: Enchant Weapon: Blade Ward - testing results
Dorvan wrote:Fridmarr wrote:No, the uptime is not very useful unless you are not block capped. If it wasn't consumed on a parry, then uptime would be a better indicator of the power of the buff. Unfortunately, a high uptime relative to the number of procs just measures an amount of time where you know you got no mitigation benefit from the proc.MrDuck wrote:Well i'm not talking about proc rate, but actual uptime of the Blade Ward buff, so basically the time for how long i have increased parry. I count that as much more valuable information, and i even like these resultsIt could do more damage, but overall avoidance, if the uptime is,lets say, 20%, it's 0,5% avoidance on average over the course of a fight, nothing i'd throw out of the window.
I disagree strongly, uptime is a useful metric, and in fact *the* metric on the avoidance side of the enchant. The actual number of parries you get from the enchant has a very high variance, and looking at the actual number of parries you got doesn't tell you whether those parries were due to the enchant, nor does it give you any basis for comparison with other avoidance enchants. Measuring a proc is a lot more reliable for gauging the average effect than measuring a proc of a proc (which we can't get at anyway), and is the only apples to apples way of comparing Blade Ward with other avoidance enchants.
You know how much it increases your parry by, so you can average out what portion of parries you got with the proc up that can be attributed to blade ward pretty easily, that result gives a good basis for comparison. All the duration gives you is the amount of time the proc was up in which you got nothing.
EDIT: The variance isn't that high because per proc it can only be 1 or zero.
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Re: Enchant Weapon: Blade Ward - testing results
Fridmarr wrote:You know how much it increases your parry by, so you can average out what portion of parries you got with the proc up that can be attributed to blade ward pretty easily, that result gives a good basis for comparison. All the duration gives you is the amount of time the proc was up in which you got nothing.
The duration gives you the amount of time during which you had the added parry. Even though you won't always get a parry from the proc, the uptime does directly get at the average avoidance increase. I don't know what you mean about that variance being small because the value is 0 or 1. Variance in absolute terms means nothing. The seize of the effect we're looking at is on the order of .005, so the variance of looking at actual parries makes a huge difference. You'd need a huge sample of actual parries to have the variance reasonable relative to the effect size, whereas uptime is a much easier way of getting at this value. Counting parries is a bad way at getting at the avoidance effectiveness of this enchant.

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Dorvan - Maintankadonor
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Re: Enchant Weapon: Blade Ward - testing results
I think I might see what dorvan is arguing:
Let's use simple numbers to fill the combat table
Without proc
With proc
Now if you rolled a 51 in the first situation you would have been hit, in the second one you dodged the attack because of the proc increased the range of general avoidance even if the parry chance didn't do the avoiding itself. Now which way is the better way to model? I can't say. More a matter of perspective.
Let's use simple numbers to fill the combat table
Without proc
- Code: Select all
1-10 Miss
11-30 Parry
31-50 Dodge
With proc
- Code: Select all
1-10 Miss
11-32 Parry
33-52 Dodge
Now if you rolled a 51 in the first situation you would have been hit, in the second one you dodged the attack because of the proc increased the range of general avoidance even if the parry chance didn't do the avoiding itself. Now which way is the better way to model? I can't say. More a matter of perspective.
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majiben - Moderator
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Re: Enchant Weapon: Blade Ward - testing results
It seems like 2 ppm is normal. Assuming you have around 20% parry, maybe a hair more, the charge will get consumed in about three hits on average. This means you get, on a 2s swing timer mob, about three attacks every thirty seconds. That's 20% uptime of 200 parry rating, putting the enchant's value at 40 parry rating.
The best way to model this, IMO, is just assume the charge lasts long enough to be consumed every time. It kind of normalizes with the mob's attack speed; the slower the swing, the more likely to fall off; the faster, the less one charge of avoidance matters. Higher parry values make this not as good (they steal the charges), but not by any earth-shattering amount.
40 parry rating isn't great, but I'd take it over 20 strength.
The best way to model this, IMO, is just assume the charge lasts long enough to be consumed every time. It kind of normalizes with the mob's attack speed; the slower the swing, the more likely to fall off; the faster, the less one charge of avoidance matters. Higher parry values make this not as good (they steal the charges), but not by any earth-shattering amount.
40 parry rating isn't great, but I'd take it over 20 strength.
Moo.
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Re: Enchant Weapon: Blade Ward - testing results
If it's 2 ppm, and you're around say....20% parry rating before the proc, is it a good assumption to say the average dmg for this enchant would be 2(ppm) * 0.22(parry chance when proc is on) * 700(avg dmg) = 308 dpm = ...5.13 dps 
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