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[10/25] Loatheb - Spore Loser

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[10/25] Loatheb - Spore Loser

Postby Zibey » Fri Feb 20, 2009 4:18 am

Any tips? I was wondering if spores are tauntable - that'd make it piss easy tbh ;).
Last edited by Zibey on Fri Feb 20, 2009 6:39 am, edited 1 time in total.
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Postby majiben » Fri Feb 20, 2009 4:39 am

Yes
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Postby Zibey » Fri Feb 20, 2009 4:47 am

So basically it is possible to assign say Death Knight to Death Grip them away from teh raid and kite there, and work on Loatheb slowly?
That is ofcourse given that your healers are strong enough for long fight.
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Postby majiben » Fri Feb 20, 2009 4:50 am

Really not that bad. a 50% boost in crit is less than a 50% increase in dps.
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Postby Zibey » Fri Feb 20, 2009 5:02 am

Thank you.
Sigh... I expected something more challenging, but you cant have it all I suppose.
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Postby amh » Fri Feb 20, 2009 5:34 am

Remove retribution aura, thorns, whirlwind, glyphed heart strike, divine storm, silly aoe-knockbacks, holy shield, disc priest reflective shields, warrior damage shields, HotR and blade flurry from the equation, and all you´ve got to do is wait. It´s pretty damn boring.
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Postby majiben » Fri Feb 20, 2009 5:41 am

You should still be able to use HS if you're not kiting.
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Postby Zibey » Fri Feb 20, 2009 5:50 am

amh wrote:Remove retribution aura, thorns, whirlwind, glyphed heart strike, divine storm, silly aoe-knockbacks, holy shield, disc priest reflective shields, warrior damage shields, HotR and blade flurry from the equation, and all you´ve got to do is wait. It´s pretty damn boring.


What I was wondering was more if its possible to taunt and kite all spores on one side of the room, while raid is doing its job on the other one.
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Postby Belarkan » Fri Feb 20, 2009 5:53 am

Zibey wrote:What I was wondering was more if its possible to taunt and kite all spores on one side of the room, while raid is doing its job on the other one.


The spore finish somehow on our healers.
We just did it yesteday, I let the warrior tanking it, and we just did it with no aoe at all as amh stated.

Somewhat boring, but horreb is boring anyway.
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Postby majiben » Fri Feb 20, 2009 5:56 am

Well you still want AoE, Psuedo AoE and reflective damage off just in case. Holyshield is probably okay though because it only affects you and spores are unlikely to fixate on you.
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Postby Zibey » Fri Feb 20, 2009 6:08 am

True.
Some attacks will have to get removed, but at least I wouldnt have to drop HotR out of my rotation ;).
I understand that when spores despawn, it doesnt count as killing them if someone gets buffed?

(sorry for stupid questions - I havent played for few weeks, and now Im going back, so I have no way to check it in 10man)
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Postby Annadin » Fri Feb 20, 2009 6:13 am

We have our spare pallytank taunt and kite the spores to the ranged group, who stack up half-way from the entrance to Loatheb.

It's one of those dull-but-necessary things - or, at least, gives MT2 something to do - and can be done while refreshing a judgement on the boss.

I wonder, do the spores spawn at positions relative to the boss or the room? In other words, if we brought Loatheb to the entrance (where spores never seem to spawn) and kinda turned the raid around would it avoid the moderately annoying spore-behind-MT1 spawn?

Naxx25 tonight - gonna be forced to test this one :D
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Postby knaughty » Fri Feb 20, 2009 6:16 am

Did they fix the bug? This is do-able now?
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Postby majiben » Fri Feb 20, 2009 6:25 am

HotR is still too dangerous to use as is every other cleave effect. In that scenario that spore just needs to get close to you for you to kill it as oppose to aggroing onto you for HS.
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Postby Zibey » Fri Feb 20, 2009 6:43 am

I am coming to conclusion that I will simply heal on this fight - so will all our pally tanks (we have more prot paladins in guild than all other tanks combined).
But I think I will make use of taunt anyway. That is - if the bug is fixed, and you getting buff from fading spore doesnt equal failed achievement.
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