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Are we being forced into Reckoning?

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Are we being forced into Reckoning?

Postby greatcow95 » Tue Feb 24, 2009 6:10 am

So the mmo-champion talent calculator has been updated for the 3.1 test realm. It says we need to take 5 points in Reckoning to get Ardent Defender.

While the Protection tree looks incomplete (since there is no other tier 1 talent), are we in trouble if we are forced to spec Reckoning?
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Postby Rehlachs- » Tue Feb 24, 2009 6:12 am

*redundancy detected*
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Postby Davinoth » Tue Feb 24, 2009 6:19 am

I haven't been on the PTR yet, though it could just be a mistake.

Pardon me; HOPEFULLY it's just a mistake.
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Postby sgtmoody » Tue Feb 24, 2009 6:57 am

I'm on the PTR and no you dont have to be 5/5 reckoning for AD
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Postby greatcow95 » Tue Feb 24, 2009 6:58 am

sgtmoody wrote:I'm on the PTR and no you dont have to be 5/5 reckoning for AD


Thank goodness. Is there anything on tier 1 besides Divine Strength?
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Postby Serelynn » Tue Feb 24, 2009 7:29 am

Divinity, new Protection talent: Tier 1 Protection talent, increases healing done by and to you by 1/2/3/4/5%.


Not implemented yet, but it should be going in in a future build of the PTR. :D
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Postby Cearn » Wed Feb 25, 2009 3:18 am

Serelynn wrote:
Divinity, new Protection talent: Tier 1 Protection talent, increases healing done by and to you by 1/2/3/4/5%.


Not implemented yet, but it should be going in in a future build of the PTR. :D


"New Talent Divinity: Tier 1 protection talent, increases healing done by and to you by 1/2/3/4/5%."

whus?
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Postby MrDuck » Wed Feb 25, 2009 5:38 am

Cearn wrote:
Serelynn wrote:
Divinity, new Protection talent: Tier 1 Protection talent, increases healing done by and to you by 1/2/3/4/5%.


Not implemented yet, but it should be going in in a future build of the PTR. :D


"New Talent Divinity: Tier 1 protection talent, increases healing done by and to you by 1/2/3/4/5%."

whus?
It's just not there yet.
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Postby Dorvan » Wed Feb 25, 2009 9:20 am

For the 10,000th time:

3rd party talent calculators (heck, even Blizzard's calculator) are notoriously unreliable for accuracy during PTRs. They should be used as a tool for playing with known information, not as a source of information themselves.
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Postby Cearn » Thu Feb 26, 2009 1:43 am

MrDuck wrote:
Cearn wrote:
Serelynn wrote:
Divinity, new Protection talent: Tier 1 Protection talent, increases healing done by and to you by 1/2/3/4/5%.


Not implemented yet, but it should be going in in a future build of the PTR. :D


"New Talent Divinity: Tier 1 protection talent, increases healing done by and to you by 1/2/3/4/5%."

whus?
It's just not there yet.


Okay, I will rewrite my comment.

Why would they introduce another Tier 1 musthave for most of the specs after removing a Tier 1 musthave for most specs.
Whatever, discussions lead to nothing.^^
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Postby Dorvan » Thu Feb 26, 2009 2:00 am

Cearn wrote:Why would they introduce another Tier 1 musthave for most of the specs after removing a Tier 1 musthave for most specs.
Whatever, discussions lead to nothing.^^


Divinity would not be a must-have for any spec....it's a pretty weak talent all in all. Specifically, my bet is that most PvE Holy Pallies won't put more than 2 points in Divinity, because they'll value 1% crit over 1% healing and still put 18 points in Ret. Similarly, while some Prot builds may have Divinity maxxed out, I expect many builds to only have some or no points in it. The build I'm looking at right now has either 0 or 2 points in Div.
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Postby Galannor » Thu Feb 26, 2009 7:16 am

Dorvan wrote:For the 10,000th time:

3rd party talent calculators (heck, even Blizzard's calculator) are notoriously unreliable for accuracy during PTRs. They should be used as a tool for playing with known information, not as a source of information themselves.


Mad mod is mad. (rightfully so I might add lol)
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Postby guillex » Thu Feb 26, 2009 7:53 am

Galannor wrote:
Dorvan wrote:For the 10,000th time:

3rd party talent calculators (heck, even Blizzard's calculator) are notoriously unreliable for accuracy during PTRs. They should be used as a tool for playing with known information, not as a source of information themselves.


Mad mod is mad. (rightfully so I might add lol)


He's not a moderator anymore... :(

We alls misssesssss him do'...



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Postby Torquemada » Thu Feb 26, 2009 9:33 am

A wise and frugal government which shall restrain men from injuring one another, which shall leave them otherwise free to regulate their own pursuits of industry and improvement, and shall not take from the mouth of labor the bread it has earned. This is the sum of good government. – Thomas Jefferson
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Postby Cearn » Fri Feb 27, 2009 4:51 am

Dorvan wrote:
Cearn wrote:Why would they introduce another Tier 1 musthave for most of the specs after removing a Tier 1 musthave for most specs.
Whatever, discussions lead to nothing.^^


Divinity would not be a must-have for any spec....it's a pretty weak talent all in all. Specifically, my bet is that most PvE Holy Pallies won't put more than 2 points in Divinity, because they'll value 1% crit over 1% healing and still put 18 points in Ret. Similarly, while some Prot builds may have Divinity maxxed out, I expect many builds to only have some or no points in it. The build I'm looking at right now has either 0 or 2 points in Div.


I just can't trust holy pallys on my server obviously...
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