[25] Flame Leviathon Machine Makeup?
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[25] Flame Leviathon Machine Makeup?
Has anyone looked at the optimal makeup for the Flame Leviathon machines on 25 man?
I imagine there will be an "entry level" breakdown and an "advanced" breakdown.
Tried it last night with 4 Siege Engines and felt we could do with less of those and more choppers.
I imagine there will be an "entry level" breakdown and an "advanced" breakdown.
Tried it last night with 4 Siege Engines and felt we could do with less of those and more choppers.
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Dunkan - Posts: 597
- Joined: Sun May 13, 2007 1:05 am
Re: [25] Flame Leviathon Machine Makeup?
I thought we had enough for some of every vehicle:
5x Demolishers
5x choppers
.... aren't there 5 tanks? Or are there 6?
That is 25 people. Are there more tanks available than that?
Our damage parses seemed to favor the turret on the siege tanks, though I got lucky on my saronite barrels and got close... and that's with losing my passenger at the very start. I'd say that filling your siege tanks with cannonners is probably good, though.
5x Demolishers
5x choppers
.... aren't there 5 tanks? Or are there 6?
That is 25 people. Are there more tanks available than that?
Our damage parses seemed to favor the turret on the siege tanks, though I got lucky on my saronite barrels and got close... and that's with losing my passenger at the very start. I'd say that filling your siege tanks with cannonners is probably good, though.
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Kelaan - Posts: 4036
- Joined: Thu Jan 03, 2008 12:01 pm
Re: [25] Flame Leviathon Machine Makeup?
I'd recommend
4-5 Bikes
3+ Catapults
3+ Siege Engines
When i had to lead a raid there, i went with 4 bikes, 3 catapults, all remaining on siege engines.
4-5 Bikes
3+ Catapults
3+ Siege Engines
When i had to lead a raid there, i went with 4 bikes, 3 catapults, all remaining on siege engines.
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Worldie - Global Mod
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Re: [25] Flame Leviathon Machine Makeup?
Is it possible to take all the vehicles in, then when you get them all inside Flame Leviathans fight zone, dismount and go hop into somebody elses turret, that way you have backup vehicles?
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Tophus - Posts: 14
- Joined: Wed Dec 24, 2008 9:41 pm
Re: [25] Flame Leviathon Machine Makeup?
I don't see why not, but then again I don't see the point. What is gained by taking less vehicles?
- Wolvar
- Posts: 533
- Joined: Tue Jan 06, 2009 6:52 am
Re: [25] Flame Leviathon Machine Makeup?
I was under the impression that all vehicles and slots were accounted for.
5 siege engines = 10 players. 5 demolishers = 10 players. 5 choppers = 5 players (empty passenger slots for obvious reasons).
So... I'm not seeing where there is any question here.
5 siege engines = 10 players. 5 demolishers = 10 players. 5 choppers = 5 players (empty passenger slots for obvious reasons).
So... I'm not seeing where there is any question here.
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Belloc - Posts: 3141
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Re: [25] Flame Leviathon Machine Makeup?
Well you could put the folks being launched in the tubes from the beginning and take 2 less choppers I guess but it's not much fun for them and not sure how much you gain by having 2 extra cannons and 2 less choppers.
- Wolvar
- Posts: 533
- Joined: Tue Jan 06, 2009 6:52 am
Re: [25] Flame Leviathon Machine Makeup?
Ah, I see, I didn't realize that there were not any extra vehicles lying around at the beginning, I have yet to run the 25 man
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Tophus - Posts: 14
- Joined: Wed Dec 24, 2008 9:41 pm
Re: [25] Flame Leviathon Machine Makeup?
Also if you drop on ground on Flame Leviathan, except during Circuit Overload, you get 8k damage per second from the turrets, you won't really live long enough to get a second vehicle.
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Worldie - Global Mod
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