The Old content, did I miss the memo?
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The Old content, did I miss the memo?
This is basicly a question to the people who follow the patch notes a bit more closely then me.
Did they reduce the damage and/or hitpoints of the mobs in the old instances, by old I mean the leveling instances you run before the hillarity of outland?
A bit of background:
Me and some friend rerolled a while back. New server, new chars, starting from scratch. After a while they lost interrest and we forgot all about them, but recently we startet them up again.
We decided that we wantet to get back into what we originally loved about wow, the teamwork and the challenge of clearing instances with a group of friends while laughing it up on skype. So far its been great fun, we are leveling exclusivly in instances so that we cant get to removed from each other in levels and have even picked up complementary trade skills (I do the enchanting).
We have all played wow from the inception of the game, early beta and so forth and have all raided MC, BT and all those other hilarious places (the memories of one butten cleanse and blessing still haunt me). This little rant is to illustrate my point when I say that we all know what we are doing.
My problem is that I think its a bit to easy... Ofc it help that we are on skype, it helps that we have an experienced tank, it help that the new talents probably boosts our damage to much higher levels then where possible back when the game first came out but still...
We play a ret paladin (tank) 41, an enhancement shaman 38, a hunter 38 and a balance druid (healer), we will be joined soon by another friend who is leveling a mage, since we figured we needed the sheep loving little bastard for some cc
.
So far there has been only one wipe, caused by the hunter who forgot to put his pet on a leash and let it run after a runner in SM armory, only to pull 3 more groups, we got beaten into very amused little pieces on the floor.
we are still in the early levels (Uldaman) so its probably just me, and if thats the case, sorry to have wastet your time.
Did they reduce the damage and/or hitpoints of the mobs in the old instances, by old I mean the leveling instances you run before the hillarity of outland?
A bit of background:
Me and some friend rerolled a while back. New server, new chars, starting from scratch. After a while they lost interrest and we forgot all about them, but recently we startet them up again.
We decided that we wantet to get back into what we originally loved about wow, the teamwork and the challenge of clearing instances with a group of friends while laughing it up on skype. So far its been great fun, we are leveling exclusivly in instances so that we cant get to removed from each other in levels and have even picked up complementary trade skills (I do the enchanting).
We have all played wow from the inception of the game, early beta and so forth and have all raided MC, BT and all those other hilarious places (the memories of one butten cleanse and blessing still haunt me). This little rant is to illustrate my point when I say that we all know what we are doing.
My problem is that I think its a bit to easy... Ofc it help that we are on skype, it helps that we have an experienced tank, it help that the new talents probably boosts our damage to much higher levels then where possible back when the game first came out but still...
We play a ret paladin (tank) 41, an enhancement shaman 38, a hunter 38 and a balance druid (healer), we will be joined soon by another friend who is leveling a mage, since we figured we needed the sheep loving little bastard for some cc
So far there has been only one wipe, caused by the hunter who forgot to put his pet on a leash and let it run after a runner in SM armory, only to pull 3 more groups, we got beaten into very amused little pieces on the floor.
we are still in the early levels (Uldaman) so its probably just me, and if thats the case, sorry to have wastet your time.
- Arman
- Posts: 11
- Joined: Fri Jan 18, 2008 4:39 pm
Re: The Old content, did I miss the memo?
Yes this did happen, but not universally.
5mans & 5man heroics wernt changed.
Bosses in Kara, ZA, Gruuls, Mags thru to sunwell were hp nerfed by about a 1/5 to a 1/4.
This occured a month or so before LK? I cant rightly remember.
I do remember people zerging thru the old content pre LK however.
Nerfed bosses PLUS boosted stats/abilities = easy win.
5mans & 5man heroics wernt changed.
Bosses in Kara, ZA, Gruuls, Mags thru to sunwell were hp nerfed by about a 1/5 to a 1/4.
This occured a month or so before LK? I cant rightly remember.
I do remember people zerging thru the old content pre LK however.
Nerfed bosses PLUS boosted stats/abilities = easy win.
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- masterpoobaa
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Re: The Old content, did I miss the memo?
Yeah, I remember that, we went to BT right after, was a complete zergfest. I just couldnt remember if something similer had been done to the old instances and I had just missed it in some old patchnotes
- Arman
- Posts: 11
- Joined: Fri Jan 18, 2008 4:39 pm
Re: The Old content, did I miss the memo?
Only BC raid content was nerfed. (that I know of)
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culhag - Maintankadonor
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Re: The Old content, did I miss the memo?
Specifically, every BC raid except Hyjal. For whatever reason they didn't touch Hyjal Summit.
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Worldie - Global Mod
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Re: The Old content, did I miss the memo?
The prevailing rumor was because it was located in the old world it was left out as an oversight. Of course they did get kara but then again that was on a different continent. Besides the hardest part of hyjal was doing the trash after a wipe. With the new talents and instant cast, stunning Holy Wrath that was a huge nerf 
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majiben - Moderator
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Re: The Old content, did I miss the memo?
Yeah, they lowered the level of many of the classic instance bosses and quests, but that was a while back.
I'm experienceing the same level of ease. I only have a 4-person team, but we're running through Scarlet Monastary like it was cake-walk. In my group we have my protection-paladin (33), balance-druid (33), arcane-mage (34), and a discipline-priest (31). The mobs in the armory are orange difficulty, level 36-37, but they're no match for us. We cleared the armory twice so far, without a single death in the party.
