Prot pallies and crit

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Prot pallies and crit

Postby Ivliss » Fri Feb 27, 2009 10:29 am

Ok so with the new changes coming to the prot pally talent tree there are some interesting choices now availble. the choice I have comes down to this,

#1.) +15% to damage from all seals and judgements +6% crit bonus.
http://talent.mmo-champion.com/?paladin ... rsion=9626

#2.) +11% to crit chance
http://talent.mmo-champion.com/?paladin ... rsion=9626

#3.) +6% damage to undead, demons, humonoids and elementals (+3% to anything else) and +8% crit chance.
http://talent.mmo-champion.com/?paladin ... rsion=9626

So I gues the question is how valuable is crit in threat generation over a 10% bonus to damage on seals and judgements? Keep in mind that the bonus 6% damage on option #3 is on all attacks. I havent had a chance toplay much on the test realm yet but having a hard time judging which build will generate the most threat. Any theory crafters out there feel free to chime in, and thanks for the info.
Last edited by Ivliss on Fri Feb 27, 2009 10:33 am, edited 1 time in total.
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Postby Dorvan » Fri Feb 27, 2009 10:31 am

1% damage handily beats 1% crit. Option 3 is what you want.
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Postby majiben » Fri Feb 27, 2009 10:40 am

The talent calculators are highly inaccurate at this time. The new dependencies they are showing are just plain wrong. The best way to plan your spec is to simply write down the talents you're going to pick up.
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Postby Ivliss » Fri Feb 27, 2009 10:49 am

for what its worth, the talent caluclators I linked matched what was in the game as of last night when i got into the the test realm. Now that obviously could change again between now and release of 3.1.
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Postby majiben » Fri Feb 27, 2009 10:51 am

From what I heard there is no AD dependency on reckoning.
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Postby Fenris » Fri Feb 27, 2009 11:29 am

Majiben wrote:From what I heard there is no AD dependency on reckoning.

Confirmed

MMo-C talent trees has the middle coluum pre-requirements switched on the right column (try it and you'll see you can take HS without sanctuary and SotT without HS)





Anyway,0-53-18 seems the best one....But i cant avoid thinking if 5-53-13 will be comparable or not with it ?_?
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Postby Conaan! » Fri Feb 27, 2009 11:42 am

Fenris wrote:Anyway,0-53-18 seems the best one....But i cant avoid thinking if 5-53-13 will be comparable or not with it ?_?


http://maintankadin.failsafedesign.com/ ... hp?t=21004

rough math of just crusade vs SotP
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Postby majiben » Fri Feb 27, 2009 11:46 am

I find it unlikely that SotP can beat cursade even against those that are not undead, demon, elemental, or humanoid. Judgements and seals would need to make up 20% of our tps. That's not to mention the additional 2% crit you could pick up.

Against the vulnerable mobs you would need seals and judgements to make up 40% of our tps. And again that doesn't consider the crit.
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Postby Fenris » Fri Feb 27, 2009 11:53 am

Yep,i've seen it,i just keep messing up when i try to get some threat number for 5/5 SotP+3/5 conviction VS 5/5 conviction+3/3 crusade :oops:
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Postby Briana » Fri Feb 27, 2009 6:44 pm

http://talent.mmo-champion.com/?paladin ... rsion=9626

There you go, just dropped a few from reckoning for improved devo aura. Personally, I know this is the spec I'll be using more than likely.
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