I'm tempted to try to run through the Cathedral wing now too, but with red-difficulty mobs we will probably miss too much, and crushing-blow will probably kill us.
So where's the sweet spot, where it's challenging, but not suicidal?
Then again, maybe we're just that awesome. We do have best-for-our-level gear from running all of the other instances multiple times to get all the drops we wanted. Or, we get gear upgrades from our high-level alts. All of that gear is then enchanted, again thanks to high-level alts. We have potions and buffs on top of that... and our team has a lot of synergy, where nothing is wasted.
I'm experienceing the same level of ease. I only have a 4-person team, but we're running through Scarlet Monastary like it was cake-walk. In my group we have my protection-paladin (33), balance-druid (33), arcane-mage (34), and a discipline-priest (31). The mobs in the armory are orange difficulty, level 36-37, but they're no match for us. We cleared the armory twice so far, without a single death in the party.
I'm tempted to try to run through the Cathedral wing now too, but with red-difficulty mobs we will probably miss too much, and crushing-blow will probably kill us.
So where's the sweet spot, where it's challenging, but not suicidal?
Then again, maybe we're just that awesome. We do have best-for-our-level gear from running all of the other instances multiple times to get all the drops we wanted. Or, we get gear upgrades from our high-level alts. All of that gear is then enchanted, again thanks to high-level alts. We have potions and buffs on top of that... and our team has a lot of synergy, where nothing is wasted.
- Jessic
- Posts: 32
- Joined: Fri Apr 10, 2009 9:51 am
Re: The Old content, did I miss the memo?
I think you guys are answering yourselves. You have better than average gear for that level? and it's enchanted? and food buffs? Plus experienced players and professions that help eachother. Really how much of this did you have when you first started or even the 2nd or 3rd time going through? Not including all the item and talent change's since then.
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"Laserbird" 71 Druid (Icecrown)
"Aazoth" 80 Rogue (Icecrown)
"Tyrealzfist" 70 Warrior (Icecrown)
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- grog189
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Re: The Old content, did I miss the memo?
Yep i've come across this also, admittedly found a good group, ( i have Boa shoulders, weapon, warrior and healer had the same) we went to SM library at 30, cleared that then went to arms, healer complained he was bored as he didnt have to heal at all (actual words were "pull more i'm healing with bandages atm") Then tried cath by which time we were 32 but still had no problem ( healer had to start healing)
Is a bit of shame due to the lack of a challenge but great for running instances where you get good exp (as opposed to boosting), then decided at level 40 to solo cathedral which i did successfully
Is a bit of shame due to the lack of a challenge but great for running instances where you get good exp (as opposed to boosting), then decided at level 40 to solo cathedral which i did successfully
- olih27
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Re: The Old content, did I miss the memo?
Arman wrote:t help that the new talents probably boosts our damage to much higher levels then where possible back when the game first came out but still...
this, without a but still
I don't know what were good dps-numbers back in the time given that i was a total noob, but my first char was a warlock and with 60 in T0 i reached ~140 DPS in 5's.
My Kitty-druid-alt did this with ~30-40 ... No nerf of content needed if one Char now can do the DPS of the whole group back than.
- Neara
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Re: The Old content, did I miss the memo?
4-600 was decent for raids IIRC - obviously it varied wildly from class to class back then. Fury warriors reaching 1k on Patchwerk was amazing.
edit: random patchwerk meter

edit: random patchwerk meter

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fafhrd - Posts: 5430
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Re: The Old content, did I miss the memo?
I believe (and I could be wrong) that when they went back and re-itemized some of the old dungeons (new epic ring in SM, etc) they also re-tuned them to be more approachable. When you add all of the new talents you have available, it's not a surprise that the game seems easier.
ALSO- things like crit and hit rating scale SOOO much better at these low levels than they did when you did it the first time. Stuff that used to have +1% crit back in the day now has significantly more than that because they made sure that all stuff had the same effect at 60 when they rolled out ratings
ALSO- things like crit and hit rating scale SOOO much better at these low levels than they did when you did it the first time. Stuff that used to have +1% crit back in the day now has significantly more than that because they made sure that all stuff had the same effect at 60 when they rolled out ratings
- Gimorth
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Re: The Old content, did I miss the memo?
fafhrd wrote:4-600 was decent for raids IIRC - obviously it varied wildly from class to class back then. Fury warriors reaching 1k on Patchwerk was amazing.
Oh, the days of being proud of 1k fireball crits.
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Braundo - Maintankadonor
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Re: The Old content, did I miss the memo?
Braundo wrote:fafhrd wrote:4-600 was decent for raids IIRC - obviously it varied wildly from class to class back then. Fury warriors reaching 1k on Patchwerk was amazing.
Oh, the days of being proud of 1k fireball crits.
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Auroris - Posts: 1343
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Re: The Old content, did I miss the memo?
Exolaeth wrote:Braundo wrote:fafhrd wrote:4-600 was decent for raids IIRC - obviously it varied wildly from class to class back then. Fury warriors reaching 1k on Patchwerk was amazing.
Oh, the days of being proud of 1k fireball crits.
;e 1400 Bloodthirsts
350 MP5 while casting on patch
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phaqueue - Posts: 1222
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